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C# 委托及事件

2014-10-11 15:17 239 查看
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace 委托及事件
{
class Program
{

static void Main(string[] args)
{
Emplyee em = new Emplyee();
Reporter re = new Reporter();
//指明事件触发后,由谁来处理
em.PlayGame+=new DelegateClassHandle(re.Notify);
em.Game();
Console.ReadKey();
}
}

public delegate void DelegateClassHandle(); //定义托管

public class Emplyee //定义员工类
{
public event DelegateClassHandle PlayGame;  //定义托管的绑定事件PlayGame
public void Game()  //定义一个Game方法
{
if (PlayGame != null) //判断事件是否为空
{
Console.WriteLine("哈哈,开始玩游戏");
PlayGame();
}

}
}

public class Reporter   //定义一个报告类
{
public void Notify()
{
Console.WriteLine("报告老板,有人玩游戏");
}
}
带参数的委托:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace 委托及事件
{
class Program
{

static void Main(string[] args)
{
Employee el = new Employee("二逼青年",888);
Reporter re = new Reporter();

//指明事件触发后,由谁来处理
el.PlayGame+=new DelegateClassHandle(re.Notify);
el.Game();
Console.ReadKey();
}
}
/// <summary>
///
/// </summary>
/// <param name="sen">触发事件的源</param>
/// <param name="e">同时携带的参数</param>
public delegate void DelegateClassHandle(object sen, cc e); //定义托管

public class Employee //定义员工类
{
string _name;
int _number;

public string Name
{
get { return _name; }
set { _name = value; }
}

public int Number
{
get { return _number; }
set { _number = value; }
}

public event DelegateClassHandle PlayGame;  //定义托管的绑定事件PlayGame

public Employee(string nm, int nu) {
_name = nm;
_number = nu;
}

public void Game()  //定义一个Game方法
{
if (PlayGame != null) //判断事件是否为空
{
Console.WriteLine("哈哈,开始玩游戏");

//实例化一个参数类
cc e = new cc();
e.Name = _name;
e.Number = _number;
PlayGame(this,e);
}
}
}

public class Reporter   //定义一个报告类
{
public void Notify(object sen, cc e)
{
Console.WriteLine("报告老板,{0}在{1}玩游戏",e.Name,e.Number );
}
}

public class cc : EventArgs
{
public string Name = "";
public int Number = 0;
}
}
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