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Qt浅谈之十八:GraphicsView框架事件处理

2015-01-04 21:45 411 查看


一、简介

GraphicsView支持事件传播体系结构,可以使图元在场景scene中得到提高了已被的精确交互能力。图形视图框架中的事件都是首先由视图进行接收,然后传递给场景,再由场景给相应的图形项。

对于键盘鼠标事件,scene会传递给获得焦点的图形项。如果场景没有获得焦点,那键盘事件会丢弃;如果调用场景setFocus()或者场景中的一个图形项获得了焦点,那么场景会自动获得焦点;如果场景丢失了焦点(如调用clearFocus())而其中一个图形项获得焦点那场景会保存这个图形项的焦点信息。

图形项默认无法接收悬停事件,可以使用QGraphicsItem的setAcceptHoverEvents()函数使图形项可以接收悬停事件。


二、运行图

(1)五个图形项的运行图如下图所示。




三、详解

1、QGraphicsScene

[cpp]
view plaincopy

#ifndef MYSCENE_H
#define MYSCENE_H

#include <QGraphicsScene>
#include <QGraphicsSceneMouseEvent>
#include <QPaintEvent>
#include <QKeyEvent>

class MyScene : public QGraphicsScene
{
Q_OBJECT
public:
explicit MyScene(QObject *parent = 0);

protected:
void keyPressEvent(QKeyEvent *event);
void mousePressEvent(QGraphicsSceneMouseEvent *event);

signals:

public slots:

};

#endif // MYSCENE_H

[cpp]
view plaincopy

#include "myscene.h"

MyScene::MyScene(QObject *parent) :
QGraphicsScene(parent)
{
clearFocus();
}

void MyScene::keyPressEvent(QKeyEvent *event)
{
qDebug("*********MyScene::keyPressEvent***************");
return QGraphicsScene::keyPressEvent(event);
}

void MyScene::mousePressEvent(QGraphicsSceneMouseEvent *event)
{
qDebug("*********MyScene::mousePressEvent***************");
QGraphicsScene::mousePressEvent(event);
}

2、QGraphicsView

[cpp]
view plaincopy

#ifndef MYVIEW_H
#define MYVIEW_H

#include <QGraphicsView>

class MyView : public QGraphicsView
{
Q_OBJECT
public:
explicit MyView(QWidget *parent = 0);

protected:
void keyPressEvent(QKeyEvent *event);
void mousePressEvent(QMouseEvent *event);
void paintEvent(QPaintEvent * event);
void mouseMoveEvent(QMouseEvent *event);
signals:

public slots:

};

#endif // MYVIEW_H

[cpp]
view plaincopy

#include "myview.h"
#include <QKeyEvent>

MyView::MyView(QWidget *parent) :
QGraphicsView(parent)
{
}

void MyView::keyPressEvent(QKeyEvent *event)
{
qDebug("*********MyView::keyPressEvent***************");
switch (event->key())
{
case Qt::Key_Left :
scale(1.2, 1.2);
break;
case Qt::Key_Right :
scale(1 / 1.2, 1 / 1.2);
break;
case Qt::Key_Up :
rotate(30);
break;
}
QGraphicsView::keyPressEvent(event);
}

void MyView::mousePressEvent(QMouseEvent *event)
{
qDebug("************MyView::mousePressEvent*****************");
QGraphicsView::mousePressEvent(event);
}

void MyView::paintEvent(QPaintEvent *event)
{
qDebug("************MyView::paintEvent*****************");
QGraphicsView::paintEvent(event);
}

void MyView::mouseMoveEvent(QMouseEvent *event)
{
//qDebug("************MyView::mouseMoveEvent*****************");
QGraphicsView::mouseMoveEvent(event);
}

3、QGraphicsItem

[cpp]
view plaincopy

#ifndef MYITEM_H
#define MYITEM_H

#include <QGraphicsItem>
#include <QGraphicsSceneEvent>
class MyItem : public QGraphicsItem
{
public:
MyItem();
QRectF boundingRect() const;
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option,
QWidget *widget);
void setColor(const QColor &color) { brushColor = color; }

protected:
void keyPressEvent(QKeyEvent *event);
void mousePressEvent(QGraphicsSceneMouseEvent *event);
void hoverEnterEvent(QGraphicsSceneHoverEvent *event);
void hoverLeaveEvent (QGraphicsSceneHoverEvent * event);
void contextMenuEvent(QGraphicsSceneContextMenuEvent *event);
void mouseMoveEvent(QGraphicsSceneMouseEvent *event);
private:
QColor brushColor;

