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【详解iOS应用程序内使用IAP/StoreKit付费、沙盒(SandBox)测试、创建测试账号流程!】【二】

2011-11-05 01:14 911 查看
本站文章均为 李华明Himi 原创,转载务必在明显处注明:

转载自【黑米GameDev街区】 原文链接: http://www.himigame.com/iphone-cocos2d/550.html

第二步:申请测试账号,利用沙盒测试模拟AppStore购买道具流程!

回到itunesconnect主页中,选择“Manage Users”然后选择“Test User”,然后出现的界面如下图:




这里Himi已经创建了两个测试账号了,点击界面中的 “Add New User”进行创建即可;记住账号和密码哈,记不住就删掉重新建 娃哈哈~(切记:不能用于真正的AppStore中使用此账号,不仅不能用,而且一旦AppStore发现后果你懂得~)

第三步:在项目中申请购买产品代码以及监听;
这里关于购买的代码部分呢,我都有备注的,Himi这里就不详细讲解了,Himi只是在代码后介绍几点值得注意的地方:

这里Himi是新建的一个Cocos2d的项目,然后给出HelloWorldLayer.h以及HelloWorldLayer.m的全部代码,所有购买代码也全在里面也对应有Himi的注释!
HelloWorldLayer.h

//
//  HelloWorldLayer.h
//  buytest
//
//  Created by 华明 李 on 11-10-29.
//  Copyright Himi 2011年. All rights reserved.
//

// When you import this file, you import all the cocos2d classes
#import "cocos2d.h"
#import <UIKit/UIKit.h>

#import <StoreKit/StoreKit.h>
enum{
IAP0p99=10,
IAP1p99,
IAP4p99,
IAP9p99,
IAP24p99,
}buyCoinsTag;

@interface HelloWorldLayer : CCLayer<SKProductsRequestDelegate,SKPaymentTransactionObserver>
{
int buyType;
}

+(CCScene *) scene;
- (void) requestProUpgradeProductData;
-(void)RequestProductData;
-(bool)CanMakePay;
-(void)buy:(int)type;
- (void)paymentQueue:(SKPaymentQueue *)queue updatedTransactions:(NSArray *)transactions;
-(void) PurchasedTransaction: (SKPaymentTransaction *)transaction;
- (void) completeTransaction: (SKPaymentTransaction *)transaction;
- (void) failedTransaction: (SKPaymentTransaction *)transaction;
-(void) paymentQueueRestoreCompletedTransactionsFinished: (SKPaymentTransaction *)transaction;
-(void) paymentQueue:(SKPaymentQueue *) paymentQueue restoreCompletedTransactionsFailedWithError:(NSError *)error;
- (void) restoreTransaction: (SKPaymentTransaction *)transaction;
-(void)provideContent:(NSString *)product;
-(void)recordTransaction:(NSString *)product;
@end


HelloWorldLayer.m

//
//  IapLayer.m
//
//  Created by Himi on 11-5-25.
//  Copyright 2011年 李华明 . All rights reserved.
//

#import "HelloWorldLayer.h"
#define ProductID_IAP0p99 @"com.buytest.one"//$0.99
#define ProductID_IAP1p99 @"com.buytest.two" //$1.99
#define ProductID_IAP4p99 @"com.buytest.three" //$4.99
#define ProductID_IAP9p99 @"com.buytest.four" //$19.99
#define ProductID_IAP24p99 @"com.buytest.five" //$24.99

@implementation HelloWorldLayer
+(CCScene *) scene
{
CCScene *scene = [CCScene node];
HelloWorldLayer *layer = [HelloWorldLayer node];
[scene addChild: layer];
return scene;
}
-(id)init
{
if ((self = [super init])) {
CGSize size = [[CCDirector sharedDirector] winSize];
CCSprite *iap_bg  = [CCSprite spriteWithFile:@"Icon.png"];
[iap_bg setPosition:ccp(size.width/2,size.height/2)];
[self addChild:iap_bg z:0];
//---------------------
//----监听购买结果
[[SKPaymentQueue defaultQueue] addTransactionObserver:self];
//申请购买
/*
enum{
IAP0p99=10,
IAP1p99,
IAP4p99,
IAP9p99,
IAP24p99,
}buyCoinsTag;
*/
[self buy:IAP24p99];
}
return self;
}

-(void)buy:(int)type
{
buyType = type;
if ([SKPaymentQueue canMakePayments]) {
//[[SKPaymentQueue defaultQueue] restoreCompletedTransactions];
[self RequestProductData];
CCLOG(@"允许程序内付费购买");
}
else
{
CCLOG(@"不允许程序内付费购买");
UIAlertView *alerView =  [[UIAlertView alloc] initWithTitle:@"Alert"
message:@"You can‘t purchase in app store(Himi说你没允许应用程序内购买)"
delegate:nil cancelButtonTitle:NSLocalizedString(@"Close(关闭)",nil) otherButtonTitles:nil];

[alerView show];
[alerView release];

