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C#完整的通信代码(点对点,点对多,同步,异步,UDP,TCP)

2014-02-28 13:30 701 查看
C# code

namespace UDPServer

{

class Program

{

static void Main(string[] args)

{

int recv;

byte[] data = new byte[1024];
//构建TCP 服务器

//得到本机IP,设置TCP端口号

IPEndPoint ipep = new IPEndPoint(IPAddress.Any , 8001);

Socket newsock = new Socket(AddressFamily.InterNetwork, SocketType.Dgram , ProtocolType.Udp);

//绑定网络地址

newsock.Bind(ipep);

Console.WriteLine("This is a Server, host name is {0}",Dns.GetHostName());

//等待客户机连接

Console.WriteLine("Waiting for a client...");

//得到客户机IP

IPEndPoint sender = new IPEndPoint(IPAddress.Any, 0);

EndPoint Remote = (EndPoint)(sender);

recv = newsock.ReceiveFrom(data, ref Remote);

Console .WriteLine ("Message received from {0}: ", Remote.ToString ());

Console .WriteLine (Encoding .ASCII .GetString (data ,0,recv ));

//客户机连接成功后,发送欢迎信息

string welcome = "Welcome ! ";

//字符串与字节数组相互转换

data = Encoding .ASCII .GetBytes (welcome );

//发送信息

newsock .SendTo (data ,data.Length ,SocketFlags .None ,Remote );

while (true )

{

data =new byte [1024];

//发送接受信息

recv =newsock.ReceiveFrom(data ,ref Remote);

Console .WriteLine (Encoding .ASCII .GetString (data ,0,recv));

newsock .SendTo (data ,recv ,SocketFlags .None ,Remote );

}

}

}

}

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C# code

using System;

using System.Collections.Generic;

using System.Linq;

using System.Text;

using System.Net;

using System.Net.Sockets;

namespace UDPClient

{

class Program

{

static void Main(string[] args)

{

byte[] data = new byte[1024];

string input ,stringData;

//构建TCP 服务器

Console.WriteLine("This is a Client, host name is {0}", Dns.GetHostName());

//设置服务IP,设置TCP端口号

IPEndPoint ipep = new IPEndPoint(IPAddress .Parse ("127.0.0.1") , 8001);

//定义网络类型,数据连接类型和网络协议UDP

Socket server = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);

string welcome = "Hello! ";

data = Encoding.ASCII.GetBytes(welcome);

server.SendTo(data, data.Length, SocketFlags.None, ipep);

IPEndPoint sender = new IPEndPoint(IPAddress.Any, 0);

EndPoint Remote = (EndPoint)sender;

data = new byte[1024];

int recv = server.ReceiveFrom(data, ref Remote);

Console.WriteLine("Message received from {0}: ", Remote.ToString());

Console.WriteLine(Encoding .ASCII .GetString (data,0,recv));

while (true)

{

input = Console .ReadLine ();

if (input =="exit")

break ;

server .SendTo (Encoding .ASCII .GetBytes (input ),Remote );

data = new byte [1024];

recv = server.ReceiveFrom(data, ref Remote);

stringData = Encoding.ASCII.GetString(data, 0, recv);

Console.WriteLine(stringData);

}

Console .WriteLine ("Stopping Client.");

server .Close ();

}

}

}

--------------------------------------------------------------------------------

看看这个

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C# code

//"开始"按钮事件

private void button1_Click(object sender, System.EventArgs e) {

//取得预保存的文件名

string fileName=textBox3.Text.Trim();

//远程主机

string hostName=textBox1.Text.Trim();

//端口

int port=Int32.Parse(textBox2.Text.Trim());

//得到主机信息

IPHostEntry ipInfo=Dns.GetHostByName(hostName);

//取得IPAddress[]

IPAddress[] ipAddr=ipInfo.AddressList;

//得到ip

IPAddress ip=ipAddr[0];

//组合出远程终结点

IPEndPoint hostEP=new IPEndPoint(ip,port);

//创建Socket 实例

Socket socket=new Socket(AddressFamily.InterNetwork,SocketType.Stream,ProtocolType.Tcp);

try

{

//尝试连接

socket.Connect(hostEP);

}

catch(Exception se)

{

MessageBox.Show("连接错误"+se.Message,"提示信息

,MessageBoxButtons.RetryCancel,MessageBoxIcon.Information);

}

//发送给远程主机的请求内容串

string sendStr="GET / HTTP/1.1\r\nHost: " + hostName +

"\r\nConnection: Close\r\n\r\n";

//创建bytes字节数组以转换发送串

byte[] bytesSendStr=new byte[1024];

//将发送内容字符串转换成字节byte数组

bytesSendStr=Encoding.ASCII.GetBytes(sendStr);

try

{

//向主机发送请求

socket.Send(bytesSendStr,bytesSendStr.Length,0);

}

catch(Exception ce)

{

MessageBox.Show("发送错误:"+ce.Message,"提示信息

,MessageBoxButtons.RetryCancel,MessageBoxIcon.Information);

}

//声明接收返回内容的字符串

string recvStr="";

//声明字节数组,一次接收数据的长度为1024字节

byte[] recvBytes=new byte[1024];

//返回实际接收内容的字节数

int bytes=0;

//循环读取,直到接收完所有数据

while(true)

{

bytes=socket.Receive(recvBytes,recvBytes.Length,0);

//读取完成后退出循环

if(bytes〈=0)

break;

//将读取的字节数转换为字符串

recvStr+=Encoding.ASCII.GetString(recvBytes,0,bytes);

}

//将所读取的字符串转换为字节数组

byte[] content=Encoding.ASCII.GetBytes(recvStr);

try

{

//创建文件流对象实例

FileStream fs=new FileStream(fileName,FileMode.OpenOrCreate,FileAccess.ReadWrite);

//写入文件

fs.Write(content,0,content.Length);

}

catch(Exception fe)

{

MessageBox.Show("文件创建/写入错误:"+fe.Message,"提示信息",MessageBoxButtons.RetryCancel,MessageBoxIcon.Information);

}

//禁用Socket

socket.Shutdown(SocketShutdown.Both);

//关闭Socket

socket.Close();

}

}

--------------------------------------------------------------------------------

过来学习的。。。。。。。。。。。。。。。。。。。。。。

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C# code

TCPClient

TCPClient 类提供了一种使用 TCP 协议连接到某个端点的简化方法。它还通过 NetworkStream 对象展现在连接过程中读取或写入的数据。请参见下面从 QuickStart 文档中摘录的日期/时间客户机示例。

使用 C# 编写

using System;

using System.Net;

using System.Net.Sockets;

using System.IO;

using System.Text;

class Client

{

public static void Main(String[] args)

{

TCPClient tcpc = new TCPClient();

Byte[] read = new Byte[32];

if (args.Length != 1)

{

Console.WriteLine(“请在命令行中指定服务器名称”);

return;

}

String server = args[0];

// 验证服务器是否存在

if (DNS.GetHostByName(server) == null)

{

Console.WriteLine(“找不到服务器:” + 服务器);

return;

}

// 尝试连接到服务器

if (tcpc.Connect(server, 13) == -1)

{

Console.WriteLine(“无法连接到服务器:” + 服务器);

return;

}

// 获取流

Stream s = tcpc.GetStream();

// 读取流并将它转换为 ASCII 码形式

int bytes = s.Read(read, 0, read.Length);

String Time = Encoding.ASCII.GetString(read);

// 显示数据

Console.WriteLine(“已接收到的” + 字节 + “字节”);

Console.WriteLine(“当前日期和时间是:” + 时间);

tcpc.Close();

}

}

TCPListener

TCPListener 类便于在来自某个客户机的 TCP 连接的特定套接字上进行侦听的工作。请参见下面包括在 QuickStart 文档中的日期/时间服务器示例。

使用 C# 编写

using System;

using System.Net;

using System.Net.Sockets;

using System.Text;

class Server

{

public static void Main()

{

DateTime now;

String strDateLine;

Encoding ASCII = Encoding.ASCII;

// 在端口 13 进行侦听

TCPListener tcpl = new TCPListener(13);

tcpl.Start();

Console.WriteLine(“正在等待客户进行连接”);

Console.WriteLine(“请按 Ctrl+c 退出...”);

while (true)

{

// 接收会阻塞,直到有人连接上

Socket s = tcpl.Accept();

// 获取当前的日期和时间并将它连接成一个字符串

now = DateTime.Now;

strDateLine = now.ToShortDateString() + " " +

now.ToLongTimeString();

// 将该字符串转换成一个字节数组并发送它

Byte[] byteDateLine =

ASCII.GetBytes(strDateLine.ToCharArray());

s.Send(byteDateLine, byteDateLine.Length, 0);

Console.WriteLine(“发送” + strDateLine);

}

}

}

--------------------------------------------------------------------------------

#region "Download: File transfer FROM ftp server"

/// <summary>

/// Copy a file from FTP server to local

/// </summary>

/// <param name="sourceFilename">Target filename, if required</param>

/// <param name="localFilename">Full path of the local file</param>

/// <returns></returns>

/// <remarks>Target can be blank (use same filename), or just a filename

/// (assumes current directory) or a full path and filename</remarks>

public bool Download(string sourceFilename, string localFilename, bool PermitOverwrite)

{

//2. determine target file

FileInfo fi = new FileInfo(localFilename);

return this.Download(sourceFilename, fi, PermitOverwrite);

}

//Version taking an FtpFileInfo

public bool Download(FtpFileInfo file, string localFilename, bool permitOverwrite)

{

return this.Download(file.FullName, localFilename, permitOverwrite);

}

//Another version taking FtpFileInfo and FileInfo

public bool Download(FtpFileInfo file, FileInfo localFI, bool permitOverwrite)

{

return this.Download(file.FullName, localFI, permitOverwrite);

}

//Version taking string/FileInfo

public bool Download(string sourceFilename, FileInfo targetFI, bool permitOverwrite)

{

//1. check target

if (targetFI.Exists && !(permitOverwrite))

{

throw (new ApplicationException("Target file already exists"));

}

//2. check source

string target;

if (sourceFilename.Trim() == "")

{

throw (new ApplicationException("File not specified"));

}

else if (sourceFilename.Contains("/"))

{

//treat as a full path

target = AdjustDir(sourceFilename);

}

else

{

//treat as filename only, use current directory

target = CurrentDirectory + sourceFilename;

}

string URI = Hostname + target;

//3. perform copy

System.Net.FtpWebRequest ftp = GetRequest(URI);

//Set request to download a file in binary mode

ftp.Method = System.Net.WebRequestMethods.Ftp.DownloadFile;

ftp.UseBinary = true;

//open request and get response stream

using (FtpWebResponse response = (FtpWebResponse)ftp.GetResponse())

{

using (Stream responseStream = response.GetResponseStream())

{

//loop to read & write to file

using (FileStream fs = targetFI.OpenWrite())

{

try

{

byte[] buffer = new byte[2048];

int read = 0;

do

{

read = responseStream.Read(buffer, 0, buffer.Length);

fs.Write(buffer, 0, read);

} while (!(read == 0));

responseStream.Close();

fs.Flush();

fs.Close();

}

catch (Exception)

{

//catch error and delete file only partially downloaded

fs.Close();

//delete target file as it’s incomplete

targetFI.Delete();

throw;

}

}

responseStream.Close();

}

response.Close();

}

return true;

}

#endregion

--------------------------------------------------------------------------------

简单的UDP收发.

