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return value of operator overloading in C++

2015-07-27 17:39 519 查看



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I have a question about the return value of operator overloading in C++. Generally, I found two cases, one is return-by-value, and one is return-by-reference. So what's the underneath rule of that? Especially at the case when you can use the operator continuously,
such as
cout<<x<<y
.

For example, when implementing a + operation "string + (string)". how would you return the return value, by ref or by val.

c++ operator-overloading
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edited Feb
25 '10 at 20:22




Tyler McHenry

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asked Feb 25 '10 at 20:05





skydoor

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5 Answers

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Some operators return by value, some by reference. In general, an operator whose result is a new value (such as +, -, etc) must return the new value by value, and an operator whose result is an existing value, but modified (such as <<, >>, +=, -=, etc), should
return a reference to the modified value.

For example,
cout
is
a
std::ostream
,
and inserting data into the stream is a modifying operation, so to implement the
<<
operator
to insert into an
ostream
,
the operator is defined like this:
std::ostream& operator<< (std::ostream& lhs, const MyType& rhs)
{
// Do whatever to put the contents of the rhs object into the lhs stream
return lhs;
}


This way, when you have a compound statement like
cout
<< x << y
, the sub-expression
cout
<< x
is evaluated first, and then the expression
[result
of cout << x ] << y
is evaluated. Since the operator
<<
on
x
returns
a reference to
cout
,
the expression
[result
of cout << x ] << y
is equivalent to
cout
<< y
, as expected.

Conversely, for "string + string", the result is a new string (both original strings are unchanged), so it must return by value (otherwise you would be returning a reference to a temporary, which is undefined behavior).

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3 '10 at 19:14

answered Feb 25 '10 at 20:08




Tyler McHenry

39.8k579135

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Which goes hand in hand with "if it's const, return a value, if it's non-const, return a reference". – GManNickGFeb
25 '10 at 20:11
6
Technically
<<
does
not modify the existing value. It's just a left-shift operator. It's the stream interface breaking the rules. – kennytm Feb
25 '10 at 20:13
@GMan correct, although that doesn't cover the cases (such as
operator<<
)
where the overload is implemented as a non-member. – Tyler
McHenry Feb
25 '10 at 20:13
1
The "produces a new value" is a little imprecise.
++
produces
a new value, after all. How about keep the second half of the sentence, and add "All other values should return by value." – thebretness Feb
25 '10 at 20:14
2
@KennyTM I had no idea old C codgers were still putting up that fight after so many years. :) – Tyler
McHenry Feb
25 '10 at 20:17
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To attempt an answer to your question regarding strings, the operator+() for strings is almost always implemented as a free (non-member) function so that implicit conversions can be performed on either parameter. That is so you can say things like:
string s1 = "bar";
string s2 = "foo" + s1;


Given that, and that we can see that neither parameter can be changed, it must be declared as:
RETURN_TYPE operator +( const string & a, const string & b );


We ignore the RETURN_TYPE for the moment. As we cannot return either parameter (because we can't change them), the implementation must create a new, concatenated value:
RETURN_TYPE operator +( const string & a, const string & b ) {
string newval = a;
newval += b;    // a common implementation
return newval;
}


Now if we make RETURN_TYPE a reference, we will be returning a reference to a local object, which is a well-known no-no as the local object don't exist outside the function. So our only choice is to return a value, i.e. a copy:
string operator +( const string & a, const string & b ) {
string newval = a;
newval += b;    // a common implementation
return newval;
}


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answered Feb 25 '10 at 20:29

anon

So, for freeing the allocated result, am I correct that because the invocation of the Operator is in effect a declaration,
the anonymous return value goes on the stack, and so is freed when the containing function returns? – no
comprende Jul
14 at 14:51
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If you want your operator overload to behave like the built-in operator, then the rule is pretty simple; the standard defines exactly how the built-in operators behave and will indicate if the result of a built-in is an
rvalue
or
an
lvalue
.

The rule you should use is:

if the built-in operator returns an
rvalue
then
your overload should return a reference
if the built-in returns an
lvalue
then
your overload should return a value

However, your overload isn't required to return the same kind of result as the built-in, though that's what you should do unless you have a good reason to do otherwise.

For example, KennyTM noted in a comment to another answer that the stream overloads for the
<<
and
>>
operators
return a reference to the left operand, which is not how the built-ins work. But the designers of the stream interface did this so stream I/O could be chained.

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answered Feb 25 '10 at 20:26




Michael Burr

208k26300526

For reference the built-in operators are in § 13.6 of the N3337 draft C++11 standard, which is the only version of the
standard I have at hand. – Mark
Ransom Jul
27 '12 at 17:25
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up vote2down
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Depending on the operator you may have to return by value.

When both can be used though, like in operator+= you could consider the following:

If your objects are immutable it's probably better to return by value.
If your objects are mutable it's probably better to return by reference.

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answered Feb 25 '10 at 20:08




Brian R. Bondy

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up vote0down
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Usually you return by reference in an operation that changes the value of the things it's operating on, like
=
or
+=
.
All other operations are return by value.

This is more a rule of thumb, though. You can design your operator either way.

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edited Feb
25 '10 at 20:10

answered Feb 25 '10 at 20:09





thebretness

445211

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