}
}

-(bool)CanMakePay
{
return [SKPaymentQueue canMakePayments];
}

-(void)RequestProductData
{
CCLOG(@"---------请求对应的产品信息------------");
NSArray *product = nil;
switch (buyType) {
case IAP0p99:
product=[[NSArray alloc] initWithObjects:ProductID_IAP0p99,nil];
break;
case IAP1p99:
product=[[NSArray alloc] initWithObjects:ProductID_IAP1p99,nil];
break;
case IAP4p99:
product=[[NSArray alloc] initWithObjects:ProductID_IAP4p99,nil];
break;
case IAP9p99:
product=[[NSArray alloc] initWithObjects:ProductID_IAP9p99,nil];
break;
case IAP24p99:
product=[[NSArray alloc] initWithObjects:ProductID_IAP24p99,nil];
break;

default:
break;
}
NSSet *nsset = [NSSet setWithArray:product];
SKProductsRequest *request=[[SKProductsRequest alloc] initWithProductIdentifiers: nsset];
request.delegate=self;
[request start];
[product release];
}
//<SKProductsRequestDelegate> 请求协议
//收到的产品信息
- (void)productsRequest:(SKProductsRequest *)request didReceiveResponse:(SKProductsResponse *)response{

NSLog(@"-----------收到产品反馈信息--------------");
NSArray *myProduct = response.products;
NSLog(@"产品Product ID:%@",response.invalidProductIdentifiers);
NSLog(@"产品付费数量: %d", [myProduct count]);
// populate UI
for(SKProduct *product in myProduct){
NSLog(@"product info");
NSLog(@"SKProduct 描述信息%@", [product description]);
NSLog(@"产品标题 %@" , product.localizedTitle);
NSLog(@"产品描述信息: %@" , product.localizedDescription);
NSLog(@"价格: %@" , product.price);
NSLog(@"Product id: %@" , product.productIdentifier);
}
SKPayment *payment = nil;
switch (buyType) {
case IAP0p99:
payment  = [SKPayment paymentWithProductIdentifier:ProductID_IAP0p99];    //支付$0.99
break;
case IAP1p99:
payment  = [SKPayment paymentWithProductIdentifier:ProductID_IAP1p99];    //支付$1.99
break;
case IAP4p99:
payment  = [SKPayment paymentWithProductIdentifier:ProductID_IAP4p99];    //支付$9.99
break;
case IAP9p99:
payment  = [SKPayment paymentWithProductIdentifier:ProductID_IAP9p99];    //支付$19.99
break;
case IAP24p99:
payment  = [SKPayment paymentWithProductIdentifier:ProductID_IAP24p99];    //支付$29.99
break;
default:
break;
}
CCLOG(@"---------发送购买请求------------");
[[SKPaymentQueue defaultQueue] addPayment:payment];
[request autorelease];

}
- (void)requestProUpgradeProductData
{
CCLOG(@"------请求升级数据---------");
NSSet *productIdentifiers = [NSSet setWithObject:@"com.productid"];
SKProductsRequest* productsRequest = [[SKProductsRequest alloc] initWithProductIdentifiers:productIdentifiers];
productsRequest.delegate = self;
[productsRequest start];

}
//弹出错误信息
- (void)request:(SKRequest *)request didFailWithError:(NSError *)error{
CCLOG(@"-------弹出错误信息----------");
UIAlertView *alerView =  [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Alert",NULL) message:[error localizedDescription]
delegate:nil cancelButtonTitle:NSLocalizedString(@"Close",nil) otherButtonTitles:nil];
[alerView show];
[alerView release];
}

-(void) requestDidFinish:(SKRequest *)request
{
NSLog(@"----------反馈信息结束--------------");

}

-(void) PurchasedTransaction: (SKPaymentTransaction *)transaction{
CCLOG(@"-----PurchasedTransaction----");
NSArray *transactions =[[NSArray alloc] initWithObjects:transaction, nil];
[self paymentQueue:[SKPaymentQueue defaultQueue] updatedTransactions:transactions];
[transactions release];
}

//<SKPaymentTransactionObserver> 千万不要忘记绑定,代码如下:
//----监听购买结果
//[[SKPaymentQueue defaultQueue] addTransactionObserver:self];

- (void)paymentQueue:(SKPaymentQueue *)queue updatedTransactions:(NSArray *)transactions//交易结果
{
CCLOG(@"-----paymentQueue--------");
for (SKPaymentTransaction *transaction in transactions)
{
switch (transaction.transactionState)
{
case SKPaymentTransactionStatePurchased://交易完成
[self completeTransaction:transaction];
CCLOG(@"-----交易完成 --------");
CCLOG(@"不允许程序内付费购买");
UIAlertView *alerView =  [[UIAlertView alloc] initWithTitle:@"Alert"
message:@"Himi说你购买成功啦~娃哈哈"
delegate:nil cancelButtonTitle:NSLocalizedString(@"Close(关闭)",nil) otherButtonTitles:nil];