发送

C# code

try

{

Socket s = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
//向此网段发广播包

int UDPListenerPort = 8082;

IPAddress broadcast = IPAddress.Parse("192.168.0.255"); //此处根据IP及子网掩码改为相应的广播IP

string ts = "This is UPD string for sending";

byte[] sendbuf = Encoding.ASCII.GetBytes(ts);

IPEndPoint ep = new IPEndPoint(broadcast, UDPListenerPort);

s.SendTo(sendbuf, ep);

}

catch (Exception e)

{}

接收

C# code

UdpClient listener;

int UDPListenerPort = 8082;

IPEndPoint groupEP = new IPEndPoint(IPAddress.Any, UDPListenerPort);

try

{

while (true)

{

byte[] bytes = listener.Receive(ref groupEP);

string RecIP = groupEP.ToString().Substring(0, groupEP.ToString().IndexOf(":"));
//收到发送UPD端的IP

string RecStr = Encoding.ASCII.GetString(bytes, 0, bytes.Length);
//收到的UPD字符串

}

}

catch

{}

--------------------------------------------------------------------------------

C# code

TCPClient

TCPClient 类提供了一种使用 TCP 协议连接到某个端点的简化方法。它还通过 NetworkStream 对象展现在连接过程中读取或写入的数据。请参见下面从 QuickStart 文档中摘录的日期/时间客户机示例。

使用 C# 编写

using System;

using System.Net;

using System.Net.Sockets;

using System.IO;

using System.Text;

class Client

{

public static void Main(String[] args)

{

TCPClient tcpc = new T…

[/Quote]

--------------------------------------------------------------------------------

来一个Remoting的:

C# code

using System;

namespace Remotable

{

public class RemotableType : MarshalByRefObject

{

private string _internalString = "This is the RemotableType.";

public string StringMethod()

{

return _internalString;

}

}

}

using System;

using System.Runtime.Remoting;

namespace RemotingFirst

{

public class Listener

{

public static void Main()

{

RemotingConfiguration.Configure("Listener.exe.config");

Console.WriteLine("Listening for requests. Press Enter to exit");

Console.ReadLine();

}

}

}

using System;

using System.Runtime.Remoting;

namespace Client

{

public class Client

{

public static void Main()

{

RemotingConfiguration.Configure("Client.exe.config");

Remotable.RemotableType remoteObject = new Remotable.RemotableType();

Console.WriteLine(remoteObject.StringMethod());

}

}

}

Listener.exe.config

<?xml version="1.0" encoding="utf-8" ?>

<configuration>

<system.runtime.remoting>

<application>

<service>

<wellknown

mode="Singleton"

type="Remotable.RemotableType, RemotableType"

objectUri="RemotableType.rem"

/>

</service>

<channels>

<channel ref="http" port="8989"/>

</channels>

</application>

</system.runtime.remoting>

</configuration>

--------------------------------------------------------------------------------

实只要用到Socket联接,基本上就得使用Thread,是交叉使用的。

C#封装的Socket用法基本上不算很复杂,只是不知道托管之后的Socket有没有其他性能或者安全上的问题。

在C#里面能找到的最底层的操作也就是socket了,概念不做解释。

程序模型如下:

WinForm程序 : 启动端口侦听;监视Socket联接情况;定期关闭不活动的联接;

Listener:处理Socket的Accept函数,侦听新链接,建立新Thread来处理这些联接(Connection)。

Connection:处理具体的每一个联接的会话。

1:WinForm如何启动一个新的线程来启动Listener:

//start the server

private void btn_startServer_Click(object sender, EventArgs e)

{

//this.btn_startServer.Enabled = false;

Thread _createServer = new Thread(new ThreadStart(WaitForConnect));

_createServer.Start();

}

//wait all connections

private void WaitForConnect()

{

SocketListener listener = new SocketListener(Convert.ToInt32(this.txt_port.Text));

listener.StartListening();

}

因为侦听联接是一个循环等待的函数,所以不可能在WinForm的线程里面直接执行,不然Winform也就是无法继续任何操作了,所以才指定一个新的线程来执行这个函数,启动侦听循环。

这一个新的线程是比较简单的,基本上没有启动的参数,直接指定处理函数就可以了。

2:Listener如何启动循环侦听,并且启动新的带有参数的线程来处理Socket联接会话。

先看如何建立侦听:(StartListening函数)

IPEndPoint localEndPoint = new IPEndPoint(_ipAddress, _port);

// Create a TCP/IP socket.

Socket listener = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);

// Bind the socket to the local endpoint and listen for incoming connections.

try

{

listener.Bind(localEndPoint);

listener.Listen(20);//20 trucks

// Start listening for connections.

while (true)

{

// here will be suspended while waiting for a new connection.

Socket connection = listener.Accept();

Logger.Log("Connect", connection.RemoteEndPoint.ToString());//log it, new connection

……

}

}……

基本步骤比较简单:

建立本机的IPEndPoint对象,表示以本机为服务器,在指定端口侦听;

然后绑定到一个侦听Socket上;

进入while循环,等待新的联接;

如果有新的联接,那么建立新的socket来对应这个联接的会话。

值得注意的就是这一句联接代码:listener.Accept()。执行这一句的时候,程序就在这个地方等待,直到有新的联检请求的时候程序才会执行下一句。这是同步执行,当然也可以异步执行。

新的联接Socket建立了(Accept之后),对于这些新的socket该怎么办呢?他们依然是一个循环等待,所以依然需要建立新的Thread给这些Socket去处理会话(接收/发送消息),而这个Thread就要接收参数了。

Thread本身是不能接收参数的,为了让它可以接收参数,可以采用定义新类,添加参数作为属性的方法来解决。

因为每一个Socket是一个Connection周期,所以我定义了这么一个类public class Connection。这个类至少有这样一个构造函数public Connection(Socket socket); 之所以这么做,就是为了把Socket参数传给这个Connection对象,然后好让Listener启动这个Thread的时候,Thread可以知道他正在处理哪一个Socket。

具体处理的方法:(在Listener的StartListening函数,ocket connection = listener.Accept();之后)

Connection gpsCn = new Connection(connection);

//each socket will be wait for data. keep the connection.

Thread thread = new Thread(new ThreadStart(gpsCn.WaitForSendData));

thread.Name = connection.RemoteEndPoint.ToString();

thread.Start();

如此一来,这个新的socket在Accept之后就在新的Thread中运行了。

3:Connection的会话处理

建立了新的Connection(也就是socket),远程就可以和这个socket进行会话了,无非就是send和receive。

现在先看看怎么写的这个线程运行的Connection. WaitForSendData函数

while (true)

{

bytes = new byte[1024];

string data = "";

//systm will be waiting the msg of receive envet. like Accept();

//here will be suspended while waiting for socket income msg.

int bytesRec = this._connection.Receive(bytes);

_lastConnectTime = DateTime.Now;

if (bytesRec == 0)//close envent

{

Logger.Log("Close Connection", _connection.RemoteEndPoint.ToString());

break;

}

data += Encoding.ASCII.GetString(bytes, 0, bytesRec);

//…….handle your data.

}

可以看到这个处理的基本步骤如下:

执行Receive函数,接收远程socket发送的信息;

把信息从字节转换到string;

处理该信息,然后进入下一个循环,继续等待socket发送新的信息。

值得注意的有几个:

1:Receive函数。这个函数和Listener的Accept函数类似。在这个地方等待执行,如果没有新的消息,这个函数就不会执行下一句,一直等待。

2:接收的是字节流,需要转化成字符串

3:判断远程关闭联接的方式

4:如果对方的消息非常大,还得循环接收这个data。

4:如何管理这些联接(thread)

通过上边的程序,基本上可以建立一个侦听,并且处理联接会话。但是如何管理这些thread呢?不然大量产生thread可是一个灾难。

管理的方法比较简单,在Listener里面我定义了一个静态的哈希表(static public Hashtable Connections=new Hashtable();),存储Connection实例和它对应的Thread实例。而connection中也加入了一个最后联接时间的定义(private DateTime _lastConnectTime;)。在新链接建立的时候(Listener的Accept()之后)就把Connection实例和Thread实例存到哈希表中;在Connection的Receive的时候修改最后联接时间。这样我们就可以知道该Connection在哪里,并且会话是否活跃。

然后在Winform程序里头可以管理这些会话了,设置设置超时。

--------------------------------------------------------------------------------

在网络环境下,我们最感兴趣的两个命名空间是System.Net和 System.Net.Sockets。System.Net命名空间通常与较高程的操作有关,例如download或upload,试用HTTP和其他协议进行Web请求等等,而System.Net.Sockets命名空间所包含的类通常与较低程的操作有关。如果要直接使用Sockets或者 TCP/IP之类的协议,这个命名空间的类是非常有用的。

  在.Net中,System.Net.Sockets 命名空间为需要严密控制网络访问的开发人员提供了 Windows Sockets (Winsock) 接口的托管实现。System.Net 命名空间中的所有其他网络访问类都建立在该套接字Socket实现之上,如TCPClient、TCPListener 和 UDPClient 类封装有关创建到 Internet 的 TCP 和 UDP 连接的详细信息;NetworkStream类则提供用于网络访问的基础数据流等,常见的许多Internet服务都可以见到Socket的踪影,如
Telnet、Http、Email、Echo等,这些服务尽管通讯协议Protocol的定义不同,但是其基础的传输都是采用的Socket。

  其实,Socket可以象流Stream一样被视为一个数据通道,这个通道架设在应用程序端(客户端)和远程服务器端之间,而后,数据的读取(接收)和写入(发送)均针对这个通道来进行。

  可见,在应用程序端或者服务器端创建了Socket对象之后,就可以使用Send/SentTo方法将数据发送到连接的Socket,或者使用Receive/ReceiveFrom方法接收来自连接Socket的数据。

  针对Socket编程,.NET 框架的 Socket 类是 Winsock32 API 提供的套接字服务的托管代码版本。其中为实现网络编程提供了大量的方法,大多数情况下,Socket 类方法只是将数据封送到它们的本机 Win32 副本中并处理任何必要的安全检查。如果你熟悉Winsock API函数,那么用Socket类编写网络程序会非常容易,当然,如果你不曾接触过,也不会太困难,跟随下面的解说,你会发觉使用Socket类开发 windows 网络应用程序原来有规可寻,它们在大多数情况下遵循大致相同的步骤。

  在使用之前,你需要首先创建Socket对象的实例,这可以通过Socket类的构造方法来实现:

public Socket(AddressFamily addressFamily,SocketType socketType,ProtocolType protocolType);

  其中,addressFamily 参数指定 Socket 使用的寻址方案,socketType 参数指定 Socket 的类型,protocolType 参数指定 Socket 使用的协议。

  下面的示例语句创建一个 Socket,它可用于在基于 TCP/IP 的网络(如 Internet)上通讯。

Socket temp = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);

  若要使用 UDP 而不是 TCP,需要更改协议类型,如下面的示例所示:

Socket temp = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);

