基于套接字的网络聊天系统
2015-04-16 11:57
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VC++6.0制作一个MFC的对话框程序
一、制作客户端:命名为Client
1、Client.cpp:
// Client.cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include "Client.h"
#include "ClientDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CClientApp
BEGIN_MESSAGE_MAP(CClientApp, CWinApp)
//{{AFX_MSG_MAP(CClientApp)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG
ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CClientApp construction
CClientApp::CClientApp()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CClientApp object
CClientApp theApp;
/////////////////////////////////////////////////////////////////////////////
// CClientApp initialization
BOOL CClientApp::InitInstance()
{
AfxEnableControlContainer();
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need.
#ifdef _AFXDLL
Enable3dControls(); // Call this when using MFC in a shared DLL
#else
Enable3dControlsStatic(); // Call this when linking to MFC statically
#endif
WSADATA wsd;
WSAStartup(MAKEWORD(2,2),&wsd);
CClientDlg dlg;
m_pMainWnd = &dlg;
int nResponse = dlg.DoModal();
if (nResponse == IDOK)
{
// TODO: Place code here to handle when the dialog is
// dismissed with OK
}
else if (nResponse == IDCANCEL)
{
// TODO: Place code here to handle when the dialog is
// dismissed with Cancel
}
// Since the dialog has been closed, return FALSE so that we exit the
// application, rather than start the application's message pump.
return FALSE;
}
int CClientApp::ExitInstance()
{
// TODO: Add your specialized code here and/or call the base class
WSACleanup();
return CWinApp::ExitInstance();
}
2、Client.h:
// Client.h : main header file for the CLIENT application
//
#if !defined(AFX_CLIENT_H__E1A7E768_0B18_4D3B_8299_F51A19B0622F__INCLUDED_)
#define AFX_CLIENT_H__E1A7E768_0B18_4D3B_8299_F51A19B0622F__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#ifndef __AFXWIN_H__
#error include 'stdafx.h' before including this file for PCH
#endif
#include "resource.h" // main symbols
/////////////////////////////////////////////////////////////////////////////
// CClientApp:
// See Client.cpp for the implementation of this class
//
class CClientApp : public CWinApp
{
public:
CClientApp();
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CClientApp)
public:
virtual BOOL InitInstance();
virtual int ExitInstance();
//}}AFX_VIRTUAL
// Implementation
//{{AFX_MSG(CClientApp)
// NOTE - the ClassWizard will add and remove member functions here.
// DO NOT EDIT what you see in these blocks of generated code !
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_CLIENT_H__E1A7E768_0B18_4D3B_8299_F51A19B0622F__INCLUDED_)
3、ClientDlg.cpp:
// ClientDlg.cpp : implementation file
//
#include "stdafx.h"
#include "Client.h"
#include "ClientDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CClientDlg dialog
CClientDlg::CClientDlg(CWnd* pParent /*=NULL*/)
: CDialog(CClientDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CClientDlg)
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CClientDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CClientDlg)
DDX_Control(pDX, IDC_EDIT4, m_SendData);
DDX_Control(pDX, IDC_LIST2, m_MsgList);
DDX_Control(pDX, IDC_EDIT3, m_NickName);
DDX_Control(pDX, IDC_EDIT2, m_ServerPort);
DDX_Control(pDX, IDC_EDIT1, m_ServerIP);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CClientDlg, CDialog)
//{{AFX_MSG_MAP(CClientDlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_BN_CLICKED(IDC_BUTTON1, OnLogin)
ON_MESSAGE(CM_RECEIVE,ReceiveInfo)
ON_BN_CLICKED(IDC_BUTTON2, OnSend)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CClientDlg message handlers
BOOL CClientDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
m_SockClient = socket(AF_INET,SOCK_STREAM,0);
return TRUE; // return TRUE unless you set the focus to a control
}
void CClientDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CClientDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CClientDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
void CClientDlg::ReceiveInfo()
{
char buffer[1024];
int num=recv(m_SockClient,buffer,1024,0); //接收数据
buffer[num]=0; //定义结束标记
m_MsgList.AddString(buffer);
}
void CClientDlg::OnLogin()
{
// TODO: Add your control notification handler code here
// TODO: Add your control notification handler code here
sockaddr_in serveraddr;
CString strport;
m_ServerPort.GetWindowText(strport);
m_ServerIP.GetWindowText(m_IP);
if(strport.IsEmpty()||m_IP.IsEmpty())
