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cocos2dx 打包,Android.mk包含编译文件的办法

2015-05-05 14:57 561 查看
LOCAL_SRC_FILES源文件包含:

MY_CPP_LIST := $(wildcard $(LOCAL_PATH)/../../Classes/*.cpp)

MY_CPP_LIST += $(wildcard $(LOCAL_PATH)/hellocpp/*.cpp)

MY_CPP_LIST += $(wildcard $(LOCAL_PATH)/../../Classes/UserUI/*.cpp)

MY_CPP_LIST += $(wildcard $(LOCAL_PATH)/../../Classes/Upgrade/*.cpp)

MY_CPP_LIST += $(wildcard $(LOCAL_PATH)/../../Classes/HtmlWidget/*.cpp)

MY_CPP_LIST += $(wildcard $(LOCAL_PATH)/../../Classes/Games/CrazyDiving/*.cpp)

LOCAL_SRC_FILES := $(MY_CPP_LIST:$(LOCAL_PATH)/%=%)

LOCAL_C_INCLUDES头文件包含:

LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../Classes

LOCAL_C_INCLUDES += $(LOCAL_PATH)/../../Classes/UserUI

LOCAL_C_INCLUDES += $(LOCAL_PATH)/../../Classes/Upgrade

LOCAL_C_INCLUDES += $(LOCAL_PATH)/../../Classes/HtmlWidget

LOCAL_C_INCLUDES += $(LOCAL_PATH)/../../Classes/Games/CrazyDiving

这样写之后,只需要添加文件夹就好了~~
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