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Java写的小游戏贪吃蛇代码

2012-09-05 15:35 639 查看
package com.hbsi;

import java.awt.*;

import java.awt.event.*;

import javax.swing.*;

import java.util.*;

//Main Class

public class GreedSnake extends KeyAdapter{

JFrame mainFrame;

Canvas paintCanvas;

JLabel labelScore;//计分牌

SnakeModel snakeModel=null;// 蛇

public static final int DEFAULT_WIDTH=500;

public static final int DEFAULT_HEIGHT=300;

public static final int nodeWidth=10;

public static final int nodeHeight=10;

//GreedSnake():初始化游戏界面

public GreedSnake(){

//设置界面元素

mainFrame=new JFrame("贪吃蛇游戏");

Container cp=mainFrame.getContentPane();

labelScore=new JLabel("所得分数为:",JLabel.CENTER);

cp.add(labelScore,BorderLayout.NORTH);

paintCanvas=new Canvas();

paintCanvas.setSize(DEFAULT_WIDTH+1,DEFAULT_HEIGHT+1);

paintCanvas.addKeyListener(this);

cp.add(paintCanvas,BorderLayout.CENTER);

JPanel panelButtom=new JPanel();

panelButtom.setLayout(new BorderLayout());

JLabel labelHelp;// 帮助信息

labelHelp=new JLabel("按 PageUP 或 PageDown 键改变速度",JLabel.CENTER);

panelButtom.add(labelHelp,BorderLayout.NORTH);

labelHelp=new JLabel("按 Enter 或 S 键重新开始游戏",JLabel.CENTER);

panelButtom.add(labelHelp,BorderLayout.CENTER);

labelHelp=new JLabel("按 SPACE 键或 P 键暂停游戏",JLabel.CENTER);

panelButtom.add(labelHelp,BorderLayout.SOUTH);

cp.add(panelButtom,BorderLayout.SOUTH);

mainFrame.addKeyListener(this);

mainFrame.pack();

mainFrame.setResizable(false);//设置窗口大小不能变化

mainFrame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);

mainFrame.setVisible(true);

begin();

}

//keyPressed():按键检测

public void keyPressed(KeyEvent e){

int keyCode=e.getKeyCode();

if(snakeModel.running)

switch(keyCode){

case KeyEvent.VK_UP:

snakeModel.changeDirection(SnakeModel.UP);

break;

case KeyEvent.VK_DOWN:

snakeModel.changeDirection(SnakeModel.DOWN);

break;

case KeyEvent.VK_LEFT:

snakeModel.changeDirection(SnakeModel.LEFT);

break;

case KeyEvent.VK_RIGHT:

snakeModel.changeDirection(SnakeModel.RIGHT);

break;

case KeyEvent.VK_ADD:

case KeyEvent.VK_PAGE_UP:

snakeModel.speedUp();// 加速

break;

case KeyEvent.VK_SUBTRACT:

case KeyEvent.VK_PAGE_DOWN:

snakeModel.speedDown();// 减速

break;

case KeyEvent.VK_SPACE:

case KeyEvent.VK_P:

snakeModel.changePauseState();// 暂停或继续

break;

default:

}

//重新开始

if(keyCode==KeyEvent.VK_S || keyCode==KeyEvent.VK_ENTER){

snakeModel.running=false;

begin();

}

}

//repaint():绘制游戏界面(包括蛇和食物)

void repaint(){

Graphics g=paintCanvas.getGraphics();

//draw background

g.setColor(Color.LIGHT_GRAY);

g.fillRect(0,0,DEFAULT_WIDTH,DEFAULT_HEIGHT);

//draw the snake

g.setColor(Color.BLACK);

LinkedList na=snakeModel.nodeArray;

Iterator it=na.iterator();

while(it.hasNext()){

Node n=(Node)it.next();

drawNode(g,n);

}

// draw the food

g.setColor(Color.RED);

Node n=snakeModel.food;

drawNode(g,n);

updateScore();

}

//drawNode():绘画某一结点(蛇身或食物)

private void drawNode(Graphics g,Node n){

g.fillRect(n.x*nodeWidth,n.y*nodeHeight,nodeWidth-1,nodeHeight-1);

}

//updateScore():改变计分牌

public void updateScore(){

String s="所得分数为: "+snakeModel.score;

labelScore.setText(s);

