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如何在Xcode平台上安装并创建新的cocos2d-x项目

2013-04-23 17:08 459 查看
如何把著名的Cocos2dSimpleGame从objc 移植到Xcode上,通过使用cocos2d-x引擎,在iPhone平台上运行它。Cocos2dSimpleGame是由Ray
Wenderlich编写。几乎所有的cocos2d-iphone初学者都曾读过他写的系列教程。

首先,你需要在http://download.cocos2d-x.org/ 下载最新稳定版的cocos2d-x。2012年10月24日查阅,该版本还是cocos2d-2.0-x-2.0.3.zip。

Stable versions 2012年10月24日查阅如下:

1. Cocos2d-x

written in C++ and OpenGL ES 1.1/2.0, run on iOS, Android, BlackBerry, Bada, Marmalade, Windows, Linux and more

· cocos2d-2.0-x-2.0.3
@ Sep 26 2012 (这是我要下载的cocos2d-2.0-x-2.0.3.zip文件114M)

o update
CCBReader to v2.1 beta0, add CCTableView, update CCControlExtension, more stable javascript binding, enhance lua binding, more elegant java lib codes, many bugs fixed

· cocos2d-2.0-x-2.0.2
@ Aug 30 2012

o add
mac port, linux port, blackberry port, multi-resolution support, implement CCEditBox, network wrapper, many bugs fixed

· ccocos2d-1.0.1-x-0.13.0-beta
@ Mar 29, 2012

o support
new iPad, simplify Android.mk written, accelerometer simulation for iOS simulator, some bugs fix

· cocos2d-1.0.1-x-0.12.0
@ Mar 05, 2012

o support
bb2.0, add CCNotificationCenter, refactor lua support, more stable on Andorid, bada and QNX when using dynamic_cast, Android template supports box2d, chipmunk and lua, some crash fix

2. Cocos2d-html5

written in javascript, based on HTML5 technology. This branch focus on desktop browsers

· Cocos2d-html5-v2.0.0
@ Aug.28, 2012

· Cocos2d-html5-v0.5.0-alpha2
@ Jun.18, 2012

3. Cocos2d-XNA

written in C#, base on XNA rendering, for Windows Phone 7

· cocos2d-x-for-xna-0.1.0
@ Feb 17, 2012

o Considering
Windows Phone 7 doesn't open C++ api and has no OpenGL ES support, so we ported cocos2d-x into C# and using their XNA renderer.

o Special
thanks to OpenXLive.com, they have contributed lots of source code to this port.

More historical versions:

· Please
visit http://code.google.com/p/cocos2d-x/downloads/list for more historical
versions.

下载后解压后的文件如下:





其次是要安装对应的Xcode的模板。我们从0.8.2版开始就有了对应Xcode的模板。你可以像创建cocos2d-iphone项目那样简单地来创建cocos2d-x项目。首先,找到cocos2d-x的根目录,之后在mac的shell下运行install-templates.sh (注意不要少了”
./”)./install_template.sh。之前网上有介绍用这个带参数的命令“
./install-templates-xcode.sh -u –f”,经测试这样是不行的。而是要用不带参数的命令“./install-templates-xcode.sh ”。(注:这样就可以了!2012年10月24日)见下图:





--------------------------------------------------------------------------------------

Last login: Wed Oct 24 19:24:21 on console

DantekiMacBook-Pro:~ dans88$ ls

Desktop Documents Downloads Library Movies Music Pictures Public

DantekiMacBook-Pro:~ dans88$ cd Desktop

DantekiMacBook-Pro:Desktop dans88$ ls

Beginning Passbook in iOS 6.doc Resources iOS6新特征lout编程指南.doc

Firefox-latest.dmg SonyDevice install_flash_player_osx.dmg

Kexts Sony_bak myHack-3.1.2.dmg

QQInput_Mac_Setup_2_3_42_400.dmg cocos2d

QQ_V2.1.3.dmg cocos2d-x

DantekiMacBook-Pro:Desktop dans88$ cd cocos2d

DantekiMacBook-Pro:cocos2d dans88$ ls

AUTHORS cocos2d-win32.vc2010.sln create-blackberry-project.vbs licenses

CHANGELOG cocos2d-win32.vc2012.sln document make-all-linux-project.sh

CocosDenshion cocos2dx extensions samples

README.mdown create-android-project.bat external scripting

build-win32.bat create-android-project.sh install-templates-msvc.bat template

cocos2d-win32.vc2008.sln create-blackberry-project.sh install-templates-xcode.sh tools

DantekiMacBook-Pro:cocos2d dans88$ sudo ./install-templates-xcode.sh

Password:*****

cocos2d-x template installer

Installing Xcode 4 cocos2d-x iOS template

----------------------------------------------------

...creating destination directory: /Users/dans88/Library/Developer/Xcode/Templates/cocos2d-x/

...copying cocos2d files

...copying CocosDenshion files

...copying extension files

...copying template files

done!

Installing Xcode 4 Chipmunk iOS template

----------------------------------------------------

...copying Chipmunk files

done!

Installing Xcode 4 Box2d iOS template

----------------------------------------------------

...copying Box2D files

done!

Installing Xcode 4 lua iOS template

----------------------------------------------------

...copying lua files

done!

Installing Xcode 4 JS iOS template

----------------------------------------------------

...copying js files

done!

...copying spidermonkey files

done!

done!

DantekiMacBook-Pro:cocos2d dans88$

------------------------------------------------------

经测试,我的系统有三个Xcode版本,Xcode 4.4 、Xcode
4.5和Xcode 4.5.1在安装一次以后,三个版本都可以用!

安装完成之后,你就可以打开Xcode,之后点击“Creat a new Xcode project”。你会看到这个对话框





选择“cocos2d-x application”,之后点“choose”,输入项目的名称。





Xcode将会帮你创建好cocos2d-x的项目。





请注意,iOS的cocos2d-x项目可以在任何你想要的地方被创建。Xcode里的wizard会复制所有cocos2dx、CocosDenshion等库到项目的文件夹里。这和VisualStudio上win32&沃Phone的wizard不同。

好了,之后编译运行,你会看到如下的HelloWorld效果图



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