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cocos2dx3.3在Win7(64位)上Android开发环境搭建(提要)

2015-01-09 15:16 411 查看
一、使用的工具

Win7 64位

jdk1.8.0_25 (jdk-8u25-windows-x64.exe)

adt-bundle-windows-x86_64-20140702 (adt-bundle-windows-x86_64-20140702.zip)

(可百度参考《android ndk环境配置adt-bundle-windows-x86_64-20140702》下载)

android-ndk-r10d (android-ndk-r10d-windows-x86_64.exe)

apache-ant-1.9.4-bin.zip

python-2.7.9.amd64.msi

cocos2d-x-3.3.zip

二、安装后的环境变量

用户变量:

COCOS_CONSOLE_ROOT

G:\Cocos\cocos2d-x-3.3\tools\cocos2d-console\bin

COCOS_TEMPLATES_ROOT

G:\Cocos\cocos2d-x-3.3\templates

COCOS_X_ROOT

G:\Cocos\cocos2d-x-3.3

NDK_ROOT

d:\androidwin764\android-ndk-r10d

ANT_ROOT

D:\AndroidWin764\apache-ant-1.9.4\bin (这个对于cocos3.3才正确)

ANDROID_SDK_ROOT

d:\AndroidWin764\adt-bundle-windows-x86_64-20140702\sdk

Path

G:\Cocos\cocos2d-x-3.3\templates;G:\Cocos\cocos2d-x-3.3\tools\cocos2d-console\bin;

%ANT_ROOT%\bin; (对应上面的,用于cocos3.3的配置)

%ANDROID_SDK_ROOT%\platform-tools;%ANDROID_SDK_ROOT%\tools;(添加到用户Path变量中:adb android emulator等工具在这两个目录中,可在命令行下使用)

系统变量Path
D:\ProgramData\Oracle\Java\javapath;(安装JDK时自动添加)
D:\AndroidWin764\Python27\;D:\AndroidWin764\Python27\Scripts;(安装时,选择添加系统路径)

%JAVA_HOME%\BIN;%JAVA_HOME%\jre\bin;

三、运行G:\Cocos\cocos2d-x-3.3\setup.py



按提示输入对应的路径。然后查看相关环境变量是否设置正确;若未,再次运行。(有提示,注销后再次设置)

打开cocos2dx根目录运行 download-deps.py 和 setup.py 执行一遍。

四、使用cocos创建项目

Win+R cmd 回车

C:\Users\Administrator>cocos

G:\Cocos\cocos2d-x-3.3>cocos new mygame1 -p com.bnc.mygame -l cpp -d g:\cocos\cocos2d-x-3.3\mygame

(注释:cocos new 项目名 –p 包名 –l cpp –d路径)

Running command: new

> Copy template into g:\cocos\cocos2d-x-3.3\mygame\mygame1

> Copying cocos2d-x files...

> Rename project name from 'HelloCpp' to 'mygame1'

> Replace the project name from 'HelloCpp' to 'mygame1'

> Replace the project package name from 'org.cocos2dx.hellocpp' to 'com.bnc.mygame'

> Replace the mac bundle id from 'org.cocos2dx.hellocpp' to 'com.bnc.mygame'

> Replace the ios bundle id from 'org.cocos2dx.hellocpp' to 'com.bnc.mygame'

G:\Cocos\cocos2d-x-3.3>

这表明我们已经成功创建一个工程,到G:\Cocos\cocos2d-x-3.3\mygame\看看,工程目录结构如下:

--mygame1

--Classes

--cocos2d

--proj.android

--proj.ios_mac

--proj.linux

--proj.win8.1-univrsal

--proj.win32

--proj.wp8-xaml

--Resources

.cocos-project.json (注释:.cocos-project.json所在的目录下运行cocos run -p android)

CMakeLists

可以看到各种平台下的工程都创建出来了,同时它把cocos2d整个框架都拷贝过来了。

四、使用cocos构建Android项目

同时是用到cocos2d-console,这里要用的是compile这个命令,在cmd输入下面查看帮助:

G:\Cocos\cocos2d-x-3.3>cd mygame

G:\Cocos\cocos2d-x-3.3\mygame>cd mygame1

G:\Cocos\cocos2d-x-3.3\mygame\mygame1>cocos compile --help

usage: cocos compile [-h] [-s SRC_DIR] [-q] [-p PLATFORM] [-m MODE] [-j JOBS]

[-o OUTPUT_DIR] [--ap ANDROID_PLATFORM]

[--ndk-mode NDK_MODE] [--app-abi APP_ABI]

[--ndk-toolchain TOOLCHAIN] [--ndk-cppflags CPPFLAGS]

[--source-map] [--advanced] [-t TARGET_NAME]

[--sign-identity SIGN_ID] [--no-res]

[--compile-script {0,1}] [--lua-encrypt]

[--lua-encrypt-key LUA_ENCRYPT_KEY]

[--lua-encrypt-sign LUA_ENCRYPT_SIGN]

Compiles the current project to binary

optional arguments:

-h, --help show this help message and exit

-s SRC_DIR, --src SRC_DIR

project base directory

-q, --quiet less output

-p PLATFORM, --platform PLATFORM

select a platform (win32, web, mac, wp8, metro, linux,

android, ios, wp8_1)

-m MODE, --mode MODE Set the compile mode, should be debug|release, default

is debug.

-j JOBS, --jobs JOBS Allow N jobs at once.

-o OUTPUT_DIR, --output-dir OUTPUT_DIR

Specify the output directory.

Android Options:

--ap ANDROID_PLATFORM

Specify the android platform used for building android

apk.

--ndk-mode NDK_MODE Set the compile mode of ndk-build, should be

debug|release|none, native code will not be compiled

when the value is none. Default is same value with -m

--app-abi APP_ABI Set the APP_ABI of ndk-build. Can be multi value

separated with ":".Sample : --app-aib

armeabi:x86:mips. Default value is "armeabi".

--ndk-toolchain TOOLCHAIN

Specify the NDK_TOOLCHAIN of ndk-build.

--ndk-cppflags CPPFLAGS

Specify the APP_CPPFLAGS of ndk-build.

Web Options:

--source-map Enable source-map

--advanced Compile all source js files using Closure Compiler's

advanced mode, bigger compression ratio bug more risk

iOS/Mac Options:

-t TARGET_NAME, --target TARGET_NAME

Specify the target name to compile.

iOS Options:

--sign-identity SIGN_ID

The code sign identity for iOS.

lua/js project arguments:

--no-res Package without project resources.

--compile-script {0,1}

Diable/Enable the compiling of lua/js script files.

lua project arguments:

--lua-encrypt Enable the encrypting of lua scripts.

--lua-encrypt-key LUA_ENCRYPT_KEY

Specify the encrypt key for the encrypting of lua

scripts.

--lua-encrypt-sign LUA_ENCRYPT_SIGN

Specify the encrypt sign for the encrypting of lua

scripts.

G:\Cocos\cocos2d-x-3.3\mygame\mygame1>

现在我们在cmd输入:

G:\Cocos\cocos2d-x-3.3\mygame\mygame1>cocos compile -p android -j 4

意思就是说我们要编译当前目录下的Android工程,同时可以有4个编译任务,所以我的4核机器就满负的跑了,如无意外,应该可以看到编译开始了,最后如果看到下面这几句,说明编译成功:

BUILD SUCCESSFUL

Total time: 14 seconds

Move apk to G:\Cocos\cocos2d-x-3.3\mygame\mygame1\bin\debug\android

build succeeded.

G:\Cocos\cocos2d-x-3.3\mygame\mygame1>

五、运行项目

先打开模拟器,用下面的命令运行,注意目录,cocos-project.json所在的目录下运行。

在工程的根目录下调出cmd,运行cocos run -p android (每次修改后都得重新打开cmd)。打包好的apk会安装入手机并存入bin目录。

另外,3.3rc0之后不必在导入那几个扩展工程并设路径。



(.cocos-project.json所在的目录下运行cocos run -p android)

G:\Cocos\cocos2d-x-3.3\mygame\mygame1>cocos run -p android

运行正常。
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