[alerView show];
[alerView release];
break;
case SKPaymentTransactionStateFailed://交易失败
[self failedTransaction:transaction];
CCLOG(@"-----交易失败 --------");
UIAlertView *alerView2 =  [[UIAlertView alloc] initWithTitle:@"Alert"
message:@"Himi说你购买失败,请重新尝试购买~"
delegate:nil cancelButtonTitle:NSLocalizedString(@"Close(关闭)",nil) otherButtonTitles:nil];

[alerView2 show];
[alerView2 release];
break;
case SKPaymentTransactionStateRestored://已经购买过该商品
[self restoreTransaction:transaction];
CCLOG(@"-----已经购买过该商品 --------");
case SKPaymentTransactionStatePurchasing:      //商品添加进列表
CCLOG(@"-----商品添加进列表 --------");
break;
default:
break;
}
}
}
- (void) completeTransaction: (SKPaymentTransaction *)transaction

{
CCLOG(@"-----completeTransaction--------");
// Your application should implement these two methods.
NSString *product = transaction.payment.productIdentifier;
if ([product length] > 0) {

NSArray *tt = [product componentsSeparatedByString:@"."];
NSString *bookid = [tt lastObject];
if ([bookid length] > 0) {
[self recordTransaction:bookid];
[self provideContent:bookid];
}
}

// Remove the transaction from the payment queue.

[[SKPaymentQueue defaultQueue] finishTransaction: transaction];

}

//记录交易
-(void)recordTransaction:(NSString *)product{
CCLOG(@"-----记录交易--------");
}

//处理下载内容
-(void)provideContent:(NSString *)product{
CCLOG(@"-----下载--------");
}

- (void) failedTransaction: (SKPaymentTransaction *)transaction{
NSLog(@"失败");
if (transaction.error.code != SKErrorPaymentCancelled)
{
}
[[SKPaymentQueue defaultQueue] finishTransaction: transaction];

}
-(void) paymentQueueRestoreCompletedTransactionsFinished: (SKPaymentTransaction *)transaction{

}

- (void) restoreTransaction: (SKPaymentTransaction *)transaction

{
NSLog(@" 交易恢复处理");

}

-(void) paymentQueue:(SKPaymentQueue *) paymentQueue restoreCompletedTransactionsFailedWithError:(NSError *)error{
CCLOG(@"-------paymentQueue----");
}

#pragma mark connection delegate
- (void)connection:(NSURLConnection *)connection didReceiveData:(NSData *)data
{
NSLog(@"%@",  [[[NSString alloc] initWithData:data encoding:NSUTF8StringEncoding] autorelease]);
}
- (void)connectionDidFinishLoading:(NSURLConnection *)connection{

}

- (void)connection:(NSURLConnection *)connection didReceiveResponse:(NSURLResponse *)response{
switch([(NSHTTPURLResponse *)response statusCode]) {
case 200:
case 206:
break;
case 304:
break;
case 400:
break;
case 404:
break;
case 416:
break;
case 403:
break;
case 401:
case 500:
break;
default:
break;
}
}

- (void)connection:(NSURLConnection *)connection didFailWithError:(NSError *)error {
NSLog(@"test");
}

-(void)dealloc
{
[super dealloc];
}
@end


代码注释的相当清楚了,没有什么可解释的,这里说几点值得注意的地方:
1.添加对应对应代码时不要忘记,添加框架 StoreKit.framework,如何添加框架请看我的博文【iOS-Cocos2d游戏开发之十四】音频/音效/视频播放(利用Cocos2D-iPhone-Extensions嵌入Cocos2d进行视频播放!)
2. 越狱机器无法沙盒测试!模拟器的话,Himi用4.3模拟器不可以,因为提示没有开启程序内付费- -(我都没看到模拟器有store的选项,so~);但是使用iOS5的模拟器可以测试沙盒,但是执行的顺序会有些问题,但是还没真机的童鞋可以使用,建议一切以真机实测为准
3. 千万不要忘记在iTunesConnect中创建App Bundle ID一定要跟你的项目中的info.plist中的Bundle ID保证一致!!!!
4. 以上代码中你需要修改的就是我在HelloWorldLayer.m类中的宏定义的Product ID(产品ID),例如Himi刚才新建了一个产品ID是“com.himi.wahaha"

然后我运行项目截图如下以及运行控制台打印的信息如下:





点击Buy之后运行截图以及打印信息:





输入测试账号密码后以及打印信息:






这里Himi最后一张截图是没有购买成功,这里Himi是故意截图出来的,原因就是想告诉童鞋们:
如果你的产品信息能够正常得到,但是始终无法成功的话,不要着急,因为你的产品要进入iTunes Connect,并且Apple准备好沙箱环境需要一些时间。Himi之前遇到过,然后在一天后我没有修改任何一行代码,但产品ID变为有效并能成功购买。=。 =郁闷ing~~ 起始要使产品发布到Apple的网络系统是需要一段时间的!

好了,写了这么多了,咳咳、Himi继续忙了,做iOS的童鞋们我想此篇将成为你必须收藏的一篇哦~嘿嘿!
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