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深入分析Cocos2d-x 2.0中的“纹理”(三)

2013-06-05 00:40 316 查看
http://www.dapps.net/dev/gamedev/game-dev-engine-cocos2d-x-2-0-grain-3.html



CCTexturePVR.cpp:

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#include "CCTexture2D.h"

#include "CCTexturePVR.h"

#include "ccMacros.h"

#include "CCConfiguration.h"

#include "support/ccUtils.h"

#include "CCStdC.h"

#include "platform/CCFileUtils.h"

#include "support/zip_support/ZipUtils.h"

#include "shaders/ccGLStateCache.h"

#include <ctype.h>

#include <cctype>

//Cocos2d命名空间

NS_CC_BEGIN

#define PVR_TEXTURE_FLAG_TYPE_MASK 0xff

//PVR文件的信息标志位的各bit位意义

enum {

kPVRTextureFlagMipmap = (1<<8),
// 有多级纹理

kPVRTextureFlagTwiddle = (1<<9),
// is twiddled

kPVRTextureFlagBumpmap = (1<<10),
// 是法线贴图(用于产生凹凸感)

kPVRTextureFlagTiling = (1<<11),
// is bordered for tiled pvr

kPVRTextureFlagCubemap = (1<<12),
// 是立方体环境映射贴图(一般用于做天空盒)

kPVRTextureFlagFalseMipCol = (1<<13),
// are there false coloured MIP levels

kPVRTextureFlagVolume = (1<<14),
// 立体纹理,相当于有多层的纹理。

kPVRTextureFlagAlpha = (1<<15),
// v2.1 is there transparency info in the texture

kPVRTextureFlagVerticalFlip = (1<<16),
// v2.1 is the texture vertically flipped

};

//PVR文件头标识

static char gPVRTexIdentifier[5] = "PVR!";

//所有PVR文件的格式

enum

{

kPVRTexturePixelTypeRGBA_4444= 0x10,

kPVRTexturePixelTypeRGBA_5551,

kPVRTexturePixelTypeRGBA_8888,

kPVRTexturePixelTypeRGB_565,

kPVRTexturePixelTypeRGB_555, // 这个Cocos2d-x暂不支持

kPVRTexturePixelTypeRGB_888,

kPVRTexturePixelTypeI_8,

kPVRTexturePixelTypeAI_88,

kPVRTexturePixelTypePVRTC_2,

kPVRTexturePixelTypePVRTC_4,

kPVRTexturePixelTypeBGRA_8888,

kPVRTexturePixelTypeA_8,

};

//信息数组

static const unsigned int tableFormats[][7] = {

//数组元素的结构为:

// 1- PVR 文件格式

// 2- OpenGL 内部格式

// 3- OpenGL 格式

// 4- OpenGL 数据类型

// 5- 色深

// 6- 是否压缩

// 7- Cocos2d 像素格式

{ kPVRTexturePixelTypeRGBA_4444, GL_RGBA, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, 16, false, kCCTexture2DPixelFormat_RGBA4444 },

{ kPVRTexturePixelTypeRGBA_5551, GL_RGBA, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, 16, false, kCCTexture2DPixelFormat_RGB5A1 },

{ kPVRTexturePixelTypeRGBA_8888, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, 32, false, kCCTexture2DPixelFormat_RGBA8888 },

{ kPVRTexturePixelTypeRGB_565, GL_RGB, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, 16, false, kCCTexture2DPixelFormat_RGB565 },

{ kPVRTexturePixelTypeRGB_888, GL_RGB, GL_RGB, GL_UNSIGNED_BYTE, 24, false, kCCTexture2DPixelFormat_RGB888 },

{ kPVRTexturePixelTypeA_8, GL_ALPHA, GL_ALPHA, GL_UNSIGNED_BYTE, 8, false, kCCTexture2DPixelFormat_A8 },

{ kPVRTexturePixelTypeI_8, GL_LUMINANCE, GL_LUMINANCE, GL_UNSIGNED_BYTE, 8, false, kCCTexture2DPixelFormat_I8 },

{ kPVRTexturePixelTypeAI_88, GL_LUMINANCE_ALPHA, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE,16, false, kCCTexture2DPixelFormat_AI88 },

#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)

//如果程序运行在IOS上,还可支持以下信息

{ kPVRTexturePixelTypePVRTC_2, GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG, (unsigned int)-1, (unsigned int)-1,
2, true, kCCTexture2DPixelFormat_PVRTC2 },

{ kPVRTexturePixelTypePVRTC_4, GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG, (unsigned int)-1, (unsigned int)-1,
4, true, kCCTexture2DPixelFormat_PVRTC4 },

