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cocos2d-x TestLua 之 pauseAllRunningActions() resumeTargets()

2013-08-01 01:14 411 查看
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local schedule1ID = nil
local schedule2ID = nil
local pauseID = nil

local function resumeAction()
    CCDirector:sharedDirector():getScheduler():unscheduleScriptEntry(schedule2ID)
    if pauseID ~= nil then
        local actionManager = CCDirector:sharedDirector():getActionManager()
        actionManager:resumeTargets(pauseID)
        pauseID:release()
    end
end
local function pauseAction()
    CCDirector:sharedDirector():getScheduler():unscheduleScriptEntry(schedule1ID)
    
    local actionManager = CCDirector:sharedDirector():getActionManager()
    pauseID = actionManager:pauseAllRunningActions()
    pauseID:retain()
end
local function pauseResumeActionSchedule(tag)
    local scheduler = CCDirector:sharedDirector():getScheduler()
    if tag == "enter" then
        schedule1ID = scheduler:scheduleScriptFunc(pauseAction,3,false)
        schedule2ID = scheduler:scheduleScriptFunc(resumeAction,5,false)
    end
    
    if tag == "exit" then
        scheduler:unscheduleScriptEntry(schedule1ID)
        scheduler:unscheduleScriptEntry(schedule2ID)
    end
end
local function PauseResumeAction()
    centerSprite(2)
    
    blackgirl:runAction(CCRepeatForever:create(CCRotateBy:create(3,360)))
    whitegirl:runAction(CCRepeatForever:create(CCRotateBy:create(3,360)))
    
    layer:registerScriptHandler(pauseResumeActionSchedule)
end
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