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扫雷游戏 控制台版 C++

2014-03-16 02:02 447 查看
需要开一个map.txt  写入地图

地图中 *表示空地   ; x表示地雷

**********

**********

**x*******

**********

**********

**********

**********

**********

**********

然后就是扫雷的控制台代码了,只简单的检测了一下

#include <stdio.h>
#include <string.h>
#define SIZE 10
char img_map[SIZE + 2][SIZE + 2]; // the image of a map
int num_map[SIZE + 2][SIZE + 2]; // calculate the total number of mine in one block.
int open_map[SIZE + 2][SIZE + 2]; // which img shoud user open.
int sumMine = 0;
int sumBlock = 0;
int dir[8][2] = {{1,0},{1,-1},{0,-1},{-1,-1},{-1,0},{-1,1},{0,1},{1,1}};
int beyond_board (int x,int y){ // judge whether the step is out of board;
if( x < 0 || x >= SIZE || y < 0 || y >= SIZE ){
return 1; // beyond board return 1;
}
return 0;
}
void read_img_map(){ // get data from map.txt
FILE *p_file = fopen("map.txt","r");
int i = 0,j;
for (i = 0;i < SIZE;i++){
fread(img_map[i],sizeof(char),SIZE+1,p_file);
}
/* for (i = 0;i < SIZE;i++){
for (j = 0;j < SIZE;j++){
if(img_map[i][j] == '*'){
img_map[i][j] = ' ';
}
}
}
*/
}

void write_num_map(){ // transfer img_map to num_map
int i = 0,j = 0,k = 0;
for (i = 0;i < SIZE;i++){
for (j = 0;j < SIZE;j++){
if (img_map[i][j] == 'x'){
sumMine++; // the total number of mine in the map
num_map[i][j] = 9; // 9 represent a mine here
continue;
}
for (k = 0;k < 8;k++){
int stepx = i + dir[k][0],stepy = j + dir[k][1];
if ( !beyond_board (stepx,stepy) ){
if (img_map[stepx][stepy] == 'x'){
num_map[i][j] += 1;
}
}
}
}
}
/* for (i = 0;i < SIZE;i++){
for (j = 0;j < SIZE;j++){
printf("%d",num_map[i][j]);
}
printf("\n");
}
*/
}
void show_all_mine(){ // 在地图中显示所有的地雷的位置
int i,j;
for (i = 0;i < SIZE;i++){
for (j = 0;j < SIZE;j++){
if (num_map[i][j] == 9) {
open_map[i][j] = 1; // 找到地雷后在 openmap 中标记
}
}
}
}
void show_all_map(){
int i,j;
for (i = 0;i < SIZE;i++){
for (j = 0;j < SIZE;j++){
if(open_map[i][j]){
if(num_map[i][j] == 9){
printf("X"); // x represetn mine
}
else{
printf("%d",num_map[i][j]); // show the number has been opened
}
}
else{
printf("*"); // the block is coverd;
}
}
printf("\n");
}
}
void find_empty(int x,int y){ //搜索算法
// printf("x = %d y = %d\n",x,y);
// show_all_map();
if (beyond_board(x,y)){
return ;
}
if (open_map[x][y]){
return ;
}
if (!num_map[x][y]){ // 遇到零时还要继续翻上下左右
open_map[x][y] = 1;
}else if(num_map[x][y] != 9){ // 遇到数字了即搜索停止
open_map[x][y] = 1;
return ;
}
//else { //****遇到雷时搜索停止
// return ;
// }
int i;
for (i = 0 ;i < 8;i++){
find_empty(x + dir[i][0],y + dir[i][1]);
}

}
int sum_one_open_map(){
int i,j;
int s = 0;
for (i = 0;i < SIZE;i++){
for ( j = 0;j < SIZE;j++)
if (open_map[i][j]){
s++;
}
}
return s;
}
int main()
{
read_img_map();
write_num_map();
show_all_map();
memset(open_map,0,sizeof(open_map)); // reset the open_map.
int x,y; // empty = 0 , mine = 9, number = others
sumBlock = SIZE * SIZE - sumMine;
int sum = 0;
while(sumBlock != sum){
printf("please input the postion x,y: ");
scanf("%d %d",&x,&y);
scanf("%*[^\n]"); //clean the buffer
scanf("%*c");
x--;
y--;
if(beyond_board(x,y)){ // the position is beyond the board
printf("beyond the board and please input the position again:");
continue;
}
if(!num_map[x][y]){ //is empty
find_empty(x,y);
show_all_map(x,y);
}else if(num_map[x][y] == 9){ // is mine
show_all_mine();
show_all_map();
break;
}else{ // is number
open_map[x][y] = 1;
show_all_map();
}
sum = sum_one_open_map();
}
if (sum==sumBlock) printf("YOU WIN! \n");
else {
printf("YOU LOSE!\n");
}

return 0;
}


运行截图:



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