{
MessageBox("请设置服务器IP和端口号");
return;
}
m_Port=atoi(strport);
serveraddr.sin_family=AF_INET;
serveraddr.sin_port=htons(m_Port);
serveraddr.sin_addr.S_un.S_addr=inet_addr(m_IP); //设置服务器IP
//开始连接服务器
if (connect(m_SockClient,(sockaddr*)&serveraddr,sizeof(serveraddr))!=0)
{
MessageBox("连接失败!");
return;
}
else
MessageBox("连接成功!");
WSAAsyncSelect(m_SockClient,m_hWnd,1000,FD_READ);
CString strname,info;
m_NickName.GetWindowText(strname);
info.Format("%s------>%s",strname,"进入聊天室");
send(m_SockClient,info.GetBuffer(0),info.GetLength(),0);
}
void CClientDlg::OnSend()
{
CString strData,name,info ;
m_NickName.GetWindowText(name);
m_SendData.GetWindowText(strData);
if (!name.IsEmpty() && !strData.IsEmpty())
{
info.Format("%s说: %s",name,strData);
//开始发送数据
send(m_SockClient,info.GetBuffer(0),info.GetLength(),0);
m_MsgList.AddString(info);
m_SendData.SetWindowText("");
}
}
4、ClientDlg.h:
#if !defined(AFX_CLIENTDLG_H__AB03175A_736A_4B39_875F_D389116DF842__INCLUDED_)
#define AFX_CLIENTDLG_H__AB03175A_736A_4B39_875F_D389116DF842__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
/////////////////////////////////////////////////////////////////////////////
// CClientDlg dialog
#include "winsock2.h"
#pragma comment (lib,"ws2_32.lib")
#define CM_RECEIVE 1000
class CClientDlg : public CDialog
{
// Construction
public:
void ReceiveInfo();
CClientDlg(CWnd* pParent = NULL); // standard constructor
SOCKET m_SockClient;
UINT m_Port;
CString m_IP;
// Dialog Data
//{{AFX_DATA(CClientDlg)
enum { IDD = IDD_CLIENT_DIALOG };
CListBox m_MsgList;
CEdit m_ServerPort;
CEdit m_ServerIP;
CEdit m_SendData;
CEdit m_NickName;
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CClientDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
HICON m_hIcon;
// Generated message map functions
//{{AFX_MSG(CClientDlg)
virtual BOOL OnInitDialog();
afx_msg void OnSysCommand(UINT nID, LPARAM lParam);
afx_msg void OnPaint();
afx_msg HCURSOR OnQueryDragIcon();
afx_msg void OnLogin();
afx_msg void OnSend();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_CLIENTDLG_H__AB03175A_736A_4B39_875F_D389116DF842__INCLUDED_)</span>
5、Resource.h:
//{{NO_DEPENDENCIES}}
// Microsoft Developer Studio generated include file.
// Used by Client.rc
//
#define IDM_ABOUTBOX 0x0010
#define IDD_ABOUTBOX 100
#define IDS_ABOUTBOX 101
#define IDD_CLIENT_DIALOG 102
#define IDR_MAINFRAME 128
#define IDC_EDIT1 1000
#define IDC_EDIT2 1001
#define IDC_EDIT3 1002
#define IDC_BUTTON1 1003
#define IDC_EDIT4 1005
#define IDC_BUTTON2 1006
#define IDC_LIST2 1007
// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 129
#define _APS_NEXT_COMMAND_VALUE 32771
#define _APS_NEXT_CONTROL_VALUE 1008
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif
6、Stdafx.h:
// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//
#if !defined(AFX_STDAFX_H__91CBAAA4_9EED_4573_8ACE_9439037A3130__INCLUDED_)
#define AFX_STDAFX_H__91CBAAA4_9EED_4573_8ACE_9439037A3130__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#define VC_EXTRALEAN // Exclude rarely-used stuff from Windows headers
#include <afxwin.h> // MFC core and standard components
#include <afxext.h> // MFC extensions
#include <afxdisp.h> // MFC Automation classes
#include <afxdtctl.h> // MFC support for Internet Explorer 4 Common Controls
#ifndef _AFX_NO_AFXCMN_SUPPORT
#include <afxcmn.h> // MFC support for Windows Common Controls
#endif // _AFX_NO_AFXCMN_SUPPORT
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_STDAFX_H__91CBAAA4_9EED_4573_8ACE_9439037A3130__INCLUDED_)
7、stdafx.cpp:
// stdafx.cpp : source file that includes just the standard includes
// Client.pch will be the pre-compiled header
// stdafx.obj will contain the pre-compiled type information
#include "stdafx.h"
二、制作服务器端:命名为Server
1、Server.cpp:
// Server.cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include "Server.h"
#include "ServerDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CServerApp
BEGIN_MESSAGE_MAP(CServerApp, CWinApp)
//{{AFX_MSG_MAP(CServerApp)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG
ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CServerApp construction
CServerApp::CServerApp()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CServerApp object
CServerApp theApp;
/////////////////////////////////////////////////////////////////////////////
// CServerApp initialization
BOOL CServerApp::InitInstance()
{
AfxEnableControlContainer();
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need.
