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IOS 30多个iOS常用动画,带详细注释

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//

// CoreAnimationEffect.h

// CoreAnimationEffect

//

// Created by VincentXue on 13-1-19.

// Copyright (c) 2013年 VincentXue. All rights reserved.

//

#import <Foundation/Foundation.h>

/**

! 导入QuartzCore.framework

*

* Example:

*

* Step.1

*

* #import "CoreAnimationEffect.h"

*

* Step.2

*

* [CoreAnimationEffect animationMoveLeft:your view];

*

*/

@interface CoreAnimationEffect : NSObject

#pragma mark - Custom Animation

/**

* @brief 快速构建一个你自定义的动画,有以下参数供你设置.

*

* @note 调用系统预置Type需要在调用类引入下句

*

* #import <QuartzCore/QuartzCore.h>

*

* @param type 动画过渡类型

* @param subType 动画过渡方向(子类型)

* @param duration 动画持续时间

* @param timingFunction 动画定时函数属性

* @param theView 需要添加动画的view.

*

*

*/

+ (void)showAnimationType:(NSString *)type

withSubType:(NSString *)subType

duration:(CFTimeInterval)duration

timingFunction:(NSString *)timingFunction

view:(UIView *)theView;

#pragma mark - Preset Animation

/**

* 下面是一些常用的动画效果

*/

// reveal

+ (void)animationRevealFromBottom:(UIView *)view;

+ (void)animationRevealFromTop:(UIView *)view;

+ (void)animationRevealFromLeft:(UIView *)view;

+ (void)animationRevealFromRight:(UIView *)view;

// 渐隐渐消

+ (void)animationEaseIn:(UIView *)view;

+ (void)animationEaseOut:(UIView *)view;

// 翻转

+ (void)animationFlipFromLeft:(UIView *)view;

+ (void)animationFlipFromRigh:(UIView *)view;

// 翻页

+ (void)animationCurlUp:(UIView *)view;

+ (void)animationCurlDown:(UIView *)view;

// push

+ (void)animationPushUp:(UIView *)view;

+ (void)animationPushDown:(UIView *)view;

+ (void)animationPushLeft:(UIView *)view;

+ (void)animationPushRight:(UIView *)view;

// move

+ (void)animationMoveUp:(UIView *)view duration:(CFTimeInterval)duration;

+ (void)animationMoveDown:(UIView *)view duration:(CFTimeInterval)duration;

+ (void)animationMoveLeft:(UIView *)view;

+ (void)animationMoveRight:(UIView *)view;

// 旋转缩放

// 各种旋转缩放效果

+ (void)animationRotateAndScaleEffects:(UIView *)view;

// 旋转同时缩小放大效果

+ (void)animationRotateAndScaleDownUp:(UIView *)view;

#pragma mark - Private API

/**

* 下面动画里用到的某些属性在当前API里是不合法的,但是也可以用.

*/

+ (void)animationFlipFromTop:(UIView *)view;

+ (void)animationFlipFromBottom:(UIView *)view;

+ (void)animationCubeFromLeft:(UIView *)view;

+ (void)animationCubeFromRight:(UIView *)view;

+ (void)animationCubeFromTop:(UIView *)view;

+ (void)animationCubeFromBottom:(UIView *)view;

+ (void)animationSuckEffect:(UIView *)view;

+ (void)animationRippleEffect:(UIView *)view;

+ (void)animationCameraOpen:(UIView *)view;

+ (void)animationCameraClose:(UIView *)view;

@end

//

// CoreAnimationEffect.m

// CoreAnimationEffect

//

// Created by VincentXue on 13-1-19.

// Copyright (c) 2013年 VincentXue. All rights reserved.

//

#import "CoreAnimationEffect.h"

#import <QuartzCore/QuartzCore.h>

@implementation CoreAnimationEffect

/**

* 首先推荐一个不错的网站. http://www.raywenderlich.com
*/

#pragma mark - Custom Animation

+ (void)showAnimationType:(NSString *)type

withSubType:(NSString *)subType

duration:(CFTimeInterval)duration

timingFunction:(NSString *)timingFunction

view:(UIView *)theView

{

/** CATransition

*

* @see http://www.dreamingwish.com/dream-2012/the-concept-of-coreanimation-programming-guide.html
* @see http://geeklu.com/2012/09/animation-in-ios/
*

* CATransition 常用设置及属性注解如下:

*/

CATransition *animation = [CATransition animation];

/** delegate

*

* 动画的代理,如果你想在动画开始和结束的时候做一些事,可以设置此属性,它会自动回调两个代理方法.

