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设计模式的解析和实现(C++)之十三-FlyWeight模式

2012-11-12 16:54 429 查看
作用:
运用共享技术有效地支持大量细粒度的对象。

UML结构图:



解析:

Flyweight模式在大量使用一些可以被共享的对象的时候经常使用。比如,在QQ聊天的时候很多时候你懒得回复又不得不回复的时候,一般会用一些客套的话语敷衍别人,如"呵呵","好的"等等之类的,这些简单的答复其实每个人都是提前定义好的,在使用的时候才调用出来。Flyweight就是基于解决这种问题的思路而产生的,当需要一个可以在其它地方共享使用的对象的时候,先去查询是否已经存在了同样的对象,如果没有就生成之有的话就直接使用。因此,Flyweight模式和Factory模式也经常混用。

实现:

需要说明的是下面的实现仅仅实现了对可共享对象的使用,非可共享对象的使用没有列出,因为这个不是Flyweight模式的重点。这里的实现要点是采用一个list链表来保存这些可以被共享的对象,需要使用的时候就到链表中查询是不是已经存在了,如果不存在就初始化一个,然后返回这个对象的指针。

1)Flyweight.h

#ifndef FLYWEIGHT_H

#define FLYWEIGHT_H

#include <string>

#include <list>

typedef std::string STATE;

class Flyweight

{

public:

    virtual ~Flyweight(){}

    STATE GetIntrinsicState();

    virtual void Operation(STATE& ExtrinsicState) = 0;

protected:

    Flyweight(const STATE& state)

        :m_State(state)

    {

    }

private:

    STATE m_State;

};

class FlyweightFactory

{

public:

    FlyweightFactory(){}

    ~FlyweightFactory();

    Flyweight* GetFlyweight(const STATE& key);

private:

    std::list<Flyweight*>    m_listFlyweight;

};

class ConcreateFlyweight

    : public Flyweight

{

public:

    ConcreateFlyweight(const STATE& state)

        : Flyweight(state)

    {

    }

    virtual ~ConcreateFlyweight(){}

    virtual void Operation(STATE& ExtrinsicState);

};

#endif

2)Flyweight.cpp

#include "FlyWeight.h"

#include <iostream>

inline STATE Flyweight::GetIntrinsicState()

{

    return m_State;

}

FlyweightFactory::~FlyweightFactory()

{

    std::list<Flyweight*>::iterator iter1, iter2, temp;

    for (iter1 = m_listFlyweight.begin(), iter2 = m_listFlyweight.end();

        iter1 != iter2;

        )

    {

        temp = iter1;

        ++iter1;

        delete (*temp);

    }

    m_listFlyweight.clear();

}

Flyweight* FlyweightFactory::GetFlyweight(const STATE& key)

{

    std::list<Flyweight*>::iterator iter1, iter2;

    for (iter1 = m_listFlyweight.begin(), iter2 = m_listFlyweight.end();

         iter1 != iter2;

         ++iter1)

    {

        if ((*iter1)->GetIntrinsicState() == key)

        {

            std::cout << "The Flyweight:" << key << " already exits"<< std::endl;

            return (*iter1);

        }

    }

    std::cout << "Creating a new Flyweight:" << key << std::endl;

    Flyweight* flyweight = new ConcreateFlyweight(key);

    m_listFlyweight.push_back(flyweight);

}

void ConcreateFlyweight::Operation(STATE& ExtrinsicState)

{

}

3)Main.cpp

#include "FlyWeight.h"

int main()

{

    FlyweightFactory flyweightfactory;

    flyweightfactory.GetFlyweight("hello");

    flyweightfactory.GetFlyweight("world");

    flyweightfactory.GetFlyweight("hello");

    system("pause");

    return 0;

}

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