#ifdef _AFXDLL
Enable3dControls(); // Call this when using MFC in a shared DLL
#else
Enable3dControlsStatic(); // Call this when linking to MFC statically
#endif
WSADATA wsd;
WSAStartup(MAKEWORD(2,2),&wsd);
CServerDlg dlg;
m_pMainWnd = &dlg;
int nResponse = dlg.DoModal();
if (nResponse == IDOK)
{
// TODO: Place code here to handle when the dialog is
// dismissed with OK
}
else if (nResponse == IDCANCEL)
{
// TODO: Place code here to handle when the dialog is
// dismissed with Cancel
}
// Since the dialog has been closed, return FALSE so that we exit the
// application, rather than start the application's message pump.
return FALSE;
}
int CServerApp::ExitInstance()
{
WSACleanup();
return CWinApp::ExitInstance();
}
2、Server.h:
// Server.h : main header file for the SERVER application
//
#if !defined(AFX_SERVER_H__5CADC2CA_28BB_45BC_A086_32387F3D87BC__INCLUDED_)
#define AFX_SERVER_H__5CADC2CA_28BB_45BC_A086_32387F3D87BC__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#ifndef __AFXWIN_H__
#error include 'stdafx.h' before including this file for PCH
#endif
#include "resource.h" // main symbols
/////////////////////////////////////////////////////////////////////////////
// CServerApp:
// See Server.cpp for the implementation of this class
//
class CServerApp : public CWinApp
{
public:
CServerApp();
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CServerApp)
public:
virtual BOOL InitInstance();
virtual int ExitInstance();
//}}AFX_VIRTUAL
// Implementation
//{{AFX_MSG(CServerApp)
// NOTE - the ClassWizard will add and remove member functions here.
// DO NOT EDIT what you see in these blocks of generated code !
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_SERVER_H__5CADC2CA_28BB_45BC_A086_32387F3D87BC__INCLUDED_)
3、ServerDlg.cpp:
// ServerDlg.cpp : implementation file
//
#include "stdafx.h"
#include "Server.h"
#include "ServerDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
#define MYMESSAGE WM_USER+1
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CServerDlg dialog
CServerDlg::CServerDlg(CWnd* pParent /*=NULL*/)
: CDialog(CServerDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CServerDlg)
//m_IP = _T("");
//strPort = _T("");
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CServerDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CServerDlg)
DDX_Control(pDX, IDC_EDIT2, m_ServerPort);
DDX_Control(pDX, IDC_EDIT1, m_ServerIP);
//DDX_Text(pDX, IDC_EDIT1, m_IP);
// DDX_Text(pDX, IDC_EDIT2, strPort);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CServerDlg, CDialog)
//{{AFX_MSG_MAP(CServerDlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_BN_CLICKED(IDC_BUTTON1, OnSetting)
ON_MESSAGE(MYMESSAGE,TranslateData)
ON_BN_CLICKED(IDC_BUTTON2, OnCancel)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CServerDlg message handlers
BOOL CServerDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
//==========================================================================================
//=====================在对话框初始化时创建套接字===========================================
m_SockServer=socket(AF_INET,SOCK_STREAM,0);
WSAAsyncSelect(m_SockServer,m_hWnd,MYMESSAGE,FD_WRITE|FD_READ|FD_ACCEPT);
m_ConnectNum=0;
for(int i=0;i<MAXNUM;i++)
m_Clients[i]=0;
return TRUE; // return TRUE unless you set the focus to a control
}
void CServerDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CServerDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CServerDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
void CServerDlg::TranslateData()
{
sockaddr_in serveraddr;
char buffer[1024];
int len=sizeof(serveraddr);
int curlink=-1;
int num=-1;
for(int i=0;i<MAXNUM;i++)
{
num=recv(m_Clients[i],buffer,1024,0);
if(num!=-1)
{
curlink=i;
break;
}
}
buffer[num]=0;
if(num==-1)
{
if(m_ConnectNum<MAXNUM)
{
m_Clients[m_ConnectNum]=accept(m_SockServer,(struct sockaddr*)&serveraddr,&len);
