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C#高性能大容量SOCKET并发(三):接收、发送

2014-03-04 16:57 357 查看
异步数据接收有可能收到的数据不是一个完整包,或者接收到的数据超过一个包的大小,因此我们需要把接收的数据进行缓存。异步发送我们也需要把每个发送的包加入到一个队列,然后通过队列逐个发送出去,如果每个都实时发送,有可能造成上一个数据包未发送完成,这时再调用SendAsync会抛出异常,提示SocketAsyncEventArgs正在进行异步操作,因此我们需要建立接收缓存和发送缓存。

接收

通过Completed事件响应后调用AsyncSocketInvokeElement.ProcessReceive,在ProcessReceive中,我们把收到数据先写入一个缓存,然后进行分包,分包后压给包处理函数ProcessPacket,ProcessPacket函数然后调用ProcessCommand处理具体的命令,也是各个协议实现业务逻辑的地方,具体代码如下:

public virtual bool ProcessReceive(byte[] buffer, int offset, int count) //接收异步事件返回的数据,用于对数据进行缓存和分包
{
m_activeDT = DateTime.UtcNow;
DynamicBufferManager receiveBuffer = m_asyncSocketUserToken.ReceiveBuffer;

receiveBuffer.WriteBuffer(buffer, offset, count);
if (receiveBuffer.DataCount > sizeof(int))
{
//按照长度分包
int packetLength = BitConverter.ToInt32(receiveBuffer.Buffer, 0); //获取包长度
if (NetByteOrder)
packetLength = System.Net.IPAddress.NetworkToHostOrder(packetLength); //把网络字节顺序转为本地字节顺序

if ((packetLength > 10 * 1024 * 1024) | (receiveBuffer.DataCount > 10 * 1024 * 1024)) //最大Buffer异常保护
return false;

if ((receiveBuffer.DataCount - sizeof(int)) >= packetLength) //收到的数据达到包长度
{
bool result = ProcessPacket(receiveBuffer.Buffer, sizeof(int), packetLength);
if (result)
receiveBuffer.Clear(packetLength + sizeof(int)); //从缓存中清理
return result;
}
else
{
return true;
}
}
else
{
return true;
}
}

public virtual bool ProcessPacket(byte[] buffer, int offset, int count) //处理分完包后的数据,把命令和数据分开,并对命令进行解析
{
if (count < sizeof(int))
return false;
int commandLen = BitConverter.ToInt32(buffer, offset); //取出命令长度
string tmpStr = Encoding.UTF8.GetString(buffer, offset + sizeof(int), commandLen);
if (!m_incomingDataParser.DecodeProtocolText(tmpStr)) //解析命令
return false;

return ProcessCommand(buffer, offset + sizeof(int) + commandLen, count - sizeof(int) - commandLen); //处理命令
}

public virtual bool ProcessCommand(byte[] buffer, int offset, int count) //处理具体命令,子类从这个方法继承,buffer是收到的数据
{
return true;
}


发送

通过Completed事件响应后调用AsyncSocketInvokeElement.SendCompleted,在SendCompleted中我们需要在队列中清除已发送的包,并检测是否还有剩余需要发送的数据包,如果有,则继续发送,具体实现如下:

public virtual bool SendCompleted()
{
m_activeDT = DateTime.UtcNow;
m_sendAsync = false;
AsyncSendBufferManager asyncSendBufferManager = m_asyncSocketUserToken.SendBuffer;
asyncSendBufferManager.ClearFirstPacket(); //清除已发送的包
int offset = 0;
int count = 0;
if (asyncSendBufferManager.GetFirstPacket(ref offset, ref count))
{
m_sendAsync = true;
return m_asyncSocketServer.SendAsyncEvent(m_asyncSocketUserToken.ConnectSocket, m_asyncSocketUserToken.SendEventArgs,
asyncSendBufferManager.DynamicBufferManager.Buffer, offset, count);
}
else
return SendCallback();
}

