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cocos2d-x 3.X 在android 中添加多盟插屏广告

2015-02-16 00:00 337 查看
效果如下



注册和添加应用就不说了
android部分
1.先将SDK放到libs中



2.AndroidManifest.xml修改如下

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<?xml version="1.0" encoding="utf-8"?>

<manifest xmlns:android="http://schemas.android.com/apk/res/android"

package="duomengad.crlyn"

android:versionCode="1"

android:versionName="1.0">

<uses-sdk android:minSdkVersion="16"/>

<!-- 网络访问权限 -->

<uses-permission android:name="android.permission.INTERNET" />

<!-- 获取网络信息状态,如当前的网络连接是否有效 -->

<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />

<!-- 读取手机状态 -->

<uses-permission android:name="android.permission.READ_PHONE_STATE" />

<!-- 允许程序写入外部存储,如SD卡上写文件 -->

<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />

<!-- 获取错略位置 -->

<uses-permission android:name="android.permission.ACCESS_COARSE_LOCATION" />

<!-- 获取WiFi状态 -->

<uses-permission android:name="android.permission.ACCESS_WIFI_STATE" />

<!-- 以下权限为可选权限,主要是品牌广告会用到,如果您没有添加,需要这些效果的品牌广告将不会投放到您的应用上 -->

<!-- 震动权限 -->

<uses-permission android:name="android.permission.VIBRATE" />

<uses-feature android:glEsVersion="0x00020000" />

<application android:label="@string/app_name"

android:icon="@drawable/icon">

<!-- Tell Cocos2dxActivity the name of our .so -->

<meta-data android:name="android.app.lib_name"

android:value="cocos2dcpp" />

<!-- 多盟的SDK -->

<activity android:name="cn.domob.android.ads.DomobActivity"

android:theme="@android :style/Theme.Translucent"></activity>

<activity android:name="org.cocos2dx.cpp.AppActivity"

android:label="@string/app_name"

android:screenOrientation="portrait"

android:theme="@android :style/Theme.NoTitleBar.Fullscreen"

android:configChanges="orientation">

<intent-filter>

<action android:name="android.intent.action.MAIN" />

<category android:name="android.intent.category.LAUNCHER" />

</intent-filter>

</activity>

</application>

<supports-screens android:anyDensity="true"

android:smallScreens="true"

android:normalScreens="true"

android:largeScreens="true"

android:xlargeScreens="true"/>

<uses-permission android:name="android.permission.INTERNET"/>

</manifest>

3.AppActivity.java 文件修改如下

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/****************************************************************************

Copyright (c) 2008-2010 Ricardo Quesada

Copyright (c) 2010-2012 cocos2d-x.org

Copyright (c) 2011 Zynga Inc.

Copyright (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy

of this software and associated documentation files (the "Software"), to deal

in the Software without restriction, including without limitation the rights

to use, copy, modify, merge, publish, distribute, sublicense, and/or sell

copies of the Software, and to permit persons to whom the Software is

furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in

all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR

IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,

FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE

AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER

LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,

OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN

THE SOFTWARE.

****************************************************************************/

package org.cocos2dx.cpp;

import org.cocos2dx.lib.Cocos2dxActivity;

import cn.domob.android.ads.DomobAdManager.ErrorCode;

import cn.domob.android.ads.DomobInterstitialAd;

import cn.domob.android.ads.DomobInterstitialAdListener;

import android.os.Bundle;

import android.util.Log;

public class AppActivity extends Cocos2dxActivity {

private DomobInterstitialAd mInterstitialAd;

private static AppActivity _AppActivity;

public static final String PUBLISHER_ID = "56OJwdBIuNBzc/kIO9";

public static final String InterstitialPPID = "16TLuqBoApj34NUE2GW-0G9z";

