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cocos2d-x-lua基础系列教程一(hello lua)

2014-06-23 11:55 579 查看
myscene.lua

function ERROR_TRACBACK(msg)
print (==========)
print ("lua error is "..tostring(msg))
print (debug.traceback())
print ("=========")
end

cclog = function (…)
print(string.format(...))
end

CCSize winsize = CCDirector:shareDirector():getWinSize()

------入口方法
function main()
cclog("entrn ")

local bgSprite = CCSprite:create("HelloWorld.png");

local scene = CCScene:create();
bgSprite:setposition(winsize.width*0.5,winsize.height*0.5)

local bglayer = cclayer:create()
bglayer:addchild(bgsprite())

CCDirector:shareDirector():runWithScene(scene)
end
addChild(bglayer)
xpcall(main,ERROR_TRACBACK)
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标签:  cocos2d-x lua function