cocos2d-x 卡牌翻牌效果的实现
2013-06-17 22:03
344 查看
猴子原创,欢迎转载。转载请注明: 转载自Cocos2D开发网–Cocos2Dev.com,谢谢!
原文地址: http://www.cocos2dev.com/?p=428
刚有人问我cocos2dx能否实现卡牌的翻牌效果,其实cocos2dx有个action就是这个效果,晚上随便写了个效果。需要的可以看看。
![](http://img.blog.csdn.net/20130617220111187)
上面的效果图是ipad模拟器,所以帧率只有30,实际是60.
这个能实现翻牌的action就是CCOrbitCamera。
参数分别为旋转的时间,起始半径,半径差,起始z角,旋转z角差,起始x角,旋转x角差
下面是我封装的cardSprite,
请自己加入自己的工程,
用法:
CardSprite.h
CardSprite.cpp
原文地址: http://www.cocos2dev.com/?p=428
刚有人问我cocos2dx能否实现卡牌的翻牌效果,其实cocos2dx有个action就是这个效果,晚上随便写了个效果。需要的可以看看。
上面的效果图是ipad模拟器,所以帧率只有30,实际是60.
这个能实现翻牌的action就是CCOrbitCamera。
static CCOrbitCamera* create(float t, float radius, float deltaRadius, float angleZ, float deltaAngleZ, float angleX, float deltaAngleX);
参数分别为旋转的时间,起始半径,半径差,起始z角,旋转z角差,起始x角,旋转x角差
下面是我封装的cardSprite,
请自己加入自己的工程,
用法:
//创建翻牌sprite, 参数:卡片里面的图,卡片的封面,翻牌所花时间 CardSprite* card = CardSprite::create("1.png", "2.png", 2); card->setPosition(ccp(size.width * .5, size.height * .5)); addChild(card); card->openCard();//开始翻牌
CardSprite.h
// // CardSprite.h // Cocos2dev.com // // Created by LiuYanghui on 13-6-17. // // #ifndef __Test__CardSprite__ #define __Test__CardSprite__ #include "cocos2d.h" USING_NS_CC; class CardSprite : public CCSprite { public: CardSprite(); ~CardSprite(); static CardSprite* create(const char* inCardImageName, const char* outCardImageName, float duration); virtual bool init(const char* inCardImageName, const char* outCardImageName, float duration); private: bool m_isOpened; CCActionInterval* m_openAnimIn; CCActionInterval* m_openAnimOut; void initData(const char* inCardImageName, const char* outCardImageName, float duration); public: void openCard(); }; #endif /* defined(__Test__CardSprite__) */
CardSprite.cpp
// // CardSprite.cpp // Cocos2dev.com // // Created by LiuYanghui on 13-6-17. // // #include "CardSprite.h" #define kInAngleZ 270 //里面卡牌的起始Z轴角度 #define kInDeltaZ 90 //里面卡牌旋转的Z轴角度差 #define kOutAngleZ 0 //封面卡牌的起始Z轴角度 #define kOutDeltaZ 90 //封面卡牌旋转的Z轴角度差 enum { tag_inCard = 1, tag_outCard }; CardSprite::CardSprite() { } CardSprite::~CardSprite() { m_openAnimIn->release(); m_openAnimOut->release(); } CardSprite* CardSprite::create(const char* inCardImageName, const char* outCardImageName, float duration) { CardSprite *pSprite = new CardSprite(); if (pSprite && pSprite->init(inCardImageName, outCardImageName, duration)) { pSprite->autorelease(); return pSprite; } CC_SAFE_DELETE(pSprite); return NULL; } bool CardSprite::init(const char* inCardImageName, const char* outCardImageName, float duration) { if (!CCSprite::init()) { return false; } initData(inCardImageName, outCardImageName, duration); return true; } #pragma mark - initData void CardSprite::initData(const char* inCardImageName, const char* outCardImageName, float duration) { m_isOpened = false; CCSprite* inCard = CCSprite::create(inCardImageName); inCard->setPosition(CCPointZero); inCard->setVisible(false); inCard->setTag(tag_inCard); addChild(inCard); CCSprite* outCard = CCSprite::create(outCardImageName); outCard->setPosition(CCPointZero); outCard->setTag(tag_outCard); addChild(outCard); m_openAnimIn = (CCActionInterval*)CCSequence::create(CCDelayTime::create(duration * .5), CCShow::create(), CCOrbitCamera::create(duration * .5, 1, 0, kInAngleZ, kInDeltaZ, 0, 0), NULL); m_openAnimIn->retain(); m_openAnimOut = (CCActionInterval *)CCSequence::create(CCOrbitCamera::create(duration * .5, 1, 0, kOutAngleZ, kOutDeltaZ, 0, 0), CCHide::create(), CCDelayTime::create(duration * .5), NULL); m_openAnimOut->retain(); } #pragma mark - public func void CardSprite::openCard() { CCSprite* inCard = (CCSprite*)getChildByTag(tag_inCard); CCSprite* outCard = (CCSprite*)getChildByTag(tag_outCard); inCard->runAction(m_openAnimIn); outCard->runAction(m_openAnimOut); }
相关文章推荐
- cocos2d-x 卡牌翻牌效果的实现
- cocos2d-x 卡牌翻牌效果的实现
- cocos2d-x 卡牌翻牌效果的实现
- cocos2d-x 卡牌翻牌效果的实现
- 【Cocos2d-x】实现翻牌效果
- cocos2d翻牌效果实现
- cocos2d-x 实现翻牌效果
- Cocos2d-x实现简易翻牌效果
- Cocos2D游戏之旅(三):卡牌翻转效果的实现(上)
- cocos2d-x 2.2.2版本实现卡牌翻牌动作
- Cocos2D游戏之旅(四):卡牌翻转效果的实现(下)
- Cocos2d-x实现简单的翻牌效果
- cocos2d 如何实现 翻牌效果
- Cocos2d-x 实现运动的尾巴效果
- kankan转载:anddroid卡牌效果实现
- cocos2d实现动画效果
- cocos2d-x CCClippingNode遮罩实现手电筒效果
- Cocos2D添加精灵纹理滤镜实现图像复古效果的转换
- Android基于GridView实现的翻牌游戏效果
- cocos2D中实现滑动菜单CCScrollView+CCMenu效果,(注意不是cocos2D-x)!!