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cocos2d-x 3.0 Android.mk 设置方法

2014-04-09 15:19 260 查看
//这部分不改动

LOCAL_PATH := $(call my-dir)

include $(CLEAR_VARS)

LOCAL_MODULE := cocos2dcpp_shared

LOCAL_MODULE_FILENAME := libcocos2dcpp

//这部分添加你的cpp文件

LOCAL_SRC_FILES := hellocpp/main.cpp \

../../Classes/Clock.cpp \

../../Classes/AppDelegate.cpp \

../../Classes/HelloWorldScene.cpp \

../../Classes/AlarmClock.cpp \

../../Classes/FirstSetting.cpp \

../../Classes/Setting.cpp \

../../Classes/SettingManager.cpp

//这部分添加要包含的头文件

LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../Classes \

$(LOCAL_PATH)/../../../extensions \

LOCAL_WHOLE_STATIC_LIBRARIES := cocos2dx_static \

+= cocos_extension_static

LOCAL_WHOLE_STATIC_LIBRARIES += cocosdenshion_static

LOCAL_WHOLE_STATIC_LIBRARIES += box2d_static

include $(BUILD_SHARED_LIBRARY)

$(call import-module,extensions)

$(call import-module,2d)

$(call import-module,audio/android)

$(call import-module,Box2D)
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