  一旦创建 Socket,在客户端,你将可以通过Connect方法连接到指定的服务器,并通过Send/SendTo方法向远程服务器发送数据,而后可以通过 Receive/ReceiveFrom从服务端接收数据;而在服务器端,你需要使用Bind方法绑定所指定的接口使Socket与一个本地终结点相联,并通过Listen方法侦听该接口上的请求,当侦听到用户端的连接时,调用Accept完成连接的操作,创建新的Socket以处理传入的连接请求。使用完 Socket 后,记住使用 Shutdown 方法禁用 Socket,并使用
Close 方法关闭 Socket。

  可以看出,以上许多方法包含EndPoint类型的参数,在Internet中,TCP/IP 使用一个网络地址和一个服务端口号来唯一标识设备。网络地址标识网络上的特定设备;端口号标识要连接到的该设备上的特定服务。网络地址和服务端口的组合称为终结点,在 .NET 框架中正是由 EndPoint 类表示这个终结点,它提供表示网络资源或服务的抽象,用以标志网络地址等信息。.Net同时也为每个受支持的地址族定义了 EndPoint 的子代;对于 IP 地址族,该类为 IPEndPoint。IPEndPoint
类包含应用程序连接到主机上的服务所需的主机和端口信息,通过组合服务的主机IP地址和端口号,IPEndPoint 类形成到服务的连接点。

  用到IPEndPoint类的时候就不可避免地涉及到计算机IP地址,System.Net命名空间中有两种类可以得到IP地址实例:

  IPAddress类:IPAddress 类包含计算机在 IP 网络上的地址。其Parse方法可将 IP 地址字符串转换为 IPAddress 实例。下面的语句创建一个 IPAddress 实例:

IPAddress myIP = IPAddress.Parse("192.168.0.1");

  Dns 类:向使用 TCP/IP Internet 服务的应用程序提供域名服务。其Resolve 方法查询 DNS 服务器以将用户友好的域名(如"host.mydomain.com")映射到数字形式的 Internet 地址(如 192.168.0.1)。Resolve方法 返回一个 IPHostEnty 实例,该实例包含所请求名称的地址和别名的列表。大多数情况下,可以使用 AddressList 数组中返回的第一个地址。下面的代码获取一个 IPAddress 实例,该实例包含服务器 host.mydomain.com
的 IP 地址。

IPHostEntry ipHostInfo = Dns.Resolve("host.mydomain.com ");

IPAddress ipAddress = ipHostInfo.AddressList[0];

  你也可以使用GetHostName方法得到IPHostEntry实例:

IPHosntEntry hostInfo=Dns.GetHostByName("host.mydomain.com ")

  在使用以上方法时,你将可能需要处理以下几种异常:

  SocketException异常:访问Socket时操作系统发生错误引发

  ArgumentNullException异常:参数为空引用引发

  ObjectDisposedException异常:Socket已经关闭引发

  在掌握上面得知识后,下面的代码将该服务器主机( host.mydomain.com的 IP 地址与端口号组合,以便为连接创建远程终结点:

IPEndPoint ipe = new IPEndPoint(ipAddress,11000);

  确定了远程设备的地址并选择了用于连接的端口后,应用程序可以尝试建立与远程设备的连接。下面的示例使用现有的 IPEndPoint 实例与远程设备连接,并捕获可能引发的异常:

try

{

temp.Connect(ipe);//尝试连接

}

//处理参数为空引用异常

catch(ArgumentNullException ae)

{

Console.WriteLine("ArgumentNullException : {0}", ae.ToString());

}

//处理操作系统异常

catch(SocketException se)

{

Console.WriteLine("SocketException : {0}", se.ToString());

}

  需要知道的是:Socket 类支持两种基本模式:同步和异步。其区别在于:在同步模式中,对执行网络操作的函数(如 Send 和 Receive)的调用一直等到操作完成后才将控制返回给调用程序。在异步模式中,这些调用立即返回。

综合运用以上阐述的使用Visual C#进行Socket网络程序开发的知识,下面的程序是一个简单的Socket通讯实例,client向server发送一段测试字符串,server接收并显示出来,给予client成功相应。

//client端

using System;

using System.Text;

using System.IO;

using System.Net;

using System.Net.Sockets;

namespace socketsample

{

 class Class1

 {

  static void Main()

  {

   try

   {

    int port = 2000;

    string host = "127.0.0.1";

    IPAddress ip = IPAddress.Parse(host);

    IPEndPoint ipe = new IPEndPoint(ip, port);

    Socket c = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);

    c.Connect(ipe);

    string sendStr = "hello!This is a socket test";

    byte[] bs = Encoding.ASCII.GetBytes(sendStr);

    c.Send(bs, bs.Length, 0);

    string recvStr = "";

    byte[] recvBytes = new byte[1024];

    int bytes;

    bytes = c.Receive(recvBytes, recvBytes.Length, 0);

    recvStr += Encoding.ASCII.GetString(recvBytes, 0, bytes);

    Console.WriteLine(recvStr);

    c.Close();

   }

   catch (ArgumentNullException e)

   {

    Console.WriteLine("ArgumentNullException: {0}", e);

   }

   catch (SocketException e)

   {

    Console.WriteLine("SocketException: {0}", e);

   }

   Console.ReadLine();

  }

 }

}

//server端

using System;

using System.Text;

using System.IO;

using System.Net;

using System.Net.Sockets;

namespace Project1

{

 class Class2

 {

  static void Main()

  {

   try

   {

    int port = 2000;

    string host = "127.0.0.1";

    IPAddress ip = IPAddress.Parse(host);

    IPEndPoint ipe = new IPEndPoint(ip, port);

    Socket s = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);

    s.Bind(ipe);

    s.Listen(0);

    Socket temp = s.Accept();

    string recvStr = "";

    byte[] recvBytes = new byte[1024];

    int bytes;

    bytes = temp.Receive(recvBytes, recvBytes.Length, 0);

    recvStr += Encoding.ASCII.GetString(recvBytes, 0, bytes);

    Console.WriteLine(recvStr);

    string sendStr = "Ok!Sucess!";

    byte[] bs = Encoding.ASCII.GetBytes(sendStr);

    temp.Send(bs, bs.Length, 0);

    temp.Shutdown(SocketShutdown.Both);

    temp.Close();

    s.Shutdown(SocketShutdown.Both);

    s.Close();

   }

   catch (ArgumentNullException e)

   {

    Console.WriteLine("ArgumentNullException: {0}", e);

   }

   catch (SocketException e)

   {

    Console.WriteLine("SocketException: {0}", e);

   }

   Console.ReadLine();

  }

 }

}

  以上程序在VS Express 2005 .Net2.0环境下测试通过。

--------------------------------------------------------------------------------

blog.csdn.net/lanwilliam

网络编程中是我原来搜集的代码,自己看吧,不贴了。

--------------------------------------------------------------------------------

C#UDP的多路广播组的发送和接收

下列范例使用 UdpClient,在通讯端口11000传送UDP 资料包至多点传送位址群组 224.268.100.2。它传送命令列上指定的信息字串。

C# code

using System;

using System.Net;

using System.Net.Sockets;

using System.Text;

public class UDPMulticastSender {

private static IPAddress GroupAddress =

IPAddress.Parse("224.168.100.2");

private static int GroupPort = 11000;

private static void Send( String message) {

UdpClient sender = new UdpClient();

IPEndPoint groupEP = new IPEndPoint(GroupAddress,GroupPort);

try {

Console.WriteLine("Sending datagram : {0}", message);

byte[] bytes = Encoding.ASCII.GetBytes(message);

sender.Send(bytes, bytes.Length, groupEP);

sender.Close();

} catch (Exception e) {

Console.WriteLine(e.ToString());

}

}

public static int Main(String[] args) {

Send(args[0]);

return 0;

}

}

下列范例使用 UdpClient,在通讯端口 11000 监听广播到多点传送位址群组 224.168.100.2 的 UDP 资料包。它接收信息字串,并將信息写入主控台 (Console)。

C# code

using System;

using System.Net;

using System.Net.Sockets;

using System.Text;

public class UDPMulticastListener {

private static readonly IPAddress GroupAddress =

IPAddress.Parse("224.168.100.2");

private const int GroupPort = 11000;

private static void StartListener() {

bool done = false;

UdpClient listener = new UdpClient();

IPEndPoint groupEP = new IPEndPoint(GroupAddress,GroupPort);

try {

listener.JoinMulticastGroup(GroupAddress);

listener.Connect(groupEP);

while (!done) {

Console.WriteLine("Waiting for broadcast");

byte[] bytes = listener.Receive( ref groupEP);

Console.WriteLine("Received broadcast from {0} :\n {1}\n",

groupEP.ToString(),

Encoding.ASCII.GetString(bytes,0,bytes.Length));

}

listener.Close();

} catch (Exception e) {

Console.WriteLine(e.ToString());

}

}

public static int Main(String[] args) {

StartListener();

return 0;

}

}

--------------------------------------------------------------------------------

using System;

using System.Net;

using System.Net.Sockets;

using System.Text;

public class UDPMulticastSender {

private static IPAddress GroupAddress =

IPAddress.Parse("224.168.100.2");

private static int GroupPort = 11000;

private static void Send( String message) {

UdpClient sender = new UdpClient();

IPEndPoint groupEP = new IPEndPoint(GroupAddress,GroupPort);

try {

Console.WriteLine("Sending datagram : {0}", message);

byte[] bytes = Encoding.ASCII.GetBytes(message);

sender.Send(bytes, bytes.Length, groupEP);

sender.Close();

} catch (Exception e) {

Console.WriteLine(e.ToString());

}

}

public static int Main(String[] args) {

Send(args[0]);

return 0;

}

}

--------------------------------------------------------------------------------

C# code

try

{

UdpClient udp=new UdpClient(new IPEndPoint(ipAddress,startPort+i));

udp.Close();

unUsedPort=startPort+i;

break;

}

catch

{

}

--------------------------------------------------------------------------------

using System;

using System.Collections.Generic;

using System.ComponentModel;

using System.Data;

using System.Drawing;

using System.Text;

using System.Windows.Forms;

using System.Collections;

using System.Collections.Specialized;

using System.Threading;

using System.Net.Sockets;

using System.Net;

using System.Runtime.Serialization;

using System.Runtime.Serialization.Formatters.Binary;

using System.IO;

namespace 聊天工具服务器

{

public partial class FormMain : Form

{

public FormMain()

{

InitializeComponent();

}

#region 字段定义

/// <summary>

/// 服务器程序使用的端口,默认为8888

/// </summary>

private int _port = 8888;

/// <summary>

/// 接收数据缓冲区大小2K

/// </summary>

private const int _maxPacket =2 * 1024;

/// <summary>

/// 服务器端的监听器

/// </summary>

private TcpListener _tcpl = null;

Thread _receiveThread;

/// <summary>

/// 保存所有客户端会话的哈希表

/// </summary>

private Hashtable _transmit_tb = new Hashtable();

/// <summary>

/// 当前文件路径

/// </summary>

string MyPath = null;

/// <summary>

/// 用户基本信息表,包括UserName,UserPwd,UserNich,UserImg,ZX,UserIp

/// </summary>

DataTable TabUser = new DataTable();