*

* @see CAAnimationDelegate (按下command键点击)

*/

animation.delegate = self;

/** duration

*

* 动画持续时间

*/

animation.duration = duration;

/** timingFunction

*

* 用于变化起点和终点之间的插值计算,形象点说它决定了动画运行的节奏,比如是均匀变化(相同时间变化量相同)还是

* 先快后慢,先慢后快还是先慢再快再慢.

*

* 动画的开始与结束的快慢,有五个预置分别为(下同):

* kCAMediaTimingFunctionLinear 线性,即匀速

* kCAMediaTimingFunctionEaseIn 先慢后快

* kCAMediaTimingFunctionEaseOut 先快后慢

* kCAMediaTimingFunctionEaseInEaseOut 先慢后快再慢

* kCAMediaTimingFunctionDefault 实际效果是动画中间比较快.

*/

/** timingFunction

*

* 当上面的预置不能满足你的需求的时候,你可以使用下面的两个方法来自定义你的timingFunction

* 具体参见下面的URL

*

* @see http://developer.apple.com/library/ios/#documentation/Cocoa/Reference/CAMediaTimingFunction_class/Introduction/Introduction.html
*

* + (id)functionWithControlPoints:(float)c1x :(float)c1y :(float)c2x :(float)c2y;

*

* - (id)initWithControlPoints:(float)c1x :(float)c1y :(float)c2x :(float)c2y;

*/

animation.timingFunction = [CAMediaTimingFunction functionWithName:timingFunction];

/** fillMode

*

* 决定当前对象过了非active时间段的行为,比如动画开始之前,动画结束之后.

* 预置为:

* kCAFillModeRemoved 默认,当动画开始前和动画结束后,动画对layer都没有影响,动画结束后,layer会恢复到之前的状态

* kCAFillModeForwards 当动画结束后,layer会一直保持着动画最后的状态

* kCAFillModeBackwards 和kCAFillModeForwards相对,具体参考上面的URL

* kCAFillModeBoth kCAFillModeForwards和kCAFillModeBackwards在一起的效果

*/

animation.fillMode = kCAFillModeForwards;

/** removedOnCompletion

*

* 这个属性默认为YES.一般情况下,不需要设置这个属性.

*

* 但如果是CAAnimation动画,并且需要设置 fillMode 属性,那么需要将 removedOnCompletion 设置为NO,否则

* fillMode无效

*/

// animation.removedOnCompletion = NO;

/** type

*

* 各种动画效果 其中除了'fade', `moveIn', `push' , `reveal' ,其他属于似有的API(我是这么认为的,可以点进去看下注释).

* ↑↑↑上面四个可以分别使用'kCATransitionFade', 'kCATransitionMoveIn', 'kCATransitionPush', 'kCATransitionReveal'来调用.

* @"cube" 立方体翻滚效果

* @"moveIn" 新视图移到旧视图上面

* @"reveal" 显露效果(将旧视图移开,显示下面的新视图)

* @"fade" 交叉淡化过渡(不支持过渡方向) (默认为此效果)

* @"pageCurl" 向上翻一页

* @"pageUnCurl" 向下翻一页

* @"suckEffect" 收缩效果,类似系统最小化窗口时的神奇效果(不支持过渡方向)

* @"rippleEffect" 滴水效果,(不支持过渡方向)

* @"oglFlip" 上下左右翻转效果

* @"rotate" 旋转效果

* @"push"

* @"cameraIrisHollowOpen" 相机镜头打开效果(不支持过渡方向)

* @"cameraIrisHollowClose" 相机镜头关上效果(不支持过渡方向)

*/

/** type

*

* kCATransitionFade 交叉淡化过渡

* kCATransitionMoveIn 新视图移到旧视图上面

* kCATransitionPush 新视图把旧视图推出去

* kCATransitionReveal 将旧视图移开,显示下面的新视图

*/

animation.type = type;

/** subtype

*

* 各种动画方向

*

* kCATransitionFromRight; 同字面意思(下同)

* kCATransitionFromLeft;

* kCATransitionFromTop;

* kCATransitionFromBottom;

*/

/** subtype

*

* 当type为@"rotate"(旋转)的时候,它也有几个对应的subtype,分别为:

* 90cw 逆时针旋转90°

* 90ccw 顺时针旋转90°

* 180cw 逆时针旋转180°

* 180ccw 顺时针旋转180°

*/

/**

* type与subtype的对应关系(必看),如果对应错误,动画不会显现.

