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多线程 WaitForSingleObject

2016-01-12 13:13 676 查看
CreateEvent函数详解参见本博客文章:

c++中CreateEvent函数解析(2)

HANDLE CreateEvent(

LPSECURITY_ATTRIBUTES lpEventAttributes,

BOOL bManualReset,

BOOL bInitialState,

LPCSTR lpName

);

bManualReset:TRUE,使用ResetEvent()手动重置为无信号状态;FALSE,当一个等待线程被释放时,自动重置状态为无信号状态。

bInitialState:指定事件对象的初始状态,当TRUE,初始状态为有信号状态;当FALSE,初始状态为无信号状态。

下面主要演示一下采用CreateEvent实现多线程。

例子很简单,主要测试CreateEvent中bManualReset:和bInitialState参数的取值在线程调用中信号状态的情况。

测试1:

bManualReset:TRUE

bInitialState:TRUE

CreateEvent(NULL, TRUE, TRUE, NULL); //使用手动重置为无信号状态,初始化时有信号状态

example.cpp

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#include "iostream"

#include "windows.h"

using namespace std;

DWORD WINAPI ThreadProc1(LPVOID lpParam);

DWORD WINAPI ThreadProc2(LPVOID lpParam);

HANDLE hEvent = NULL;

HANDLE hThread1 = NULL;

HANDLE hThread2 = NULL;

int main(int argc, char *args[])

{

<span style="color:#ff0000;">hEvent = CreateEvent(NULL, TRUE, TRUE, NULL)</span>; //使用手动重置为无信号状态,初始化时有信号状态

//hEvent = CreateEvent(NULL, FALSE, TRUE, NULL); //当一个等待线程被释放时,自动重置为无信号状态,初始是有信号状态

//if (SetEvent(hEvent))

//{

// cout << "setEvent 成功" <<endl;

//}

hThread1 = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)ThreadProc1, NULL, 0,NULL);

Sleep(200);

hThread2 = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)ThreadProc2, NULL, 0,NULL);

Sleep(200);

if ( NULL == hThread1)

{

cout <<"create thread fail!";

}

//DWORD dCount = ResumeThread(hThread);

//cout << LOWORD(dCount) << endl;

return 0;

}

DWORD WINAPI ThreadProc1(LPVOID lpParam)

{

cout <<"in thread1@!"<<endl;

DWORD dReturn = WaitForSingleObject(hEvent,INFINITE);

if ( WAIT_OBJECT_0 == dReturn)

{

cout <<" thread1 signaled ! "<<endl;

}

cout <<"in thread1 --signal"<<endl;

//SetEvent(hEvent);

return 0;

}

DWORD WINAPI ThreadProc2(LPVOID lpParam)

{

cout <<"in thread2@!"<<endl;

DWORD dReturn = WaitForSingleObject(hEvent,INFINITE);

if ( WAIT_OBJECT_0 == dReturn)

{

cout <<"thread2 signaled ! "<<endl;

}

cout <<"in thread2--signal"<<endl;

return 0;

}

执行结果:



从结果中看,执行完线程1又执行了线程2.

由于hEvent = CreateEvent(NULL, TRUE, TRUE, NULL),使用手动重置为无信号状态,初始化时有信号状态

所以hEvent一直处于有信号状态,无论是线程1释放后,hEvent仍处于有信号状态,所以线程2正常执行了。

测试2:

bManualReset:FALSE

bInitialState:TRUE

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hEvent = CreateEvent(NULL, FALSE, TRUE, NULL); //当一个等待线程被释放时,自动重置为无信号状态,初始是有信号状态

example2.cpp

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#include "iostream"

#include "windows.h"

using namespace std;

DWORD WINAPI ThreadProc1(LPVOID lpParam);

DWORD WINAPI ThreadProc2(LPVOID lpParam);

HANDLE hEvent = NULL;

HANDLE hThread1 = NULL;

HANDLE hThread2 = NULL;

int main(int argc, char *args[])