/// <summary>

/// 用户消息表,保存用户不在线时的消息

/// </summary>

DataTable TabUserMessage = new DataTable();

#endregion

/// <summary>

/// 序列化在线列表,向客户端返回序列化后的字节数组

/// </summary>

/// <returns>序列化后的字节数组</returns>

private byte[] SerializeOnlineList()

{

StringCollection onlineList = new StringCollection();

foreach (object o in _transmit_tb.Keys)

{

onlineList.Add(o as string);

}

IFormatter format = new BinaryFormatter();

MemoryStream stream = new MemoryStream();

format.Serialize(stream, onlineList);

byte[] ret = stream.ToArray();

stream.Close();

return ret;

}

/// <summary>

/// 序列化好友列表,向客户端返回序列化后的datatable

/// </summary>

/// <returns>序列化后的字节数组</returns>

private bool SerializeFriendList(object obj, Socket clientSkt)

{

DataTable TabmyFriend = new DataTable();

TabmyFriend.TableName = obj as string;

try {

TabmyFriend.ReadXml(MyPath + "\\UserFriend\\" + TabmyFriend.TableName + ".xml");

TabmyFriend.Columns.Add("UserImg", typeof(String));

TabmyFriend.Columns.Add("UserNich", typeof(String));

TabmyFriend.Columns.Add("ZX", typeof(Boolean));

TabmyFriend.Columns.Add("UserIp", typeof(String));

foreach (DataRow myrow in TabmyFriend.Rows)

{

DataRow[] DataRows = TabUser.Select(" UserName = ‘" + myrow["UserName"].ToString() + "’");

if (DataRows.Length > 0)

{

myrow["UserImg"] = DataRows[0]["UserImg"].ToString();

myrow["UserNich"] = DataRows[0]["UserNich"].ToString();

try

{

myrow["ZX"] = (bool)DataRows[0]["ZX"];

myrow["UserIp"] = DataRows[0]["UserIp"].ToString();

}

catch

{

myrow["ZX"] = false;

myrow["UserIp"] = "";

}

}

}

}

catch

{

TabmyFriend.Columns.Add("UserName", typeof(String));

TabmyFriend.Columns.Add("UserImg", typeof(String));

TabmyFriend.Columns.Add("ZX", typeof(Boolean));

TabmyFriend.Columns.Add("UserIp", typeof(String));

}

IFormatter format = new BinaryFormatter();

MemoryStream stream = new MemoryStream();

format.Serialize(stream, TabmyFriend);

stream.Position = 0;

byte[] ret = new byte[_maxPacket];

int count = 0;

count = stream.Read(ret, 0, _maxPacket);

//先发送响应信号,用户客户机的判断

clientSkt.Send(Encoding.Unicode.GetBytes("cmd::RequestFriendList"));

while (count >0)

{

clientSkt.Send(ret);

count = stream.Read(ret, 0, _maxPacket);

}

//发送结束信号

clientSkt.Send(Encoding.Unicode.GetBytes("Find::RequestFriendListEnd"));

stream.Close();

return true ;

}

private void FormMain_Load(object sender, EventArgs e)

{

MyPath = Application.StartupPath;

Read_User();

ReadTabUserMessage();

_receiveThread = new Thread(new ThreadStart(StartUp));

_receiveThread.Start();

}

/// <summary>

/// 读取所有用户信息

/// </summary>

private void Read_User()

{

try

{

TabUser.ReadXml(MyPath + "\\User.xml");

}

catch

{

TabUser.TableName = "User";

TabUser.Columns.Add("UserName", typeof(String));

TabUser.Columns.Add("UserPwd", typeof(String));

TabUser.Columns.Add("UserNich", typeof(String));

TabUser.Columns.Add("UserImg", typeof(String));

}

TabUser.Columns.Add("ZX", typeof(Boolean));

TabUser.Columns.Add("UserIp", typeof(String));

}

/// <summary>

/// 新用户上/下线后,更新其好友的(好友列表)

/// </summary>

/// <param name="UserName"></param>

/// <param name="OnLine"></param>

/// <param name="IpAddress"></param>

private void UpdateFriendList(string UserName, bool OnLine, string IpAddress)

{

DataTable TabmyFriend = new DataTable();

TabmyFriend.TableName = UserName;

string svrlog = null;

string []UserInformation = new string[2];//UserName + "$" + IpAddress;

UserInformation[0] = UserName;

UserInformation[1] = IpAddress;

IFormatter format = new BinaryFormatter();

MemoryStream stream = new MemoryStream();

format.Serialize(stream, UserInformation);

byte[] ret = stream.ToArray();

stream.Close();

if (OnLine)

{

svrlog = "cmd::RequestAddFriendList";

}

else

{

svrlog = "cmd::RequestRemoveFriendList";

DataRow[] DataRows = TabUser.Select(" UserName = ‘" + UserName + "’");

if (DataRows.Length > 0)

{

DataRows[0]["ZX"] = false;

DataRows[0]["UserIp"] = "";

}

}

try

{

TabmyFriend.ReadXml(MyPath + "\\UserFriend\\" + TabmyFriend.TableName + ".xml");

foreach (DataRow myrow in TabmyFriend.Rows)

{

if(_transmit_tb.ContainsKey(myrow["UserName"].ToString()))

{

Socket _clientSkt = _transmit_tb[myrow["UserName"].ToString()] as Socket;

_clientSkt.Send(Encoding.Unicode.GetBytes(svrlog));

_clientSkt.Send(ret);

}

}

}

catch

{ }

}

--------------------------------------------------------------------------------

[/code /// <summary>

/// 线程执行体,转发消息

/// </summary>

/// <param name="obj">传递给线程执行体的用户名,用以与用户通信</param>

private void ThreadFunc(object obj)

{

//通过转发表得到当前用户套接字

Socket clientSkt = _transmit_tb[obj] as Socket;

//主循环

while (true)

{

try

{

//接受第一个数据包。

//由于程序逻辑结构简单,所以在这里对客户机发送的第一个包内容作逐一判断,

//这里的实现不够优雅,但不失为此简单模型的一个解决之道。

byte[] packetBuff = new byte[_maxPacket];

clientSkt.Receive(packetBuff);

string _str = Encoding.Unicode.GetString(packetBuff).TrimEnd('\0');

//如果是发给不在线好友的信息

if (_str.StartsWith("cmd::FriendMessage"))

{

string UserName = _str.Substring("cmd::FriendMessage".Length, 20).Trim();

string MessageS = _str.Substring("cmd::FriendMessage".Length + 20, _str.Length - "cmd::FriendMessage".Length - 20);

SaveMessage(obj as string, UserName, MessageS);

continue;

}

//如果是离线请求

if (_str.StartsWith("cmd::RequestLogout"))

{

_transmit_tb.Remove(obj);

UpdateFriendList((string)obj, false, "");

// string svrlog = string.Format("[系统消息]用户 {0} 在 {1} 已断开... 当前在线人数: {2}\r\n\r\n", obj, DateTime.Now, _transmit_tb.Count);

// Console.WriteLine(svrlog);

//向所有客户机发送系统消息

//foreach (DictionaryEntry de in _transmit_tb)

//{

// string _clientName = de.Key as string;

// Socket _clientSkt = de.Value as Socket;

// _clientSkt.Send(Encoding.Unicode.GetBytes(svrlog));

//}

Thread.CurrentThread.Abort();

}

//如果是请求好友列表

if (_str.StartsWith("cmd::RequestFriendList"))

{

SerializeFriendList(obj, clientSkt);

// 将该用户不在线时的信息发送给用户

DataTable TabMessage = ReadMessage(obj as string);

if (TabMessage != null)

{

foreach (DataRow myrow in TabMessage.Rows)

{

if (myrow["SendUserName"].ToString() == "System::Message")

{

clientSkt.Send(Encoding.Unicode.GetBytes(myrow["Message"].ToString()));

}

else

{

clientSkt.Send(Encoding.Unicode.GetBytes("cmd::FriendMessage" + myrow["SendUserName"].ToString().PadRight(20, ' ') + myrow["Message"].ToString()));

}

}

}

//这里不需要再继续接受后继数据包了,跳出当前循环体。

continue;

}

////如果是请求好友列表

//if (_str.StartsWith("cmd::RequestOnLineList"))

//{

// byte[] onlineBuff = SerializeOnlineList();

// //先发送响应信号,用户客户机的判断

// clientSkt.Send(Encoding.Unicode.GetBytes("cmd::RequestOnLineList"));

// clientSkt.Send(onlineBuff);

// //这里不需要再继续接受后继数据包了,跳出当前循环体。

// continue;

//}

//查找用户

if (_str.StartsWith("Find::FindFriend"))

{

DataTable TabFind = TabUser.Clone();

DataRow [] FindRow =null ;

string UserName = _str.Substring("Find::FindFriend".Length, _str.Length - "Find::FindFriend".Length);

if (UserName.Equals("Find::WhoOnLine"))

{ //看谁在线

FindRow = TabUser.Select(" ZX = 1");

}

else//精确查找

{

FindRow = TabUser.Select("UserName = '" + UserName + "'");

}

foreach (DataRow myrow in FindRow)

{

TabFind.ImportRow(myrow);

}

clientSkt.Send(Encoding.Unicode.GetBytes("Find::FindFriend"));

IFormatter format = new BinaryFormatter();

MemoryStream stream = new MemoryStream();

format.Serialize(stream, TabFind);

stream.Position = 0;

byte[] ret = new byte[_maxPacket];

int count = 0;

count = stream.Read(ret, 0, _maxPacket);

while (count >0)

{

clientSkt.Send(ret);

count = stream.Read(ret, 0, _maxPacket);

}

clientSkt.Send(Encoding.Unicode.GetBytes("Find::FindFriendEnd"));

stream.Close();

TabFind = null;

FindRow = null;

//这里不需要再继续接受后继数据包了,跳出当前循环体。

continue;

}

//请求添加好友

if (_str.StartsWith("Find::AddFriendAsk"))

{

string UserName = _str.Substring("Find::AddFriendAsk".Length, _str.Length - "Find::AddFriendAsk".Length);

//通过转发表查找接收方的套接字

if (_transmit_tb.Count != 0 && _transmit_tb.ContainsKey(UserName))

{

Socket receiverSkt = _transmit_tb[UserName] as Socket;

receiverSkt.Send(Encoding.Unicode.GetBytes("Find::AddFriendAsk" + obj as string));

}

//这里不需要再继续接受后继数据包了,跳出当前循环体。

continue;

}

//回复答应添加好友

if (_str.StartsWith("Find::AddFriendYes"))

{

string UserName = _str.Substring("Find::AddFriendYes".Length, _str.Length - "Find::AddFriendYes".Length);

//// 保存数据

DataTable TabmyFriend = new DataTable() ;

//保存该用户

TabmyFriend.ReadXml(MyPath + "\\UserFriend\\" + obj as string + ".xml");

DataRow newRow = TabmyFriend.NewRow();

newRow["UserName"] = UserName;

TabmyFriend.Rows.Add(newRow);

TabmyFriend.WriteXml(MyPath + "\\UserFriend\\" + obj as string + ".xml", XmlWriteMode.WriteSchema, false);

//保存其好友

TabmyFriend = new DataTable();

