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Redis源码整体运行流程详解

2014-11-09 22:24 405 查看
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Redis Server端处理Client请求的流程图
main函数
initServer函数
acceptTcpHandler函数
createClient函数
readQueryFromClient函数
processCommand与call函数
sendReplyToClient函数
小结

本文所引用的源码全部来自Redis2.8.2版本。

Redis源码整体运行流程的相关文件是:redis.h, redis.c, networking.c, ae.h, ae.c。

转载请注明,本文出自:/article/7708318.html

Redis Server端处理Client请求的流程图



main函数

main函数主要的功能为:调用initServerConfig函数,进行默认的redisServer数据结构的参数初始化;调用daemonize函数,为服务器开始守护进程,对于守护进行相关详细信息见/article/7708299.html;调用initServer函数,初始化服务器;调用loadServerConfig函数,读取Redis的配置文件,使用配置文件中的参数替换默认的参数值;调用aeMain函数,开启事件循环,整个服务器开始工作。

initServer函数

该函数主要为初始化服务器,需要初始化的内容比较多,主要有:

1、创建事件循环

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<span style="font-family:Courier New;font-size:14px;">server.el = aeCreateEventLoop(server.maxclients+REDIS_EVENTLOOP_FDSET_INCR);</span>

2、创建TCP与UDP Server,启动服务器,完成bind与listen

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<span style="font-family:Courier New;font-size:14px;">/* Open the TCP listening socket for the user commands. */

//server.ipfd是个int数组,启动服务器,完成bind,listen

if (listenToPort(server.port,server.ipfd,&server.ipfd_count) == REDIS_ERR)

exit(1);

/* Open the listening Unix domain socket. */

if (server.unixsocket != NULL) {

unlink(server.unixsocket); /* don't care if this fails */

server.sofd = anetUnixServer(server.neterr,server.unixsocket,server.unixsocketperm);

if (server.sofd == ANET_ERR) {

redisLog(REDIS_WARNING, "Opening socket: %s", server.neterr);

exit(1);

}

}</span>

Redis2.8.2 TCP同时支持IPv4与IPv6,同时与之前版本的Redis不同,此版本支持多个TCP服务器,listenToPort函数主要还是调用anetTcpServer函数,完成socket()-->bind()-->listen(),下面详细查看下TCPServer的创建,UDP直接忽略吧,我也不知道UDP具体用在哪。

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<span style="font-family:Courier New;">static int anetListen(char *err, int s, struct sockaddr *sa, socklen_t len) {

//绑定bind

if (bind(s,sa,len) == -1) {

anetSetError(err, "bind: %s", strerror(errno));

close(s);

return ANET_ERR;

}

/* Use a backlog of 512 entries. We pass 511 to the listen() call because

* the kernel does: backlogsize = roundup_pow_of_two(backlogsize + 1);

* which will thus give us a backlog of 512 entries */

//监听

if (listen(s, 511) == -1) {

anetSetError(err, "listen: %s", strerror(errno));

close(s);

return ANET_ERR;

}

return ANET_OK;

}

static int _anetTcpServer(char *err, int port, char *bindaddr, int af)

{

int s, rv;

char _port[6]; /* strlen("65535") */

struct addrinfo hints, *servinfo, *p;

snprintf(_port,6,"%d",port);

memset(&hints,0,sizeof(hints));

hints.ai_family = af;

hints.ai_socktype = SOCK_STREAM;

//套接字地址用于监听绑定

hints.ai_flags = AI_PASSIVE; /* No effect if bindaddr != NULL */

//可以加上hints.ai_protocol = IPPROTO_TCP;

/**getaddrinfo(const char *hostname, const char *servicename,

const struct addrinfo *hint,struct addrinfo **res);

hostname:主机名

servicename: 服务名

hint: 用于过滤的模板,仅能使用ai_family, ai_flags, ai_protocol, ai_socktype,其余字段为0

res:得到所有可用的地址

*/

if ((rv = getaddrinfo(bindaddr,_port,&hints,&servinfo)) != 0) {

anetSetError(err, "%s", gai_strerror(rv));

return ANET_ERR;