//发送回调函数,用于连续下发数据
public virtual bool SendCallback()
{
return true;
}
在AsyncSocketInvokeElement中提供函数给子类发送数据,业务逻辑是把当前数据包写入缓存,并检测当前是否正在发送包,如果正在发送,则等待回调,如果没有正在发送的数据包,则投递发送请求。

public bool DoSendResult()
{
string commandText = m_outgoingDataAssembler.GetProtocolText();
byte[] bufferUTF8 = Encoding.UTF8.GetBytes(commandText);
int totalLength = sizeof(int) + bufferUTF8.Length; //获取总大小
AsyncSendBufferManager asyncSendBufferManager = m_asyncSocketUserToken.SendBuffer;
asyncSendBufferManager.StartPacket();
asyncSendBufferManager.DynamicBufferManager.WriteInt(totalLength, false); //写入总大小
asyncSendBufferManager.DynamicBufferManager.WriteInt(bufferUTF8.Length, false); //写入命令大小
asyncSendBufferManager.DynamicBufferManager.WriteBuffer(bufferUTF8); //写入命令内容
asyncSendBufferManager.EndPacket();

bool result = true;
if (!m_sendAsync)
{
int packetOffset = 0;
int packetCount = 0;
if (asyncSendBufferManager.GetFirstPacket(ref packetOffset, ref packetCount))
{
m_sendAsync = true;
result = m_asyncSocketServer.SendAsyncEvent(m_asyncSocketUserToken.ConnectSocket, m_asyncSocketUserToken.SendEventArgs,
asyncSendBufferManager.DynamicBufferManager.Buffer, packetOffset, packetCount);
}
}
return result;
}

public bool DoSendResult(byte[] buffer, int offset, int count)
{
string commandText = m_outgoingDataAssembler.GetProtocolText();
byte[] bufferUTF8 = Encoding.UTF8.GetBytes(commandText);
int totalLength = sizeof(int) + bufferUTF8.Length + count; //获取总大小
AsyncSendBufferManager asyncSendBufferManager = m_asyncSocketUserToken.SendBuffer;
asyncSendBufferManager.StartPacket();
asyncSendBufferManager.DynamicBufferManager.WriteInt(totalLength, false); //写入总大小
asyncSendBufferManager.DynamicBufferManager.WriteInt(bufferUTF8.Length, false); //写入命令大小
asyncSendBufferManager.DynamicBufferManager.WriteBuffer(bufferUTF8); //写入命令内容
asyncSendBufferManager.DynamicBufferManager.WriteBuffer(buffer, offset, count); //写入二进制数据
asyncSendBufferManager.EndPacket();

bool result = true;
if (!m_sendAsync)
{
int packetOffset = 0;
int packetCount = 0;
if (asyncSendBufferManager.GetFirstPacket(ref packetOffset, ref packetCount))
{
m_sendAsync = true;
result = m_asyncSocketServer.SendAsyncEvent(m_asyncSocketUserToken.ConnectSocket, m_asyncSocketUserToken.SendEventArgs,
asyncSendBufferManager.DynamicBufferManager.Buffer, packetOffset, packetCount);
}
}
return result;
}

public bool DoSendBuffer(byte[] buffer, int offset, int count)
{
AsyncSendBufferManager asyncSendBufferManager = m_asyncSocketUserToken.SendBuffer;
asyncSendBufferManager.StartPacket();
asyncSendBufferManager.DynamicBufferManager.WriteBuffer(buffer, offset, count);
asyncSendBufferManager.EndPacket();

bool result = true;
if (!m_sendAsync)
{
int packetOffset = 0;
int packetCount = 0;
if (asyncSendBufferManager.GetFirstPacket(ref packetOffset, ref packetCount))
{
m_sendAsync = true;
result = m_asyncSocketServer.SendAsyncEvent(m_asyncSocketUserToken.ConnectSocket, m_asyncSocketUserToken.SendEventArgs,
asyncSendBufferManager.DynamicBufferManager.Buffer, packetOffset, packetCount);
}
}
return result;
}


DEMO下载地址:http://download.csdn.net/detail/sqldebug_fan/7467745

免责声明:此代码只是为了演示C#完成端口编程,仅用于学习和研究,切勿用于商业用途。水平有限,C#也属于初学,错误在所难免,欢迎指正和指导。邮箱地址:fansheng_hx@163.com。
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