{

//hEvent = CreateEvent(NULL, TRUE, TRUE, NULL); //使用手动重置为无信号状态,初始化时有信号状态

<span style="color:#ff0000;">hEvent = CreateEvent(NULL, FALSE, TRUE, NULL); </span>//当一个等待线程被释放时,自动重置为无信号状态,初始是有信号状态

//if (SetEvent(hEvent))

//{

// cout << "setEvent 成功" <<endl;

//}

hThread1 = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)ThreadProc1, NULL, 0,NULL);

Sleep(200);

hThread2 = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)ThreadProc2, NULL, 0,NULL);

Sleep(200);

if ( NULL == hThread1)

{

cout <<"create thread fail!";

}

//DWORD dCount = ResumeThread(hThread);

//cout << LOWORD(dCount) << endl;

return 0;

}

DWORD WINAPI ThreadProc1(LPVOID lpParam)

{

cout <<"in thread1@!"<<endl;

DWORD dReturn = WaitForSingleObject(hEvent,INFINITE);

if ( WAIT_OBJECT_0 == dReturn)

{

cout <<" thread1 signaled ! "<<endl;

}

cout <<"in thread1 --signal"<<endl;

//SetEvent(hEvent);

return 0;

}

DWORD WINAPI ThreadProc2(LPVOID lpParam)

{

cout <<"in thread2@!"<<endl;

DWORD dReturn = WaitForSingleObject(hEvent,INFINITE);

if ( WAIT_OBJECT_0 == dReturn)

{

cout <<"thread2 signaled ! "<<endl;

}

cout <<"in thread2--signal"<<endl;

return 0;

}

执行结果:



从执行结果中分析,执行了线程1,线程2一直在等待,直到主线程结束。

由于hEvent = CreateEvent(NULL, FALSE, TRUE, NULL),当一个等待线程被释放时,自动重置为无信号状态,初始是有信号状态

初始执行线程1的时候,hEvent是有信号的,所以线程1正常执行;又由于bManualReset=FALSE,所以执行完线程1后,hEvent自动重置为无信号状态,所以在线程2中,

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WaitForSingleObject(hEvent,INFINITE);

函数一直在等待hEvent变为有信号状态,但是当主线程执行完,还没等待到,线程2程序一直没有走下去。

测试3:

bManualReset:TRUE

bInitialState:FALSE

hEvent = CreateEvent(NULL, TRUE, FALSE, NULL);//使用手动重置为无信号状态,初始化时为无信号状态

example3.cpp

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#include "iostream"

#include "windows.h"

using namespace std;

DWORD WINAPI ThreadProc1(LPVOID lpParam);

DWORD WINAPI ThreadProc2(LPVOID lpParam);

HANDLE hEvent = NULL;

HANDLE hThread1 = NULL;

HANDLE hThread2 = NULL;

int main(int argc, char *args[])

{

//hEvent = CreateEvent(NULL, TRUE, TRUE, NULL); //使用手动重置为无信号状态,初始化时有信号状态

//hEvent = CreateEvent(NULL, FALSE, TRUE, NULL); //当一个等待线程被释放时,自动重置为无信号状态,初始是有信号状态

<span style="color:#ff0000;">hEvent = CreateEvent(NULL, TRUE, FALSE, NULL);//使用手动重置为无信号状态,初始化时为无信号状态</span>

//if (SetEvent(hEvent))

//{

// cout << "setEvent 成功" <<endl;

//}

hThread1 = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)ThreadProc1, NULL, 0,NULL);

Sleep(200);

hThread2 = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)ThreadProc2, NULL, 0,NULL);

Sleep(200);

if ( NULL == hThread1)

{

cout <<"create thread fail!";

}

//DWORD dCount = ResumeThread(hThread);

//cout << LOWORD(dCount) << endl;

return 0;

}

DWORD WINAPI ThreadProc1(LPVOID lpParam)

{

cout <<"in thread1@!"<<endl;

DWORD dReturn = WaitForSingleObject(hEvent,INFINITE);

if ( WAIT_OBJECT_0 == dReturn)