*

* @see http://iphonedevwiki.net/index.php/CATransition
*/

animation.subtype = subType;

/**

* 所有核心动画和特效都是基于CAAnimation,而CAAnimation是作用于CALayer的.所以把动画添加到layer上.

* forKey 可以是任意字符串.

*/

[theView.layer addAnimation:animation forKey:nil];

}

#pragma mark - Preset Animation

+ (void)animationRevealFromBottom:(UIView *)view

{

CATransition *animation = [CATransition animation];

[animation setDuration:0.35f];

[animation setType:kCATransitionReveal];

[animation setSubtype:kCATransitionFromBottom];

[animation setFillMode:kCAFillModeForwards];

[animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn]];

[view.layer addAnimation:animation forKey:nil];

}

+ (void)animationRevealFromTop:(UIView *)view

{

CATransition *animation = [CATransition animation];

[animation setDuration:0.35f];

[animation setType:kCATransitionReveal];

[animation setSubtype:kCATransitionFromTop];

[animation setFillMode:kCAFillModeForwards];

[animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];

[view.layer addAnimation:animation forKey:nil];

}

+ (void)animationRevealFromLeft:(UIView *)view

{

CATransition *animation = [CATransition animation];

[animation setDuration:0.35f];

[animation setType:kCATransitionReveal];

[animation setSubtype:kCATransitionFromLeft];

[animation setFillMode:kCAFillModeForwards];

[animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]];

[view.layer addAnimation:animation forKey:nil];

}

+ (void)animationRevealFromRight:(UIView *)view

{

CATransition *animation = [CATransition animation];

[animation setDuration:0.35f];

[animation setType:kCATransitionReveal];

[animation setSubtype:kCATransitionFromRight];

[animation setFillMode:kCAFillModeForwards];

[animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]];

[view.layer addAnimation:animation forKey:nil];

}

+ (void)animationEaseIn:(UIView *)view

{

CATransition *animation = [CATransition animation];

[animation setDuration:0.35f];

[animation setType:kCATransitionFade];

[animation setFillMode:kCAFillModeForwards];

[animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn]];

[view.layer addAnimation:animation forKey:nil];

}

+ (void)animationEaseOut:(UIView *)view

{

CATransition *animation = [CATransition animation];

[animation setDuration:0.35f];

[animation setType:kCATransitionFade];

[animation setFillMode:kCAFillModeForwards];

[animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];

[view.layer addAnimation:animation forKey:nil];

}

/**

* UIViewAnimation

*

* @see http://www.cocoachina.com/bbs/read.php?tid=110168
*

* @brief UIView动画应该是最简单便捷创建动画的方式了,详解请猛戳URL.

*

* @method beginAnimations:context 第一个参数用来作为动画的标识,第二个参数给代理代理传递消息.至于为什么一个使用

* nil而另外一个使用NULL,是因为第一个参数是一个对象指针,而第二个参数是基本数据类型.

* @method setAnimationCurve: 设置动画的加速或减速的方式(速度)

* @method setAnimationDuration: 动画持续时间

* @method setAnimationTransition:forView:cache: 第一个参数定义动画类型,第二个参数是当前视图对象,第三个参数是是否使用缓冲区

* @method commitAnimations 动画结束

*/

+ (void)animationFlipFromLeft:(UIView *)view

{

[UIView beginAnimations:nil context:NULL];

[UIView setAnimationCurve:UIViewAnimationCurveEaseInOut];

[UIView setAnimationDuration:0.35f];

[UIView setAnimationTransition:UIViewAnimationTransitionFlipFromLeft forView:view cache:NO];

[UIView commitAnimations];

}

+ (void)animationFlipFromRigh:(UIView *)view

{

[UIView beginAnimations:nil context:NULL];

[UIView setAnimationCurve:UIViewAnimationCurveEaseInOut];

[UIView setAnimationDuration:0.35f];

[UIView setAnimationTransition:UIViewAnimationTransitionFlipFromRight forView:view cache:NO];

[UIView commitAnimations];

}

+ (void)animationCurlUp:(UIView *)view

{

[UIView beginAnimations:nil context:NULL];

[UIView setAnimationCurve:UIViewAnimationCurveEaseOut];

[UIView setAnimationDuration:0.35f];

[UIView setAnimationTransition:UIViewAnimationTransitionCurlUp forView:view cache:NO];

[UIView commitAnimations];