@Override

protected void onCreate(Bundle savedIntanceState){

super.onCreate(savedIntanceState);

mInterstitialAd = new DomobInterstitialAd(this, PUBLISHER_ID, InterstitialPPID, DomobInterstitialAd.INTERSITIAL_SIZE_300X250);

mInterstitialAd.setInterstitialAdListener(new DomobInterstitialAdListener() {

@Override

public void onInterstitialAdReady() {

Log.i("DomobSDKDemo", "onAdReady");

}

@Override

public void onLandingPageOpen() {

Log.i("DomobSDKDemo", "onLandingPageOpen");

}

@Override

public void onLandingPageClose() {

Log.i("DomobSDKDemo", "onLandingPageClose");

}

@Override

public void onInterstitialAdPresent() {

Log.i("DomobSDKDemo", "onInterstitialAdPresent");

}

@Override

public void onInterstitialAdDismiss() {

// Request new ad when the previous interstitial ad was closed.

mInterstitialAd.loadInterstitialAd();

Log.i("DomobSDKDemo", "onInterstitialAdDismiss");

}

@Override

public void onInterstitialAdFailed(ErrorCode arg0) {

Log.i("DomobSDKDemo", "onInterstitialAdFailed");

}

@Override

public void onInterstitialAdLeaveApplication() {

Log.i("DomobSDKDemo", "onInterstitialAdLeaveApplication");

}

@Override

public void onInterstitialAdClicked(DomobInterstitialAd arg0) {

Log.i("DomobSDKDemo", "onInterstitialAdClicked");

}

});

mInterstitialAd.loadInterstitialAd();

_AppActivity = this;

}

public static void showAd(){

_AppActivity.runOnUiThread(new Runnable() {

@Override

public void run() {

if (_AppActivity.mInterstitialAd.isInterstitialAdReady()){

_AppActivity.mInterstitialAd.showInterstitialAd(_AppActivity);

} else {

Log.i("DomobSDKDemo", "Interstitial Ad is not ready");

_AppActivity.mInterstitialAd.loadInterstitialAd();

}

}

});

}

}

4.android.mk修改如下

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LOCAL_PATH := $(call my-dir)

include $(CLEAR_VARS)

LOCAL_MODULE := cocos2dcpp_shared

LOCAL_MODULE_FILENAME := libcocos2dcpp

LOCAL_SRC_FILES := hellocpp/main.cpp \

../../Classes/AppDelegate.cpp \

../../Classes/HelloWorldScene.cpp \

../../Classes/Admob.cpp

LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../Classes

LOCAL_WHOLE_STATIC_LIBRARIES := cocos2dx_static

LOCAL_WHOLE_STATIC_LIBRARIES += cocosdenshion_static

# LOCAL_WHOLE_STATIC_LIBRARIES += box2d_static

# LOCAL_WHOLE_STATIC_LIBRARIES += cocosbuilder_static

# LOCAL_WHOLE_STATIC_LIBRARIES += spine_static

# LOCAL_WHOLE_STATIC_LIBRARIES += cocostudio_static

# LOCAL_WHOLE_STATIC_LIBRARIES += cocos_network_static

# LOCAL_WHOLE_STATIC_LIBRARIES += cocos_extension_static

include $(BUILD_SHARED_LIBRARY)

$(call import-module,.)

$(call import-module,audio/android)

# $(call import-module,Box2D)

# $(call import-module,editor-support/cocosbuilder)

# $(call import-module,editor-support/spine)

# $(call import-module,editor-support/cocostudio)

# $(call import-module,network)

# $(call import-module,extensions)

VS部分

1.新建Admob.h

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#pragma once

class Admob{

public:

static void showAd();

};

2.新建Admob.cpp

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#include "Admob.h"

#include "cocos2d.h"

USING_NS_CC;

#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)

#include "platform/android/jni/JniHelper.h"

#include <jni.h>

const char* AppActivityCalssName = "org/cocos2dx/cpp/AppActivity";

void Admob::showAd(){

cocos2d::JniMethodInfo t;

if(cocos2d::JniHelper::getStaticMethodInfo(t,AppActivityCalssName,"showAd","()V")){

t.env->CallStaticVoidMethod(t.classID,t.methodID);

t.env->DeleteLocalRef(t.classID);

