屏蔽多点触摸
2015-06-02 19:32
351 查看
环境 cocos2d-x-3.1.1
ios版本
找到 AppController.mm
修改方法 -(BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions 中
[eaglView setMultipleTouchEnabled: YES] 改成 [eaglView setMultipleTouchEnabled: false]
android版本
找到
cocos2d-x\cocos\platform\android\java\src\org\cocos2dx\lib\Cocos2dxGLSurfaceView.java
在方法 public boolean onTouchEvent(final MotionEvent pMotionEvent) 中添加两句
switch (pMotionEvent.getAction() & MotionEvent.ACTION_MASK) {
case MotionEvent.ACTION_POINTER_DOWN:
if (pointerNumber>1) return false;//add 屏蔽多点触摸
final int indexPointerDown = pMotionEvent.getAction() >> MotionEvent.ACTION_POINTER_INDEX_SHIFT;
final int idPointerDown = pMotionEvent.getPointerId(indexPointerDown);
final float xPointerDown = pMotionEvent.getX(indexPointerDown);
final float yPointerDown = pMotionEvent.getY(indexPointerDown);
this.queueEvent(new Runnable() {
@Override
public void run() {
Cocos2dxGLSurfaceView.this.mCocos2dxRenderer.handleActionDown(idPointerDown, xPointerDown, yPointerDown);
}
});
break;
case MotionEvent.ACTION_DOWN:
if (pointerNumber>1) return false;//add 屏蔽多点触摸
// there are only one finger on the screen
final int idDown = pMotionEvent.getPointerId(0);
final float xDown = xs[0];
final float yDown = ys[0];
this.queueEvent(new Runnable() {
@Override
public void run() {
Cocos2dxGLSurfaceView.this.mCocos2dxRenderer.handleActionDown(idDown, xDown, yDown);
}
});
break;
ios版本
找到 AppController.mm
修改方法 -(BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions 中
[eaglView setMultipleTouchEnabled: YES] 改成 [eaglView setMultipleTouchEnabled: false]
android版本
找到
cocos2d-x\cocos\platform\android\java\src\org\cocos2dx\lib\Cocos2dxGLSurfaceView.java
在方法 public boolean onTouchEvent(final MotionEvent pMotionEvent) 中添加两句
switch (pMotionEvent.getAction() & MotionEvent.ACTION_MASK) {
case MotionEvent.ACTION_POINTER_DOWN:
if (pointerNumber>1) return false;//add 屏蔽多点触摸
final int indexPointerDown = pMotionEvent.getAction() >> MotionEvent.ACTION_POINTER_INDEX_SHIFT;
final int idPointerDown = pMotionEvent.getPointerId(indexPointerDown);
final float xPointerDown = pMotionEvent.getX(indexPointerDown);
final float yPointerDown = pMotionEvent.getY(indexPointerDown);
this.queueEvent(new Runnable() {
@Override
public void run() {
Cocos2dxGLSurfaceView.this.mCocos2dxRenderer.handleActionDown(idPointerDown, xPointerDown, yPointerDown);
}
});
break;
case MotionEvent.ACTION_DOWN:
if (pointerNumber>1) return false;//add 屏蔽多点触摸
// there are only one finger on the screen
final int idDown = pMotionEvent.getPointerId(0);
final float xDown = xs[0];
final float yDown = ys[0];
this.queueEvent(new Runnable() {
@Override
public void run() {
Cocos2dxGLSurfaceView.this.mCocos2dxRenderer.handleActionDown(idDown, xDown, yDown);
}
});
break;
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