}

//轮流尝试多个地址,找到一个允许连接到服务器的地址时便停止

for (p = servinfo; p != NULL; p = p->ai_next) {

if ((s = socket(p->ai_family,p->ai_socktype,p->ai_protocol)) == -1)

continue;

if (af == AF_INET6 && anetV6Only(err,s) == ANET_ERR) goto error;

//设置套接字选项setsockopt,采用地址复用

if (anetSetReuseAddr(err,s) == ANET_ERR) goto error;

//bind, listen

if (anetListen(err,s,p->ai_addr,p->ai_addrlen) == ANET_ERR) goto error;

goto end;

}

if (p == NULL) {

anetSetError(err, "unable to bind socket");

goto error;

}

error:

s = ANET_ERR;

end:

freeaddrinfo(servinfo);

return s;

}

//if server.ipfd_count = 0, bindaddr = NULL

int anetTcpServer(char *err, int port, char *bindaddr)

{

return _anetTcpServer(err, port, bindaddr, AF_INET);

}

</span>

3、将listen的端口加入到事件监听中,进行监听,由aeCreateFileEvent函数完成,其注册的listen端口可读事件处理函数为acceptTcpHandler,这样在listen端口有新连接的时候会调用acceptTcpHandler,后者在accept这个新连接,然后就可以处理后续跟这个客户端连接相关的事件了。

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/* Create an event handler for accepting new connections in TCP and Unix

* domain sockets. */

//文件事件,用于处理响应外界的操作请求,事件处理函数为acceptTcpHandler/acceptUnixHandler

//在networking.c

for (j = 0; j < server.ipfd_count; j++) {

if (aeCreateFileEvent(server.el, server.ipfd[j], AE_READABLE,

acceptTcpHandler,NULL) == AE_ERR)

{

redisPanic(

"Unrecoverable error creating server.ipfd file event.");

}

}

if (server.sofd > 0 && aeCreateFileEvent(server.el,server.sofd,AE_READABLE,

acceptUnixHandler,NULL) == AE_ERR) redisPanic("Unrecoverable error creating server.sofd file event.");

acceptTcpHandler函数

上面介绍了,initServer完成listen端口后,会加入到事件循环中,该事件为可读事件,并记录处理函数为fe->rfileProc = acceptTcpHandler;该函数分两步操作:用acceptTcpHandler接受这个客户端连接;然第二部初始化这个客户端连接的相关数据,将clientfd加入事件里面,设置的可读事件处理函数为readQueryFromClient,也就是读取客户端请求的函数。

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<span style="font-family:Courier New;">void acceptTcpHandler(aeEventLoop *el, int fd, void *privdata, int mask) {

int cport, cfd;

char cip[REDIS_IP_STR_LEN];

REDIS_NOTUSED(el);//无意义

REDIS_NOTUSED(mask);

REDIS_NOTUSED(privdata);

//cfd为accept函数返回的客户端文件描述符,accept使服务器完成一个客户端的链接

cfd = anetTcpAccept(server.neterr, fd, cip, sizeof(cip), &cport);

if (cfd == AE_ERR) {

redisLog(REDIS_WARNING,"Accepting client connection: %s", server.neterr);

return;

}

redisLog(REDIS_VERBOSE,"Accepted %s:%d", cip, cport);

//将cfd加入事件循环并设置回调函数为readQueryFromClient,并初始化redisClient

acceptCommonHandler(cfd,0);

}</span>

第一步很简单即完成accept,主要关注第二步acceptCommonHandler函数

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static void acceptCommonHandler(int fd, int flags) {

redisClient *c;

if ((c = createClient(fd)) == NULL) {//创建新的客户端

redisLog(REDIS_WARNING,

"Error registering fd event for the new client: %s (fd=%d)",

strerror(errno),fd);

close(fd); /* May be already closed, just ignore errors */

return;

