iOS复习笔记16:应用启动过程和工程结构
2015-02-05 21:50
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一 新建项目
打开Xcode->new->Project->iOS->Single View Application->下一步->输入工程名->下一步->选择路径->create
二 启动过程
1 载入程序到内存
2 在main函数中创建UIApplication
3 创建AppDelegate
4 开始主循环,监听事件
5 创建UIWindow,设置活动窗口
7 加载Info.plist文件,读取主storyboard文件
8 加载storyboard文件,创建ViewController
9 将上面创建的ViewController设置rootViewController
10 显示UIWindow,将rootViewController的view显示在UIWindow中
三 代码
// Application.h
// main.m
// AppDelegate.h
// AppDelegate.m
// ViewController.h
// ViewController.m
打开Xcode->new->Project->iOS->Single View Application->下一步->输入工程名->下一步->选择路径->create
二 启动过程
1 载入程序到内存
2 在main函数中创建UIApplication
3 创建AppDelegate
4 开始主循环,监听事件
5 创建UIWindow,设置活动窗口
7 加载Info.plist文件,读取主storyboard文件
8 加载storyboard文件,创建ViewController
9 将上面创建的ViewController设置rootViewController
10 显示UIWindow,将rootViewController的view显示在UIWindow中
三 代码
// Application.h
... // If nil is specified for principalClassName, the value for NSPrincipalClass from the Info.plist is used. If there is no // NSPrincipalClass key specified, the UIApplication class is used. The delegate class will be instantiated using init. UIKIT_EXTERN int UIApplicationMain(int argc, char *argv[], NSString *principalClassName, NSString *delegateClassName); ...
// main.m
#import <UIKit/UIKit.h> #import "AppDelegate.h" int main(int argc, char * argv[]) { @autoreleasepool { return UIApplicationMain(argc, argv, nil, NSStringFromClass([AppDelegate class])); } }
// AppDelegate.h
#import <UIKit/UIKit.h> @interface AppDelegate : UIResponder <UIApplicationDelegate> @property (strong, nonatomic) UIWindow *window; @end
// AppDelegate.m
#import "AppDelegate.h" @interface AppDelegate () @end @implementation AppDelegate - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { // Override point for customization after application launch. return YES; } - (void)applicationWillResignActive:(UIApplication *)application { // Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state. // Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game. } - (void)applicationDidEnterBackground:(UIApplication *)application { // Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later. // If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits. } - (void)applicationWillEnterForeground:(UIApplication *)application { // Called as part of the transition from the background to the inactive state; here you can undo many of the changes made on entering the background. } - (void)applicationDidBecomeActive:(UIApplication *)application { // Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface. } - (void)applicationWillTerminate:(UIApplication *)application { // Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:. } @end
// ViewController.h
#import <UIKit/UIKit.h> @interface ViewController : UIViewController @end
// ViewController.m
#import "ViewController.h" @interface ViewController () @end @implementation ViewController - (void)viewDidLoad { [super viewDidLoad]; // Do any additional setup after loading the view, typically from a nib. } - (void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; // Dispose of any resources that can be recreated. } @end
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