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C#委托,事件理解入门 (译稿)

2010-12-21 14:04 393 查看





C#委托,事件理解入门 (译稿)
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目录

l

导论

l

什么是委托

l

事件的理解

l

事件
关键字

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最后

导论

在学习
C#
中的委托和事件过程中,我读了许多文章来理解他们二者究竟是怎么一回事,以及如何使用他们,现在我将
整个的理解过程陈述以下,我学到的每一方面,恐怕也是你们需要掌握的

-
)。

什么是委托?

委托和事件这两个概念是完全配合的。委托仅仅是函数指针,那就是说,它能够引用函数,通过传递地址的机制完成。委托是一个类,当你对它实例
化时,要提供一个引用函数,将其作为它构造函数的参数。

每一个委托都有自己的签名,例如:
Delegate int SomeDelegate(string s, bool b);
是一个委托申明,在这里,提及的签名,就是说
SomeDelegate
这个委托

string

bool
类型
的形参,返回一个
int
类型。

上面提及的:当你对委托实例化时,要提供一个引用函数,将其作为它构造函数的参数。这里要注意了:被
引用的这个函数必须和委托有相同的签名。

看下面的函数:

private int SomeFunction(string str, bool
bln){...}

你可以把这个函数传给
SomeDelegate
的构造函数,因为他们有相似的签名(
in other words
,他们都有相同的形参类型和个数,并且返回相同的数据类型)。

SomeDelegate sd = new
SomeDelegate(SomeFunction);

sd
引用了
SomeFunction
,也就是说,
SomeFunction
已被
sd
所登记注册,如果你调用
sd

SomeFunction
这个函数也会被调用,记住:我所说

SomeFunction
的含义,后面,我们会用到它。

现在,你应该知道如何使用委托了,让我们继续理解事件之旅
……

事件的理解

我们知道,在
C#
中:

l

按钮(
Button
)就是
一个类,当我们单击它时,就触发一次
click
事件。

l

时钟(
Timer
)也是一
个类,每过一毫秒,就触发一次
tick
事件。

让我们通过一个例子来
学习,假定有这样的情节:

现在有一个
Counter
的类,它有一个方法

CountTo(int countTo, int reachableNum)
,该方法表示:在指定的时间段内(
0~~countTo
),当到达指定的时间点
reachableNum
时,就触发一次
NumberReached
事件。

它还有一个事件:
NumberReached
,事件是委托类型的变量。意思是:如果给事件命名,用
event
关键字和要使用的委托类型申明它即可,如下所示:

public
event NumberReachedEventHandler NumberReached;

在上面的申明中,
NumberReachedEventHandle
仅是一个委托,更确切的表示应该是:
NumberReachedDelegate
。但是微软
从不这样认为
MouseDelegate
或者
PaintDelegate
,,而是称谓:
MouseEventHandler

或者
PaintEventHandler
。所以

NumberReachedEventHandler

NumberReachedDelegate
听起来更方便一些,
OK?
好了,让我们继续,现在你知道了,在我们声明事件之前,需要象下面这样的形式来定义委托:

public delegate void
NumberReachedEventHandler(object sender, NumberReachedEventArgs e);

现在声明的委托
NumberReachedEventHandle
,它有一个
void

返回值,和
object

NumberReachedEventArgs
两个形参。就像我们在第一节中强调的那样,当实例化委托时,作为实参传入的函数也必须拥有和委托同样
的签名。

在你的代码中,
你是否用过
PaintEventArgs
或者
MouseEventArgs
来确定鼠标的移动位置?是否在触发
Paint
事件的对象中用过
Graphics

性?实际上,为用户提供数据的类都是继承于
System.EventArgs
类,就是我们常说的事件参数类,如果事件不提供参数,就不定义该类。在我们的例子中,我们通过下面
的类提供预期的时间点。

public class NumberReachedEventArgs :
EventArgs

{

private int _reached;

public
NumberReachedEventArgs(int num)

{

this._reached = num;

}

public int ReachedNumber

{

get

{

return _reached;

}

}

}

好,有了前面的介绍,让我们到
Counter
类里
面看看:

namespace Events

{

public delegate void
NumberReachedEventHandler(object sender,

NumberReachedEventArgs e);

/// <summary>

/// Summary description for
Counter.