}

/* If maxclient directive is set and this is one client more... close the

* connection. Note that we create the client instead to check before

* for this condition, since now the socket is already set in non-blocking

* mode and we can send an error for free using the Kernel I/O */

//当前连接的客户端数目大于服务器最大运行的连接数,则拒绝连接

if (listLength(server.clients) > server.maxclients) {

char *err = "-ERR max number of clients reached\r\n";

/* That's a best effort error message, don't check write errors */

if (write(c->fd,err,strlen(err)) == -1) {

/* Nothing to do, Just to avoid the warning... */

}

server.stat_rejected_conn++;

freeClient(c);

return;

}

server.stat_numconnections++;

c->flags |= flags;

}

createClient函数

此函数用来为新连接的客户端初始化一个redisClient数据结构,该数据结构有比较多的参数,详见redis.h。该函数完成两个操作,第一、为客户端创建事件处理函数readQueryFromClient专门接收客户端发来的指令,第二、初始化redisClient数据结构相关参数。

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redisClient *createClient(int fd) {

redisClient *c = zmalloc(sizeof(redisClient));

/* passing -1 as fd it is possible to create a non connected client.

* This is useful since all the Redis commands needs to be executed

* in the context of a client. When commands are executed in other

* contexts (for instance a Lua script) we need a non connected client. */

/**

因为 Redis 命令总在客户端的上下文中执行,

有时候为了在服务器内部执行命令,需要使用伪客户端来执行命令

在 fd == -1 时,创建的客户端为伪终端

*/

if (fd != -1) {

//下面三个都是设置socket属性

anetNonBlock(NULL,fd);//非阻塞

anetEnableTcpNoDelay(NULL,fd);//no delay

if (server.tcpkeepalive)

anetKeepAlive(NULL,fd,server.tcpkeepalive);//keep alive

//创建一个accept fd的FileEvent事件,事件的处理函数是readQueryFromClient

if (aeCreateFileEvent(server.el,fd,AE_READABLE,

readQueryFromClient, c) == AE_ERR)

{

close(fd);

zfree(c);

return NULL;

}

}

selectDb(c,0);//默认选择第0个db, db.c

c->fd = fd;//文件描述符

c->name = NULL;

c->bufpos = 0;//将指令结果发送给客户端的字符串长度

c->querybuf = sdsempty();//请求字符串初始化

c->querybuf_peak = 0;//请求字符串顶峰时的长度值

c->reqtype = 0;//请求类型

c->argc = 0;//参数个数

c->argv = NULL;//参数内容

c->cmd = c->lastcmd = NULL;//操作指令

c->multibulklen = 0;//块个数

c->bulklen = -1;//每个块的长度

c->sentlen = 0;

c->flags = 0;//客户类型的标记,比较重要

c->ctime = c->lastinteraction = server.unixtime;

c->authenticated = 0;

c->replstate = REDIS_REPL_NONE;

c->reploff = 0;

c->repl_ack_off = 0;

c->repl_ack_time = 0;

c->slave_listening_port = 0;

c->reply = listCreate();//存放服务器应答的数据

c->reply_bytes = 0;

c->obuf_soft_limit_reached_time = 0;

listSetFreeMethod(c->reply,decrRefCountVoid);

listSetDupMethod(c->reply,dupClientReplyValue);

c->bpop.keys = dictCreate(&setDictType,NULL);//下面三个参数在list数据阻塞操作时使用

c->bpop.timeout = 0;

c->bpop.target = NULL;

c->io_keys = listCreate();

c->watched_keys = listCreate();//事务命令CAS中使用

listSetFreeMethod(c->io_keys,decrRefCountVoid);

c->pubsub_channels = dictCreate(&setDictType,NULL);

c->pubsub_patterns = listCreate();

listSetFreeMethod(c->pubsub_patterns,decrRefCountVoid);

listSetMatchMethod(c->pubsub_patterns,listMatchObjects);

