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cocos2d-x创建第一个项目

2014-05-06 21:04 323 查看
#include "AppDelegate.h"

#include "HelloWorldScene.h"

USING_NS_CC;

AppDelegate::AppDelegate() 

{
//构造函数

}

AppDelegate::~AppDelegate() 

{
//析构函数

}

//程序启动完成后进入这个方法/函数

bool AppDelegate::applicationDidFinishLaunching() {

    // initialize director初始化导演类

    CCDirector* pDirector = CCDirector::sharedDirector();

    CCEGLView* pEGLView = CCEGLView::sharedOpenGLView();
//设置oppenGL视图

    pDirector->setOpenGLView(pEGLView);

    // turn on display FPS是否打开FPS

    pDirector->setDisplayStats(true);

    // set FPS. the default value is 1.0/60 if you don't call this设置帧数 默认60帧

    pDirector->setAnimationInterval(1.0 / 60);

    // create a scene. it's an autorelease object创建一个场景

    CCScene *pScene = HelloWorld::scene();

    // run游戏真正的开始

    pDirector->runWithScene(pScene);

    return true;

}

// This function will be called when the app is inactive. When comes a phone call,it's be invoked too

//当程序进入后台,比如电话called

void AppDelegate::applicationDidEnterBackground() {

    CCDirector::sharedDirector()->stopAnimation();

    // if you use SimpleAudioEngine, it must be pause声音暂停

    // SimpleAudioEngine::sharedEngine()->pauseBackgroundMusic();

}

// this function will be called when the app is active again

//当程序重新被激活

void AppDelegate::applicationWillEnterForeground() {

    CCDirector::sharedDirector()->startAnimation();

    // if you use SimpleAudioEngine, it must resume here声音恢复

    // SimpleAudioEngine::sharedEngine()->resumeBackgroundMusic();

}
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