m_ConnectNum++;
}
return;
}
for(int j=0;j<m_ConnectNum;j++)
if(j!=curlink)
send(m_Clients[j],buffer,num,0);
}
void CServerDlg::OnSetting()
{
m_ServerIP.GetWindowText(m_IP);
CString strPort;
m_ServerPort.GetWindowText(strPort);
if (m_IP.IsEmpty() || strPort.IsEmpty())
{
MessageBox("请设置服务器IP和端口号","提示");
return;
}
m_Port = atoi(strPort);
sockaddr_in serveraddr;
serveraddr.sin_family = AF_INET;
serveraddr.sin_addr.S_un.S_addr = inet_addr(m_IP);
serveraddr.sin_port = htons(m_Port);
if (bind(m_SockServer,(sockaddr*)&serveraddr,sizeof(serveraddr)))
{
MessageBox("绑定地址失败.");
return;
}
else
{
MessageBox("绑定地址成功。");
}
listen(m_SockServer,20);
}
void CServerDlg::OnCancel()
{
// TODO: Add your control notification handler code here
OnOK();
}
BOOL CServerDlg::PreTranslateMessage(MSG* pMsg)
{
// TODO: Add your specialized code here and/or call the base class
if (pMsg->message==20000)
{
TranslateData();
return TRUE;
}
else
return CDialog::PreTranslateMessage(pMsg);
}
4、ServerDlg.h:
// ServerDlg.h : header file
//
#if !defined(AFX_SERVERDLG_H__1D1C1C43_AE8A_4FEC_BCF0_09F0BC473B38__INCLUDED_)
#define AFX_SERVERDLG_H__1D1C1C43_AE8A_4FEC_BCF0_09F0BC473B38__INCLUDED_
#include "winsock2.h"
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#pragma comment(lib,"ws2_32.lib")
#define MAXNUM 10
/////////////////////////////////////////////////////////////////////////////
// CServerDlg dialog
class CServerDlg : public CDialog
{
// Construction
public:
void TranslateData();
CServerDlg(CWnd* pParent = NULL);
SOCKET m_SockServer,m_SockClient;
SOCKET m_Clients[MAXNUM];
int m_ConnectNum;
CString m_IP;
UINT m_Port;
// Dialog Data
//{{AFX_DATA(CServerDlg)
enum { IDD = IDD_SERVER_DIALOG };
CEdit m_ServerPort;
CEdit m_ServerIP;
//CString m_IP;
CString strPort;
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CServerDlg)
public:
virtual BOOL PreTranslateMessage(MSG* pMsg);
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
HICON m_hIcon;
// Generated message map functions
//{{AFX_MSG(CServerDlg)
virtual BOOL OnInitDialog();
afx_msg void OnSysCommand(UINT nID, LPARAM lParam);
afx_msg void OnPaint();
afx_msg HCURSOR OnQueryDragIcon();
afx_msg void OnSetting();
afx_msg void OnCancel();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_SERVERDLG_H__1D1C1C43_AE8A_4FEC_BCF0_09F0BC473B38__INCLUDED_)
5、Resource.h:
//{{NO_DEPENDENCIES}}
// Microsoft Developer Studio generated include file.
// Used by Server.rc
//
#define IDM_ABOUTBOX 0x0010
#define IDD_ABOUTBOX 100
#define IDS_ABOUTBOX 101
#define IDD_SERVER_DIALOG 102
#define IDR_MAINFRAME 128
#define IDC_EDIT1 1000
#define IDC_EDIT2 1001
#define IDC_BUTTON1 1002
#define IDC_BUTTON2 1003
// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 129
#define _APS_NEXT_COMMAND_VALUE 32771
#define _APS_NEXT_CONTROL_VALUE 1003
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif
6、stdafx.h:
// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//
#if !defined(AFX_STDAFX_H__F5162983_68DA_4D6B_B1CD_1F46DE972FBA__INCLUDED_)
#define AFX_STDAFX_H__F5162983_68DA_4D6B_B1CD_1F46DE972FBA__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#define VC_EXTRALEAN // Exclude rarely-used stuff from Windows headers
#include <afxwin.h> // MFC core and standard components
#include <afxext.h> // MFC extensions
#include <afxdisp.h> // MFC Automation classes
#include <afxdtctl.h> // MFC support for Internet Explorer 4 Common Controls
#ifndef _AFX_NO_AFXCMN_SUPPORT
#include <afxcmn.h> // MFC support for Windows Common Controls
#endif // _AFX_NO_AFXCMN_SUPPORT
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_STDAFX_H__F5162983_68DA_4D6B_B1CD_1F46DE972FBA__INCLUDED_)
7、stdafx.cpp:
// stdafx.cpp : source file that includes just the standard includes
// Server.pch will be the pre-compiled header
// stdafx.obj will contain the pre-compiled type information
#include "stdafx.h"
三、运行测试:
运行成功!回去吃饭!