{

cout <<" thread1 signaled ! "<<endl;

}

cout <<"in thread1 --signal"<<endl;

//SetEvent(hEvent);

return 0;

}

DWORD WINAPI ThreadProc2(LPVOID lpParam)

{

cout <<"in thread2@!"<<endl;

DWORD dReturn = WaitForSingleObject(hEvent,INFINITE);

if ( WAIT_OBJECT_0 == dReturn)

{

cout <<"thread2 signaled ! "<<endl;

}

cout <<"in thread2--signal"<<endl;

return 0;

}

执行结果,可想而知,只能输出:

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in thread1@!

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in thread2@!

因为初始为无信号状态,所以hEvent一直处于无信号状态,因此这两个线程一直在等待,直到主线程结束。

修改:放开例子中的注释部分:

if (SetEvent(hEvent))//设置信号为有信号状态

{

cout << "setEvent 成功" <<endl;

}

执行结果:



可见,线程1和线程2都执行了。

因为调用SetEvent,事件变为有信号状态,线程1执行;又由于线程1释放后,hEvent仍旧处于有信号状态,所以线程2也执行了。

再修改:在线程1中,添加ResetEvent(hEvent)(手动设置事件为无信号状态),则线程2不会执行。

测试4:

bManualReset:FALSE

bInitialState:FALSE

hEvent = CreateEvent(NULL, FALSE, FALSE, NULL);//线程释放后自动重置为无信号状态,初始化时为无信号状态

example4.cpp

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#include "iostream"

#include "windows.h"

using namespace std;

DWORD WINAPI ThreadProc1(LPVOID lpParam);

DWORD WINAPI ThreadProc2(LPVOID lpParam);

HANDLE hEvent = NULL;

HANDLE hThread1 = NULL;

HANDLE hThread2 = NULL;

int main(int argc, char *args[])

{

//hEvent = CreateEvent(NULL, TRUE, TRUE, NULL); //使用手动重置为无信号状态,初始化时有信号状态

//hEvent = CreateEvent(NULL, FALSE, TRUE, NULL); //当一个等待线程被释放时,自动重置为无信号状态,初始是有信号状态

//hEvent = CreateEvent(NULL, TRUE, FALSE, NULL);//使用手动重置为无信号状态,初始化时为无信号状态

hEvent = CreateEvent(NULL, FALSE, FALSE, NULL);//使用手动重置为无信号状态,初始化时为无信号状态

if (SetEvent(hEvent))

{

cout << "setEvent 成功" <<endl;

}

hThread1 = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)ThreadProc1, NULL, 0,NULL);

Sleep(200);

hThread2 = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)ThreadProc2, NULL, 0,NULL);

Sleep(200);

if ( NULL == hThread1)

{

cout <<"create thread fail!";

}

//DWORD dCount = ResumeThread(hThread);

//cout << LOWORD(dCount) << endl;

return 0;

}

DWORD WINAPI ThreadProc1(LPVOID lpParam)

{

cout <<"in thread1@!"<<endl;

DWORD dReturn = WaitForSingleObject(hEvent,INFINITE);

if ( WAIT_OBJECT_0 == dReturn)

{

cout <<" thread1 signaled ! "<<endl;

}

cout <<"in thread1 --signal"<<endl;

//SetEvent(hEvent);

return 0;

}

DWORD WINAPI ThreadProc2(LPVOID lpParam)

{

cout <<"in thread2@!"<<endl;

DWORD dReturn = WaitForSingleObject(hEvent,INFINITE);

if ( WAIT_OBJECT_0 == dReturn)

{

cout <<"thread2 signaled ! "<<endl;

}

cout <<"in thread2--signal"<<endl;

return 0;

}

执行结果:



由于调用SetEvent,hEvent为有信号状态,线程1正常执行,又由于调用完线程1后,hEvent自动重置为无信号状态,所以线程2只能在等待,直到主线程退出。

修改:线程1中的SetEvent(hEvent);的注释去掉,再运行,则线程1和线程2 都会执行。
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