// 如果不是伪客户端,那么将客户端加入到服务器客户端列表中

if (fd != -1) listAddNodeTail(server.clients,c);//添加到server的clients链表

initClientMultiState(c);//初始化事务指令状态

return c;

}

客户端的请求指令字符串始终存放在querybuf中,在对querybuf解析后,将指令参数的个数存放在argc中,具体的指令参数存放在argv中;但是服务器应答的结果有两种存储方式:buf字符串、reply列表。

readQueryFromClient函数

readQueryFromClient函数用来读取客户端的请求命令行数据,并调用processInputBuffer函数依照redis通讯协议对数据进行解析。服务器使用最原始的read函数来读取客户端发送来的请求命令,并将字符串存储在querybuf中,根据需要对querybuf进行扩展。

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void readQueryFromClient(aeEventLoop *el, int fd, void *privdata, int mask) {

redisClient *c = (redisClient*) privdata;

int nread, readlen;

size_t qblen;

REDIS_NOTUSED(el);

REDIS_NOTUSED(mask);

server.current_client = c;

readlen = REDIS_IOBUF_LEN; //1024 * 16

/* If this is a multi bulk request, and we are processing a bulk reply

* that is large enough, try to maximize the probability that the query

* buffer contains exactly the SDS string representing the object, even

* at the risk of requiring more read(2) calls. This way the function

* processMultiBulkBuffer() can avoid copying buffers to create the

* Redis Object representing the argument. */

if (c->reqtype == REDIS_REQ_MULTIBULK && c->multibulklen && c->bulklen != -1

&& c->bulklen >= REDIS_MBULK_BIG_ARG)

{

int remaining = (unsigned)(c->bulklen+2)-sdslen(c->querybuf);

if (remaining < readlen) readlen = remaining;

}

qblen = sdslen(c->querybuf);

if (c->querybuf_peak < qblen) c->querybuf_peak = qblen;

//对querybuf的空间进行扩展

c->querybuf = sdsMakeRoomFor(c->querybuf, readlen);

//读取客户端发来的操作指令

nread = read(fd, c->querybuf+qblen, readlen);

if (nread == -1) {

if (errno == EAGAIN) {

nread = 0;

} else {

redisLog(REDIS_VERBOSE, "Reading from client: %s",strerror(errno));

freeClient(c);

return;

}

} else if (nread == 0) {

redisLog(REDIS_VERBOSE, "Client closed connection");

freeClient(c);

return;

}

if (nread) {

//改变querybuf的实际长度和空闲长度,len += nread, free -= nread;

sdsIncrLen(c->querybuf,nread);

c->lastinteraction = server.unixtime;

if (c->flags & REDIS_MASTER) c->reploff += nread;

} else {

server.current_client = NULL;

return;

}

//客户端请求的字符串长度大于服务器最大的请求长度值

if (sdslen(c->querybuf) > server.client_max_querybuf_len) {

sds ci = getClientInfoString(c), bytes = sdsempty();

bytes = sdscatrepr(bytes,c->querybuf,64);

redisLog(REDIS_WARNING,"Closing client that reached max query buffer length: %s (qbuf initial bytes: %s)", ci, bytes);

sdsfree(ci);

sdsfree(bytes);

freeClient(c);

return;

}

//解析请求

processInputBuffer(c);

server.current_client = NULL;

}

processInputBuffer函数主要用来处理请求的解析工作,redis有两种解析方式;行指令解析与多重指令解析,行指令解析直接忽略,下面详解多重指令解析。

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void processInputBuffer(redisClient *c) {

/* Keep processing while there is something in the input buffer */

while(sdslen(c->querybuf)) {

/* Immediately abort if the client is in the middle of something. */

if (c->flags & REDIS_BLOCKED) return;

/* REDIS_CLOSE_AFTER_REPLY closes the connection once the reply is

* written to the client. Make sure to not let the reply grow after

* this flag has been set (i.e. don't process more commands). */

if (c->flags & REDIS_CLOSE_AFTER_REPLY) return;

