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OS X/IOS 网络编程

2013-05-16 12:10 162 查看
之前在os x和ios上都写过一些简单的网络通信程序,都是用的基于c的bsd socket,因为之前在linux,windows上写过很多网络通信程序,都是用的c语言版本的socket,所以os x/ios上也用这套东西了。用基本的bsd socket,比较灵活,但是相对也比较难控制一点,需要关注很多细节,也比较繁琐。其实每个平台上面,都有一些封装好的类库,比如windows上有mfc,甚至boost,当然boost是跨平台的,linux上也可以用。os x/ios上则有cfnetwork,还有cocoa的stream等等。昨天下午突然有兴趣,就看了一下cfnetwork和stream,写了个简单的测试程序。

服务端

服务端采用cfnetwork写的,结合了run-loop。先看看监听socket的创建,整体步骤跟c语言的差不多,了不起就是用不同的函数。

- (BOOL)createServer
{
//// PART 1: Create a socket that can accept connections

// Socket context
// struct CFSocketContext {
// CFIndex version;
// void *info;
// CFAllocatorRetainCallBack retain;
// CFAllocatorReleaseCallBack release;
// CFAllocatorCopyDescriptionCallBack copyDescription;
// };
CFSocketContext socketContext = {0, self, NULL, NULL, NULL};

listeningSocket = CFSocketCreate(
kCFAllocatorDefault,
PF_INET, // The protocol family for the socket
SOCK_STREAM, // The socket type to create
IPPROTO_TCP, // The protocol for the socket. TCP vs UDP.
kCFSocketAcceptCallBack, // New connections will be automatically accepted and the callback is called with the data argument being a pointer to a CFSocketNativeHandle of the child socket.
(CFSocketCallBack)&serverAcceptCallback,
&socketContext );

// Previous call might have failed
if ( listeningSocket == NULL ) {
status = @"listeningSocket Not Created";
return FALSE;
}
else {
status = @"listeningSocket Created";
int existingValue = 1;

// Make sure that same listening socket address gets reused after every connection
setsockopt( CFSocketGetNative(listeningSocket),
SOL_SOCKET, SO_REUSEADDR, (void *)&existingValue,
sizeof(existingValue));

//// PART 2: Bind our socket to an endpoint.
// We will be listening on all available interfaces/addresses.
// Port will be assigned automatically by kernel.
struct sockaddr_in socketAddress;
memset(&socketAddress, 0, sizeof(socketAddress));
socketAddress.sin_len = sizeof(socketAddress);
socketAddress.sin_family = AF_INET; // Address family (IPv4 vs IPv6)
socketAddress.sin_port = 0; // Actual port will get assigned automatically by kernel
socketAddress.sin_addr.s_addr = htonl(INADDR_ANY); // We must use "network byte order" format (big-endian) for the value here

// Convert the endpoint data structure into something that CFSocket can use
NSData *socketAddressData =
[NSData dataWithBytes:&socketAddress length:sizeof(socketAddress)];

// Bind our socket to the endpoint. Check if successful.
if ( CFSocketSetAddress(listeningSocket, (CFDataRef)socketAddressData) != kCFSocketSuccess ) {
// Cleanup
if ( listeningSocket != NULL ) {
status = @"Socket Not Binded";
CFRelease(listeningSocket);
listeningSocket = NULL;
}

return FALSE;
}
status = @"Socket Binded";

//// PART 3: Find out what port kernel assigned to our socket
// We need it to advertise our service via Bonjour
NSData *socketAddressActualData = [(NSData *)CFSocketCopyAddress(listeningSocket) autorelease];

// Convert socket data into a usable structure
struct sockaddr_in socketAddressActual;
memcpy(&socketAddressActual, [socketAddressActualData bytes],
[socketAddressActualData length]);

port = ntohs(socketAddressActual.sin_port);

// char* ip = inet_ntoa(socketAddressActual.sin_addr);

//// PART 4: Hook up our socket to the current run loop
CFRunLoopRef currentRunLoop = CFRunLoopGetCurrent();
CFRunLoopSourceRef runLoopSource = CFSocketCreateRunLoopSource(kCFAllocatorDefault, listeningSocket, 0);
CFRunLoopAddSource(currentRunLoop, runLoopSource, kCFRunLoopCommonModes);
CFRelease(runLoopSource);

