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ios--常用控件尺寸大集合

2014-02-26 09:21 288 查看
元素控件尺寸(pts)
Window(含状态栏)320 x 480
Status Bar的高度20
Navigation Bar的高度44
含Prompt的Navigation Bar的高度74
Navigation Bar的图标20×20(透明的png)
Tool Bar的高度44
Tool Bar的图标20×20(透明的png)
Tab Bar的高度49
Tab Bar的图标30×30(透明的png)
竖直时键盘的高度216、252(iOS 5+的中文键盘)
水平时键盘的高度162、198(iOS 5+的中文键盘)
iPhone App Icon:

图标名称尺寸用途是否必需
Icon.png57×57App Store和iPhone、iPod touch桌面显示
Icon@2x.png114×114Icon.png的高清模式
Icon-Small.png29×29“设置”应用和Soptlight搜索
Icon-Small@2x.png58×58Icon-Small.png的高清模式
iPad App Icon:
图标名称尺寸用途是否必需
Icon-72.png72×72iPad桌面显示
Icon-50.png50×50Spotlight搜索
Icon-29.png29×29“设置”应用
iPhone、iPad通用App Icon:

图标名称尺寸用途是否必需
Icon.png57×57App Store和iPhone、iPod touch桌面显示
Icon-72.png72×72iPad桌面显示
Icon-50.png50×50iPad的Soptlight搜索
Icon-29.png29×29“设置”应用和iPhone、iPod touch的Soptlight搜索

延伸阅读:Points VS. Pixels

    The iPhone 4 introduced a high resolution display with twice the pixels of previous iPhones. However you don't have to modify your code to support high-res displays; the coordinate system
goes by points rather than pixels, and the dimensions in points of the screen and all UI elements remain the same.
    iOS 4 supports high resolution displays (like the iPhone 4 display) via the scale property on UIScreen, UIView, UIImage, and CALayer classes.
If the object is displaying high-res content, its scale property is set to 2.0. Otherwise it defaults to 1.0.
    All you need to do to support high-res displays is to provide @2x versions of the images in your project. See the checklist for updating
to iOS4 or Apple documentation for Supporting High Resolution Screens for more info.

原文出处:http://dangpu.sinaapp.com/?p=59
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