/* Determine request type when unknown. */

//当请求类型未知时,先确定属于哪种请求

if (!c->reqtype) {

if (c->querybuf[0] == '*') {

c->reqtype = REDIS_REQ_MULTIBULK;//多重指令解析

} else {

c->reqtype = REDIS_REQ_INLINE;//按行解析

}

}

if (c->reqtype == REDIS_REQ_INLINE) {

if (processInlineBuffer(c) != REDIS_OK) break;

} else if (c->reqtype == REDIS_REQ_MULTIBULK) {

if (processMultibulkBuffer(c) != REDIS_OK) break;

} else {

redisPanic("Unknown request type");

}

/* Multibulk processing could see a <= 0 length. */

if (c->argc == 0) {

resetClient(c);

} else {

/* Only reset the client when the command was executed. */

//执行相应指令

if (processCommand(c) == REDIS_OK)

resetClient(c);

}

}

}

多重指令解析的处理函数为processMultibulkBuffer,下面先简单介绍下Redis的通讯协议:

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以下是这个协议的一般形式:

*< 参数数量 > CR LF

$< 参数 1 的字节数量 > CR LF

< 参数 1 的数据 > CR LF

...

$< 参数 N 的字节数量 > CR LF

< 参数 N 的数据 > CR LF

举个例子,以下是一个命令协议的打印版本:

*3

$3

SET

$3

foo

$3

bar

这个命令的实际协议值如下:

"*3\r\n$3\r\nSET\r\n$3\r\foo\r\n$3\r\bar\r\n"

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/**

例:querybuf = "*3\r\n$3\r\nSET\r\n$3\r\nfoo\r\n$3\r\nbar\r\n"

*/

int processMultibulkBuffer(redisClient *c) {

char *newline = NULL;

int pos = 0, ok;

long long ll;

if (c->multibulklen == 0) {//参数数目为0,表示这是新的请求指令

/* The client should have been reset */

redisAssertWithInfo(c,NULL,c->argc == 0);

/* Multi bulk length cannot be read without a \r\n */

newline = strchr(c->querybuf,'\r');

if (newline == NULL) {

if (sdslen(c->querybuf) > REDIS_INLINE_MAX_SIZE) {

addReplyError(c,"Protocol error: too big mbulk count string");

setProtocolError(c,0);

}

return REDIS_ERR;

}

/* Buffer should also contain \n */

if (newline-(c->querybuf) > ((signed)sdslen(c->querybuf)-2))

return REDIS_ERR;

/* We know for sure there is a whole line since newline != NULL,

* so go ahead and find out the multi bulk length. */

redisAssertWithInfo(c,NULL,c->querybuf[0] == '*');

//将字符串转为long long整数,转换得到的结果存到ll中,ll就是后面参数的个数

ok = string2ll(c->querybuf+1,newline-(c->querybuf+1),&ll);

if (!ok || ll > 1024*1024) {

addReplyError(c,"Protocol error: invalid multibulk length");

setProtocolError(c,pos);

return REDIS_ERR;

}

pos = (newline-c->querybuf)+2;//跳过\r\n

if (ll <= 0) {//参数个数小于0,表示后面的参数数目大于等于绝对值ll

/** s = sdsnew("Hello World");

* sdsrange(s,1,-1); => "ello World"

*/

sdsrange(c->querybuf,pos,-1);//querybuf="$3\r\nSET\r\n$3\r\nfoo\r\n$3\r\nbar\r\n"

return REDIS_OK;

}

c->multibulklen = ll;//得到指令参数个数

/* Setup argv array on client structure */

if (c->argv) zfree(c->argv);

c->argv = zmalloc(sizeof(robj*) * c->multibulklen);//申请参数内存空间

}

redisAssertWithInfo(c,NULL,c->multibulklen > 0);