{ kPVRTexturePixelTypeBGRA_8888, GL_RGBA, GL_BGRA, GL_UNSIGNED_BYTE, 32, false, kCCTexture2DPixelFormat_RGBA8888 },

#endif

};

//信息表的元素数量

#define MAX_TABLE_ELEMENTS (sizeof(tableFormats) / sizeof(tableFormats[0]))

//

enum {

kCCInternalPVRTextureFormat,

kCCInternalOpenGLInternalFormat,

kCCInternalOpenGLFormat,

kCCInternalOpenGLType,

kCCInternalBPP,

kCCInternalCompressedImage,

kCCInternalCCTexture2DPixelFormat,

};

//PVR文件头信息结构

typedef struct _PVRTexHeader

{

unsigned int headerLength; //头信息长度

unsigned int height; //高

unsigned int width; //宽

unsigned int numMipmaps; //是否有多级纹理

unsigned int flags; //标记位

unsigned int dataLength; //后面的像素数据长度

unsigned int bpp; //色深

unsigned int bitmaskRed; //对应红色的像素位

unsigned int bitmaskGreen; //对应绿色的像素位

unsigned int bitmaskBlue; //对应蓝色的像素位

unsigned int bitmaskAlpha; //对应ALPHA色的像素位

unsigned int pvrTag; //

unsigned int numSurfs; //是否有多层

} PVRTexHeader;

//构造函数

CCTexturePVR::CCTexturePVR()

: m_uTableFormatIndex(0)

, m_uNumberOfMipmaps(0)

, m_uWidth(0)

, m_uHeight(0)

, m_bRetainName(false)

, m_bHasAlpha(false)

, m_uName(0)

, m_eFormat(kCCTexture2DPixelFormat_Default)

{

}

//析构函数

CCTexturePVR::~CCTexturePVR()

{

CCLOGINFO( "cocos2d: deallocing CCTexturePVR" );

//释放OpenGL贴图

if (m_uName != 0 && ! m_bRetainName)

{

ccGLDeleteTexture(m_uName);

}

}

//解压PVR像素数据

bool CCTexturePVR::unpackPVRData(unsigned char* data, unsigned int len)

{

bool success = false;

PVRTexHeader *header = NULL;

unsigned int flags, pvrTag;

unsigned int dataLength = 0, dataOffset = 0,
dataSize = 0;

unsigned int blockSize = 0, widthBlocks = 0,
heightBlocks = 0;

unsigned int width = 0, height = 0,
bpp = 4;

unsigned char *bytes = NULL;

unsigned int formatFlags;

//将数据地址转为头信息指针,这个就可以直接通过结构指针进行存取。

header = (PVRTexHeader *)data;

//格式有效性检查

pvrTag = CC_SWAP_INT32_LITTLE_TO_HOST(header->pvrTag);

/*

Check that given data really represents pvrtexture

[0] = 'P'

[1] = 'V'

[2] = 'R'

[3] = '!'

*/

if (gPVRTexIdentifier[0] != ((pvrTag >> 0) & 0xff) ||

gPVRTexIdentifier[1] != ((pvrTag >> 8) & 0xff) ||

gPVRTexIdentifier[2] != ((pvrTag >> 16) & 0xff) ||

gPVRTexIdentifier[3] != ((pvrTag >> 24) & 0xff))

{

CCLOG("Unsupported PVR format. Use the Legacy format until the new format is supported");

return false;

}

//取得配置信息

CCConfiguration *configuration = CCConfiguration::sharedConfiguration();

//取得标记

flags = CC_SWAP_INT32_LITTLE_TO_HOST(header->flags);

formatFlags = flags & PVR_TEXTURE_FLAG_TYPE_MASK;

bool flipped = (flags & kPVRTextureFlagVerticalFlip) ? true : false;

if (flipped)

{

CCLOG("cocos2d: WARNING: Image is flipped. Regenerate it using PVRTexTool");

}

//查看是否支持非2的幂次方大小的纹理

if (! configuration->supportsNPOT() &&

(header->width != ccNextPOT(header->width) || header->height != ccNextPOT(header->height)))

{

CCLOG("cocos2d: ERROR: Loding an NPOT texture (%dx%d) but is not supported on this device", header->width,
header->height);

return false;

}

//遍历所有的格式信息数据,找到对应的格式信息。

for (m_uTableFormatIndex = 0; m_uTableFormatIndex < (unsigned int)MAX_TABLE_ELEMENTS; m_uTableFormatIndex++)

{

if (tableFormats[m_uTableFormatIndex][kCCInternalPVRTextureFormat] == formatFlags)