TabmyFriend.ReadXml(MyPath + "\\UserFriend\\" + UserName + ".xml");

DataRow newRow1 = TabmyFriend.NewRow();

newRow1["UserName"] = obj as string;

TabmyFriend.Rows.Add(newRow1);

TabmyFriend.WriteXml(MyPath + "\\UserFriend\\" + UserName + ".xml", XmlWriteMode.WriteSchema, false);

TabmyFriend = null;

//更新好友列表

SerializeFriendList(obj, clientSkt);

--------------------------------------------------------------------------------

<table cellspacing="0" cellpadding="0" border="1" style="border: medium none ; border-collapse: collapse;" class="MsoTableGrid">

<tbody>

<tr style="">

<td width="73" valign="top" style="border: 1pt solid windowtext; padding: 0cm 5.4pt; width: 54.55pt; background-color: transparent;">

<p style="margin: 0cm 0cm 0pt;" class="MsoNormal"><font size="3"><span style="font-family: 宋体;">企业名称</span><span lang="EN-US"><o:p/></span></font></p>

</td>

<td width="162" valign="top" style="border-style: solid solid solid none; border-color: windowtext windowtext windowtext rgb(236, 233, 216); border-width: 1pt 1pt 1pt medium; padding: 0cm 5.4pt; width: 121.85pt; background-color: transparent;">

<p style="margin: 0cm 0cm 0pt;" class="MsoNormal"><font size="3"><span style="font-family: 宋体;">连锁经营品牌</span><span lang="EN-US"><o:p/></span></font></p>

</td>

<td width="96" valign="top" style="border-style: solid solid solid none; border-color: windowtext windowtext windowtext rgb(236, 233, 216); border-width: 1pt 1pt 1pt medium; padding: 0cm 5.4pt; width: 72.3pt; background-color: transparent;">

<p style="margin: 0cm 0cm 0pt;" class="MsoNormal"><font size="3"><span style="font-family: 宋体;">总部所在地</span><span lang="EN-US"><o:p/></span></font></p>

</td>

<td width="82" valign="top" style="border-style: solid solid solid none; border-color: windowtext windowtext windowtext rgb(236, 233, 216); border-width: 1pt 1pt 1pt medium; padding: 0cm 5.4pt; width: 61.8pt; background-color: transparent;">

<p style="margin: 0cm 0cm 0pt;" class="MsoNormal"><font size="3"><span style="font-family: 宋体;">加盟条件</span><span lang="EN-US"><o:p/></span></font></p>

</td>

<td width="141" valign="top" style="border-style: solid solid solid none; border-color: windowtext windowtext windowtext rgb(236, 233, 216); border-width: 1pt 1pt 1pt medium; padding: 0cm 5.4pt; width: 105.7pt; background-color: transparent;">

<p style="margin: 0cm 0cm 0pt;" class="MsoNormal"><font size="3"><span style="font-family: 宋体;">加盟热线</span><span lang="EN-US"><o:p/></span></font></p>

</td>

</tr>

</tbody>

</table>

--------------------------------------------------------------------------------

以下是我们学院练习项目做的《银证转帐系统》的通信代码,跟大家分享下:

楼主给分不要吝啬哦~做得挺辛苦的。

using System;

using System.Collections.Generic;

using System.Text;

using System.ComponentModel;

using System.Data;

using System.Drawing;

using System.Net;

using System.Net.Sockets;

using System.Threading;

using System.Windows.Forms;

using System.IO;

using System.Data.SqlClient;

namespace SERVERsocket

{

class SERVER

{

private Thread serverThread;

private Thread recvThread;

private TcpListener tcpListener;

private NetworkStream networkStream;

private StreamReader streamReader;

private StreamWriter streamWriter;

private Socket socketForClient;

private string message;

private int operatorNO;

private bool[] isOperated;

private void Listen()

{

try

{

Int32 port = Int32.Parse("2020");

IPAddress ipAddress = Dns.Resolve("localhost").AddressList[0];

tcpListener = new TcpListener(IPAddress.Any, port);

//开始侦听

tcpListener.Start();

//返回可以用以处理连接的Socket实例

socketForClient = tcpListener.AcceptSocket();

if (socketForClient.Connected)

{

networkStream = new NetworkStream(socketForClient);

streamReader = new StreamReader(networkStream);

streamWriter = new StreamWriter(networkStream);

recvThread = new Thread(new ThreadStart(RecvData));

recvThread.Start();

}

MessageBox.Show("客户端成功连接上服务器!");

}

catch (Exception exc)

{

MessageBox.Show(exc.Message, "Server提示");

}

}

//接收数据

private void RecvData()

{

string msg = streamReader.ReadLine();

string[] tokens = msg.Split(new char[] { '#' });

//MessageBox.Show(tokens[0]);

//MessageBox.Show(tokens[1]);

//MessageBox.Show(tokens[2]);

while (!msg.Equals("clientExit"))

{

switch (tokens[0])

{

case "c01":

{

//MessageBox.Show("开始登陆!");

//下面写SQL语句,查询对应的帐户密码是否正确,并返回信息

SqlConnection thisConnection = new SqlConnection("server = localhost;Integrated Security =true;database = security");

SqlCommand comn = new SqlCommand("select 密码 from 帐户表 where 账号=" + tokens[1], thisConnection);

thisConnection.Open();

SqlDataAdapter thisAdapt = new SqlDataAdapter("select * from 帐户表", thisConnection);

DataSet thisDataSet = new DataSet();

thisAdapt.Fill(thisDataSet, "帐户表");

string s = comn.ExecuteScalar().ToString();

// MessageBox.Show(s);

// MessageBox.Show(tokens[2]);

if (s.CompareTo(tokens[2]) == 0)

{

streamWriter.Write("1");

streamWriter.Flush();

tokens[0].Remove(0);

// MessageBox.Show("登陆消息已发送");

}

else

{

streamWriter.Write("1");

streamWriter.Flush();

tokens[0].Remove(0);

// MessageBox.Show("登陆");

}

}

break;

case "c02":

{

//下面写SQL语句,查询对应账户的余额,并返回信息

SqlConnection thisConnection = new SqlConnection("server = localhost;Integrated Security =true;database = security;");

SqlDataAdapter thisAdapt = new SqlDataAdapter("select * from 帐户表", thisConnection);

SqlCommandBuilder thisbuider = new SqlCommandBuilder(thisAdapt);

SqlCommand thisCommand = thisConnection.CreateCommand();

thisConnection.Open();

DataSet thisDataSet = new DataSet();

thisAdapt.Fill(thisDataSet, "帐户表");

string s1 = "select 金额 from 帐户表 where 账号=" + tokens[1];

setMessage("c002#" + s1); //填写账户余额

SendData();

tokens[0].Remove(0);

}

break;

case "c03":

{

//更改帐户密码的sql语句,完成后返回数据003成功

SqlConnection thisConnection = new SqlConnection("server = localhost;Integrated Security =true;database = security;");

SqlDataAdapter thisAdapt = new SqlDataAdapter("select * from 帐户表", thisConnection);

SqlCommandBuilder thisbuider = new SqlCommandBuilder(thisAdapt);

SqlCommand thisCommand = thisConnection.CreateCommand();

thisConnection.Open();

DataSet thisDataSet = new DataSet();

thisAdapt.Fill(thisDataSet, "帐户表");

foreach (DataRow rows in thisDataSet.Tables["帐户表"].Rows)

{

string s1 = "select 密码 from 帐户表 where 账号=" + tokens[1];

if (s1.CompareTo(tokens[1]) == 0)

{

thisCommand.CommandText = "update 帐户表 set 密码 = " + tokens[3] + "where 账号=" + tokens[1];

setMessage("c003#1"); //修改密码成功

SendData();

tokens[0].Remove(0);

}

else

{

setMessage("c003#2"); //修改密码失败

SendData();

tokens[0].Remove(0);

}

}

}

break;

--------------------------------------------------------------------------------

case "c04":

{

operatorNO = Int32.Parse(tokens[1]);

if (isOperated[operatorNO]) //这句要查下,c#中的bool初始值是什么?true还是false

{

SendData();

isOperated[operatorNO] = true; //将“已操作”标记设置为true

}

else

{

//执行转账操作的SQL语句,完成后并返回信息

SqlConnection thisConnection = new SqlConnection("server = localhost;Integrated Security =true;database = security;");

SqlDataAdapter thisAdapt = new SqlDataAdapter("select * from 帐户表", thisConnection);

thisConnection.Open();

SqlCommand thisCommand = thisConnection.CreateCommand();

DataSet thisDataSet = new DataSet();

thisAdapt.Fill(thisDataSet, "帐户表");

string s2 = "select 金额 from 帐户表 where 账号=" + tokens[1];

string s3 = "select 金额 from 帐户表 where 账号=" + tokens[1];

if (s2.CompareTo(tokens[3]) < 0)

setMessage("c004#1");

else if (s3 == null)

setMessage("c004#2");

else

{

foreach (DataRow rows in thisDataSet.Tables["帐户表"].Rows)

{

if (rows["账号"].ToString() == tokens[1])

thisCommand.CommandText = "update 帐户表 set 金额 = 金额 -" + tokens[3] + "where 账号=" + tokens[1];

if (rows["账号"].ToString() == tokens[2])

thisCommand.CommandText = "update 帐户表 set 金额 = 金额 +" + tokens[3] + "where 账号=" + tokens[2];

}

setMessage("c004#3");

}

SendData();

tokens[0].Remove(0);

isOperated[operatorNO] = true; //将“已操作”标记设置为true

}

}

break;

case "c05":

{

operatorNO = Int32.Parse(tokens[1]);

if (isOperated[operatorNO]) //这句要查下,c#中的bool初始值是什么?true还是false

{

SendData();

isOperated[operatorNO] = true; //将“已操作”标记设置为true

}

else

{

//执行转账操作的SQL语句,完成后并返回信息

}

SendData();

tokens[0].Remove(0);

isOperated[operatorNO] = true; //将“已操作”标记设置为true

}

break;

}

msg = streamReader.ReadLine();

}

MessageBox.Show("一名客户退出");

ReleaseResource();

startServer();

}

public void setMessage(string message)

{

this.message = message;

}

private void SendData()

{

streamWriter.Write(message);

streamWriter.Flush();

//streamWriter.Close();

}

private void ReleaseResource()

{

if (networkStream != null)

{

networkStream.Close();

streamReader.Close();

streamWriter.Close();

socketForClient.Shutdown(SocketShutdown.Both);

socketForClient.Close();

tcpListener.Stop();

}

}

public void startServer()

{

serverThread = new Thread(new ThreadStart(Listen));

serverThread.Start();

}

public void serverExit()

{

string exitMsg = "serverExit"; //要退出时,发送exit信息给服务器

setMessage(exitMsg);

SendData();

ReleaseResource();

}

}

(福建师范大学软件学院)

--------------------------------------------------------------------------------

public partial class BankClient

{

private NetworkStream networkStream;

private StreamReader streamReader;

private StreamWriter streamWriter;

private TcpClient myclient;

private Thread recvThread;

private Thread sendThread;

private Thread serverThread;

private bool flag = true;

private void Connection()