}

+ (void)animationCurlDown:(UIView *)view

{

[UIView beginAnimations:nil context:NULL];

[UIView setAnimationCurve:UIViewAnimationCurveEaseIn];

[UIView setAnimationDuration:0.35f];

[UIView setAnimationTransition:UIViewAnimationTransitionCurlDown forView:view cache:NO];

[UIView commitAnimations];

}

+ (void)animationPushUp:(UIView *)view

{

CATransition *animation = [CATransition animation];

[animation setDuration:0.35f];

[animation setFillMode:kCAFillModeForwards];

[animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];

[animation setType:kCATransitionPush];

[animation setSubtype:kCATransitionFromTop];

[view.layer addAnimation:animation forKey:nil];

}

+ (void)animationPushDown:(UIView *)view

{

CATransition *animation = [CATransition animation];

[animation setDuration:0.35f];

[animation setFillMode:kCAFillModeForwards];

[animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];

[animation setType:kCATransitionPush];

[animation setSubtype:kCATransitionFromBottom];

[view.layer addAnimation:animation forKey:nil];

}

+ (void)animationPushLeft:(UIView *)view

{

CATransition *animation = [CATransition animation];

[animation setDuration:0.35f];

[animation setFillMode:kCAFillModeForwards];

[animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];

[animation setType:kCATransitionPush];

[animation setSubtype:kCATransitionFromLeft];

[view.layer addAnimation:animation forKey:nil];

}

+ (void)animationPushRight:(UIView *)view

{

CATransition *animation = [CATransition animation];

[animation setDuration:0.35f];

[animation setFillMode:kCAFillModeForwards];

[animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];

[animation setType:kCATransitionPush];

[animation setSubtype:kCATransitionFromRight];

[view.layer addAnimation:animation forKey:nil];

}

// presentModalViewController

+ (void)animationMoveUp:(UIView *)view duration:(CFTimeInterval)duration

{

CATransition *animation = [CATransition animation];

[animation setDuration:duration];

[animation setFillMode:kCAFillModeForwards];

[animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]];

[animation setType:kCATransitionMoveIn];

[animation setSubtype:kCATransitionFromTop];

[view.layer addAnimation:animation forKey:nil];

}

// dissModalViewController

+ (void)animationMoveDown:(UIView *)view duration:(CFTimeInterval)duration

{

CATransition *transition = [CATransition animation];

transition.duration =0.4;

transition.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];

transition.type = kCATransitionReveal;

transition.subtype = kCATransitionFromBottom;

[view.layer addAnimation:transition forKey:nil];

}

+ (void)animationMoveLeft:(UIView *)view

{

CATransition *animation = [CATransition animation];

[animation setDuration:0.35f];

[animation setFillMode:kCAFillModeForwards];

[animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];

[animation setType:kCATransitionMoveIn];

[animation setSubtype:kCATransitionFromLeft];

[view.layer addAnimation:animation forKey:nil];

}

+ (void)animationMoveRight:(UIView *)view

{

CATransition *animation = [CATransition animation];

[animation setDuration:0.35f];

[animation setFillMode:kCAFillModeForwards];

[animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];

[animation setType:kCATransitionMoveIn];

[animation setSubtype:kCATransitionFromRight];

[view.layer addAnimation:animation forKey:nil];

}

+(void)animationRotateAndScaleEffects:(UIView *)view

{

[UIView animateWithDuration:0.35f animations:^

{

/**

* @see http://donbe.blog.163.com/blog/static/138048021201061054243442/
*

* @param transform 形变属性(结构体),可以利用这个属性去对view做一些翻转或者缩放.详解请猛戳↑URL.

*

* @method valueWithCATransform3D: 此方法需要一个CATransform3D的结构体.一些非详细的讲解可以看下面的URL

*

* @see http://blog.csdn.net/liubo0_0/article/details/7452166
*

*/

view.transform = CGAffineTransformMakeScale(0.001, 0.001);

CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"transform"];

// 向右旋转45°缩小到最小,然后再从小到大推出.

animation.toValue = [NSValue valueWithCATransform3D:CATransform3DMakeRotation(M_PI, 0.70, 0.40, 0.80)];

/**

* 其他效果:

* 从底部向上收缩一半后弹出

* animation.toValue = [NSValue valueWithCATransform3D:CATransform3DMakeRotation(M_PI, 0.0, 1.0, 0.0)];

*

* 从底部向上完全收缩后弹出

* animation.toValue = [NSValue valueWithCATransform3D:CATransform3DMakeRotation(M_PI, 1.0, 0.0, 0.0)];

*

* 左旋转45°缩小到最小,然后再从小到大推出.