一、制作客户端:命名为Client
1、Client.cpp:
// Client.cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include "Client.h"
#include "ClientDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CClientApp
BEGIN_MESSAGE_MAP(CClientApp, CWinApp)
//{{AFX_MSG_MAP(CClientApp)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG
ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CClientApp construction
CClientApp::CClientApp()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CClientApp object
CClientApp theApp;
/////////////////////////////////////////////////////////////////////////////
// CClientApp initialization
BOOL CClientApp::InitInstance()
{
AfxEnableControlContainer();
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need.
#ifdef _AFXDLL
Enable3dControls(); // Call this when using MFC in a shared DLL
#else
Enable3dControlsStatic(); // Call this when linking to MFC statically
#endif
WSADATA wsd;
WSAStartup(MAKEWORD(2,2),&wsd);
CClientDlg dlg;
m_pMainWnd = &dlg;
int nResponse = dlg.DoModal();
if (nResponse == IDOK)
{
// TODO: Place code here to handle when the dialog is
// dismissed with OK
}
else if (nResponse == IDCANCEL)
{
// TODO: Place code here to handle when the dialog is
// dismissed with Cancel
}
// Since the dialog has been closed, return FALSE so that we exit the
// application, rather than start the application's message pump.
return FALSE;
}
int CClientApp::ExitInstance()
{
// TODO: Add your specialized code here and/or call the base class
WSACleanup();
return CWinApp::ExitInstance();
}
2、Client.h:
// Client.h : main header file for the CLIENT application
//
#if !defined(AFX_CLIENT_H__E1A7E768_0B18_4D3B_8299_F51A19B0622F__INCLUDED_)
#define AFX_CLIENT_H__E1A7E768_0B18_4D3B_8299_F51A19B0622F__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#ifndef __AFXWIN_H__
#error include 'stdafx.h' before including this file for PCH
#endif
#include "resource.h" // main symbols
/////////////////////////////////////////////////////////////////////////////
// CClientApp:
// See Client.cpp for the implementation of this class
//
class CClientApp : public CWinApp
{
public:
CClientApp();
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CClientApp)
public:
virtual BOOL InitInstance();
virtual int ExitInstance();
//}}AFX_VIRTUAL
// Implementation
//{{AFX_MSG(CClientApp)
// NOTE - the ClassWizard will add and remove member functions here.
// DO NOT EDIT what you see in these blocks of generated code !
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_CLIENT_H__E1A7E768_0B18_4D3B_8299_F51A19B0622F__INCLUDED_)
3、ClientDlg.cpp:
// ClientDlg.cpp : implementation file
//
#include "stdafx.h"
#include "Client.h"
#include "ClientDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CClientDlg dialog
CClientDlg::CClientDlg(CWnd* pParent /*=NULL*/)
: CDialog(CClientDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CClientDlg)
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CClientDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CClientDlg)
DDX_Control(pDX, IDC_EDIT4, m_SendData);
DDX_Control(pDX, IDC_LIST2, m_MsgList);
DDX_Control(pDX, IDC_EDIT3, m_NickName);
DDX_Control(pDX, IDC_EDIT2, m_ServerPort);
DDX_Control(pDX, IDC_EDIT1, m_ServerIP);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CClientDlg, CDialog)
//{{AFX_MSG_MAP(CClientDlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_BN_CLICKED(IDC_BUTTON1, OnLogin)
ON_MESSAGE(CM_RECEIVE,ReceiveInfo)
ON_BN_CLICKED(IDC_BUTTON2, OnSend)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CClientDlg message handlers
BOOL CClientDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
m_SockClient = socket(AF_INET,SOCK_STREAM,0);
return TRUE; // return TRUE unless you set the focus to a control
}
void CClientDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CClientDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CClientDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
void CClientDlg::ReceiveInfo()
{
char buffer[1024];
int num=recv(m_SockClient,buffer,1024,0); //接收数据
buffer[num]=0; //定义结束标记
m_MsgList.AddString(buffer);
}
void CClientDlg::OnLogin()
{
// TODO: Add your control notification handler code here
// TODO: Add your control notification handler code here
sockaddr_in serveraddr;
CString strport;
m_ServerPort.GetWindowText(strport);
m_ServerIP.GetWindowText(m_IP);
if(strport.IsEmpty()||m_IP.IsEmpty())
{
MessageBox("请设置服务器IP和端口号");
return;
}
