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IOS QuartzCore核心动画框架

2014-11-12 14:31 411 查看

IOS QuartzCore核心动画框架

核心动画框架

使用核心动画需要引入的框架:#import

CALayer: CoreAnimation

CALayer就是UIView上的图层,很多的CALayer组成了UIView。

CALayer与UIView是两个完全不同的类

UIView动画就是简单动画,可以实现改变,偏移,形变,翻转,旋转,翻页

QuartzCore.framework:

CAAnimation:

CAAnimationGroup: 并行动画

CATransition:

CAPropertyAnimation: 属性动画

CABasicAnimation:

CAKeyframeAnimation:

// 使用关键帧动画进行旋转

CAKeyframeAnimation *keyFrame = [CAKeyframeAnimation animationWithKeyPath:@"transform"];

CATransform3D transform3d1 = CATransform3DMakeRotation(M_PI * 0.0, 0, 0, 1.0f);

CATransform3D transform3d2 = CATransform3DMakeRotation(M_PI * 0.5, 0, 0, 1.0f);

CATransform3D transform3d3 = CATransform3DMakeRotation(M_PI * 1.0, 0, 0, 1.0f);

CATransform3D transform3d4 = CATransform3DMakeRotation(M_PI * 1.5, 0, 0, 1.0f);

CATransform3D transform3d5 = CATransform3DMakeRotation(M_PI * 2.0, 0, 0, 1.0f);

NSValue *value1 = [NSValue valueWithCATransform3D:transform3d1];

NSValue *value2 = [NSValue valueWithCATransform3D:transform3d2];

NSValue *value3 = [NSValue valueWithCATransform3D:transform3d3];

NSValue *value4 = [NSValue valueWithCATransform3D:transform3d4];

NSValue *value5 = [NSValue valueWithCATransform3D:transform3d5];

keyFrame.values = @[value1, value2, value3, value4, value5];

keyFrame.duration = 20;

keyFrame.repeatCount = 100000;

[image.layer addAnimation:keyFrame forKey:nil];

// 声明一个动画

CATransition *animation = [CATransition animation];

// 设置动画时间

animation.duration = 1.0f;

// 设置动画动画的执行效果 慢--快--慢的效果

animation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];

// 设置动画的样式

// animation.type = kCATransitionMoveIn;

animation.type = @"cube"; // 私有API中的立方体滚动

// 设置动画的移入的位置 从左、从右、从上、从下

// animation.subtype = kCATransitionFromTop;

animation.subtype = @"toLeft"; // 私有API中的从左面滚动

// 给animatedView添加动画

[animatedView.layer addAnimation:animation forKey:nil];

// 旋转

CGAffineTransform transform = CGAffineTransformMakeRotation(M_PI); // 只能旋转一次

CGAffineTransform transform2 = CGAffineTransformRotate(animatedView.transform, M_PI_4); // 可以多次旋转

// 缩小,放大

CGAffineTransform transform3 = CGAffineTransformMakeScale(1.2f, 1.2f); // 缩放一次

CGAffineTransform transform4 = CGAffineTransformScale(animatedView.transform, 0.9f, 0.9f); // 可以连续操作

// 移动

CGAffineTransform transform5 = CGAffineTransformMakeTranslation(12, 12);

CGAffineTransform transform6 = CGAffineTransformTranslate(animatedView.transform, 0, -120);

// 开始动画

[UIView beginAnimations:nil context:nil];

[UIView setAnimationDuration:0.5f];

[animatedView setTransform:transform6];

[UIView commitAnimations];

// CABasicAnimation

CABasicAnimation *basicAnimation = [CABasicAnimation animationWithKeyPath:@"transform"];

CATransform3D transform3d1 = CATransform3DMakeTranslation(10, 10, 10); // 3D移动效果

CATransform3D transform3d11 = CATransform3DTranslate(transform3d1, 10, 10, 10);