/**

开始抽取字符串

querybuf = "*3\r\n$3\r\nSET\r\n$3\r\nfoo\r\n$3\r\nbar\r\n"

pos = 4

*/

while(c->multibulklen) {

/* Read bulk length if unknown */

if (c->bulklen == -1) {//参数的长度为-1,这里用来处理每个参数的字符串长度值

/**newline = "\r\nSET\r\n$3\r\nfoo\r\n$3\r\nbar\r\n"*/

newline = strchr(c->querybuf+pos,'\r');

if (newline == NULL) {

if (sdslen(c->querybuf) > REDIS_INLINE_MAX_SIZE) {

addReplyError(c,"Protocol error: too big bulk count string");

setProtocolError(c,0);

}

break;

}

/* Buffer should also contain \n */

if (newline-(c->querybuf) > ((signed)sdslen(c->querybuf)-2))

break;

//每个字符串以$开头,后面的数字表示其长度

if (c->querybuf[pos] != '$') {

addReplyErrorFormat(c,

"Protocol error: expected '$', got '%c'",

c->querybuf[pos]);

setProtocolError(c,pos);

return REDIS_ERR;

}

//得到字符串的长度值,ll

ok = string2ll(c->querybuf+pos+1,newline-(c->querybuf+pos+1),&ll);

if (!ok || ll < 0 || ll > 512*1024*1024) {

addReplyError(c,"Protocol error: invalid bulk length");

setProtocolError(c,pos);

return REDIS_ERR;

}

//pos = 8

pos += newline-(c->querybuf+pos)+2;//跳过\r\n "SET\r\n$3\r\nfoo\r\n$3\r\nbar\r"

if (ll >= REDIS_MBULK_BIG_ARG) {//字符串长度超过1024*32,需要扩展

size_t qblen;

/* If we are going to read a large object from network

* try to make it likely that it will start at c->querybuf

* boundary so that we can optimize object creation

* avoiding a large copy of data. */

/**

sdsrange(querybuf,pos,-1)是将[pos,len-1]之间的字符串使用memmove前移,

然后后面的直接截断

*/

sdsrange(c->querybuf,pos,-1);//"SET\r\n$3\r\nfoo\r\n$3\r\nbar\r"

pos = 0;

qblen = sdslen(c->querybuf);

/* Hint the sds library about the amount of bytes this string is

* going to contain. */

if (qblen < ll+2)//这里只会到最后一个字符串才可能为True,并且数据不完整,数据不完整是由于redis使用非阻塞的原因

c->querybuf = sdsMakeRoomFor(c->querybuf,ll+2-qblen);

}

c->bulklen = ll;

}

/* Read bulk argument */

//读取参数,没有\r\n表示数据不全,也就是说服务器接收到的数据不完整

if (sdslen(c->querybuf)-pos < (unsigned)(c->bulklen+2)) {

/* Not enough data (+2 == trailing \r\n) */

break;

} else {//数据完整

/* Optimization: if the buffer contains JUST our bulk element

* instead of creating a new object by *copying* the sds we

* just use the current sds string. */

if (pos == 0 &&

c->bulklen >= REDIS_MBULK_BIG_ARG &&

(signed) sdslen(c->querybuf) == c->bulklen+2)

{//数据刚好完整,那么就直接使用c->querybuf,然后清空querybuf,注意这里只可能在最后一个字符串才可能出现

c->argv[c->argc++] = createObject(REDIS_STRING,c->querybuf);

sdsIncrLen(c->querybuf,-2); /* remove CRLF */

c->querybuf = sdsempty();

/* Assume that if we saw a fat argument we'll see another one

* likely... */

c->querybuf = sdsMakeRoomFor(c->querybuf,c->bulklen+2);

pos = 0;

} else {

//抽取出具体的字符串,比如SET,建立一个stringObject

c->argv[c->argc++] =

createStringObject(c->querybuf+pos,c->bulklen);

pos += c->bulklen+2;//跳过\r\n

}

c->bulklen = -1;

c->multibulklen--;

