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cocos2d-x学习笔记——坐标系,锚点,文本类

2014-03-17 17:21 316 查看
CCPoint point = CCDirector::sharedDirector()->convertToUI(sp5->getPosition());//转换为uikit坐标系

CCLOG("x:%f, y:%f", point.x,point.y);//在屏幕输出

CCSprite *sp6 = CCSprite::create("HelloWorld.png");//创建精灵

sp6->setAnchorPoint(CCPointZero);//设置锚点位置

sp6->setPosition(ccp(size.width/2, size.height/2));//设置精灵位置

CCLabelTTF *label = CCLabelTTF::create("hello cocos2d-x", "arial", 24);

label->setPosition(ccp(size.width/2,size.height*0.8));

this->addChild(label);

label->setColor(ccc3(0, 255, 0));

label->setString("123");

label->setString("你好中国");

/*CCLabelAtlas *label1 = CCLabelAtlas::create("cocos2d-x", "");

label1->setPosition(ccp(size.width/2, size.height*0.5));

this->addChild(label1);

CCLabelBMFont *label2 = CCLabelBMFont::create("cocos2d-x", "", 24);

label2->setPosition(ccp(size.width/2, size.height*0.3));

this->addChild(label2);*/
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