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OpenSceneGraph 3.0 新特性

2011-07-22 13:27 453 查看
转自:http://www.openscenegraph.org/projects/osg/wiki/News/Press/OSG3.0

OpenSceneGraph 3.0 release adds support OpenGL ES 1.1, OpenGL ES 2.0, OpenGL 3.x to 4.0, support for Andoid and IOS platforms and much more.

PERTHSHIRE, Scotland - 28th June 2011 - OpenSceneGraph Professional Services announces the release of OpenSceneGraph 3.0, the industry's leading open-source scene graph technology, designed to accelerate application development and improve 3D graphics performance. OpenSceneGraph 3.0 written entirely in Standard C++ and built upon OpenGL, offers developers working in the visual simulation, game development, virtual reality, scientific visualization and modeling markets - a real-time visualization tool which eclipses commercial scene graph toolkits in functionality, stability and performance. OpenSceneGraph 3.0 runs on all Microsoft Windows platforms, Apple OS/X, IOS, GNU/Linux, Android, IRIX, Solaris, HP-UX, AIX and FreeBSD operating systems.

Open-source development delivers industry-leading features and performance

The OpenSceneGraph 3.0 release is the culmination of 12 years of work by the lead developers and the open-source community that has grown up around the project. The real-time graphics industry and academia embraced it from the very beginning, deploying it in real-world applications, and actively participating in its development, testing and refinement. The end result is a high-quality library with a feature set relevant to application developers' needs.

Updates include:

OpenGL ES 1.1, and OpenGL ES 2.0 support
OpenGL 3.x and 4.x support along with associated OpenGL extensions
Supoort for Android on tablets and phones
Support for IOS on tablets and phones (end users applications have already been accepted on the App Store)
New extensible serializers that provide new .osgb binary, .osgt ascii and .osgx xml file native formats
New generalized serializable metadata architecture
New osgQt library that makes it straight forward to integrate OpenSceneGraph with Qt
new FBX plugin
Improvements to osgVolume enabling high quality race traced volume rendering
Improvements to osgManipulator making it more flexible
Support for Cocoa and 64bit OSX build
Improved thread safety and efficiency of database paging
New Texture and buffer object pools for efficiently managing GL object resources
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