m_Port=atoi(strport);
serveraddr.sin_family=AF_INET;
serveraddr.sin_port=htons(m_Port);
serveraddr.sin_addr.S_un.S_addr=inet_addr(m_IP); //设置服务器IP
//开始连接服务器
if (connect(m_SockClient,(sockaddr*)&serveraddr,sizeof(serveraddr))!=0)
{
MessageBox("连接失败!");
return;
}
else
MessageBox("连接成功!");
WSAAsyncSelect(m_SockClient,m_hWnd,1000,FD_READ);
CString strname,info;
m_NickName.GetWindowText(strname);
info.Format("%s------>%s",strname,"进入聊天室");
send(m_SockClient,info.GetBuffer(0),info.GetLength(),0);
}
void CClientDlg::OnSend()
{
CString strData,name,info ;
m_NickName.GetWindowText(name);
m_SendData.GetWindowText(strData);
if (!name.IsEmpty() && !strData.IsEmpty())
{
info.Format("%s说: %s",name,strData);
//开始发送数据
send(m_SockClient,info.GetBuffer(0),info.GetLength(),0);
m_MsgList.AddString(info);
m_SendData.SetWindowText("");
}
}
4、ClientDlg.h:
#if !defined(AFX_CLIENTDLG_H__AB03175A_736A_4B39_875F_D389116DF842__INCLUDED_)
#define AFX_CLIENTDLG_H__AB03175A_736A_4B39_875F_D389116DF842__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
/////////////////////////////////////////////////////////////////////////////
// CClientDlg dialog
#include "winsock2.h"
#pragma comment (lib,"ws2_32.lib")
#define CM_RECEIVE 1000
class CClientDlg : public CDialog
{
// Construction
public:
void ReceiveInfo();
CClientDlg(CWnd* pParent = NULL); // standard constructor
SOCKET m_SockClient;
UINT m_Port;
CString m_IP;
// Dialog Data
//{{AFX_DATA(CClientDlg)
enum { IDD = IDD_CLIENT_DIALOG };
CListBox m_MsgList;
CEdit m_ServerPort;
CEdit m_ServerIP;
CEdit m_SendData;
CEdit m_NickName;
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CClientDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
HICON m_hIcon;
// Generated message map functions
//{{AFX_MSG(CClientDlg)
virtual BOOL OnInitDialog();
afx_msg void OnSysCommand(UINT nID, LPARAM lParam);
afx_msg void OnPaint();
afx_msg HCURSOR OnQueryDragIcon();
afx_msg void OnLogin();
afx_msg void OnSend();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_CLIENTDLG_H__AB03175A_736A_4B39_875F_D389116DF842__INCLUDED_)</span>
5、Resource.h:
//{{NO_DEPENDENCIES}}
// Microsoft Developer Studio generated include file.
// Used by Client.rc
//
#define IDM_ABOUTBOX 0x0010
#define IDD_ABOUTBOX 100
#define IDS_ABOUTBOX 101
#define IDD_CLIENT_DIALOG 102
#define IDR_MAINFRAME 128
#define IDC_EDIT1 1000
#define IDC_EDIT2 1001
#define IDC_EDIT3 1002
#define IDC_BUTTON1 1003
#define IDC_EDIT4 1005
#define IDC_BUTTON2 1006
#define IDC_LIST2 1007
// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 129
#define _APS_NEXT_COMMAND_VALUE 32771
#define _APS_NEXT_CONTROL_VALUE 1008
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif
6、Stdafx.h:
// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//
#if !defined(AFX_STDAFX_H__91CBAAA4_9EED_4573_8ACE_9439037A3130__INCLUDED_)
#define AFX_STDAFX_H__91CBAAA4_9EED_4573_8ACE_9439037A3130__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#define VC_EXTRALEAN // Exclude rarely-used stuff from Windows headers
#include <afxwin.h> // MFC core and standard components
#include <afxext.h> // MFC extensions
#include <afxdisp.h> // MFC Automation classes
#include <afxdtctl.h> // MFC support for Internet Explorer 4 Common Controls
#ifndef _AFX_NO_AFXCMN_SUPPORT
#include <afxcmn.h> // MFC support for Windows Common Controls
#endif // _AFX_NO_AFXCMN_SUPPORT
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_STDAFX_H__91CBAAA4_9EED_4573_8ACE_9439037A3130__INCLUDED_)
7、stdafx.cpp:
// stdafx.cpp : source file that includes just the standard includes
// Client.pch will be the pre-compiled header
// stdafx.obj will contain the pre-compiled type information
#include "stdafx.h"
二、制作服务器端:命名为Server
1、Server.cpp:
// Server.cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include "Server.h"
#include "ServerDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CServerApp
BEGIN_MESSAGE_MAP(CServerApp, CWinApp)
//{{AFX_MSG_MAP(CServerApp)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG
ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CServerApp construction
CServerApp::CServerApp()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CServerApp object
CServerApp theApp;
/////////////////////////////////////////////////////////////////////////////
// CServerApp initialization
BOOL CServerApp::InitInstance()
{
AfxEnableControlContainer();
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need.