};

#endif // MYITEM_H

[cpp]
view plaincopy

#include "myitem.h"
#include <QPainter>
#include <QCursor>
#include <QKeyEvent>
#include <QGraphicsSceneHoverEvent>
#include <QGraphicsSceneContextMenuEvent>
#include <QMenu>

MyItem::MyItem()
{
brushColor = Qt::red;
setFlag(QGraphicsItem::ItemIsFocusable);
setFlag(QGraphicsItem::ItemIsMovable);
//setAcceptHoverEvents(true);
}

QRectF MyItem::boundingRect() const
{
qreal adjust = 0.5;
return QRectF(-10 - adjust, -10 - adjust,
20 + adjust, 20 + adjust);
}

void MyItem::paint(QPainter *painter, const QStyleOptionGraphicsItem *option,
QWidget *widget)
{ qDebug("************MyItem::paint*****************");
if(hasFocus()) {
painter->setPen(QPen(QColor(255,255,255,200)));
} else {
painter->setPen(QPen(QColor(100,100,100,100)));
}
painter->setBrush(brushColor);
painter->drawRect(-10, -10, 20, 20);
}

// 鼠标按下事件处理函数,设置被点击的图形项获得焦点,并改变光标外观
void MyItem::mousePressEvent(QGraphicsSceneMouseEvent *event)
{
qDebug("************MyItem::mousePressEvent*****************");
setFocus();
setCursor(Qt::ClosedHandCursor);
}

// 键盘按下事件处理函数,判断是否是向下方向键,如果是,则向下移动图形项
void MyItem::keyPressEvent(QKeyEvent *event)
{
qDebug("************MyItem::keyPressEvent*****************");
if(event->key() == Qt::Key_Down)
moveBy(0, 10);
}

// 悬停事件处理函数,设置光标外观和提示
void MyItem::hoverEnterEvent(QGraphicsSceneHoverEvent *event)
{
qDebug("************MyItem::hoverEnterEvent*****************");
setCursor(Qt::OpenHandCursor);
setToolTip("I am item");
}

void MyItem::hoverLeaveEvent(QGraphicsSceneHoverEvent *event)
{
qDebug("************MyItem::hoverLeaveEvent*****************");
setCursor(Qt::ArrowCursor);
}

// 右键菜单事件处理函数,为图形项添加一个右键菜单
void MyItem::contextMenuEvent(QGraphicsSceneContextMenuEvent *event)
{
QMenu menu;
QAction *moveAction = menu.addAction("move back");
QAction *actAction = menu.addAction("test");
QAction *selectedAction = menu.exec(event->screenPos());
if(selectedAction == moveAction) {
setPos(0, 0);
}
}

void MyItem::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
{
qDebug("************MyItem::mouseMoveEvent*****************");
QGraphicsItem::mouseMoveEvent(event);
}

4、main及运行

[cpp]
view plaincopy

#include <QApplication>
#include "myitem.h"
#include "myview.h"
#include "myscene.h"
#include <QTime>

int main(int argc,char* argv[ ])
{
QApplication app(argc,argv);

qsrand(QTime(0, 0, 0).secsTo(QTime::currentTime()));

MyScene scene;
scene.setSceneRect(-200, -150, 400, 300);
for(int i = 0; i < 5; ++i) {
MyItem *item = new MyItem;
item->setColor(QColor(qrand() % 256, qrand() % 256, qrand() % 256));
item->setPos(i * 50 - 90, -50);
scene.addItem(item);
}

MyView view;
view.setScene(&scene);
view.setBackgroundBrush(QPixmap(":/background.png"));
view.show();

return app.exec();
}



分析:keyPressEvent键盘按下事件由View—Scene—Item



分析:mousePressEven鼠标按下事件由View—Scene—Item



分析:事件项Item没有获得焦点时,mousePressEven鼠标按下事件只由View传递到Scene。



分析:事件项Item的悬停事件,在构造函数中设置了setAcceptHoverEvents(true)。
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