* animation.toValue = [NSValue valueWithCATransform3D:CATransform3DMakeRotation(M_PI, 0.50, -0.50, 0.50)];

*

* 旋转180°缩小到最小,然后再从小到大推出.

* animation.toValue = [NSValue valueWithCATransform3D:CATransform3DMakeRotation(M_PI, 0.1, 0.2, 0.2)];

*/

animation.duration = 0.45;

animation.repeatCount = 1;

[view.layer addAnimation:animation forKey:nil];

}

completion:^(BOOL finished)

{

[UIView animateWithDuration:0.35f animations:^

{

view.transform = CGAffineTransformMakeScale(1.0, 1.0);

}];

}];

}

/** CABasicAnimation

*

* @see https://developer.apple.com/library/mac/#documentation/cocoa/conceptual/CoreAnimation_guide/Articles/KVCAdditions.html
*

* @brief 便利构造函数 animationWithKeyPath: KeyPath需要一个字符串类型的参数,实际上是一个

* 键-值编码协议的扩展,参数必须是CALayer的某一项属性,你的代码会对应的去改变该属性的效果

* 具体可以填写什么请参考上面的URL,切勿乱填!

* 例如这里填写的是 @"transform.rotation.z" 意思就是围绕z轴旋转,旋转的单位是弧度.

* 这个动画的效果是把view旋转到最小,再旋转回来.

* 你也可以填写@"opacity" 去修改透明度...以此类推.修改layer的属性,可以用这个类.

*

* @param toValue 动画结束的值.CABasicAnimation自己只有三个属性(都很重要)(其他属性是继承来的),分别为:

* fromValue(开始值), toValue(结束值), byValue(偏移值),

! 这三个属性最多只能同时设置两个;

* 他们之间的关系如下:

* 如果同时设置了fromValue和toValue,那么动画就会从fromValue过渡到toValue;

* 如果同时设置了fromValue和byValue,那么动画就会从fromValue过渡到fromValue + byValue;

* 如果同时设置了byValue 和toValue,那么动画就会从toValue - byValue过渡到toValue;

*

* 如果只设置了fromValue,那么动画就会从fromValue过渡到当前的value;

* 如果只设置了toValue ,那么动画就会从当前的value过渡到toValue;

* 如果只设置了byValue ,那么动画就会从从当前的value过渡到当前value + byValue.

*

* 可以这么理解,当你设置了三个中的一个或多个,系统就会根据以上规则使用插值算法计算出一个时间差并

* 同时开启一个Timer.Timer的间隔也就是这个时间差,通过这个Timer去不停地刷新keyPath的值.

! 而实际上,keyPath的值(layer的属性)在动画运行这一过程中,是没有任何变化的,它只是调用了GPU去

* 完成这些显示效果而已.

* 在这个动画里,是设置了要旋转到的弧度,根据以上规则,动画将会从它当前的弧度专旋转到我设置的弧度.

*

* @param duration 动画持续时间

*

* @param timingFunction 动画起点和终点之间的插值计算,也就是说它决定了动画运行的节奏,是快还是慢,还是先快后慢...

*/

/** CAAnimationGroup

*

* @brief 顾名思义,这是一个动画组,它允许多个动画组合在一起并行显示.比如这里设置了两个动画,

* 把他们加在动画组里,一起显示.例如你有几个动画,在动画执行的过程中需要同时修改动画的某些属性,

* 这时候就可以使用CAAnimationGroup.

*

* @param duration 动画持续时间,值得一提的是,如果添加到group里的子动画不设置此属性,group里的duration会统一

* 设置动画(包括子动画)的duration属性;但是如果子动画设置了duration属性,那么group的duration属性

* 的值不应该小于每个子动画中duration属性的值,否则会造成子动画显示不全就停止了动画.

*

* @param autoreverses 动画完成后自动重新开始,默认为NO.

*

* @param repeatCount 动画重复次数,默认为0.

*

* @param animations 动画组(数组类型),把需要同时运行的动画加到这个数组里.

*

* @note addAnimation:forKey 这个方法的forKey参数是一个字符串,这个字符串可以随意设置.