#ifdef _AFXDLL
Enable3dControls(); // Call this when using MFC in a shared DLL
#else
Enable3dControlsStatic(); // Call this when linking to MFC statically
#endif
WSADATA wsd;
WSAStartup(MAKEWORD(2,2),&wsd);
CServerDlg dlg;
m_pMainWnd = &dlg;
int nResponse = dlg.DoModal();
if (nResponse == IDOK)
{
// TODO: Place code here to handle when the dialog is
// dismissed with OK
}
else if (nResponse == IDCANCEL)
{
// TODO: Place code here to handle when the dialog is
// dismissed with Cancel
}
// Since the dialog has been closed, return FALSE so that we exit the
// application, rather than start the application's message pump.
return FALSE;
}
int CServerApp::ExitInstance()
{
WSACleanup();
return CWinApp::ExitInstance();
}
2、Server.h:
// Server.h : main header file for the SERVER application
//
#if !defined(AFX_SERVER_H__5CADC2CA_28BB_45BC_A086_32387F3D87BC__INCLUDED_)
#define AFX_SERVER_H__5CADC2CA_28BB_45BC_A086_32387F3D87BC__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#ifndef __AFXWIN_H__
#error include 'stdafx.h' before including this file for PCH
#endif
#include "resource.h" // main symbols
/////////////////////////////////////////////////////////////////////////////
// CServerApp:
// See Server.cpp for the implementation of this class
//
class CServerApp : public CWinApp
{
public:
CServerApp();
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CServerApp)
public:
virtual BOOL InitInstance();
virtual int ExitInstance();
//}}AFX_VIRTUAL
// Implementation
//{{AFX_MSG(CServerApp)
// NOTE - the ClassWizard will add and remove member functions here.
// DO NOT EDIT what you see in these blocks of generated code !
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_SERVER_H__5CADC2CA_28BB_45BC_A086_32387F3D87BC__INCLUDED_)
3、ServerDlg.cpp:
// ServerDlg.cpp : implementation file
//
#include "stdafx.h"
#include "Server.h"
#include "ServerDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
#define MYMESSAGE WM_USER+1
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CServerDlg dialog
CServerDlg::CServerDlg(CWnd* pParent /*=NULL*/)
: CDialog(CServerDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CServerDlg)
//m_IP = _T("");
//strPort = _T("");
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CServerDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CServerDlg)
DDX_Control(pDX, IDC_EDIT2, m_ServerPort);
DDX_Control(pDX, IDC_EDIT1, m_ServerIP);
//DDX_Text(pDX, IDC_EDIT1, m_IP);
// DDX_Text(pDX, IDC_EDIT2, strPort);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CServerDlg, CDialog)
//{{AFX_MSG_MAP(CServerDlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_BN_CLICKED(IDC_BUTTON1, OnSetting)
ON_MESSAGE(MYMESSAGE,TranslateData)
ON_BN_CLICKED(IDC_BUTTON2, OnCancel)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CServerDlg message handlers
BOOL CServerDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
//==========================================================================================
//=====================在对话框初始化时创建套接字===========================================
m_SockServer=socket(AF_INET,SOCK_STREAM,0);
WSAAsyncSelect(m_SockServer,m_hWnd,MYMESSAGE,FD_WRITE|FD_READ|FD_ACCEPT);
m_ConnectNum=0;
for(int i=0;i<MAXNUM;i++)
m_Clients[i]=0;
return TRUE; // return TRUE unless you set the focus to a control
}
void CServerDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CServerDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CServerDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
void CServerDlg::TranslateData()
{
sockaddr_in serveraddr;
char buffer[1024];
int len=sizeof(serveraddr);
int curlink=-1;
int num=-1;
for(int i=0;i<MAXNUM;i++)
{
num=recv(m_Clients[i],buffer,1024,0);
if(num!=-1)
{
curlink=i;
break;
}
}
buffer[num]=0;
if(num==-1)
{
if(m_ConnectNum<MAXNUM)
{
m_Clients[m_ConnectNum]=accept(m_SockServer,(struct sockaddr*)&serveraddr,&len);
m_ConnectNum++;
}
return;
}