{

try

{

Int32 port = 8888;

myclient = new TcpClient("10.1.1.10", port);

}

catch

{

MessageBox.Show("没有连接到银行服务器!");

}

networkStream = myclient.GetStream();

streamReader = new StreamReader(networkStream);

streamWriter = new StreamWriter(networkStream);

// recvThread = new Thread(new ThreadStart(RecvData));

// recvThread.Start();

MessageBox.Show("连接到银行服务器!");

}

private void RecvData()

{

string s = streamReader.ReadLine();

string[] tokens = s.Split(new char[] { '#' });

while (!s.Equals("severExit"))

{

if (tokens[0] == "1")

{

SqlConnection thisConnection = new SqlConnection("server = localhost;Integrated Security = true;database = security;");

SqlDataAdapter thisAdapt = new SqlDataAdapter("select * from 转账接口表", thisConnection);

SqlCommandBuilder thisbuider = new SqlCommandBuilder(thisAdapt);

SqlCommand thisCommand = thisConnection.CreateCommand();

DataSet thisSet = new DataSet();

thisAdapt.Fill(thisSet, "转账接口表");

thisConnection.Open();

// thisCommand.CommandText = "update 转账接口表 set 标志位 = 3" + "where 转账序号=" + tokens[1];

thisCommand.CommandText = "delete from 转账接口表 where 转账序号=" + tokens[1];

thisCommand.ExecuteNonQuery();

flag = true;

}

else flag = false;

s = streamReader.ReadLine();

}

ReleaseResouce();

}

private void SendData()

{

SqlConnection thisConnection = new SqlConnection("server = localhost;Integrated Security = true;database = security;");

SqlDataAdapter thisAdapt = new SqlDataAdapter("select * from 转账接口表", thisConnection);

SqlCommandBuilder thisbuider = new SqlCommandBuilder(thisAdapt);

SqlCommand thisCommand = thisConnection.CreateCommand();

DataSet thisSet = new DataSet();

thisAdapt.Fill(thisSet, "转账接口表");

thisConnection.Open();

foreach (DataRow rows in thisSet.Tables["转账接口表"].Rows)

{

if (rows["标志位"].ToString() == "1")

{

string s;

s = rows["转账序号"].ToString() + '#' + rows["发起端账号"].ToString() + '#' + rows["接收端账号"].ToString() + '#' + rows["发生金额"] + '#' + rows["标志位"].ToString();

if (flag)

{

streamWriter = new StreamWriter(networkStream);

streamWriter.WriteLine(s);

streamWriter.Flush();

System.Threading.Thread.Sleep(5000);

}

else

{

//将数据读入资金变更表

thisCommand.CommandText = "delete from 转账接口表 where 标志位= '3'";

}

}

}

}

private void ReleaseResouce()

{

networkStream.Close();

streamReader.Close();

streamWriter.Close();

sendThread.Abort();

//serverThread.Abort();

myclient.Close();

}

public void startBankClient( )

{

serverThread = new Thread(new ThreadStart(Connection));

serverThread.Start();

int row = 0;

SqlConnection thisConnection = new SqlConnection("server = localhost;Integrated Security = true;database = security;");

SqlDataAdapter thisAdapt = new SqlDataAdapter("select * from 转账接口表", thisConnection);

SqlCommandBuilder thisbuider = new SqlCommandBuilder(thisAdapt);

DataSet thisSet = new DataSet();

thisAdapt.Fill(thisSet, "转账接口表");

while (true)

{

foreach (DataRow rows in thisSet.Tables["转账接口表"].Rows)

{

row++;

}

if (row > 0)

{

SendData();

RecvData();

}

System.Threading.Thread.Sleep(5000);

}

}

public void exitBankClient( )

{

streamWriter.Flush();

ReleaseResouce();

}

}

}

--------------------------------------------------------------------------------

case "c02":

{

//下面写SQL语句,查询对应账户的余额,并返回信息

SqlConnection thisConnection = new SqlConnection("server = localhost;Integrated Security =true;database = security;");

SqlDataAdapter thisAdapt = new SqlDataAdapter("select * from 帐户表", thisConnection);

SqlCommandBuilder thisbuider = new SqlCommandBuilder(thisAdapt);

SqlCommand thisCommand = thisConnection.CreateCommand();

thisConnection.Open();

DataSet thisDataSet = new DataSet();

thisAdapt.Fill(thisDataSet, "帐户表");

string s1 = "select 金额 from 帐户表 where 账号=" + tokens[1];

setMessage("c002#" + s1); //填写账户余额

SendData();

tokens[0].Remove(0);

}

break;

case "c03":

{

//更改帐户密码的sql语句,完成后返回数据003成功

SqlConnection thisConnection = new SqlConnection("server = localhost;Integrated Security =true;database = security;");

SqlDataAdapter thisAdapt = new SqlDataAdapter("select * from 帐户表", thisConnection);

SqlCommandBuilder thisbuider = new SqlCommandBuilder(thisAdapt);

SqlCommand thisCommand = thisConnection.CreateCommand();

thisConnection.Open();

DataSet thisDataSet = new DataSet();

thisAdapt.Fill(thisDataSet, "帐户表");

foreach (DataRow rows in thisDataSet.Tables["帐户表"].Rows)

{

string s1 = "select 密码 from 帐户表 where 账号=" + tokens[1];

if (s1.CompareTo(tokens[1]) == 0)

{

thisCommand.CommandText = "update 帐户表 set 密码 = " + tokens[3] + "where 账号=" + tokens[1];

setMessage("c003#1"); //修改密码成功

SendData();

tokens[0].Remove(0);

}

else

{

setMessage("c003#2"); //修改密码失败

SendData();

tokens[0].Remove(0);

}

}

}

--------------------------------------------------------------------------------

C# code

using System;

using System.Collections.Generic;

using System.Text;

using System.Net.Mail;

using System.Diagnostics;

namespace MailTest

{

class Program

{

static void Main(string[] args)

{

Encoding encoding = Encoding.GetEncoding("GB2312");

MailAddress from = new MailAddress("youmailname@163.com", "19850101", encoding);

MailAddress to = new MailAddress("youmailname@163.com");

MailMessage mail = new MailMessage(from, to);

mail.Subject = "test";

mail.Body = "hello world";

mail.SubjectEncoding = encoding;

mail.BodyEncoding = encoding;

SmtpClient smtp = new SmtpClient("smtp.163.com");

smtp.DeliveryMethod = SmtpDeliveryMethod.Network;

smtp.UseDefaultCredentials = true;

smtp.Credentials = new System.Net.NetworkCredential("rjgcwwdz@163.com", "19850101");

smtp.Send(mail);

}

}

}

--------------------------------------------------------------------------------

using System;

using System.Collections.Generic;

using System.Text;

using System.Net;

using System.IO;

using System.Net.Sockets;

using System.Threading;

namespace MyQQSer

{

class Serv

{

private TcpListener listenr;

private Thread thread;

private bool isClose = false; //结束程序是退出循环

private Socket[] sock = new Socket[50];

public Serv()

{

Listener();

}

~Serv()

{

isClose = true;

for (int i = 0; i < sock.Length; i++)

{

if (sock[i] != null)

sock[i].Close();

listenr.Stop();

}

}

/// <summary>

/// 开始监听端口

/// </summary>

public void Listener()

{

if (listenr == null)

listenr = new TcpListener(IPAddress.Parse("127.0.0.1"), 5000);

listenr.Start();

if (thread == null)

thread = new Thread(new ThreadStart(ReciverMessage));

thread.IsBackground = true;

thread.Start();

}

/// <summary>

/// 接收数据

/// </summary>

private void ReciverMessage()

{

int count; //可用套结字索引

count = GetCount();

bool loop = true;

if (count == -1)

loop = false;

if (loop)

{

while (true)

{

// 判断是否退出循环

if (isClose)

break;

sock[count] = listenr.AcceptSocket();

Thread t = new Thread(new ThreadStart(ReciverMessage));

t.IsBackground = true;

t.Start();

// 接受客户端数据

while (true)

{

byte[] buffs = new byte[100];

if (sock[count].Connected)

{

try

{

sock[count].Receive(buffs);

string message = Encoding.Default.GetString(buffs);

Console.WriteLine(message);

SendToAll(buffs);

}

catch (Exception ex)

{

}

}

}

}

}

Thread.CurrentThread.Abort();

}

// 得到可用套结字索引

private int GetCount()

{

for (int i = 0; i < sock.Length; i++)

if (sock[i] == null)

return i;

return -1;

}

// 发送消息给所有人

private void SendToAll(byte[] buff)

{

for (int i = 0; i < sock.Length; i++)

{

if (sock[i] != null)

{

if (sock[i].Connected)

{

sock[i].Send(buff);

}

}

}

}

}

}

--------------------------------------------------------------------------------

using System;

using System.Collections.Generic;

using System.ComponentModel;

using System.Data;

using System.Drawing;

using System.Text;

using System.Windows.Forms;

using System.Net.Sockets;

using System.Net;

using System.Threading;

using System.IO;

namespace TestClient

{

public partial class Form1 : Form

{

private TcpClient client;

private Thread t;

private Socket sock;

private bool close = false;

public Form1()

{

InitializeComponent();

}

// 连接

private void btnConnect_Click(object sender, EventArgs e)

{

if(client == null)

client = new TcpClient(new IPEndPoint(IPAddress.Parse("127.0.0.1"), int.Parse(txtLoalPort.Text)));

if (t == null)

t = new Thread(new ThreadStart(ReciverMessage));

t.IsBackground = true;

t.Start();

btnSend.Enabled = true;

btnConnect.Enabled = false;

}

// 接收消息

private void ReciverMessage()

{

client.Connect(IPAddress.Parse(txtSerIP.Text), int.Parse(txtSerPort.Text));

while (true)

{

if (close)

break;

//NetworkStream nws = client.GetStream();

//StreamReader sr = new StreamReader(nws);

//string message = sr.ReadToEnd();

//sr.Close();

if(sock == null)

sock = client.Client;

byte[] buff = new byte[100];

sock.Receive(buff);

string message = Encoding.Default.GetString(buff);

this.lstMessage.Items.Add(message);

}

Thread.CurrentThread.Abort();

}

// 发送消息

private void btnSend_Click(object sender, EventArgs e)

{

string message = this.txtInput.Text;

byte[] buff = Encoding.Default.GetBytes(message);

sock.Send(buff);

txtInput.Text = "";

}

private void Form1_FormClosing(object sender, FormClosingEventArgs e)

{

close = true;

sock.Close();

}

}

}

--------------------------------------------------------------------------------

贴一个服务器端异步接受SOKCET请求的代码:

C# code

public class XmlSocket

{

//异步socket诊听

// Incoming data from client.从客户端传来的数据

public static string data = null;

// Thread signal.线程 用一个指示是否将初始状态设置为终止的布尔值初始化 ManualResetEvent 类的新实例。

public static ManualResetEvent allDone = new ManualResetEvent(false);

//static void Main(string[] args)

//{

// StartListening();

//}

public static void StartListening()

{

// Data buffer for incoming data. 传入数据缓冲

byte[] bytes = new Byte[1024];

// Establish the local endpoint for the socket. 建立本地端口

// The DNS name of the computer

// running the listener is "host.contoso.com".