{

//Reset num of mipmaps

m_uNumberOfMipmaps = 0;

//取得图片大小

m_uWidth = width = CC_SWAP_INT32_LITTLE_TO_HOST(header->width);

m_uHeight = height = CC_SWAP_INT32_LITTLE_TO_HOST(header->height);

//检查是否有ALPHA通道

if (CC_SWAP_INT32_LITTLE_TO_HOST(header->bitmaskAlpha))

{

m_bHasAlpha = true;

}

else

{

m_bHasAlpha = false;

}

//取得数据长度

dataLength = CC_SWAP_INT32_LITTLE_TO_HOST(header->dataLength);

//将数据指针偏移到头信息之后,即像素数据所在位置

bytes = ((unsigned char *)data) + sizeof(PVRTexHeader);

m_eFormat = (CCTexture2DPixelFormat)(tableFormats[m_uTableFormatIndex][kCCInternalCCTexture2DPixelFormat]);

bpp = tableFormats[m_uTableFormatIndex][kCCInternalBPP];

// 遍历每个多级纹理图像块

while (dataOffset < dataLength)

{

switch (formatFlags) {

case kPVRTexturePixelTypePVRTC_2:

blockSize = 8 * 4; //
Pixel by pixel block size for 2bpp

widthBlocks = width / 8;

heightBlocks = height / 4;

break;

case kPVRTexturePixelTypePVRTC_4:

blockSize = 4 * 4; //
Pixel by pixel block size for 4bpp

widthBlocks = width / 4;

heightBlocks = height / 4;

break;

case kPVRTexturePixelTypeBGRA_8888:

if (CCConfiguration::sharedConfiguration()->supportsBGRA8888() == false)

{

CCLOG("cocos2d: TexturePVR. BGRA8888 not supported on this device");

return false;

}

default:

blockSize = 1;

widthBlocks = width;

heightBlocks = height;

break;

}

// Clamp to minimum number of blocks

if (widthBlocks < 2)

{

widthBlocks = 2;

}

if (heightBlocks < 2)

{

heightBlocks = 2;

}

dataSize = widthBlocks * heightBlocks * ((blockSize
* bpp) / 8);

unsigned int packetLength = (dataLength - dataOffset);

packetLength = packetLength > dataSize ? dataSize : packetLength;

//记录每个多级纹理图像块的像素数据地址和长度。

m_asMipmaps[m_uNumberOfMipmaps].address = bytes + dataOffset;

m_asMipmaps[m_uNumberOfMipmaps].len = packetLength;

m_uNumberOfMipmaps++;

//检查是否超出最大级数

CCAssert(m_uNumberOfMipmaps < CC_PVRMIPMAP_MAX,

"TexturePVR: Maximum number of mimpaps reached. Increate the CC_PVRMIPMAP_MAX value");

//偏移到下一个多级纹理图像块。

dataOffset += packetLength;

//大小减为原来1/2。

width = MAX(width >> 1, 1);

height = MAX(height >> 1, 1);

}

//读取完成

success = true;

break;

}

}

//成功判断

if (! success)

{

CCLOG("cocos2d: WARNING: Unsupported PVR Pixel Format: 0x%2x. Re-encode it with a OpenGL pixel format variant", formatFlags);

}

return success;

}

//创建OpenGL贴图

bool CCTexturePVR::createGLTexture()

{

//保存宽高

unsigned int width = m_uWidth;

unsigned int height = m_uHeight;

GLenum err;

//如果文件中有多级纹理

if (m_uNumberOfMipmaps > 0)

{

//先释放原来的纹理

if (m_uName != 0)

{

ccGLDeleteTexture(m_uName);

}

//像素数据每字节对齐

glPixelStorei(GL_UNPACK_ALIGNMENT,1);

//产生OpenGL贴图

glGenTextures(1, &m_uName);

glBindTexture(GL_TEXTURE_2D, m_uName);

// 如果无多级纹理,设置最小滤波方式为线性过滤,产生抗锯齿效果。

if (m_uNumberOfMipmaps == 1)

{

glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);

}

else

{ //设置最小滤波方式为最近点采样,这种方式有锯齿。

glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST);

}

//设置最大滤波方式为线性过滤

glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);

//设置贴图的横向纹理寻址模式为边缘截取模式。总是忽略边界。

glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);

//设置贴图的纵向纹理寻址模式为边缘截取模式。总是忽略边界。

glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);

}

//检错

CHECK_GL_ERROR_DEBUG(); // clean possible GL error

//取得对应格式的相关信息。

GLenum internalFormat = tableFormats[m_uTableFormatIndex][kCCInternalOpenGLInternalFormat];