for(int j=0;j<m_ConnectNum;j++)
if(j!=curlink)
send(m_Clients[j],buffer,num,0);
}
void CServerDlg::OnSetting()
{
m_ServerIP.GetWindowText(m_IP);
CString strPort;
m_ServerPort.GetWindowText(strPort);
if (m_IP.IsEmpty() || strPort.IsEmpty())
{
MessageBox("请设置服务器IP和端口号","提示");
return;
}
m_Port = atoi(strPort);
sockaddr_in serveraddr;
serveraddr.sin_family = AF_INET;
serveraddr.sin_addr.S_un.S_addr = inet_addr(m_IP);
serveraddr.sin_port = htons(m_Port);
if (bind(m_SockServer,(sockaddr*)&serveraddr,sizeof(serveraddr)))
{
MessageBox("绑定地址失败.");
return;
}
else
{
MessageBox("绑定地址成功。");
}
listen(m_SockServer,20);
}
void CServerDlg::OnCancel()
{
// TODO: Add your control notification handler code here
OnOK();
}
BOOL CServerDlg::PreTranslateMessage(MSG* pMsg)
{
// TODO: Add your specialized code here and/or call the base class
if (pMsg->message==20000)
{
TranslateData();
return TRUE;
}
else
return CDialog::PreTranslateMessage(pMsg);
}
4、ServerDlg.h:
// ServerDlg.h : header file
//
#if !defined(AFX_SERVERDLG_H__1D1C1C43_AE8A_4FEC_BCF0_09F0BC473B38__INCLUDED_)
#define AFX_SERVERDLG_H__1D1C1C43_AE8A_4FEC_BCF0_09F0BC473B38__INCLUDED_
#include "winsock2.h"
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#pragma comment(lib,"ws2_32.lib")
#define MAXNUM 10
/////////////////////////////////////////////////////////////////////////////
// CServerDlg dialog
class CServerDlg : public CDialog
{
// Construction
public:
void TranslateData();
CServerDlg(CWnd* pParent = NULL);
SOCKET m_SockServer,m_SockClient;
SOCKET m_Clients[MAXNUM];
int m_ConnectNum;
CString m_IP;
UINT m_Port;
// Dialog Data
//{{AFX_DATA(CServerDlg)
enum { IDD = IDD_SERVER_DIALOG };
CEdit m_ServerPort;
CEdit m_ServerIP;
//CString m_IP;
CString strPort;
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CServerDlg)
public:
virtual BOOL PreTranslateMessage(MSG* pMsg);
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
HICON m_hIcon;
// Generated message map functions
//{{AFX_MSG(CServerDlg)
virtual BOOL OnInitDialog();
afx_msg void OnSysCommand(UINT nID, LPARAM lParam);
afx_msg void OnPaint();
afx_msg HCURSOR OnQueryDragIcon();
afx_msg void OnSetting();
afx_msg void OnCancel();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_SERVERDLG_H__1D1C1C43_AE8A_4FEC_BCF0_09F0BC473B38__INCLUDED_)
5、Resource.h:
//{{NO_DEPENDENCIES}}
// Microsoft Developer Studio generated include file.
// Used by Server.rc
//
#define IDM_ABOUTBOX 0x0010
#define IDD_ABOUTBOX 100
#define IDS_ABOUTBOX 101
#define IDD_SERVER_DIALOG 102
#define IDR_MAINFRAME 128
#define IDC_EDIT1 1000
#define IDC_EDIT2 1001
#define IDC_BUTTON1 1002
#define IDC_BUTTON2 1003
// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 129
#define _APS_NEXT_COMMAND_VALUE 32771
#define _APS_NEXT_CONTROL_VALUE 1003
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif
6、stdafx.h:
// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//
#if !defined(AFX_STDAFX_H__F5162983_68DA_4D6B_B1CD_1F46DE972FBA__INCLUDED_)
#define AFX_STDAFX_H__F5162983_68DA_4D6B_B1CD_1F46DE972FBA__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#define VC_EXTRALEAN // Exclude rarely-used stuff from Windows headers
#include <afxwin.h> // MFC core and standard components
#include <afxext.h> // MFC extensions
#include <afxdisp.h> // MFC Automation classes
#include <afxdtctl.h> // MFC support for Internet Explorer 4 Common Controls
#ifndef _AFX_NO_AFXCMN_SUPPORT
#include <afxcmn.h> // MFC support for Windows Common Controls
#endif // _AFX_NO_AFXCMN_SUPPORT
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_STDAFX_H__F5162983_68DA_4D6B_B1CD_1F46DE972FBA__INCLUDED_)
7、stdafx.cpp:
// stdafx.cpp : source file that includes just the standard includes
// Server.pch will be the pre-compiled header
// stdafx.obj will contain the pre-compiled type information
#include "stdafx.h"
三、运行测试:
运行成功!回去吃饭!
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