IPAddress ipAddress;

String ipString = ConfigurationManager.AppSettings.Get("SocketIP");

if (ipString==null || ipString ==String.Empty)

{

IPHostEntry ipHostInfo = Dns.GetHostEntry(Dns.GetHostName());

ipAddress = ipHostInfo.AddressList[0];

}

else

{

ipAddress = IPAddress.Parse(ipString);

}

int port;

String portString = ConfigurationManager.AppSettings.Get("SocketPort");

if (portString==null || portString==String.Empty)

{

port = 11001;

}

else

{

port = int.Parse(portString);

}

IPEndPoint localEndPoint = new IPEndPoint(ipAddress, port);

// Create a TCP/IP socket.

Socket listener = new Socket(AddressFamily.InterNetwork,

SocketType.Stream, ProtocolType.Tcp);

// Bind the socket to the local endpoint and listen for incoming connections.绑定端口和数据

try

{

listener.Bind(localEndPoint);

listener.Listen(100);

while (true)

{

// Set the event to nonsignaled state.设置无信号状态的事件

allDone.Reset();

// Start an asynchronous socket to listen for connections.重新启动异步连接

listener.BeginAccept(new AsyncCallback(AcceptCallback), listener);

// Wait until a connection is made before continuing.等待连接创建后继续

allDone.WaitOne();

}

}

catch (Exception e)

{

//

}

}

public static void AcceptCallback(IAsyncResult ar)

{

try

{

// Signal the main thread to continue.接受回调方法该方法的此节向主应用程序线程发出信号,

//让它继续处理并建立与客户端的连接

allDone.Set();

// Get the socket that handles the client request.获取客户端请求句柄

Socket listener = (Socket)ar.AsyncState;

Socket handler = listener.EndAccept(ar);

// Create the state object.

StateObject state = new StateObject();

state.workSocket = handler;

handler.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0,

new AsyncCallback(ReadCallback), state);

}

catch (Exception e)

{

//

}

}

/// <summary>

/// 与接受回调方法一样,读取回调方法也是一个 AsyncCallback 委托。

/// 该方法将来自客户端套接字的一个或多个字节读入数据缓冲区,然后再次调用 BeginReceive 方法,直到客户端发送的数据完成为止。

/// 从客户端读取整个消息后,在控制台上显示字符串,并关闭处理与客户端的连接的服务器套接字。

/// </summary>

/// <param name="ar">IAsyncResult 委托</param>

public static void ReadCallback(IAsyncResult ar)

{

try

{

String content = String.Empty;

// Retrieve the state object and the handler socket创建自定义的状态对象 from the asynchronous state object.

StateObject state = (StateObject)ar.AsyncState;

Socket handler = state.workSocket;//处理的句柄

// Read data from the client socket. 读出

int bytesRead = handler.EndReceive(ar);

if (bytesRead > 0)

{

//业务代码

string result = DoSomeThing(...);

String len = Encoding.UTF8.GetBytes(result).Length.ToString().PadLeft(8, '0');

log.writeLine(len);

Send(len + result, handler);

}

}

catch (Exception e)

{

//

}

}

private static void Send(String data, Socket handler)

{

try

{

// Convert the string data to byte data using UTF8 encoding.

byte[] byteData = Encoding.UTF8.GetBytes(data);

// Begin sending the data to the remote device.

handler.BeginSend(byteData, 0, byteData.Length, 0,

new AsyncCallback(SendCallback), handler);

}

catch (Exception e)

{

//

}

}

/// <summary>

/// 发送

/// </summary>

/// <param name="ar"></param>

private static void SendCallback(IAsyncResult ar)

{

try

{

// Retrieve the socket from the state object.

Socket handler = (Socket)ar.AsyncState;

// Complete sending the data to the remote device.向远端发送数据

int bytesSent = handler.EndSend(ar);

StateObject state = new StateObject();

state.workSocket = handler;

handler.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0,new AsyncCallback(ReadCallback), state);

handler.Shutdown(SocketShutdown.Both);

handler.Close();

}

catch (Exception e)

{

//

}

}

public static void StopListening()

{

allDone.Close();

log.close();

}

/// <summary>

/// 具体处理业务的方法

/// </summary>

/// <returns></returns>

private static string DoSomething(int i)

{

//具体业务代码,返回需要返回的字符串信息

}

/// <summary>

/// 写日志方法

/// </summary>

/// <param name="strLog">写入内容</param>

public static void WriteLog(string strLog)

{

//写入日志代码

}

}

--------------------------------------------------------------------------------

你们都不要看了,如果是说socket这块,不知还有谁写的能和lumisoft.net的超级socket API比较

TCP UDP HTTP FTP SDP SIP POP3 SMTP......全都有

好好学习吧,不用贴代码占楼了,大家去下载看, 带html API 文档的,是zip包

http://www.lumisoft.ee/lsWWW/download/downloads/Net

--------------------------------------------------------------------------------

帖子已整理完毕,大家的大码都贴到一个帖子上去了↓,此贴结贴。

http://topic.csdn.net/u/20080623/08/4bbd2475-45f1-42e3-a613-16b094759ade.html?seed=66789082

--------------------------------------------------------------------------------

public partial class Form1 : Form

{

private bool isExit = false;

System.Collections.ArrayList clientList = new System.Collections.ArrayList();

TcpListener listener;

//private delegate void AcceptConner();

#region 用于一个线程操作另一个线程的控件

private delegate void SetListBoxCallback(string str);

private SetListBoxCallback setListBoxCallBack;

private delegate void SetRichTextBoxCallback(string str);

private SetRichTextBoxCallback setRichTextBoxCallBack;

private delegate void SetComboBoxCallback(string str);

private SetComboBoxCallback setComboBoxCallBack;

private delegate void RemoveComboBoxCallback(ReadWriteObject readWriteObject);

private RemoveComboBoxCallback removeComboBoxCallBack;

#endregion

//用于线程的同步操作,初始状态,使用手动重置方式

private EventWaitHandle allDone = new EventWaitHandle(false, EventResetMode.ManualReset);

public Form1()

{

InitializeComponent();

listBoxStatus.HorizontalScrollbar = true;//设置水平滚动条

setListBoxCallBack = new SetListBoxCallback(SetListBox);//状态显示

setRichTextBoxCallBack = new SetRichTextBoxCallback(SetReceiveText);//数据发送和信息接收

setComboBoxCallBack = new SetComboBoxCallback(SetComboBox);//连接服务器客户端

removeComboBoxCallBack = new RemoveComboBoxCallback(RemoveComboBoxItems);//客户信息移出

}

//开始服务器....!!!!

private void buttonStrat_Click(object sender, EventArgs e)

{

//侦听客户连接请求

ThreadStart ts = new ThreadStart(AcceptConnet);

Thread myThread = new Thread(ts);

myThread.Start();

buttonStrat.Enabled = false;

buttonStop.Enabled = true;

}

private void AcceptConnet()

{

//AcceptConner ac = delegate

//{

IPAddress ip = IPAddress.Parse("127.0.0.1");

listener = new TcpListener(ip, 7100);

listener.Start();

while (isExit == false)

{

try

{

allDone.Reset();

//引用在异步操作完成时调用的回调方法

AsyncCallback callback = new AsyncCallback(AcceptTcpClientCallBack);

listBoxStatus.Invoke(setListBoxCallBack, "开始等待客户的连接...");

//开始异步接收客户的连接

listener.BeginAcceptTcpClient(callback, listener);

//阻塞当前线程,直到接收到客户的连接

allDone.WaitOne();

}

catch (Exception e1)

{

listBoxStatus.Invoke(setListBoxCallBack, e1.Message);

return;

}

}

//};

//this.Invoke(ac);

}

//异步操作完成时调用的回调的方法

private void AcceptTcpClientCallBack(IAsyncResult ar)

{

allDone.Set();

TcpListener myListener = (TcpListener)ar.AsyncState;

//异步接收传入的连接,并建立新的TcpClient对象处理信息

TcpClient client = myListener.EndAcceptTcpClient(ar);

listBoxStatus.Invoke(setListBoxCallBack, ("已接收客户的连接:"+client.Client.RemoteEndPoint));

cbx_sender.Invoke(setComboBoxCallBack, ("客户:"+client.Client.RemoteEndPoint));

ReadWriteObject rwo = new ReadWriteObject(client);

clientList.Add(rwo);

SendString(rwo, "服务器已接收连接,请通话!!!");

rwo._netStream.BeginRead(rwo._readByte, 0, rwo._readByte.Length, ReadCallBack, rwo);

}

//从客户端读取信息处理的异步回调方法

private void ReadCallBack(IAsyncResult ar)

{

ReadWriteObject rwo = (ReadWriteObject)ar.AsyncState;

try

{

int count = rwo._netStream.EndRead(ar);

richTextBoxReceive.Invoke(setRichTextBoxCallBack,string.Format("[来自{0}]{1}",rwo._client.Client.RemoteEndPoint,

System.Text.Encoding.UTF8.GetString(rwo._readByte,0,count)));

if (isExit == false)

{

rwo.InitReadArray();

rwo._netStream.BeginRead(rwo._readByte, 0, rwo._readByte.Length, ReadCallBack, rwo);

}

}

catch (Exception e2)

{

listBoxStatus.Invoke(setListBoxCallBack, e2.Message);

cbx_sender.Invoke(removeComboBoxCallBack, rwo);

}

}

//向客户端发送数据的方法

private void SendString(ReadWriteObject rwo,string str)

{

try

{

rwo._writeByte = System.Text.Encoding.UTF8.GetBytes(str+"\r\n");

rwo._netStream.BeginWrite(rwo._writeByte, 0, rwo._writeByte.Length, new AsyncCallback(SendCallBack), rwo);

rwo._netStream.Flush();

listBoxStatus.Invoke(setListBoxCallBack,string.Format("向{0}发送:{1}",rwo._client.Client.RemoteEndPoint,str));

}

catch (Exception e3)

{

listBoxStatus.Invoke(setListBoxCallBack, e3.Message);

cbx_sender.Invoke(removeComboBoxCallBack, rwo);

}

}

private void SendCallBack(IAsyncResult ar)

{

ReadWriteObject rwo = (ReadWriteObject)ar.AsyncState;

try

{

rwo._netStream.EndWrite(ar);

}

catch(Exception e4) {

listBoxStatus.Invoke(setListBoxCallBack, e4.Message);

cbx_sender.Invoke(removeComboBoxCallBack, rwo);

}

}

//状态显示

private void SetListBox(string str)

{

listBoxStatus.Items.Add(str);

listBoxStatus.SelectedIndex = listBoxStatus.Items.Count - 1;

listBoxStatus.ClearSelected();

}

//接收客户端信息

private void SetReceiveText(string str)

{

richTextBoxReceive.AppendText(str);

}

//添加客户

private void SetComboBox(string str)

{

cbx_sender.Items.Add(str);

}

//移出客户

private void RemoveComboBoxItems(ReadWriteObject rwo)

{

int index = clientList.IndexOf(rwo);

cbx_sender.Items.RemoveAt(index);

}

//服务器停止

private void buttonStop_Click(object sender, EventArgs e)

{

isExit = true;

allDone.Set();

buttonStrat.Enabled = true;

buttonStop.Enabled = false;

