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C#基础之“==”运算符重载

2013-04-12 08:53 197 查看
学过C、C++、Java、C#等的人,一定对==有着深刻的认识。==左右两边相等,则返回布尔值true,否则,返回false。1==1返回True,1==2返回false。

然而,事情并非一直是这样子简单的。例如,我们用以下代码定义的了一个Vector类:

public class Vector

{

private double _x;

public double X

{

get { return _x; }

set { _x = value; }

}

private double _y;

public double Y

{

get { return _y; }

set { _y = value; }

}

private double _z;

public double Z

{

get { return _z; }

set { _z = value; }

}

public Vector(double x, double y, double z)

{

_x = x;

_y = y;

_z = z;

}

public Vector(Vector rhs)

{

_x = rhs.X;

_y = rhs.Y;

_z = rhs.Z;

}

public override string ToString()

{

return "( " + _x.ToString() + " , " + _y.ToString() + " , " + _z.ToString() + " )";

}

}

我们来看以下代码:

Vector a=new Vector(1,2,3);

Vector b=new Vector(1,2,3);

return a==b;

这样的代码返回真还是假?呵呵,如果不作运算符重载,返回的一定是false。因为==会去判断a和b是不是同一个引用,也即他们是不是属于同一个地址。然而,通常这样的比较是没有意义的。相反,我们希望的是当a和b三个对应的值相等时,即认为它们相等。这样的话,我们在定义Vector类的时候,就需要添加对==运算符的重载,代码如下:

public static bool operator ==(Vector left, Vector right)

{

if(left.X!=right.X) return false;

if(left.Y!=right.Y) return false;

if(left.Z!=right.Z) reutrn false;

return true;

}

编译运行。有趣的事情发生了,编译不能通过。原来==必须和!=成对出现。于是可以添加!=重载代码如下:

public static bool operator !=(Vector left, Vector right)

{

if(left.X!=right.X) return true;

if(left.Y!=right.Y) return true;

if(left.Z!=right.Z) reutrn true;

return false;

}

但是,其实个这个重载不需要这样子写,可以简化如下:

public static bool operator !=(Vector left, Vector right)

{

return !(left == right);

}

因为在此类中已经做了对==的重载,对于不等的情况,只要取返就可以得到结果。好,编译,可以通过并且运行。但是,却得到了两张“黄牌”:有两个警告,分别是因为没有重写Equals方法和GetHashCode方法。于是,开始重写Equals方法如下:

public override bool Equals(object obj)

{

return (this == obj as Vector);

}

public override int GetHashCode()

{

return this.ToString().GetHashCode();

}

呵呵,这样的代码变得不好理解。换一种思路,这样子就好理解多了:

public static bool operator ==(Vector left, Vector right)

{

return left.Equals(right);

}

public static bool operator !=(Vector left, Vector right)

{

return !left.Equals(right);

}

public override bool Equals(object obj)

{

if (this.X == ((Vector)obj).X && this.Y == ((Vector)obj).Y && this.Z == ((Vector)obj).Z) return true;

return false;

}

重写Equals方法来实现两个对象的比较,如果X、Y、Z分别相等,则返回true,否则返回false。对于==和!=重载,分别返回left.Equals(right)和!left.Equals(right)。

顺便附上完整的源代码:

public class Vector

{

private double _x;

public double X

{

get { return _x; }

set { _x = value; }

}

private double _y;

public double Y

{

get { return _y; }

set { _y = value; }

}

private double _z;

public double Z

{

get { return _z; }

set { _z = value; }

}

public Vector(double x, double y, double z)

{

_x = x;

_y = y;

_z = z;

}

public Vector(Vector rhs)

{

_x = rhs.X;

_y = rhs.Y;

_z = rhs.Z;

}

public override string ToString()

{

return "( " + _x.ToString() + " , " + _y.ToString() + " , " + _z.ToString() + " )";

}

==#region ==

/**////

/// X、Y、Z是否均相等

///

///

///

///

public static bool operator ==(Vector left, Vector right)

{

return left.Equals(right);

}

/**////

/// 两个三维向量不相等

///

///

///

///

public static bool operator !=(Vector left, Vector right)

{

return !left.Equals(right);

}

/**////

/// 重载Equals

///

///

///

public override bool Equals(object obj)

{

if (this.X == ((Vector)obj).X && this.Y == ((Vector)obj).Y && this.Z == ((Vector)obj).Z) return true;

return false;

}

public override int GetHashCode()

{

return this.ToString().GetHashCode();

}

#endregion

}
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