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数据结构 10 队列 不使用代码复用 提高效率的实现

2014-01-03 18:22 751 查看
1.链表的实现

#ifndef _LINKQUEUE_H_
#define _LINKQUEUE_H_

typedef void LinkQueue;

LinkQueue* LinkQueue_Create();

void LinkQueue_Destroy(LinkQueue* queue);

void LinkQueue_Clear(LinkQueue* queue);

int LinkQueue_Append(LinkQueue* queue, void* item);

void* LinkQueue_Retrieve(LinkQueue* queue);

void* LinkQueue_Header(LinkQueue* queue);

int LinkQueue_Length(LinkQueue* queue);

#endif//_LINKQUEUE_H_

#include <malloc.h>
#include "linkqueue.h"

typedef struct _tag_LinkQueueNode
{
struct _tag_LinkQueueNode* next;
void* item;
}TLinkQueueNode;

typedef struct _tag_LinkQueue
{
TLinkQueueNode* front;
TLinkQueueNode* rear;
int length;
}TLinkQueue;

LinkQueue* LinkQueue_Create()// O(1)
{
TLinkQueue* ret = (TLinkQueue*)malloc(sizeof(TLinkQueue));

if(ret != NULL)
{
ret->front = NULL;
ret->rear = NULL;
ret->length = 0;
}

return ret;
}

void LinkQueue_Destroy(LinkQueue* queue)// O(n)
{
LinkQueue_Clear(queue);
free(queue);
}

void LinkQueue_Clear(LinkQueue* queue)/* 由于我们在LinkQueue_Append()在#line:32中创建节点时分配了空间所以需要手工释放 */
{
while( LinkQueue_Length(queue) > 0)
{
LinkQueue_Retrieve(queue);
}
}

int LinkQueue_Append(LinkQueue* queue, void* item)// O(1)
{
TLinkQueue* sQueue = (TLinkQueue*)queue;
TLinkQueueNode* node = (TLinkQueueNode*)malloc(sizeof(TLinkQueueNode));/* #line:32 */
int ret = (item != NULL) && (node != NULL) && (sQueue != NULL);

if(ret)
{
node->item = item;

if(sQueue->length > 0)
{
sQueue->rear->next = node;
sQueue->rear = node;
node->next = NULL;
}
else
{
sQueue->front = node;
sQueue->rear = node;
node->next = NULL;
}
sQueue->length++;
}
if(!ret)
{
free(node);
}
return ret;
}

void* LinkQueue_Retrieve(LinkQueue* queue)// O(1)
{
TLinkQueue* sQueue = (TLinkQueue*)queue;
TLinkQueueNode* node = NULL;
void* ret = NULL;

if((sQueue != NULL) && (sQueue->length > 0))
{
node = sQueue->front; // node指向头结点

sQueue->front = node->next;

ret = node->item;

free(node);

sQueue->length--;

if(0 == sQueue->length)
{
sQueue->front = NULL;
sQueue->rear = NULL;
}
}
return ret;
}

void* LinkQueue_Header(LinkQueue* queue)// O(1)
{
TLinkQueue* sQueue = (TLinkQueue*)queue;
void* ret = NULL;

if((sQueue != NULL) && (sQueue->length > 0))
{
ret = sQueue->front->item;
}

return ret;
}

int LinkQueue_Length(LinkQueue* queue)// O(1)
{
TLinkQueue* sQueue = (TLinkQueue*)queue;
int ret = -1;

if(sQueue != NULL)
{
ret = sQueue->length;
}

return ret;
}

#include <stdio.h>
#include <stdlib.h>
#include "linkqueue.h"

/* run this program using the console pauser or add your own getch, system("pause") or input loop */

int main(int argc, char *argv[])
{
LinkQueue* queue = LinkQueue_Create();
int a[10] = {0};
int i = 0;

for(i=0; i<10; i++)
{
a[i] = i + 1;

LinkQueue_Append(queue, a + i);
}

printf("Header: %d\n", *(int*)LinkQueue_Header(queue));
printf("Length: %d\n", LinkQueue_Length(queue));

while( LinkQueue_Length(queue) > 0 )
{
printf("Retrieve: %d\n", *(int*)LinkQueue_Retrieve(queue));
}

LinkQueue_Destroy(queue);

return 0;
}


[b]2.线性的实现[/b]

#ifndef _SQEQUEUE_H_
#define _SQEQUEUE_H_

typedef void SeqQueue;

