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STLport README for Microsoft Visual C++ compilers[转]

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==================================================

STLport README for Microsoft Visual C++ compilers.

==================================================

by: Francois Dumont, dums@stlport.com, last edited 08/02/2005

============

Introduction

============

This document describes how STLport can be compiled and used with Microsoft

Visual C++ 6 SP5. It can also be used for the MSVC++ family.

For any further comments or questsion visit STLport mailing lists

http://stlport.sourceforge.net/Maillists.shtml or forums

https://sourceforge.net/forum/?group_id=146814

=============

Prerequisites

=============

To build and use STLport you will need following tools and libraries:

- Microsoft Visual C++ 6.0 with at least Service Pack 5 or any higher

version.

===================

Configuring STLport

===================

This is an optional step for the MSVC++ compilers, if you don't want to pass

throught it just move to the 'Building STLport' section.

Go to the STLport build/lib folder. Run

configure --help

This command will present you the different available build options. Just

follow

the instructions to set STLport configuration according your needs.

================

Building STLport

================

This is a step by step description of the actions to take in order to have

the STLport library built:

1. Open a console window. You can get it executing cmd or command depending

on your Windows OS.

2. Go to MSVC++ Bin directory with a default MSVC6 install it is

cd "C:\Program Files\Microsoft Visual Studio\VC98\Bin"

3. Run the vcvars32.bat script. This sets the environment variables required

to have the MSVC++ compiler run during the build process. The most important

one is the PATH variable so that you can call the cl.exe command which is the

MSVC++ command line compiler. [You may omit this step, if you chose 'Install

paths

to access command-line tools' during Microsoft Visual Studio installation

procedure.]

4. Go to the STLport build/lib folder:

cd C:\STLport\build\lib

5. Run the following command:

nmake /fnmake-vc6.mak install

nmake is the make utility from Microsoft. /f is an nmake option

telling it which make file script to use. You have of course to grant the

closer make file to your effective compiler.

Once the command returns, you will have all the necessary libraries within

the STLport lib folder. For a description of the generated libraries check

the README

file within the src folder. You can also set special make process options,

you will

find a list of those in the README.options file once again in the build/lib

folder.

===============

Testing STLport

===============

You can use the unit tests to verify STLport behaves correctly. Change into

STLports 'build/test/unit' folder and type:

nmake /fnmake-vc6.mak install

Once the unit test is built you just need to run it. They can be found

within the STLport bin folder.

=============

Using STLport

=============

Adjust your include and link paths in MSVC IDE (in 'Tools -> Options ->

Directories'

for MSVC6 IDE). In the include files add the path to STLport's 'stlport'

folder.

Make sure it is the first directory listed there. Add STLport's 'lib' folder

for

the library files (order of paths doesn't matter here).

Now you should be ready to use STLport.

============

Known issues

============

1. InterlockedIncrement

If you experiment trouble with the InterlockedIncrement Win32 API function

like the following message:

C:\Program Files\Microsoft SDK\Include\.\winbase.h(1392) : error C2733:

second C

linkage of overloaded function 'InterlockedIncrement' not allowed

C:\Program Files\Microsoft SDK\Include\.\winbase.h(1390) : see declaration of

'InterlockedIncrement'

It means that you are using the new Microsoft platform SDK. There is no

way to known it from STLport so you have to signal it in the

stlport/stl_user_config.h file (uncomment _STLP_NEW_PLATFORM_SDK in this

file).

2. Native C/C++ library headers location

If you experiment trouble with location of ctime and other Standard headers

while building or using STLport you might be using the compiler coming with a

platform SDK. If so please uncomment _STLP_USING_PLATFORM_SDK_COMPILER in

stlport/stl_user_config.h. If it still do not find native headers you will

perhaps

need to change native headers relative path used by STLport. In this case use

_STLP_NATIVE_INCLUDE_PATH and associated macro in stlport/stl/_site_config.h.

4. C symbols in std namespace

The MSVC++ 6 has a bug when dealing with C symbols imported within the std

namespace. If you write the following code:

#include <cstdio>

using namespace std;

int main(int, char**) {

int res = abs(-1);

return 0;

}

VC6 will report an ambiguous symbol because it do not know if it has to use

::abs or std::abs even if they are the same function. For this reason

injection of

C symbols in the std namespace has been disable by default. To force it you

have to

define the _STLP_DO_IMPORT_CSTD_FUNCTIONS macro. Doing so you will have to

explicitely

scope all your C functions calls.

================================================== ==================

After step 4,step5 in Building stlport,

I find the library in C:\STLport\lib.

And the library are :stlportstld_static.5.0.lib

stlportstld.5.0.lib

stlportd_static.5.0.lib

stlportd.5.0.lib

stlport_static.5.0.lib

stlport.5.0.lib

I find the dll in C:\STLport\bin

And the dlls are:

stlport.5.0.dll

stlportd.5.0.dll

stlportstld.5.0.dll

So I think STLport have been compiled successfully..

But While I do the following steps in Testing STLport, the following errors

appear:

Show in the picture study.jgp

Whether this problem have a negative effect of using STLport or not???

Thanks a lot!!

May 10 '06 #
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