}

}

/**

由于采用的是非阻塞读取客户端数据的方式,那么如果c->multibulklen != 0,那么就表示

数据没有接收完全,首先需要将当前的querybuf数据截断

*/

/* Trim to pos */

if (pos) sdsrange(c->querybuf,pos,-1);

/* We're done when c->multibulk == 0 */

if (c->multibulklen == 0) return REDIS_OK;

/* Still not read to process the command */

return REDIS_ERR;

}

processCommand与call函数

客户端指令解析完之后,需要执行该指令,执行指令的两个函数为processCommand与call函数,这两个函数除了单纯的执行指令外,还做了许多其他的工作,这里不详解,看代码仅仅找到指令如何执行还是很简单的。

指令执行完之后,需要将得到的结果集返回给客户端,这部分是如何工作的,下面开始分析。

在networking.c中可以发现许多以addRelpy为前缀的函数名,这些函数都是用来处理各种不同类型的结果的,我们以典型的addReply函数为例,进行分析。

addReply函数

该函数第一步工作就是调用prepareClientToWrite函数为客户端创建一个写文件事件,事件的处理函数即将结果集发送给客户端的函数为sendReplyToClient.

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int prepareClientToWrite(redisClient *c) {

if (c->flags & REDIS_LUA_CLIENT) return REDIS_OK;

if ((c->flags & REDIS_MASTER) &&

!(c->flags & REDIS_MASTER_FORCE_REPLY)) return REDIS_ERR;

if (c->fd <= 0) return REDIS_ERR; /* Fake client */

if (c->bufpos == 0 && listLength(c->reply) == 0 &&

(c->replstate == REDIS_REPL_NONE ||

c->replstate == REDIS_REPL_ONLINE) &&

aeCreateFileEvent(server.el, c->fd, AE_WRITABLE,

sendReplyToClient, c) == AE_ERR) return REDIS_ERR;

return REDIS_OK;

}

第二步,就是根据相应的条件,将得到的结果rboj数据存储到buf中或者reply链表中。对于存储的策略:redis优先将数据存储在固定大小的buf中,也就是redisClient结构体buf[REDIS_REPLY_CHUNK_BYTES]里,默认大小为16K。如果有数据没有发送完或c->buf空间不足,就会放到c->reply链表里面,链表每个节点都是内存buf,后来的数据放入最后面。具体的处理函数为_addReplyToBuffer和_addReplyStringToList两个函数。

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void addReply(redisClient *c, robj *obj) {

if (prepareClientToWrite(c) != REDIS_OK) return;

/* This is an important place where we can avoid copy-on-write

* when there is a saving child running, avoiding touching the

* refcount field of the object if it's not needed.

*

* If the encoding is RAW and there is room in the static buffer

* we'll be able to send the object to the client without

* messing with its page. */

if (obj->encoding == REDIS_ENCODING_RAW) {//字符串类型

//是否能将数据追加到c->buf中

if (_addReplyToBuffer(c,obj->ptr,sdslen(obj->ptr)) != REDIS_OK)

_addReplyObjectToList(c,obj);//添加到c->reply链表中

} else if (obj->encoding == REDIS_ENCODING_INT) {//整数类型

/* Optimization: if there is room in the static buffer for 32 bytes

* (more than the max chars a 64 bit integer can take as string) we

* avoid decoding the object and go for the lower level approach. */

//追加到c->buf中

if (listLength(c->reply) == 0 && (sizeof(c->buf) - c->bufpos) >= 32) {

char buf[32];

int len;

len = ll2string(buf,sizeof(buf),(long)obj->ptr);//整型转string

if (_addReplyToBuffer(c,buf,len) == REDIS_OK)

return;

/* else... continue with the normal code path, but should never

* happen actually since we verified there is room. */

}

obj = getDecodedObject(obj);//64位整数,先转换为字符串

if (_addReplyToBuffer(c,obj->ptr,sdslen(obj->ptr)) != REDIS_OK)

_addReplyObjectToList(c,obj);

decrRefCount(obj);