CATransform3D transform3d2 = CATransform3DMakeRotation(M_PI, 0.0, 0.0, 1.0); // 3D旋转效果

CATransform3D transform3d22 = CATransform3DRotate(transform3d2, M_PI, 0.0, 0.0, 1.0);

CATransform3D transform3d3 = CATransform3DMakeScale(0.2f, 1.2f, 1.2f); // 3D缩放效果

CATransform3D transform3d33 = CATransform3DTranslate(transform3d2, 0.0, 0.0, 0.0);

basicAnimation.toValue = [NSValue valueWithCATransform3D:transform3d1];

basicAnimation.removedOnCompletion = YES; // 动画结束后去除动画

basicAnimation.duration = 0.5f; // 设置动画时间

basicAnimation.cumulative = NO;

basicAnimation.repeatCount = 0; // 循环次数

[animatedView.layer addAnimation:basicAnimation forKey:nil];

// 只修改坐标的X轴

CABasicAnimation *basicAnimation2 = [CABasicAnimation animationWithKeyPath:@"position.x"];

basicAnimation2.duration = 0.5f;

basicAnimation2.toValue = [NSNumber numberWithFloat:130];

[animatedView.layer addAnimation:basicAnimation2 forKey:nil];

// 修改position

CABasicAnimation *basicAnimation3 = [CABasicAnimation animationWithKeyPath:@"position"];

basicAnimation3.duration = 0.5f;

basicAnimation3.toValue = [NSValue valueWithCGPoint:CGPointMake(100, 100)];

[animatedView.layer addAnimation:basicAnimation3 forKey:nil];

// 修改透明度

CABasicAnimation *basicAnimation4 = [CABasicAnimation animationWithKeyPath:@"opacity"];

basicAnimation4.duration = 0.5f;

// 设置透明度的变化

basicAnimation4.toValue = [NSNumber numberWithFloat:0.0f];

// 添加上动画

[animatedView.layer addAnimation:basicAnimation4 forKey:nil];

// 动画组

// 初始化一个动画组

CAAnimationGroup *animationGroup = [CAAnimationGroup animation];

// 动画组中的第一个动画

CABasicAnimation *basicAnimation5 = [CABasicAnimation animationWithKeyPath:@"opacity"];

basicAnimation5.duration = 0.5f;

basicAnimation5.toValue = [NSNumber numberWithFloat:0.0f];

// 动画组中的第二个动画

CABasicAnimation *basicAnimation6 = [CABasicAnimation animationWithKeyPath:@"position"];

basicAnimation6.duration = 0.5f;

basicAnimation6.toValue = [NSValue valueWithCGPoint:CGPointMake(100, 100)];

animationGroup.animations = @[basicAnimation5, basicAnimation6];

// 设置动画组的时间

animationGroup.duration = 0.5;

// 添加上

[animatedView.layer addAnimation:animationGroup forKey:nil];

CAKeyframeAnimation *keyframeAnimation = [CAKeyframeAnimation animationWithKeyPath:@"position"];

// 运动路径的几个点

NSValue *value1 = [NSValue valueWithCGPoint:CGPointMake(320/2, 0)];

NSValue *value2 = [NSValue valueWithCGPoint:CGPointMake(320, 548/2)];

NSValue *value3 = [NSValue valueWithCGPoint:CGPointMake(320/2, 548)];

NSValue *value4 = [NSValue valueWithCGPoint:CGPointMake(0, 548/2)];

NSValue *value5 = [NSValue valueWithCGPoint:CGPointMake(320/2, 0)];

// 移动到的四个点

keyframeAnimation.values = @[value1, value2, value3, value4, value5, value4, value3, value2, value1];

// 设置速度

keyframeAnimation.duration = 1.0f;

// 设置移动的形式

keyframeAnimation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionLinear];

keyframeAnimation.repeatCount = 10000000.0f;

// 添加上

[animatedView.layer addAnimation:keyframeAnimation forKey:nil];
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