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Core Image人脸检测(iOS5新特性学习之三)

2012-09-02 22:59 351 查看
此次iOS5的一个新特性就是提供了人脸检测的API,这也是被媒体关注的一个功能,基本上,我看到的报道都是说iOS5提供了人脸识别的功能,然后又是设想要通过人脸来实现解锁屏幕等等,如何如何的。一开始,我也以为iOS5确实提供了这样的功能,这意味着可能不用opencv等静态库来实现了,免去了一旦OS版本升级要重新编译静态库的麻烦。研究了几天,发现并不是这么回事:

首先,此次iOS5提供的人脸检测API是Core Image这个Framework中,Core Image实际上在Mac OS下早就有了,只不过这次才引入到iOS5中。但是,apple还是比较谨慎的,并没有引入Core Image所有的功能到iOS下,只是提供了少数的API而已,而且可以看出基本都是对系统性能要求不怎么高的功能,可能apple对手机上做图像处理的性能问题还是有些顾虑的。例如,Core
Image下图形处理的上百个filter,到了iOS下就只剩下20来个了,关键的轮廓提取,高斯模糊等filter都没有提供,很多复杂的处理都无法直接用Core Image来实现。但我相信随着iOS设备硬件性能的不断提上,开放所有的功能应该是迟早的事。

其次,谈谈人脸识别。严格的说,此次提供的API并不能叫人脸识别(face recognition),只能叫人脸检测(face detection),这二者在图像处理领域是有很大差别的,作用和实现难度都是天差地别。简单的说,人脸检测就是检测出图像中是否包含人脸,此次apple提供的API就是这个功能,可以给你指出图像中每一个人脸的位置,还有人脸中眼见、嘴巴的位置。而人脸识别则是更加高级的技术,可以告诉你几张照片中的人是不是同一人。是不是觉得在哪见过,没错,就是iPhoto里提供的功能。对apple来说,这样的技术也应该不是什么难事,关键是什么时候可以开放给开发者的问题了。

最后,当然要谈谈怎么用了。具体的使用,其实很简单,看看后面的代码你就明白了,如果要实现一些高级的应用,目前来说可能还得结合opencv或image-processing等开源的处理库来用。但如果只是简单的人脸检测,Core Image的效率就我个人感觉来说,还是很不错的,不比opencv的差。

人脸检测代码(大部分代码都是参考国外2篇文章的,在此特别指出)

[cpp] view
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-(void)DetectFace{



UIImage* image = [UIImage imageNamed:@"face.png"];

UIImageView testImage = [[UIImageView alloc] initWithImage: image];

[testImage setTransform:CGAffineTransformMakeScale(1, -1)];

[[[UIApplication sharedApplication] delegate].window setTransform:

CGAffineTransformMakeScale(1, -1)];

[testImage setFrame:CGRectMake(0, 0, testImage.image.size.width,

testImage.image.size.height)];

[self.view addSubview:testImage];



CIImage* ciimage = [CIImage imageWithCGImage:image.CGImage];

NSDictionary* opts = [NSDictionary dictionaryWithObject:

CIDetectorAccuracyHigh forKey:CIDetectorAccuracy];

CIDetector* detector = [CIDetector detectorOfType:CIDetectorTypeFace

context:nil options:opts];

NSArray* features = [detector featuresInImage:ciimage];



for (CIFaceFeature *faceFeature in features){



CGFloat faceWidth = faceFeature.bounds.size.width;



// create a UIView using the bounds of the face

UIView* faceView = [[UIView alloc] initWithFrame:faceFeature.bounds];



// add a border around the newly created UIView



faceView.layer.borderWidth = 1;

faceView.layer.borderColor = [[UIColor redColor] CGColor];



[self.view addSubview:faceView];



if(faceFeature.hasLeftEyePosition)



{

// create a UIView with a size based on the width of the face



UIView* leftEyeView = [[UIView alloc] initWithFrame:

CGRectMake(faceFeature.leftEyePosition.x-faceWidth*0.15,

faceFeature.leftEyePosition.y-faceWidth*0.15, faceWidth*0.3, faceWidth*0.3)];



// change the background color of the eye view

[leftEyeView setBackgroundColor:[[UIColor blueColor]

colorWithAlphaComponent:0.3]];



// set the position of the leftEyeView based on the face

[leftEyeView setCenter:faceFeature.leftEyePosition];



// round the corners

leftEyeView.layer.cornerRadius = faceWidth*0.15;



// add the view to the window

[self.view addSubview:leftEyeView];



}



if(faceFeature.hasRightEyePosition)



{

// create a UIView with a size based on the width of the face

UIView* leftEye = [[UIView alloc] initWithFrame:

CGRectMake(faceFeature.rightEyePosition.x-faceWidth*0.15,

faceFeature.rightEyePosition.y-faceWidth*0.15, faceWidth*0.3, faceWidth*0.3)];



// change the background color of the eye view

[leftEye setBackgroundColor:[[UIColor blueColor]

colorWithAlphaComponent:0.3]];



// set the position of the rightEyeView based on the face

[leftEye setCenter:faceFeature.rightEyePosition];



// round the corners

leftEye.layer.cornerRadius = faceWidth*0.15;



// add the new view to the window

[self.view addSubview:leftEye];

}



if(faceFeature.hasMouthPosition)

{



// create a UIView with a size based on the width of the face

UIView* mouth = [[UIView alloc] initWithFrame:

CGRectMake(faceFeature.mouthPosition.x-faceWidth*0.2,

faceFeature.mouthPosition.y-faceWidth*0.2, faceWidth*0.4, faceWidth*0.4)];



// change the background color for the mouth to green

[mouth setBackgroundColor:[[UIColor greenColor]

colorWithAlphaComponent:0.3]];



// set the position of the mouthView based on the face

[mouth setCenter:faceFeature.mouthPosition];



// round the corners

mouth.layer.cornerRadius = faceWidth*0.2;



// add the new view to the window

[self.view addSubview:mouth];

}



}

}
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