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How to make a callback to C# from C/C++ code

2015-05-12 12:38 260 查看


How to make a callback to C# from C/C++ code



Tecfield, 26
Jun 2013 CPOL

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This post shows how to make a callback to C# from C/C++


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Almost everyone knows how to make a call to a function in an unmanaged DLL. However, sometimes we wish that we could call C# code from C/C++ code.

Imagine a scenario wherein we have a C# application which has a native C DLL called Engine.dll. There is a function entry named “
DoWork

in this DLL that we need to call. Calling
DoWork
in the engine is as easy as making the following declaration in the
C# code:

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[DllImport("Engine.dll")]
public static extern void DoWork();

…and then using it like any other
static
C# method in our C# application.



This will work just fine. However, let’s assume
DoWork
is a long-running task and we want to show a progress or so
in the C# app in order to keep our user(s) updated. To make this happen, we need to…

Define an unmanaged delegate in the C# code like –

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[UnmanagedFunctionPointer(CallingConvention.StdCall)]
delegate void ProgressCallback(int value);


Define callback signature in the C code –

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typedef void (__stdcall * ProgressCallback)(int);


Change
DoWork
signature in C code to accept
ProgressCallback
address:

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DLL void DoWork(ProgressCallback progressCallback)

Note: DLL is…

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#define DLL __declspec(dllexport)


Inside the C# code, we need to create a delegate of type of the unmanaged delegate –

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ProgressCallback callback =
    (value) =>
    {
        Console.WriteLine("Progress = {0}", value);
    };


Then for calling
DoWork
, we need to do it like this –

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DoWork(callback);


Here is a sample source code for a simple application. This code snippet includes a second scenario wherein we have a function in C code called
ProcessFile
that
needs to get back to the C# in order to obtain a file path for further processing - in this case, printing its contents to the console.



Engine.dll/Main.h

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#include "Windows.h"

#ifdef __cplusplus
extern "C"
{
#endif
 
    #define DLL __declspec(dllexport)
    typedef void (__stdcall * ProgressCallback)(int);
    typedef char* (__stdcall * GetFilePathCallback)(char* filter);
 
    DLL void DoWork(ProgressCallback progressCallback);
    DLL void ProcessFile(GetFilePathCallback getPath);
 
#ifdef __cplusplus
}
#endif



Engine.dll/Main.c

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#include "Main.h"
#include <stdio.h>

DLL void DoWork(ProgressCallback progressCallback)
{
    int counter = 0;
 
    for(; counter<=100; counter++)
    {
        // do the work...

        if (progressCallback)
        {
            // send progress update
            progressCallback(counter);
        }
    }
}
 
DLL void ProcessFile(GetFilePathCallback getPath)
{
 
    if (getPath)
    {
        // get file path...
        char* path = getPath("Text Files|*.txt");
        // open the file for reading
        FILE *file = fopen(path, "r");
        // read buffer
        char line[1024];
 
        // print file info to the screen
        printf("File path: %s\n", path ? path : "N/A");
        printf("File content:\n");
 
        while(fgets(line, 1024, file) != NULL)
        {
            printf("%s", line);
        }
 
        // close the file
        fclose(file);
    }
}



TestApp.exe/Program.cs

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using System;
using System.Runtime.InteropServices;
using System.Windows.Forms;
 
class Program
{
    [UnmanagedFunctionPointer(CallingConvention.StdCall)]
    delegate void ProgressCallback(int value);
 
    [UnmanagedFunctionPointer(CallingConvention.StdCall)]
    delegate string GetFilePathCallback(string filter);
 
    [DllImport("Engine.dll")]
    public static extern void DoWork([MarshalAs(UnmanagedType.FunctionPtr)] ProgressCallback callbackPointer);
 
    [DllImport("Engine.dll")]
    public static extern void ProcessFile([MarshalAs(UnmanagedType.FunctionPtr)] GetFilePathCallback callbackPointer);
 
    [STAThread]
    static void Main(string[] args)
    {
        // define a progress callback delegate
        ProgressCallback callback =
            (value) =>
            {
                Console.WriteLine("Progress = {0}", value);
            };
 
        Console.WriteLine("Press any key to run DoWork....");
        Console.ReadKey(true);
        // call DoWork in C code
        DoWork(callback);
 
        Console.WriteLine();
        Console.WriteLine("Press any key to run ProcessFile....");
        Console.ReadKey(true);
 
        // define a get file path callback delegate
        GetFilePathCallback getPath =
            (filter) =>
            {
                string path = default(string);
 
                OpenFileDialog ofd =
                    new OpenFileDialog()
                {
                    Filter = filter
                };
 
                if (ofd.ShowDialog() == DialogResult.OK)
                {
                    path = ofd.FileName;
                }
 
                return path;
            };
 
        // call ProcessFile in C code
        ProcessFile(getPath);
    }
}



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