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Java设计模式研究之Flyweight模式

2012-09-03 22:46 369 查看
GOF:运用共享技术有效地支持大量细粒度的对象。

  解释一下概念:也就是说在一个系统中如果有多个相同的对象,那么只共享一份就可以了,不必每个都去实例化一个对象。比如说(这里引用GOF书中的例子)一个文本系统,每个字母定一个对象,那么大小写字母一共就是52个,那么就要定义52个对象。如果有一个1M的文本,那么字母是何其的多,如果每个字母都定义一个对象那么内存早就爆了。那么如果要是每个字母都共享一个对象,那么就大大节约了资源。

  在Flyweight模式中,由于要产生各种各样的对象,所以在Flyweight(享元)模式中常出现Factory模式。Flyweight的内部状态是用来共享的,Flyweight factory负责维护一个对象存储池(Flyweight Pool)来存放内部状态的对象。Flyweight模式是一个提高程序效率和性能的模式,会大大加快程序的运行速度.应用场合很多,下面举个例子:

  先定义一个抽象的Flyweight类:

package Flyweight;

public abstract class Flyweight

...

{

 public abstract void operation();

}//end abstract class Flyweight
  在实现一个具体类:

package Flyweight;

public class ConcreteFlyweight extends Flyweight

...

{

 private String string;

 public ConcreteFlyweight(String str)

 ...

 {

  string = str;

 }//end ConcreteFlyweight(...)

 public void operation()

 ...

 {

  System.out.println("Concrete---Flyweight : " + string);

 }//end operation()

}//end class ConcreteFlyweight
  实现一个工厂方法类:

package Flyweight;

import java.util.Hashtable;

public class FlyweightFactory

...

{

 private Hashtable flyweights = new Hashtable();//----------------------------1

 public FlyweightFactory() ...{}

 public Flyweight getFlyWeight(Object obj)

 ...

 {

  Flyweight flyweight = (Flyweight) flyweights.get(obj);//----------------2

  if(flyweight == null) ...{//---------------------------------------------------3

   //产生新的ConcreteFlyweight

   flyweight = new ConcreteFlyweight((String)obj);

   flyweights.put(obj, flyweight);//--------------------------------------5

  }

  return flyweight;//---------------------------------------------------------6

 }//end GetFlyWeight(...)

 public int getFlyweightSize()

 ...

 {

  return flyweights.size();

 }

}//end class FlyweightFactory
  这个工厂方法类非常关键,这里详细解释一下:

  在1处定义了一个Hashtable用来存储各个对象;在2处选出要实例化的对象,在6处将该对象返回,如果在Hashtable中没有要选择的对象,此时变量flyweight为null,产生一个新的flyweight存储在Hashtable中,并将该对象返回。

  最后看看Flyweight的调用:

package Flyweight;

import java.util.Hashtable;

public class FlyweightPattern ...{

 FlyweightFactory factory = new FlyweightFactory();

 Flyweight fly1;

 Flyweight fly2;

 Flyweight fly3;

 Flyweight fly4;

 Flyweight fly5;

 Flyweight fly6;

 /** *//** Creates a new instance of FlyweightPattern */

 public FlyweightPattern() ...{

  fly1 = factory.getFlyWeight("Google");

  fly2 = factory.getFlyWeight("Qutr");

  fly3 = factory.getFlyWeight("Google");

  fly4 = factory.getFlyWeight("Google");

  fly5 = factory.getFlyWeight("Google");

  fly6 = factory.getFlyWeight("Google");

 }//end FlyweightPattern()

 public void showFlyweight()

 ...

 {

  fly1.operation();

  fly2.operation();

  fly3.operation();

  fly4.operation();

  fly5.operation();

  fly6.operation();

  int objSize = factory.getFlyweightSize();

  System.out.println("objSize = " + objSize);

 }//end showFlyweight()

 public static void main(String[] args)

 ...

 {

  System.out.println("The FlyWeight Pattern!");

  FlyweightPattern fp = new FlyweightPattern();

  fp.showFlyweight();

 }//end main(...)

}//end class FlyweightPattern
  下面是运行结果:

Concrete---Flyweight : Google

Concrete---Flyweight : Qutr

Concrete---Flyweight : Google

Concrete---Flyweight : Google

Concrete---Flyweight : Google

Concrete---Flyweight : Google

objSize = 2
  我们定义了6个对象,其中有5个是相同的,按照Flyweight模式的定义“Google”应该共享一个对象,在实际的对象数中我们可以看出实际的对象却是只有2个。

  下面给出一个简易的UML图:



  总结

  Flyweight(享元)模式是如此的重要,因为它能帮你在一个复杂的系统中大量的节省内存空间。在GOF的书中举了文本处理的例子,我觉得非常恰当。那么,在Java中String这个类型比较特殊,为什么呢,看下面的例子:

String a = "hello";

String b = "hello";

if(a == b)

 System.out.println("OK");

else

 System.out.println("Error");
  输出结果是:OK。稍有经验的人都可以看出if条件比较的是两a和b的地址,也可以说是内存空间。那么Sting的实现是不是使用了Flyweight模式呢,不得而知,到现在还没有研究过。
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