GLenum format = tableFormats[m_uTableFormatIndex][kCCInternalOpenGLFormat];

GLenum type = tableFormats[m_uTableFormatIndex][kCCInternalOpenGLType];

bool compressed = (0 == tableFormats[m_uTableFormatIndex][kCCInternalCompressedImage]) ? false : true;

// 循环产生多级纹理贴图。

for (unsigned int i = 0; i < m_uNumberOfMipmaps; ++i)

{

//检查配置信息是否支持压缩格式。

if (compressed && ! CCConfiguration::sharedConfiguration()->supportsPVRTC())

{

CCLOG("cocos2d: WARNING: PVRTC images are not supported");

return false;

}

//取得当前级别的图像块的像素数据地址和长度。

unsigned char *data = m_asMipmaps[i].address;

unsigned int datalen = m_asMipmaps[i].len;

//如果是压缩格式,则产生压缩格式的贴图。

if (compressed)

{

glCompressedTexImage2D(GL_TEXTURE_2D, i, internalFormat, width, height, 0, datalen, data);

}

else

{//产生一般格式的贴图。

glTexImage2D(GL_TEXTURE_2D, i, internalFormat, width, height, 0, format, type, data);

}

//如果是非2的幂次方大小,则提示。

if (i > 0 && (width != height || ccNextPOT(width) != width ))

{

CCLOG("cocos2d: TexturePVR. WARNING. Mipmap level %u is not squared. Texture won't render correctly. width=%u != height=%u", i, width, height);

}

//检错

err = glGetError();

if (err != GL_NO_ERROR)

{

CCLOG("cocos2d: TexturePVR: Error uploading compressed texture level: %u . glError: 0x%04X", i, err);

return false;

}

//变为原来大小的1/2。

width = MAX(width >> 1, 1);

height = MAX(height >> 1, 1);

}

return true;

}

//成员函数:加载PVR图片

bool CCTexturePVR::initWithContentsOfFile(const char* path)

{

unsigned char* pvrdata = NULL;

int pvrlen = 0;

//定义字符串变量,存储转换为小写的路径字符串。

std::string lowerCase(path);

for (unsigned int i = 0; i < lowerCase.length(); ++i)

{

lowerCase[i] = tolower(lowerCase[i]);

}

//检查是否是ccz格式。

if (lowerCase.find(".ccz") != std::string::npos)

{

//调用压缩库函数将文件数据读取到为pvrdata申请的内存中。取得其大小存入pvrlen变量中。

pvrlen = ZipUtils::ccInflateCCZFile(path, &pvrdata);

}

//检查是否是gz格式。

else if (lowerCase.find(".gz") != std::string::npos)

{

//调用压缩库函数将文件数据读取到为pvrdata申请的内存中。取得其大小存入pvrlen变量中。

pvrlen = ZipUtils::ccInflateGZipFile(path, &pvrdata);

}

else

{

//普通PVR文件,将文件数据读取到一块内存中返回给pvrdata。取得其大小存入pvrlen变量中。

pvrdata = CCFileUtils::sharedFileUtils()->getFileData(path, "rb", (unsigned long *)(&pvrlen));

}

//如果读取失败则返回

if (pvrlen < 0)

{

this->release();

return false;

}

m_uNumberOfMipmaps = 0;

m_uName = 0;

m_uWidth = m_uHeight = 0;

m_bHasAlpha = false;

m_bRetainName = false;

//如果解压数据失败则返回。

//解压后,如果创建贴图失败则返回。

if (!unpackPVRData(pvrdata, pvrlen) || !createGLTexture())

{

CC_SAFE_DELETE_ARRAY(pvrdata);

this->release();

return false;

}

//释放数据占用的内存。

CC_SAFE_DELETE_ARRAY(pvrdata);

return true;

}

//导出的静态函数:加载PVR图片

CCTexturePVR * CCTexturePVR::pvrTextureWithContentsOfFile(const char* path)

{

return CCTexturePVR::create(path);

}

//静态函数:加载PVR图片

CCTexturePVR * CCTexturePVR::create(const char* path)

{

//new 一个新的CCTexturePVR

CCTexturePVR * pTexture = new CCTexturePVR();

if (pTexture)

{

//调用成员函数加载PVR图片

if (pTexture->initWithContentsOfFile(path))

{

//如果成功,设置交由内存管理器使用引用计数器进行内存管理。

pTexture->autorelease();

}

else

{

//否则释放纹理

delete pTexture;

pTexture = NULL;

}

}

//返回这个CCTexturePVR

return pTexture;

}

NS_CC_END
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