}

private void buttonSend_Click(object sender, EventArgs e)

{

int index = cbx_sender.SelectedIndex;

if (index == -1)

{

MessageBox.Show("请先选择接收方,在发送数据");

}

else

{

ReadWriteObject rwo =(ReadWriteObject)clientList[index];

SendString(rwo, richTextBoxSend.Text);

richTextBoxSend.Clear();

}

}

//窗体关闭!!!

private void Form1_FormClosing(object sender, FormClosingEventArgs e)

{

buttonStop_Click(null, null);

}

}

--------------------------------------------------------------------------------

是个SOCKET文件发送和接收程序:

Server端:

[code=C#]

public class StateObject

{

public Socket
workSocket = null;

public const
int BUFFER_SIZE = 1024;

public byte[]
buffer = new byte[BUFFER_SIZE];

public StringBuilder
sb = new StringBuilder();

public string
file = " ";

public FileStream
stream;

public int
_seek = 0;

}

AutoResetEvent
autoEvent = new AutoResetEvent(false);

bool
isListen = true;

Socket
_listener = new Socket(AddressFamily.InterNetwork,
SocketType.Stream, ProtocolType.Tcp);

static
IPAddress hostIP = (Dns.Resolve(IPAddress.Any.ToString())).AddressList[0];

IPEndPoint
localEP = new IPEndPoint(hostIP, 5000);

_listener.Bind(localEP);

_listener.Listen(100);

Thread socekThread
= new Thread(new ThreadStart(Listen));

socekThread.IsBackground
= true;

socekThread.Start();

//监听线程

private
void Listen()

{

while
(isListen)

{

//接收到一个客户端请

autoEvent.Reset();

_listener.BeginAccept(new
AsyncCallback(Listen_Callback), _listener);

autoEvent.WaitOne();

}

}

private
void Listen_Callback(IAsyncResult ar)

{

autoEvent.Set();

Socket
s = (Socket)ar.AsyncState;

Socket
s2 = s.EndAccept(ar);

StateObject
_object = new StateObject();

_object.workSocket
= s2;

s2.BeginReceive(_object.buffer,
0, 1024, 0, new AsyncCallback(Read_Callback),
_object);

}

private
void Read_Callback(IAsyncResult ar)

{

StateObject
_object = (StateObject)ar.AsyncState;

Socket
s=_object.workSocket;

int
read = s.EndReceive(ar);

if
(_object.file == " ")

{

_object.file
= "c:\\ " + System.DateTime.Now.ToOADate().ToString()
+ ".rar ";

_object.stream
= new FileStream(_object.file, FileMode.Create);

}

if
(read > 0)

{

_object.stream.Write(_object.buffer,
0, _object.buffer.Length);

_object._seek
+= _object.buffer.Length;

//_object.sb.Append(Encoding.UTF8.GetString(_object.buffer));

s.BeginReceive(_object.buffer,
0, _object.buffer.Length, 0, new AsyncCallback(Read_Callback),
_object);

}

else

{

_object.stream.Close();

s.Close();

}

}


Client:

IPHostEntry
ipHost = Dns.GetHostEntry(Dns.GetHostName());

IPAddress
ipAddr = ipHost.AddressList[0];

IPEndPoint
ipEndPoint = new IPEndPoint(ipAddr,
5000);

//
Create a TCP socket.

Socket
client = new Socket(AddressFamily.InterNetwork,

SocketType.Stream,
ProtocolType.Tcp);

//
Connect the socket to the
remote endpoint.

client.Connect(ipEndPoint);

//
There is a text file test.txt
located in the root directory.

//string
fileName = "C:\\test.txt ";

//
Send file fileName to remote
device

//Console.WriteLine( "Sending
{0} to the host. ", fileName);

byte[]
buf = Encoding.UTF8.GetBytes(textBox1.Text);

string
file = " ";//发送的文件

client.BeginSendFile(@file,
new AsyncCallback(ConnectCallback), client);

autoEvent.WaitOne();

//client.SendFile(@file);

//
Release the socket.

client.Shutdown(SocketShutdown.Both);

client.Close();

--------------------------------------------------------------------------------

上面发了服务器端,没发客户端,现在补上!不知道写的好不好,见笑了

C# code

public partial class Form1 : Form

{

private TcpClient client;

private bool isExit = false;

private NetworkStream networkStream;

private EventWaitHandle allDone = new EventWaitHandle(false, EventResetMode.ManualReset);

#region 用于一个线程操作另一个线程的控件

private delegate void SetListBoxCallback(string str);

private SetListBoxCallback setListBoxCallBack;

private delegate void SetRichTextBoxCallback(string str);

private SetRichTextBoxCallback setRichTextBoxCallBack;

#endregion

public Form1()

{

InitializeComponent();

listBoxStatus.HorizontalScrollbar = true;

setListBoxCallBack = new SetListBoxCallback(SetListBox);

setRichTextBoxCallBack = new SetRichTextBoxCallback(SetReceiveText);

}

//状态显示

private void SetListBox(string str)

{

listBoxStatus.Items.Add(str);

listBoxStatus.SelectedIndex = listBoxStatus.Items.Count - 1;

listBoxStatus.ClearSelected();

}

//接收客户端信息

private void SetReceiveText(string str)

{

richTextBoxReceive.AppendText(str);

}

//连接服务器....

private void buttonConnet_Click(object sender, EventArgs e)

{

client = new TcpClient(AddressFamily.InterNetwork);

//得到服务器IP

IPAddress ip= IPAddress.Parse("127.0.0.1");

//创建一个委托,并知名在异步操作完成时执行的方法

AsyncCallback callback = new AsyncCallback(RequestCallBack);

allDone.Reset();

client.BeginConnect(ip, 7100, RequestCallBack, client);

}

private void RequestCallBack(IAsyncResult ar)

{

allDone.Set();

try

{

client = (TcpClient)ar.AsyncState;

client.EndConnect(ar);

listBoxStatus.Invoke(setListBoxCallBack, string.Format("与服务器{0}连接成功", client.Client.RemoteEndPoint));

networkStream = client.GetStream();

ReadObject readObject = new ReadObject(networkStream, client.ReceiveBufferSize);

networkStream.BeginRead(readObject.bytes, 0, readObject.bytes.Length, ReadCallBack, readObject);

}

catch (Exception e1)

{

listBoxStatus.Invoke(setListBoxCallBack, e1.Message);

return;

}

}

//异步操作完成时执行的回调调用的方法

private void ReadCallBack(IAsyncResult ar)

{

try

{

ReadObject ro = (ReadObject)ar.AsyncState;

int count = ro.netStream.EndRead(ar);

richTextBoxReceive.Invoke(setRichTextBoxCallBack, System.Text.Encoding.UTF8.GetString(ro.bytes, 0, count));

if (isExit == false)

{

ro = new ReadObject(networkStream, client.ReceiveBufferSize);

networkStream.BeginRead(ro.bytes, 0, ro.bytes.Length, ReadCallBack, ro);

}

}

catch (Exception e2)

{

listBoxStatus.Invoke(setListBoxCallBack, e2.Message);

return;

}

}

//发送数据

private void SendString(string str)

{

try

{

byte[] by = System.Text.Encoding.UTF8.GetBytes(str+"\r\n");

networkStream.BeginWrite(by, 0, by.Length, new AsyncCallback(SendCallBack), networkStream);

networkStream.Flush();

}catch(Exception e3){

listBoxStatus.Invoke(setListBoxCallBack, e3.Message);

return;

}

}

//发送数据回调的方法

private void SendCallBack(IAsyncResult ar)

{

try

{

networkStream.EndWrite(ar);

}

catch (Exception e4)

{

listBoxStatus.Invoke(setListBoxCallBack, e4.Message);

return;

}

}

private void buttonSend_Click(object sender, EventArgs e)

{

SendString(richTextBoxSend.Text);

richTextBoxSend.Clear();

}

private void Form1_FormClosing(object sender, FormClosingEventArgs e)

{

isExit = true;

allDone.Set();

}

}

--------------------------------------------------------------------------------

学习一下,tcp异步请大家多提意见,

public void TCPList()

{

try

{

myIP = IPAddress.Parse(textBox2.Text);

}

catch { MessageBox.Show("您输入的IP地址格式不正确,请重新输入!"); }

try

{

int TCP_Port = Convert.ToInt16(textBox4.Text.Trim());

ServerSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);

ServerInfo = new IPEndPoint(myIP, TCP_Port);

//ServerInfo = new IPEndPoint(IPAddress.Any, this.GetPort("TCPPort"));

ServerSocket.Bind(ServerInfo);//将SOCKET接口和IP端口绑定

ServerSocket.Listen(10);//开始监听,并且挂起数为10

ClientSocket = new Socket[65535];//为客户端提供连接个数

MsgBuffer = new byte[65535];//消息数据大小

ClientNumb = 0;//数量从0开始统计

ServerThread = new Thread(RecieveAccept);//将接受客户端连接的方法委托给线程

ServerThread.Start();//线程开始运行

CheckForIllegalCrossThreadCalls = false;//不捕获对错误线程的调用

statusBarPanel1.ForeColor = Color.Green ;

this.statusBarPanel1.Text = "服务正在运行" + " 运行端口:" + TCP_Port.ToString();

this.txtlink.AppendText("服务于 " + DateTime.Now.ToString() + " 开始运行.\n");

//

}

catch (Exception ee)

{

statusBarPanel1.Text = ee.Message;

textBox9.BackColor = Color.Red ;

}

}

/// <summary>

/// //

/// </summary>

///

//接受客户端连接的方法

public void RecieveAccept()

{

try {

while (true)

{

ClientSocket[ClientNumb] = ServerSocket.Accept();

ClientSocket[ClientNumb].BeginReceive(MsgBuffer, 0, MsgBuffer.Length, 0, new AsyncCallback(RecieveCallBack), ClientSocket[ClientNumb]);

//this.txtlink.AppendText(ClientSocket[ClientNumb].RemoteEndPoint.ToString() + " " + DateTime.Now.ToString() + " 成功连接服务器.");

AddKhMsg(ClientSocket[ClientNumb].RemoteEndPoint.ToString() + " " + DateTime.Now.ToString() + " 成功连接服务器.\n");

ClientNumb++;

}

}

catch (SocketException ex)

{

Console.WriteLine(ex.ToString() );

}

}

//回发数据给客户端

public void RecieveCallBack(IAsyncResult AR)

{

string str = string.Empty;//总的数据

try

{

Socket RSocket = (Socket)AR.AsyncState;

IPEndPoint remoEP = (IPEndPoint)RSocket.RemoteEndPoint;

string UIp = remoEP.Address.ToString() + ":" + remoEP.Port.ToString();

Console.WriteLine(UIp);

int REnd = RSocket.EndReceive(AR);

for (int i = 0; i < REnd; i++)

{

str += Convert.ToString(MsgBuffer[i], 16).PadLeft(2, '0').ToUpper().Trim();

}

}

catch (SocketException ex)

{

Console.WriteLine(ex.ToString() );

}

textBox6.BackColor = Color.White;

textBox8.BackColor = Color.White;

}

连接多个客户端时就死了,请大家多多指教。
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