KAppDelegate* d = (KAppDelegate*)[self delegate];
[d ShowLog:[NSString stringWithFormat:@"Create server socket successfully, port: %d", port]];

return TRUE;
}
}
基本步骤就是:

1. 创建一个监听socket

2. 绑定本地地址和端口

3. 绑定run-loop

注意:在CFSocketCreate中的参数kCFSocketAcceptCallBack,这里就是设置了一个回调,当有客户端连上来的时候,当前线程的run-loop将会被调用这个回调。

看看这个回调函数:

static void serverAcceptCallback(CFSocketRef socket, CFSocketCallBackType type, CFDataRef address, const void *data, void *info) {

// We can only process "connection accepted" calls here
if ( type != kCFSocketAcceptCallBack ) {
return;
}

// for an AcceptCallBack, the data parameter is a pointer to a CFSocketNativeHandle
CFSocketNativeHandle nativeSocketHandle = *(CFSocketNativeHandle*)data;

KServer *server = (KServer*)info;
[server handleNewNativeSocket:nativeSocketHandle];
}这个回调函数里面就是简单的调用另外一个函数:

// Handle new connections
- (void)handleNewNativeSocket:(CFSocketNativeHandle)nativeSocketHandle {
ClientSocket* c = [[[ClientSocket alloc] init] autorelease];
c.sock = nativeSocketHandle;
[m_AllClients addObject:c];

uint8_t name[SOCK_MAXADDRLEN];
socklen_t nameLen = sizeof(name);
if (0 != getpeername(nativeSocketHandle, (struct sockaddr *)name, &nameLen)) {
NSLog(@"error");
exit(1);
}

KAppDelegate* d = (KAppDelegate*)[self delegate];
struct sockaddr_in* addr = (struct sockaddr_in *)name;
[d ShowLog:[NSString stringWithFormat:@"connected, client: %s, %d", inet_ntoa(addr->sin_addr), ntohs(addr->sin_port)]];

//写一些数据给客户端
CFReadStreamRef iStream;
CFWriteStreamRef oStream;
// 创建一个可读写的socket连接
CFStreamCreatePairWithSocket(kCFAllocatorDefault, nativeSocketHandle, &iStream, &oStream);
if (iStream && oStream) {
CFStreamClientContext streamContext = {0, self, NULL, NULL};
if (!CFReadStreamSetClient(iStream, kCFStreamEventHasBytesAvailable,
readStream, // 回调函数,当有可读的数据时调用
&streamContext)){
exit(1);
}

if (!CFWriteStreamSetClient(oStream, kCFStreamEventCanAcceptBytes, writeStream, &streamContext)){
exit(1);
}

CFReadStreamScheduleWithRunLoop(iStream, CFRunLoopGetCurrent(), kCFRunLoopCommonModes);
// CFWriteStreamScheduleWithRunLoop(oStream, CFRunLoopGetCurrent(), kCFRunLoopCommonModes);
CFReadStreamOpen(iStream);
// CFWriteStreamOpen(oStream);

NSString *stringTosend = @"Welcome CFSocker server";
[self SendData:stringTosend];
} else {
close(nativeSocketHandle);
}
}
在这里,我们简单的读取了一下client的ip和端口,并且显示。

然后给新生成的用于处理远程client的socket创建一个readstream,并且集成到run-loop中,这样client有数据发过来的时候,run-loop就会触发一个响应。这个例子里面一旦有client连上,就先给client发一些信息。另外,我还将每个处理client的socket放到了一个array中。

看一下读取信息的回调函数

// 读取数据
void readStream(CFReadStreamRef stream, CFStreamEventType eventType, void *clientCallBackInfo) {
UInt8 buff[255];
CFReadStreamRead(stream, buff, 255);
// printf("received: %s", buff);
KServer* context = (KServer*)clientCallBackInfo;
[context ShowLog:[NSString stringWithFormat:@"recv: %s", buff]];
}收取数据后,打印一下。

哈哈,这个简单的server,基本就是这个样子。

其实,这个server例子只是用最最简单的cfnetwork函数创建了一个最最简单的server,这些代码还有很多问题,比如:

1. 各种网络错误处理,如果断线等

2. 并发性的问题

3. 甚至一些可能的内存泄漏

等等,还有很多其他的问题。anyway,这段代码只是用来演示基本的cfnetwork函数调用。

客户端

有了服务端,在创建一个客户端。客户端也可以用cfnetwork。

如:

-(void) CreateSocketClient: (NSString*) serverIP PORT: (in_port_t) port
{
CFSocketContext sockContext = {0, // 结构体的版本,必须为0
self, // 一个任意指针的数据,可以用在创建时CFSocket对象相关联。这个指针被传递给所有的上下文中定义的回调。
NULL, // 一个定义在上面指针中的retain的回调, 可以为NULL
NULL, NULL};

_client = CFSocketCreate(
kCFAllocatorDefault,
PF_INET, // The protocol family for the socket
SOCK_STREAM, // The socket type to create
IPPROTO_TCP, // The protocol for the socket. TCP vs UDP.
kCFSocketConnectCallBack, // New connections will be automatically accepted and the callback is called with the data argument being a pointer to a CFSocketNativeHandle of the child socket.
(CFSocketCallBack)&TCPServerConnectCallBack,
&sockContext );

if (_client != nil) {
int existingValue = 1;

// Make sure that same listening socket address gets reused after every connection
setsockopt( CFSocketGetNative(_client),
SOL_SOCKET, SO_REUSEADDR, (void *)&existingValue,
sizeof(existingValue));

struct sockaddr_in addr4; // IPV4
memset(&addr4, 0, sizeof(addr4));
addr4.sin_len = sizeof(addr4);
addr4.sin_family = AF_INET;
addr4.sin_port = htons(port);
addr4.sin_addr.s_addr = inet_addr([serverIP UTF8String]); // 把字符串的地址转换为机器可识别的网络地址

// 把sockaddr_in结构体中的地址转换为Data
CFDataRef address = CFDataCreate(kCFAllocatorDefault, (UInt8 *)&addr4, sizeof(addr4));
CFSocketConnectToAddress(_client, // 连接的socket
address, // CFDataRef类型的包含上面socket的远程地址的对象
-1 // 连接超时时间,如果为负,则不尝试连接,而是把连接放在后台进行,如果_socket消息类型为kCFSocketConnectCallBack,将会在连接成功或失败的时候在后台触发回调函数
);

CFRunLoopRef cRunRef = CFRunLoopGetCurrent(); // 获取当前线程的循环
// 创建一个循环,但并没有真正加如到循环中,需要调用CFRunLoopAddSource
CFRunLoopSourceRef sourceRef = CFSocketCreateRunLoopSource(kCFAllocatorDefault, _client, 0);
CFRunLoopAddSource(cRunRef, // 运行循环
sourceRef, // 增加的运行循环源, 它会被retain一次
kCFRunLoopCommonModes // 增加的运行循环源的模式
);
CFRelease(sourceRef);

}

}
基本过程就是:

1. 创建一个socket

2. connect服务器

注意这次在CFSocketCreate里面,我们使用了kCFSocketConnectCallback的回调,这样当client的connect动作完成的时候,都会调用这个回调(无论成功与否)。

// socket回调函数的格式:
static void TCPServerConnectCallBack(CFSocketRef socket, CFSocketCallBackType type, CFDataRef address, const void *data, void *info)
{
if (data != NULL) {
// 当socket为kCFSocketConnectCallBack时,失败时回调失败会返回一个错误代码指针,其他情况返回NULL
NSLog(@"连接失败");
return;
}

KClient *client = (KClient *)info;

CFReadStreamRef iStream;

CFSocketNativeHandle h = CFSocketGetNative(socket);
CFStreamCreatePairWithSocket(kCFAllocatorDefault, h, &iStream, nil);
// CFStreamCreatePairWithSocket(kCFAllocatorDefault, socket, &iStream, nil);
if (iStream) {
CFStreamClientContext streamContext = {0, NULL, NULL, NULL};
if (!CFReadStreamSetClient(iStream, kCFStreamEventHasBytesAvailable |
kCFStreamEventErrorOccurred | kCFStreamEventEndEncountered,
readStream, // 回调函数,当有可读的数据时调用
&streamContext)){
exit(1);
}

CFReadStreamScheduleWithRunLoop(iStream, CFRunLoopGetCurrent(), kCFRunLoopCommonModes);
// CFReadStreamOpen(iStream);

// size_t sent = send(CFSocketGetNative(socket), "client sent", 11, 0);

char buf[100] = {0};
// recv(CFSocketGetNative(socket), buf, 100, 0);

printf("recv: %s", buf);
}

}
在这个回调里面如果使用recv可以接收到服务端发过来的信息,但是使用ReadStream好象收不到,我也不知道为什么,我没有花太多时间去研究它。如果哪位大哥能够指出错误的话,将不胜感激。