}

//begin():游戏开始,放置贪吃蛇

void begin(){

if(snakeModel==null||!snakeModel.running){

snakeModel=new SnakeModel(this,DEFAULT_WIDTH/nodeWidth,

DEFAULT_HEIGHT/nodeHeight);

(new Thread(snakeModel)).start();

}

}

//main():主函数

public static void main(String[] args){

GreedSnake gs=new GreedSnake();

}

}

//Node:结点类

class Node{

int x;

int y;

Node(int x,int y){

this.x=x;

this.y=y;

}

}

//SnakeModel:贪吃蛇模型

class SnakeModel implements Runnable{

GreedSnake gs;

boolean[][] matrix;// 界面数据保存在数组里

LinkedList nodeArray=new LinkedList();

Node food;

int maxX;//最大宽度

int maxY;//最大长度

int direction=2;//方向

boolean running=false;

int timeInterval=200;// 间隔时间(速度)

double speedChangeRate=0.75;// 速度改变程度

boolean paused=false;// 游戏状态

int score=0;

int countMove=0;

// UP和DOWN是偶数,RIGHT和LEFT是奇数

public static final int UP=2;

public static final int DOWN=4;

public static final int LEFT=1;

public static final int RIGHT=3;

//GreedModel():初始化界面

public SnakeModel(GreedSnake gs,int maxX,int maxY){

this.gs=gs;

this.maxX=maxX;

this.maxY=maxY;

matrix=new boolean[maxX][];

for(int i=0;i<maxX;++i){

matrix[i]=new boolean[maxY];

Arrays.fill(matrix[i],false);// 没有蛇和食物的地区置false

}

//初始化贪吃蛇

int initArrayLength=maxX>20 ? 10 : maxX/2;

for(int i=0;i<initArrayLength;++i){

int x=maxX/2+i;

int y=maxY/2;

nodeArray.addLast(new Node(x,y));

matrix[x][y]=true;// 蛇身处置true

}

food=createFood();

matrix[food.x][food.y]=true;// 食物处置true

}

//changeDirection():改变运动方向

public void changeDirection(int newDirection){

if(direction%2!=newDirection%2){// 避免冲突

direction=newDirection;

}

}

//moveOn():贪吃蛇运动函数

public boolean moveOn(){

Node n=(Node)nodeArray.getFirst();

int x=n.x;

int y=n.y;

switch(direction){

case UP:

y--;

break;

case DOWN:

y++;

break;

case LEFT:

x--;

break;

case RIGHT:

x++;

break;

}

if((0<=x&&x<maxX)&&(0<=y&&y<maxY)){

if(matrix[x][y]){// 吃到食物或者撞到身体

if(x==food.x&&y==food.y){// 吃到食物

nodeArray.addFirst(food);// 在头部加上一结点

//计分规则与移动长度和速度有关

int scoreGet=(10000-200*countMove)/timeInterval;

score+=scoreGet>0 ? scoreGet : 10;

countMove=0;

food=createFood();

matrix[food.x][food.y]=true;

return true;

}

else return false;// 撞到身体

}

else{//什么都没有碰到

nodeArray.addFirst(new Node(x,y));// 加上头部

matrix[x][y]=true;

n=(Node)nodeArray.removeLast();// 去掉尾部

matrix[n.x][n.y]=false;

countMove++;

return true;

}

}

return false;//越界(撞到墙壁)

}

/*发了一份贪吃蛇游戏的代码,谁能帮我解释一下,贪吃蛇程序的运行过程,运行步骤*/

//run():贪吃蛇运动线程

public void run(){

running=true;

while(running){

try{

Thread.sleep(timeInterval);

}

catch(Exception e){

break;

}

if(!paused){

if(moveOn()){// 未结束

gs.repaint();

}

else{//游戏结束

JOptionPane.showMessageDialog(null,"GAME OVER",

"Game Over",JOptionPane.INFORMATION_MESSAGE);

break;

}

}

}

running=false;

}

//createFood():生成食物及放置地点

private Node createFood(){

int x=0;

int y=0;

do{

Random r=new Random();

x=r.nextInt(maxX);

y=r.nextInt(maxY);

}

while(matrix[x][y]);

return new Node(x,y);

}

//speedUp():加快蛇运动速度

public void speedUp(){

timeInterval*=speedChangeRate;

}

//speedDown():放慢蛇运动速度

public void speedDown(){

timeInterval/=speedChangeRate;

}

//changePauseState(): 改变游戏状态(暂停或继续)

public void changePauseState(){

paused=!paused;

}

}
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