SeqQueue* SeqQueue_Create(int capacity);

void SeqQueue_Destroy(SeqQueue* queue);

void SeqQueue_Clear(SeqQueue* queue);

int SeqQueue_Append(SeqQueue* queue, void* item);

void* SeqQueue_Retrieve(SeqQueue* queue);

void* SeqQueue_Header(SeqQueue* queue);

int SeqQueue_Capacity(SeqQueue* queue);

int SeqQueue_Length(SeqQueue* queue);

#endif // _SQEQUEUE_H_

#include <stdio.h>
#include <stdlib.h>
#include <malloc.h>

#include "sqequeue.h"

typedef unsigned int TSeqQueueNode;

typedef struct _tag_SeqQueue
{
int capacity;
int length;
int front;
int rear;
TSeqQueueNode* node;
}TSeqQueue;

SeqQueue* SeqQueue_Create(int capacity)// O(1)
{
TSeqQueue* ret = NULL;
if(capacity >= 0)
{
ret = (TSeqQueue*)malloc(sizeof(TSeqQueue) + sizeof(TSeqQueueNode) * capacity);
}
if(ret != NULL)
{
ret->capacity = capacity;
ret->length = 0;
ret->front = 0;
ret->rear = 0;
ret->node = (TSeqQueueNode*)(ret + 1);
}
}

void SeqQueue_Destroy(SeqQueue* queue)// O(1)
{
free(queue);
}

void SeqQueue_Clear(SeqQueue* queue)  // O(1)
{
TSeqQueue* sQueue = (TSeqQueue*)queue;
if(sQueue != NULL)
{
sQueue->length = 0;
sQueue->front = 0;
sQueue->rear = 0;
}
}

int SeqQueue_Append(SeqQueue* queue, void* item)// O(1)
{
TSeqQueue* sQueue = (TSeqQueue*)queue;
int ret = (sQueue != NULL);

ret = ret && (item != NULL) && (sQueue->length+1 <= sQueue->capacity);

if(ret)
{
sQueue->node[sQueue->length] = (TSeqQueueNode*)item;
sQueue->rear = (sQueue->rear + 1) % sQueue->capacity; // 为了提高空间的利用率 尾加了一个元素 则尾向后退一个单位 +1
sQueue->length++;
}

return ret;
}

void* SeqQueue_Retrieve(SeqQueue* queue)// O(1)
{
TSeqQueue* sQueue = (TSeqQueue*)queue;
void* ret = SeqQueue_Header(queue);

if(ret != NULL)
{
sQueue->front = (sQueue->front + 1) % sQueue->capacity; // 从头删除一个元素 则头向后退一个单位 +1

sQueue->length--;
}

return ret;
}

void* SeqQueue_Header(SeqQueue* queue) // O(1)
{
TSeqQueue* sQueue = (TSeqQueue*)queue;
void* ret = NULL;

if((sQueue != NULL) && (sQueue->length > 0))
{
ret = (void*)(sQueue->node[sQueue->front]);
}

return ret;
}

int SeqQueue_Capacity(SeqQueue* queue) // O(1)
{
TSeqQueue* sQueue = (TSeqQueue*)queue;
int ret = -1;

if(sQueue != NULL)
{
ret = sQueue->capacity;
}

return ret;
}

int SeqQueue_Length(SeqQueue* queue) // O(1)
{
TSeqQueue* sQueue = (TSeqQueue*)queue;
int ret = -1;

if(sQueue != NULL)
{
ret = sQueue->length;
}

return ret;
}

#include <stdio.h>
#include <stdlib.h>

#include "sqequeue.h"

int main(void)
{
SeqQueue* queue = SeqQueue_Create(20);
int a[10] = {0};
int i = 0;
for(i = 0; i < 10; ++i)
{
a[i] = i+1;
SeqQueue_Append(queue, a + i);
}
printf("Header:  %d\n", *(int*)SeqQueue_Header(queue));
printf("Length:  %d\n", SeqQueue_Length(queue));
printf("Capacity:%d\n", SeqQueue_Capacity(queue));

while( SeqQueue_Length(queue) > 0)
{
printf("Retrieve:%d\n", *(int*)SeqQueue_Retrieve(queue));
}
printf("Header:  %d\n", *(int*)SeqQueue_Header(queue));
printf("Length:  %d\n", SeqQueue_Length(queue));
printf("Capacity:%d\n", SeqQueue_Capacity(queue));

SeqQueue_Destroy(queue);

return 0;

}
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