*

* @note 如果你需要在动画group执行结束后保存动画效果的话,设置 fillMode 属性,并且把

* removedOnCompletion 设置为NO;

*/

+ (void)animationRotateAndScaleDownUp:(UIView *)view

{

CABasicAnimation *rotationAnimation = [CABasicAnimation animationWithKeyPath:@"transform.rotation.z"];

rotationAnimation.toValue = [NSNumber numberWithFloat:(2 * M_PI) * 2];

rotationAnimation.duration = 0.35f;

rotationAnimation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];

CABasicAnimation *scaleAnimation = [CABasicAnimation animationWithKeyPath:@"transform.scale"];

scaleAnimation.toValue = [NSNumber numberWithFloat:0.0];

scaleAnimation.duration = 0.35f;

scaleAnimation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];

CAAnimationGroup *animationGroup = [CAAnimationGroup animation];

animationGroup.duration = 0.35f;

animationGroup.autoreverses = YES;

animationGroup.repeatCount = 1;

animationGroup.animations =[NSArray arrayWithObjects:rotationAnimation, scaleAnimation, nil];

[view.layer addAnimation:animationGroup forKey:@"animationGroup"];

}

#pragma mark - Private API

+ (void)animationFlipFromTop:(UIView *)view

{

CATransition *animation = [CATransition animation];

[animation setDuration:0.35f];

[animation setFillMode:kCAFillModeForwards];

[animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];

[animation setType:@"oglFlip"];

[animation setSubtype:@"fromTop"];

[view.layer addAnimation:animation forKey:nil];

}

+ (void)animationFlipFromBottom:(UIView *)view

{

CATransition *animation = [CATransition animation];

[animation setDuration:0.35f];

[animation setFillMode:kCAFillModeForwards];

[animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];

[animation setType:@"oglFlip"];

[animation setSubtype:@"fromBottom"];

[view.layer addAnimation:animation forKey:nil];

}

+ (void)animationCubeFromLeft:(UIView *)view

{

CATransition *animation = [CATransition animation];

[animation setDuration:0.35f];

[animation setFillMode:kCAFillModeForwards];

[animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];

[animation setType:@"cube"];

[animation setSubtype:@"fromLeft"];

[view.layer addAnimation:animation forKey:nil];

}

+ (void)animationCubeFromRight:(UIView *)view

{

CATransition *animation = [CATransition animation];

[animation setDuration:0.35f];

[animation setFillMode:kCAFillModeForwards];

[animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];

[animation setType:@"cube"];

[animation setSubtype:@"fromRight"];

[view.layer addAnimation:animation forKey:nil];

}

+ (void)animationCubeFromTop:(UIView *)view

{

CATransition *animation = [CATransition animation];

[animation setDuration:0.35f];

[animation setFillMode:kCAFillModeForwards];

[animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];

[animation setType:@"cube"];

[animation setSubtype:@"fromTop"];

[view.layer addAnimation:animation forKey:nil];

}

+ (void)animationCubeFromBottom:(UIView *)view

{

CATransition *animation = [CATransition animation];

[animation setDuration:0.35f];

[animation setFillMode:kCAFillModeForwards];

[animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];

[animation setType:@"cube"];

[animation setSubtype:@"fromBottom"];

[view.layer addAnimation:animation forKey:nil];

}

+ (void)animationSuckEffect:(UIView *)view

{

CATransition *animation = [CATransition animation];

[animation setDuration:0.35f];

[animation setFillMode:kCAFillModeForwards];

[animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];

[animation setType:@"suckEffect"];

[view.layer addAnimation:animation forKey:nil];

}

+ (void)animationRippleEffect:(UIView *)view

{

CATransition *animation = [CATransition animation];

[animation setDuration:0.35f];

[animation setFillMode:kCAFillModeForwards];

[animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];

[animation setType:@"rippleEffect"];

[view.layer addAnimation:animation forKey:nil];

}

+ (void)animationCameraOpen:(UIView *)view

{

CATransition *animation = [CATransition animation];

[animation setDuration:0.35f];

[animation setFillMode:kCAFillModeForwards];

[animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];

[animation setType:@"cameraIrisHollowOpen"];

[animation setSubtype:@"fromRight"];

[view.layer addAnimation:animation forKey:nil];

}

+ (void)animationCameraClose:(UIView *)view

{

CATransition *animation = [CATransition animation];

[animation setDuration:0.35f];

[animation setFillMode:kCAFillModeForwards];

[animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];

[animation setType:@"cameraIrisHollowClose"];

[animation setSubtype:@"fromRight"];

[view.layer addAnimation:animation forKey:nil];

}

@end
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