} else {

redisPanic("Wrong obj->encoding in addReply()");

}

}

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/**

Server将数据发送给Client,有两种存储数据的缓冲形式,具体参见redisClient结构体

1、Response buffer

int bufpos; //回复

char buf[REDIS_REPLY_CHUNK_BYTES]; //长度为16 * 1024

2、list *reply;

unsigned long reply_bytes; Tot bytes of objects in reply list

int sentlen; 已发送的字节数

如果已经使用reply的形式或者buf已经不够存储,那么就将数据添加到list *reply中

否则将数据添加到buf中

*/

int _addReplyToBuffer(redisClient *c, char *s, size_t len) {

size_t available = sizeof(c->buf)-c->bufpos;//计算出c->buf的剩余长度

if (c->flags & REDIS_CLOSE_AFTER_REPLY) return REDIS_OK;

/* If there already are entries in the reply list, we cannot

* add anything more to the static buffer. */

if (listLength(c->reply) > 0) return REDIS_ERR;

/* Check that the buffer has enough space available for this string. */

if (len > available) return REDIS_ERR;

//回复数据追加到buf中

memcpy(c->buf+c->bufpos,s,len);

c->bufpos+=len;

return REDIS_OK;

}

/**

1、如果链表长度为0: 新建一个节点并直接将robj追加到链表的尾部

2、链表长度不为0: 首先取出链表的尾部节点

1)、尾部节点的字符串长度 + robj中ptr字符串的长度 <= REDIS_REPLY_CHUNK_BYTES:

将robj->ptr追加到尾节点的tail->ptr后面

2)、反之: 新建一个节点并直接将robj追加到链表的尾部

*/

void _addReplyObjectToList(redisClient *c, robj *o) {

robj *tail;

if (c->flags & REDIS_CLOSE_AFTER_REPLY) return;

//链表长度为0

if (listLength(c->reply) == 0) {

incrRefCount(o);//增加引用次数

listAddNodeTail(c->reply,o);//添加到链表末尾

c->reply_bytes += zmalloc_size_sds(o->ptr); //计算o->ptr的占用内存大小

} else {

//取出链表尾中的数据

tail = listNodeValue(listLast(c->reply));

/* Append to this object when possible. */

// 如果最后一个节点所保存的回复加上新回复内容总长度小于等于 REDIS_REPLY_CHUNK_BYTES

// 那么将新回复追加到节点回复当中。

if (tail->ptr != NULL &&

sdslen(tail->ptr)+sdslen(o->ptr) <= REDIS_REPLY_CHUNK_BYTES)

{

c->reply_bytes -= zmalloc_size_sds(tail->ptr);

tail = dupLastObjectIfNeeded(c->reply);

tail->ptr = sdscatlen(tail->ptr,o->ptr,sdslen(o->ptr));

c->reply_bytes += zmalloc_size_sds(tail->ptr);

} else {//为新回复单独创建一个节点

incrRefCount(o);

listAddNodeTail(c->reply,o);

c->reply_bytes += zmalloc_size_sds(o->ptr);

}

}

// 如果突破了客户端的最大缓存限制,那么关闭客户端

asyncCloseClientOnOutputBufferLimitReached(c);

}

sendReplyToClient函数

终于到了最后一步,把c->buf与c->reply中的数据发送给客户端即可,发送同样使用的是最原始的write函数。发送完成之后,redis将当前客户端释放,并且删除写事件,代码比较简单,不详细解释。

小结

本文粗略的介绍了Redis整体运行的流程,从服务器的角度,介绍Redis是如何初始化,创建socket,接收客户端请求,解析请求及指令的执行,反馈执行的结果集给客户端等。如果读者想更深入的了解Redis的运行机制,需要亲自阅读源码,本文可以用作参考。同时也是学习linux socket编程的好工具,原本简简单单的socket->bind->listen->accept->read->write也可以用来做许多高效的业务,是Linux
socket学习的不二选择。
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