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C语言小游戏 - 俄罗斯方块

2015-09-17 16:18 621 查看
(转载,注释本人加的,可能有些地方理解错误)代码如下:

#include<stdio.h>
#include<stdlib.h>
#include<windows.h>
#include<time.h>
#include<conio.h>

#define MOD 28
#define SIZE_N 19
#define SIZE_M 12

int cur_x,cur_y;
int score,mark,next,map[SIZE_N][SIZE_M],Gamespeed=300;

int shape[28][6]={
{0,-1,0,-2,1,0}, {0,1,1,0,2,0}, {-1,0,0,1,0,2}, {0,-1,-1,0,-2,0},
{0,-1,0,1,-1,0}, {0,1,1,0,-1,0}, {1,0,0,-1,0,1}, {1,0,-1,0,0,-1},
{-1,1,0,1,1,0}, {0,-1,1,0,1,1}, {-1,0,0,-1,1,-1}, {-1,-1,-1,0,0,1},
{-1,0,0,1,1,1}, {0,1,1,-1,1,0}, {-1,0,0,1,1,1}, {0,1,1,-1,1,0},
{-1,0,0,-1,0,-2}, {-1,0,-2,0,0,1}, {0,1,0,2,1,0}, {0,-1,1,0,2,0},
{0,1,1,0,1,1}, {0,-1,1,0,1,-1}, {-1,0,0,-1,-1,-1}, {-1,0,-1,1,0,1},
{0,1,0,2,0,3}, {1,0,2,0,3,0}, {0,-1,0,-2,0,-3}, {-1,0,-2,0,-3,0}
};

void gotoxy(int x,int y) {
COORD c;
c.X=x-1;
c.Y=y-1;
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), c);
}

void Gameover() {

int i,j,flag=0;
for (j=1; j<SIZE_M-1; j++) {
if (map[1][j]!=0) {
flag=1;
break;
}
}

if (flag==1) {
for (i=1; i<SIZE_N-1; i++) {
gotoxy(2,i+1);
for (j=1; j<SIZE_M-1; j++) {
printf("□");
} puts("");
}
gotoxy(7,9);
printf("GAME OVER!");
gotoxy(1,SIZE_N+1);
exit(0);
}
}

void ShowMap(int id) {
int i,j;
gotoxy(1,1);
if(id!=-1){ //打印方块下落时的画面
for(i=0;i<SIZE_N;i++){
for(j=0;j<SIZE_M;j++){
if(i==0&&j==0 || i==0&&j==SIZE_M-1 || j==0&&i==SIZE_N-1 || j==SIZE_M-1&&i==SIZE_N-1)printf(" ");
else if(i==0 || i==SIZE_N-1)printf("--"); //y轴,打印上下边界线
else if(j==0 || j==SIZE_M-1)printf("|"); //x轴,打印左右边界线
else if(map[i][j]==2) printf("■"); //打印堆积的方块
else if(i==cur_x+shape[id][0] && j==cur_y+shape[id][1] ||
i==cur_x+shape[id][2] && j==cur_y+shape[id][3] ||
i==cur_x+shape[id][4] && j==cur_y+shape[id][5] ||
i==cur_x && j==cur_y)
printf("■"); //打印正在移动的方块
else if(map[i][j]==0) printf("  "); //打印SIZE_N(y轴),SIZE_M(x轴)界线内的其它空白区域
}
if(i==1)printf("   下一个 :");
if(i==11)printf("   等分 :   %d",score);
if(i==14)printf("   速度 :   %d",score/100+1);
puts("");
}
} else { //打印方块消除时画面
mark=1;
for(i=0;i<SIZE_N;i++) {
for(j=0;j<SIZE_M;j++) {
if(i==0&&j==0 || i==0&&j==SIZE_M-1 || j==0&&i==SIZE_N-1 || j==SIZE_M-1&&i==SIZE_N-1)printf(" ");
else if(i==0 || i==SIZE_N-1)printf("--");
else if(j==0 || j==SIZE_M-1)printf("|");
else if(map[i][j]==2) printf("■");
else if(map[i][j]==0) printf("  ");
}
if(i==1)printf("   next:");
if(i==11)printf("   score :   %d",score);
if(i==14)printf("   speed :   %d",score/100+1);
puts("");
}
}

