您的位置:首页 > 移动开发 > Cocos引擎

cocos2d-x 安卓移植 android.mk文件配置

2015-12-23 18:04 351 查看
这段时间在做安卓移植,环境配置不再多提,主要记录下.mk文件的配置

版本:2.2 lua

环境:mac

先贴上原本的mk文件:

LOCAL_PATH := $(call my-dir)

include $(CLEAR_VARS)

LOCAL_MODULE := cocos2dcpp_shared

LOCAL_MODULE_FILENAME := libcocos2dcpp

LOCAL_SRC_FILES := hellocpp/main.cpp \

../../Classes/AppDelegate.cpp \

../../Classes/HelloWorldScene.cpp

LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../Classes

LOCAL_WHOLE_STATIC_LIBRARIES += cocos2dx_static

LOCAL_WHOLE_STATIC_LIBRARIES += cocosdenshion_static

LOCAL_WHOLE_STATIC_LIBRARIES += box2d_static

LOCAL_WHOLE_STATIC_LIBRARIES += chipmunk_static

LOCAL_WHOLE_STATIC_LIBRARIES += cocos_extension_static

include $(BUILD_SHARED_LIBRARY)

$(call import-module,cocos2dx)

$(call import-module,cocos2dx/platform/third_party/android/prebuilt/libcurl)

$(call import-module,CocosDenshion/android)

$(call import-module,extensions)

$(call import-module,external/Box2D)

$(call import-module,external/chipmunk)

为了自动获取cpp文件,现在做一下修改

LOCAL_PATH := $(call my-dir)

include $(CLEAR_VARS)

LOCAL_MODULE := cocos2dcpp_shared

LOCAL_MODULE_FILENAME := libcocos2dcpp

define walk

$(wildcard $(1)) $(foreach e, $(wildcard $(1)/*), $(call walk, $(e)))

endef

ALLFILES = $(call walk, $(LOCAL_PATH)/../../Classes)

FILE_LIST := hellolua/main.cpp

FILE_LIST += $(filter %.cpp, $(ALLFILES))

FILE_LIST += $(filter %.c, $(ALLFILES))

LOCAL_SRC_FILES := $(FILE_LIST:$(LOCAL_PATH)/%=%)

FILE_INCLUDES := $(shell find $(LOCAL_PATH)/../../Classes -type d)

LOCAL_C_INCLUDES := $(FILE_INCLUDES)

LOCAL_WHOLE_STATIC_LIBRARIES += cocos2dx_static

LOCAL_WHOLE_STATIC_LIBRARIES += cocosdenshion_static

LOCAL_WHOLE_STATIC_LIBRARIES += box2d_static

LOCAL_WHOLE_STATIC_LIBRARIES += chipmunk_static

LOCAL_WHOLE_STATIC_LIBRARIES += cocos_extension_static

LOCAL_WHOLE_STATIC_LIBRARIES += cocos_lua_static

include $(BUILD_SHARED_LIBRARY)

$(call import-module,cocos2dx)

$(call import-module,cocos2dx/platform/third_party/android/prebuilt/libcurl)

$(call import-module,CocosDenshion/android)

$(call import-module,extensions)

$(call import-module,external/Box2D)

$(call import-module,external/chipmunk)

$(call import-module,scripting/lua/proj.android)

注释:

1.FILE_LIST += $(filter %.c, $(ALLFILES)):由于用到sqlite,需要编译相关.c文件,改命令的作用是自动获取.c文件编译

2.$(call import-module,scripting/lua/proj.android):添加lua绑定,如报错:CCLuaEngine.h not found ,不同cocos2d版本路径不一样

3.LOCAL_WHOLE_STATIC_LIBRARIES += cocos_lua_static:添加lua静态库支持(猜测)

4.报错:error: undefined reference to '__swbuf' 之类的是ndk版本的问题,之前是r10c,换成r9d之后,ok

追加:交叉编译项目的时候,会出现一些 *** is not class type 之类的错误,原因是当前编译的文件存在还未编译问价的内容,搜到的解决方案是将对象声明为指针,由于代码结构问题,这样做太麻烦,瞎猫碰到死耗子,修改了application.mk文件,添加

APP_CPPFLAGS += -D__LINUX__ -DANDROID -D_FOX_CLIENT -D_FOX_SERVER

APP_PLATFORM := android-8

ok,成了,真尼玛坑啊!!!
内容来自用户分享和网络整理,不保证内容的准确性,如有侵权内容,可联系管理员处理 点击这里给我发消息
标签: