IOS 给图片添加水印 打印文字
2015-06-02 20:37
579 查看
1.加文字
-(UIImage *)addText:(UIImage *)img text:(NSString *)text1
{
//get image width and height
int w = img.size.width;
int h = img.size.height;
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
//create a graphic context with CGBitmapContextCreate
CGContextRef context = CGBitmapContextCreate(NULL, w, h, 8, 4 * w, colorSpace, kCGImageAlphaPremultipliedFirst);
CGContextDrawImage(context, CGRectMake(0, 0, w, h), img.CGImage);
CGContextSetRGBFillColor(context, 0.0, 1.0, 1.0, 1);
char* text = (char *)[text1 cStringUsingEncoding:NSASCIIStringEncoding];
CGContextSelectFont(context, "Georgia", 30, kCGEncodingMacRoman);
CGContextSetTextDrawingMode(context, kCGTextFill);
CGContextSetRGBFillColor(context, 255, 0, 0, 1);
CGContextShowTextAtPoint(context, w/2-strlen(text)*5, h/2, text, strlen(text));
//Create image ref from the context
CGImageRef imageMasked = CGBitmapContextCreateImage(context);
CGContextRelease(context);
CGColorSpaceRelease(colorSpace);
return [UIImage imageWithCGImage:imageMasked];
}
2.加图片
-(UIImage *)addImageLogo:(UIImage *)img text:(UIImage *)logo
{
//get image width and height
int w = img.size.width;
int h = img.size.height;
int logoWidth = logo.size.width;
int logoHeight = logo.size.height;
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
//create a graphic context with CGBitmapContextCreate
CGContextRef context = CGBitmapContextCreate(NULL, w, h, 8, 4 * w, colorSpace, kCGImageAlphaPremultipliedFirst);
CGContextDrawImage(context, CGRectMake(0, 0, w, h), img.CGImage);
CGContextDrawImage(context, CGRectMake(w-logoWidth, 0, logoWidth, logoHeight), [logo CGImage]);
CGImageRef imageMasked = CGBitmapContextCreateImage(context);
CGContextRelease(context);
CGColorSpaceRelease(colorSpace);
return [UIImage imageWithCGImage:imageMasked];
// CGContextDrawImage(contextRef, CGRectMake(100, 50, 200, 80), [smallImg CGImage]);
}
3.加半透明的水印
- (UIImage *)addImage:(UIImage *)useImage addImage1:(UIImage *)addImage1
{
UIGraphicsBeginImageContext(useImage.size);
[useImage drawInRect:CGRectMake(0, 0, useImage.size.width, useImage.size.height)];
[addImage1 drawInRect:CGRectMake(0, useImage.size.height-addImage1.size.height, addImage1.size.width, addImage1.size.height)];
UIImage *resultingImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return resultingImage;
}
-(UIImage *)addText:(UIImage *)img text:(NSString *)text1
{
//get image width and height
int w = img.size.width;
int h = img.size.height;
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
//create a graphic context with CGBitmapContextCreate
CGContextRef context = CGBitmapContextCreate(NULL, w, h, 8, 4 * w, colorSpace, kCGImageAlphaPremultipliedFirst);
CGContextDrawImage(context, CGRectMake(0, 0, w, h), img.CGImage);
CGContextSetRGBFillColor(context, 0.0, 1.0, 1.0, 1);
char* text = (char *)[text1 cStringUsingEncoding:NSASCIIStringEncoding];
CGContextSelectFont(context, "Georgia", 30, kCGEncodingMacRoman);
CGContextSetTextDrawingMode(context, kCGTextFill);
CGContextSetRGBFillColor(context, 255, 0, 0, 1);
CGContextShowTextAtPoint(context, w/2-strlen(text)*5, h/2, text, strlen(text));
//Create image ref from the context
CGImageRef imageMasked = CGBitmapContextCreateImage(context);
CGContextRelease(context);
CGColorSpaceRelease(colorSpace);
return [UIImage imageWithCGImage:imageMasked];
}
2.加图片
-(UIImage *)addImageLogo:(UIImage *)img text:(UIImage *)logo
{
//get image width and height
int w = img.size.width;
int h = img.size.height;
int logoWidth = logo.size.width;
int logoHeight = logo.size.height;
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
//create a graphic context with CGBitmapContextCreate
CGContextRef context = CGBitmapContextCreate(NULL, w, h, 8, 4 * w, colorSpace, kCGImageAlphaPremultipliedFirst);
CGContextDrawImage(context, CGRectMake(0, 0, w, h), img.CGImage);
CGContextDrawImage(context, CGRectMake(w-logoWidth, 0, logoWidth, logoHeight), [logo CGImage]);
CGImageRef imageMasked = CGBitmapContextCreateImage(context);
CGContextRelease(context);
CGColorSpaceRelease(colorSpace);
return [UIImage imageWithCGImage:imageMasked];
// CGContextDrawImage(contextRef, CGRectMake(100, 50, 200, 80), [smallImg CGImage]);
}
3.加半透明的水印
- (UIImage *)addImage:(UIImage *)useImage addImage1:(UIImage *)addImage1
{
UIGraphicsBeginImageContext(useImage.size);
[useImage drawInRect:CGRectMake(0, 0, useImage.size.width, useImage.size.height)];
[addImage1 drawInRect:CGRectMake(0, useImage.size.height-addImage1.size.height, addImage1.size.width, addImage1.size.height)];
UIImage *resultingImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return resultingImage;
}
相关文章推荐
- iOS symbol化的多种方式
- netbios wins dns LLMNR
- 构建iOS持续集成平台(一)——自动化构建和依赖管理
- IOS开发学习笔记037-九宫格代码实现
- IOS行货自动打包
- IOS添加pch文件
- Xcode6.3模拟器ios8.3模拟器不能弹出虚拟键盘及虚拟键盘无法切换中文输入的解决办法
- 解决XCode6在IOS8系统上出现部分黑屏与不适配问题
- iOS点击空白区域隐藏键盘
- iOS CACoreAnimation :CAKeyframeAnimation
- iOS查看和清理缓存
- [iOS] 如何将你的程序打包成ipa
- 了解iOS上的可执行文件和Mach-O格式
- IOS安全–了解Mach-o文件结构
- IOS 判断手机号 身份证号
- 在开发IOS项目时计算键盘的高度
- iOS plist 文件介绍
- ios pop 折叠动画
- iOS开发-控制状态栏
- IOS 文件读写常用的2中方法