//显示右边下一个的方块
gotoxy(30,6); printf("  ");
for(i=0;i<6;i=i+2){
gotoxy(30+2*shape[id][i+1],6+shape[id][i]); printf("  ");
}
gotoxy(30,6); printf("■");
for(i=0;i<6;i=i+2){
gotoxy(30+2*shape[next][i+1],6+shape[next][i]); printf("■");
}

Sleep(Gamespeed); //每次休眠Gamespeed毫秒
}

void init(int id){
int i,j;
memset(map,0,sizeof(map)); //初使化数组map
for(i=0;i<SIZE_N;i++){
for(j=0;j<SIZE_M;j++)
if(i==SIZE_N-1 || j==0 || j==SIZE_M-1)
map[i][j]=-1;
}
cur_x=0; cur_y=5; //第一块方块的初始位置
ShowMap(id);
}

int judge_in(int x,int y,int id){
int i;
if(map[x][y]!=0)return 0;
for(i=0;i<6;i=i+2){
if(map[ x+shape[id][i] ][ y+shape[id][i+1] ]!=0)return 0;
}return 1;
}

void fun_score(){
int i,j,ii,jj;
for (i=1;i<SIZE_N-1;i++) {
int flag=0;
for (j=1;j<SIZE_M-1;j++) {
if(map[i][j]!=2) {
flag=1;
break;
}
}
if(flag==0){
int k=3;
while(k--){
gotoxy(2,i+1);
for(ii=1;ii<SIZE_M-1;ii++){
if(map[i][ii]==2){
if(k%2==1)printf("  ");
else printf("■");
}
}Sleep(100);
}
for(ii=i;ii>1;ii--){
for(jj=1;jj<SIZE_M-1;jj++) map[ii][jj]=map[ii-1][jj];
}
ShowMap(-1);
score+=10;
if(score%100==0 && score!=0)Gamespeed-=50;
}
}
}

int main(){
int i,id,set=1;
int key;

srand(time(NULL)); //先设置种子
id = rand() % MOD; //然后产生随机数 对28取模
//id = (id+MOD) % MOD; //貌似没作用,被我注释了
next = rand() % MOD;
//next = (next+MOD) % MOD; //貌似没作用,被我注释了

init(id); //初始化画布

while(1) {
Here:
mark=0;
if (set==0) {
id=next;
next=rand()%MOD;
next=(next+MOD)%MOD;
cur_x=0;cur_y=5;
set=1;
}

while (!kbhit()) {
Gameover(); //判断是否gameover
if (judge_in(cur_x+1,cur_y,id)==1) {
cur_x++;
} else {
map[cur_x][cur_y]=2;
for(i=0;i<6;i=i+2)
map[ cur_x+shape[id][i] ][ cur_y+shape[id][i+1] ]=2;
fun_score();
set=0;
}
if(mark!=1) {
ShowMap(id);
}
goto Here;
}

key = getch();

if (key==72) {
int tmp=id;
id++;
if (id%4==0 && id!=0 ) id=id-4;
if (judge_in(cur_x,cur_y,id)!=1) id=tmp;
}
else if(key==80 && judge_in(cur_x+1,cur_y,id)==1){cur_x++;}
else if(key==75 && judge_in(cur_x,cur_y-1,id)==1){cur_y--;}
else if(key==77 && judge_in(cur_x,cur_y+1,id)==1){cur_y++;}
else if(key==27){gotoxy(1,SIZE_N+1);exit(0);}
}
getch();
return 0;
}


后记:自己加的注释,可能会有些地方理解错误。另外对里面的算法不太了解。
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