其实apple公司在Cocoa里面还提供了一些其他的用于网络通信的接口,比如NSStream,这个是基于objective-c语言的。使用也是相当的方便。

写了几行测试代码:

- (void)work_thread:(NSURL *)url
{
NSInputStream * readStream;
NSOutputStream* writeStream;

NSString* strHost = [url host];
// strHost = @"127.0.0.1";
int port = [[url port] integerValue];

[NSStream getStreamsToHostNamed:strHost port: port inputStream:&readStream outputStream:&writeStream];

[readStream setDelegate:self];
[readStream scheduleInRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode];
[readStream open];

[writeStream open];
[writeStream write:"abcd" maxLength:4];
[[NSRunLoop currentRunLoop] run];
}这次我们将通信程序放到一个线程里面。上面就是一个线程函数,在这个函数里面,指定了服务端的ip和端口,并且创建了2个stream,一个input,一个output。然后集成到这个线程的run-loop里面。

为了接收nsstream的响应,必须给nsstream指定一个delegate,并且实现stream函数。

@interface KAppDelegate : NSObject <NSApplicationDelegate, NSStreamDelegate>

实现:

- (void)stream:(NSStream *)stream handleEvent:(NSStreamEvent)eventCode
{
NSLog(@" >> NSStreamDelegate in Thread %@", [NSThread currentThread]);

switch (eventCode) {
case NSStreamEventHasBytesAvailable: {

uint8_t buf[100] = {0};
int numBytesRead = [(NSInputStream *)stream read:buf maxLength:100];

NSString* str = [NSString stringWithFormat:@"recv: %s", buf];
[self performSelectorOnMainThread:@selector(ShowLog:) withObject:str waitUntilDone:YES];

break;
}

case NSStreamEventErrorOccurred: {

break;
}

case NSStreamEventEndEncountered: {

break;
}

default:
break;
}
}
真的是相当的简单,在stream函数里面可以处理各种事件。

最后只要启动这个线程就可以了,如:

NSURL * url = [NSURL URLWithString:[NSString stringWithFormat:@"http://%@:%@", [self TextIP].stringValue, [self TextPort].stringValue]];

NSThread * backgroundThread = [[NSThread alloc] initWithTarget:self
selector:@selector(work_thread:)
object:url];
[backgroundThread start];

这个线程启动后,就会在线程函数里面创建inputstream和outputstream,这样就可以发送和读取数据了,使用NSStream,真的可以很轻松的实现网络通信,我们所要做的就是:

1. 创建发送和读取stream;

2. 实现一个delegate,用于处理各种网络事件。

所以,我们在写os x/ios网络程序的时候,应该尽量使用NSStream等这种高级的工具,因为apple公司已经帮我们处理了很多细节问题,可以节省很多的时间。

另外有一个需要注意的就是:NSStream并没有提供连接服务端的基于字符串的函数,没有关系,我们可以扩展一个,如下:

@implementation NSStream(StreamsToHost)

+ (void)getStreamsToHostNamed:(NSString *)hostName
port:(NSInteger)port
inputStream:(out NSInputStream **)inputStreamPtr
outputStream:(out NSOutputStream **)outputStreamPtr
{
CFReadStreamRef readStream;
CFWriteStreamRef writeStream;

assert(hostName != nil);
assert( (port > 0) && (port < 65536) );
assert( (inputStreamPtr != NULL) || (outputStreamPtr != NULL) );

readStream = NULL;
writeStream = NULL;

CFStreamCreatePairWithSocketToHost(
NULL,
(__bridge CFStringRef) hostName,
port,
((inputStreamPtr != NULL) ? &readStream : NULL),
((outputStreamPtr != NULL) ? &writeStream : NULL)
);

if (inputStreamPtr != NULL) {
*inputStreamPtr = CFBridgingRelease(readStream);
}

if (outputStreamPtr != NULL) {
*outputStreamPtr = CFBridgingRelease(writeStream);
}
}

@end
通过这个函数,我们可以方便地通过字符串表示的ip和端口来连接服务端。



例子使用的OS X,其实在IOS里面也是类似的做法。

 

代码:http://download.csdn.net/detail/zj510/5388471
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