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JAVA学习笔记(五)继承时的构造方法、多态、接口、汉诺塔

2013-05-03 15:35 696 查看
//:Cartoon.java
package com.junjun.java.test;

class Art {
Art() {
System.out.println("Art constructor");
}
}

class Drawing extends Art {
Drawing() {
System.out.println("Drawing constructor");
}
}

public class Cartoon extends Drawing {
Cartoon() {
System.out.println("Cartoon constructor");
}

public static void main(String[] args) {
Cartoon x = new Cartoon();
}
}

运行结果:

Art constructor

Drawing constructor

Cartoon constructor

//:Shapes.java
package com.junjun.java.test;

class Shape {
void draw() {
System.out.println(this + ".draw()");
}
}

class Circle extends Shape {
public String toString() {
return "Circle";
}
}

class Square extends Shape {
public String toString() {
return "Sauqre";
}
}

class Triangle extends Shape {
public String toString() {
return "Trangle";
}
}

public class Shapes {

/**
* @param args
*/
public static void main(String[] args) {
// TODO Auto-generated method stub

//Object数组
Object[] shapeList = {
new Circle(),
new Square(),
new Triangle()
};

for(int i=0;i<shapeList.length;i++) {
((Shape)shapeList[i]).draw();//需要强制转换类型
}

}

}


运行结果:

Circle.draw()

Sauqre.draw()

Trangle.draw()

//:Adventure.java
package com.junjun.java.test;

interface CanFight {
void fight();
}

interface CanSwim {
void swim();
}

interface CanFly {
void fly();
}

class ActionCharacter {
public void fight() {

}
}

class Hero extends ActionCharacter implements CanFight,CanSwim,CanFly {
public void swim() {}
public void fly() {}
}

public class Adventure {
public static void t(CanFight x) {
x.fight();
}
public static void u(CanSwim x) {
x.swim();
}
public static void v(CanFly x) {
x.fly();
}
public static void w(ActionCharacter x) {
x.fight();
}
public static void mian(String[] args) {
Hero h = new Hero();
t(h);//把h当做CanFight
u(h);//把h当做CanSwim
v(h);//把h当做CanFly
w(h);//把h当做ActionCharacter
}
}


//:HaioTower
public class HaioTower {
//将n个盘从form柱移到to柱,以aux柱为辅助柱
public static void move(int n,char from,char to,char aux) {
if(n==1) {
//仅有一个盘时,直接从from柱移到to柱
System.out.println("将#1盘从 " + from + " 移到 " +to);
}else {
//将n-1个盘从from柱移到aux柱,以to柱为辅助柱
move(n-1,from,aux,to);
//将最下面的圆盘从from柱移到to柱
System.out.println("将#" + n + "盘从 " + from + " 移到 " + to);
//将n-1个盘从aux柱移到to柱,以from柱为辅助柱
move(n-1,aux,to,from);
}
}

public static void main(String[] args) {
//将3个圆盘从A柱移到C柱,移动时利用B柱为辅助柱
move(3,'A','C','B');
}
}


运行结果:

将#1盘从 A 移到 C

将#2盘从 A 移到 B

将#1盘从 C 移到 B

将#3盘从 A 移到 C

将#1盘从 B 移到 A

将#2盘从 B 移到 C

将#1盘从 A 移到 C
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