}

}

#else

void Admob::showAd(){

log("showAd() called");

return;

}

#endif

3.修改HelloWorldScene.h文件,修改如下

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#ifndef __HELLOWORLD_SCENE_H__

#define __HELLOWORLD_SCENE_H__

#include "cocos2d.h"

class HelloWorld : public cocos2d::Layer

{

public:

// there's no 'id' in cpp, so we recommend returning the class instance pointer

static cocos2d::Scene* createScene();

// Here's a difference. Method 'init' in cocos2d-x returns bool, instead of returning 'id' in cocos2d-iphone

virtual bool init();

// a selector callback

void menuCloseCallback(cocos2d::Ref* pSender);

void adCallback(cocos2d::Ref* pRef);

// implement the "static create()" method manually

CREATE_FUNC(HelloWorld);

};

#endif // __HELLOWORLD_SCENE_H__

4.修改HelloWorldScene.cpp文件,修改如下

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#include "HelloWorldScene.h"

#include "Admob.h"

USING_NS_CC;

Scene* HelloWorld::createScene()

{

// 'scene' is an autorelease object

auto scene = Scene::create();

// 'layer' is an autorelease object

auto layer = HelloWorld::create();

// add layer as a child to scene

scene->addChild(layer);

// return the scene

return scene;

}

// on "init" you need to initialize your instance

bool HelloWorld::init()

{

//////////////////////////////

// 1. super init first

if ( !Layer::init() )

{

return false;

}

Size visibleSize = Director::getInstance()->getVisibleSize();

Vec2 origin = Director::getInstance()->getVisibleOrigin();

/////////////////////////////

// 2. add a menu item with "X" image, which is clicked to quit the program

// you may modify it.

// add a "close" icon to exit the progress. it's an autorelease object

auto closeItem = MenuItemImage::create(

"CloseNormal.png",

"CloseSelected.png",

CC_CALLBACK_1(HelloWorld::menuCloseCallback, this));

closeItem->setPosition(Vec2(origin.x + visibleSize.width - closeItem->getContentSize().width/2 ,

origin.y + closeItem->getContentSize().height/2));

auto adItem = MenuItemImage::create(

"CloseNormal.png",

"CloseSelected.png",

CC_CALLBACK_1(HelloWorld::adCallback, this));

adItem->setPosition(Vec2(origin.x + visibleSize.width/2 ,origin.y + visibleSize.height/2));

// create menu, it's an autorelease object

auto menu = Menu::create(closeItem,adItem, NULL);

menu->setPosition(Vec2::ZERO);

this->addChild(menu, 1);

/////////////////////////////

// 3. add your codes below...

// add a label shows "Hello World"

// create and initialize a label

auto label = LabelTTF::create("Hello World", "Arial", 24);

// position the label on the center of the screen

label->setPosition(Vec2(origin.x + visibleSize.width/2,

origin.y + visibleSize.height - label->getContentSize().height));

// add the label as a child to this layer

this->addChild(label, 1);

// add "HelloWorld" splash screen"

auto sprite = Sprite::create("HelloWorld.png");

// position the sprite on the center of the screen

sprite->setPosition(Vec2(visibleSize.width/2 + origin.x, visibleSize.height/2 + origin.y));

// add the sprite as a child to this layer

this->addChild(sprite, 0);

return true;

}

void HelloWorld::menuCloseCallback(Ref* pSender)

{

#if (CC_TARGET_PLATFORM == CC_PLATFORM_WP8) || (CC_TARGET_PLATFORM == CC_PLATFORM_WINRT)

MessageBox("You pressed the close button. Windows Store Apps do not implement a close button.","Alert");

return;

#endif

Director::getInstance()->end();

#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)

exit(0);

#endif

}

void HelloWorld::adCallback(cocos2d::Ref* pRef){

Admob::showAd();

}

OK,点击最中央的按钮,

转自:http://blog.csdn.net/wiyun_beijing/article/details/17912471
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