HTML5 Canvas实现360度全景图
2015-02-09 20:40
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很多购物网站现在都支持360实物全景图像,可以360度任意选择查看样品,这样对购买者来说是一个很好的消费体验,网上有很多这样的插件都是基于JQuery实现的有收费的也有免费的,其实很好用的一个叫3deye.js的插件。该插件支持桌面与移动终端iOS与Android, 它的demo程序:http://www.voidcanvas.com/demo/28823deye/自己玩了玩这个Demo以后,照着它的思路,用HTML5 Canvas也实现了类似的功能。所以先说一下它的360度全景图的原理1. 首先需要对实物拍照,间隔是每张照片旋转15度,所以需要23张照片。2. 照片准备好了以后,尽量选择JPG格式,裁剪到适当大小。3. J***ASCRIPT中预加载所有照片,可以配合进度条显示加载精度4. 创建/获取Canvas对象,加上鼠标监听事件,当鼠标左右移动时候,适度的绘制不同帧。大致的原理就是这样,简单吧!实现代码:[html] view plaincopy
<!DOCTYPE html>
<html>
<head>
<meta charset=utf-8">
<title>Full 360 degree View</title>
<script>
var ctx = null; // global variable 2d context
var frame = 1; // 23
var width = 0;
var height = 0;
var started = false;
var images = new Array();
var startedX = -1;
window.onload = function() {
var canvas = document.getElementById("fullview_canvas");
canvas.width = 440;// window.innerWidth;
canvas.height = 691;//window.innerHeight;
width = canvas.width;
height = canvas.height;
var bar = document.getElementById('loadProgressBar');
for(var i=1; i<24; i++)
{
bar.value = i;
if(i<10)
{
images[i] = new Image();
images[i].src = "0" + i + ".jpg";
}
else
{
images[i] = new Image();
images[i].src = i + ".jpg";
}
}
ctx = canvas.getContext("2d");
// mouse event
canvas.addEventListener("mousedown", doMouseDown, false);
canvas.addEventListener('mousemove', doMouseMove, false);
canvas.addEventListener('mouseup', doMouseUp, false);
// loaded();
// frame = 1
frame = 1;
images[frame].onload = function() {
redraw();
bar.style.display = 'none';
}
}
function doMouseDown(event) {
var x = event.pageX;
var y = event.pageY;
var canvas = event.target;
var loc = getPointOnCanvas(canvas, x, y);
console.log("mouse down at point( x:" + loc.x + ", y:" + loc.y + ")");
startedX = loc.x;
started = true;
}
function doMouseMove(event) {
var x = event.pageX;
var y = event.pageY;
var canvas = event.target;
var loc = getPointOnCanvas(canvas, x, y);
if (started) {
var count = Math.floor(Math.abs((startedX - loc.x)/30));
var frameIndex = Math.floor((startedX - loc.x)/30);
while(count > 0)
{
console.log("frameIndex = " + frameIndex);
count--;
if(frameIndex > 0)
{
frameIndex--;
frame++;
} else if(frameIndex < 0)
{
frameIndex++;
frame--;
}
else if(frameIndex == 0)
{
break;
}
if(frame >= 24)
{
frame = 1;
}
if(frame <= 0)
{
frame = 23;
}
redraw();
}
}
}
function doMouseUp(event) {
console.log("mouse up now");
if (started) {
doMouseMove(event);
startedX = -1;
started = false;
}
}
function getPointOnCanvas(canvas, x, y) {
var bbox = canvas.getBoundingClientRect();
return { x: x - bbox.left * (canvas.width / bbox.width),
y: y - bbox.top * (canvas.height / bbox.height)
};
}
function loaded() {
setTimeout( update, 1000/8);
}
function redraw()
{
// var imageObj = document.createElement("img");
// var imageObj = new Image();
var imageObj = images[frame];
ctx.clearRect(0, 0, width, height)
ctx.drawImage(imageObj, 0, 0, width, height);
}
function update() {
redraw();
frame++;
if (frame >= 23) frame = 1;
setTimeout( update, 1000/8);
}
</script>
</head>
<body>
<progress id="loadProgressBar" value="0" max="23"></progress>
<canvas id="fullview_canvas"></canvas>
<button onclick="loaded()">Auto Play</button>
</body>
</html>
Demo演示文件下载地址->http://download.csdn.net/detail/jia20003/6670901
<!DOCTYPE html>
<html>
<head>
<meta charset=utf-8">
<title>Full 360 degree View</title>
<script>
var ctx = null; // global variable 2d context
var frame = 1; // 23
var width = 0;
var height = 0;
var started = false;
var images = new Array();
var startedX = -1;
window.onload = function() {
var canvas = document.getElementById("fullview_canvas");
canvas.width = 440;// window.innerWidth;
canvas.height = 691;//window.innerHeight;
width = canvas.width;
height = canvas.height;
var bar = document.getElementById('loadProgressBar');
for(var i=1; i<24; i++)
{
bar.value = i;
if(i<10)
{
images[i] = new Image();
images[i].src = "0" + i + ".jpg";
}
else
{
images[i] = new Image();
images[i].src = i + ".jpg";
}
}
ctx = canvas.getContext("2d");
// mouse event
canvas.addEventListener("mousedown", doMouseDown, false);
canvas.addEventListener('mousemove', doMouseMove, false);
canvas.addEventListener('mouseup', doMouseUp, false);
// loaded();
// frame = 1
frame = 1;
images[frame].onload = function() {
redraw();
bar.style.display = 'none';
}
}
function doMouseDown(event) {
var x = event.pageX;
var y = event.pageY;
var canvas = event.target;
var loc = getPointOnCanvas(canvas, x, y);
console.log("mouse down at point( x:" + loc.x + ", y:" + loc.y + ")");
startedX = loc.x;
started = true;
}
function doMouseMove(event) {
var x = event.pageX;
var y = event.pageY;
var canvas = event.target;
var loc = getPointOnCanvas(canvas, x, y);
if (started) {
var count = Math.floor(Math.abs((startedX - loc.x)/30));
var frameIndex = Math.floor((startedX - loc.x)/30);
while(count > 0)
{
console.log("frameIndex = " + frameIndex);
count--;
if(frameIndex > 0)
{
frameIndex--;
frame++;
} else if(frameIndex < 0)
{
frameIndex++;
frame--;
}
else if(frameIndex == 0)
{
break;
}
if(frame >= 24)
{
frame = 1;
}
if(frame <= 0)
{
frame = 23;
}
redraw();
}
}
}
function doMouseUp(event) {
console.log("mouse up now");
if (started) {
doMouseMove(event);
startedX = -1;
started = false;
}
}
function getPointOnCanvas(canvas, x, y) {
var bbox = canvas.getBoundingClientRect();
return { x: x - bbox.left * (canvas.width / bbox.width),
y: y - bbox.top * (canvas.height / bbox.height)
};
}
function loaded() {
setTimeout( update, 1000/8);
}
function redraw()
{
// var imageObj = document.createElement("img");
// var imageObj = new Image();
var imageObj = images[frame];
ctx.clearRect(0, 0, width, height)
ctx.drawImage(imageObj, 0, 0, width, height);
}
function update() {
redraw();
frame++;
if (frame >= 23) frame = 1;
setTimeout( update, 1000/8);
}
</script>
</head>
<body>
<progress id="loadProgressBar" value="0" max="23"></progress>
<canvas id="fullview_canvas"></canvas>
<button onclick="loaded()">Auto Play</button>
</body>
</html>
Demo演示文件下载地址->http://download.csdn.net/detail/jia20003/6670901
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