/// </summary>

public class Counter

{

public event
NumberReachedEventHandler NumberReached;

public Counter()

{

//

// TODO: Add constructor
logic here

//

}

public void CountTo(int
countTo, int reachableNum)

{

if(countTo <
reachableNum)

throw new
ArgumentException(

"reachableNum
should be less than countTo");

for(int
ctr=0;ctr<=countTo;ctr++)

{

if(ctr ==
reachableNum)

{

NumberReachedEventArgs e = new NumberReachedEventArgs(

reachableNum);

OnNumberReached(e);

return;//don't
count any more

}

}

}

protected virtual void
OnNumberReached(NumberReachedEventArgs e)

{

if(NumberReached !=
null)

{

NumberReached(this,
e);//Raise the event

}

}

}


Counter
中,
如果到达指定的时间点,就触发一次事件,有以下几个方面需要注意:

l

通过调用
NumberReached
(它是
NumberReachedEventHandler
委托的实例)来完成一次触发事件。

NumberReached(this,
e);
通过这种方式,可以调用所有的注册函数。

l

通过
NumberReachedEventArgs e = new
NumberReachedEventArgs(reachableNum);
为所有的注册函数提供事件数据。

l

看了上面的代码,你可能要问了:为什么我们直接用
OnNumberReached(NumberReachedEventArgs e)
方法来调用
NumberReached

this

e
),而不用下面的代码呢?

if(ctr == reachableNum)

{

NumberReachedEventArgs e = new NumberReachedEventArgs(reachableNum);

//OnNumberReached(e);

if(NumberReached != null)

{

NumberReached(this, e);//Raise the event

}

return;//don't count any more

}

这个问题问得
很好,那就让我们再看一下
OnNumberReached
签名:

protected
virtual void OnNumberReached(NumberReachedEventArgs e)


你也明白
关键字
protected

定了
只有从该类继承的类才能调用该类中的所有方法。


关键字

virtual
表明了
在继承类中可以重写该方法。

这两点非常有
用,假设你在写一个从
Counter
继承而来的类,通过重写
OnNumberReached
方法,你可以在事件触发
之前,进行一次其他的工作。

protected
override void OnNumberReached(NumberReachedEventArgs e)

{

//Do additional work

base.OnNumberReached(e);

}

注意:如果你
没有调用
base.OnNumberReached(e),
那么从不会触发这个事件!在你继承该类而想剔出它的一些其他事件时,使用该方式是非常有用的。

l

还要注意到:委托
NumberReachedEventHandler
是在类定义的外部,命名空间内定义的,对所有类来说是可见的。

好,该我们来
实际操作使用
Counter
类了。

在我们简单的
应用程序中,我们有两个文本框,分别是:
txtCountTo

txtReachable




下面是
btnRun

click
事件:

private
void
btnRun_Click(object
sender, System.EventArgs e)

{

if
(txtCountTo.Text == "" ||
txtReachable.Text=="")

return
;

oCounter.CountTo(Convert.ToInt32(txtCountTo.Text),
Convert.ToInt32(txtReachable.Text));

}

private
void
oCounter_NumberReached(object
sender, NumberReachedEventArgs e)

{

MessageBox.Show("Reached: " + e.ReachedNumber.ToString());

}

初始化事件处
理的语法如下:

oCounter
= new Counter();

oCounter.NumberReached += new
NumberReachedEventHandler(oCounter_NumberReached);

现在你明白了
你刚才所做的一切,仅仅初始化 NumberReachedEventHandler 委托类型的对象(就像你实例化其他对象一样),注意到
oCounter_NumberReached 方法的签名与我前面提到的相似。

还要注意我们
用的是+= 而不是=;这是因为委托是特殊的对象,它可以引用多个对象(在这里是指它可以引用多个函数)。For example 如果有另外一个

和oCounter_NumberReached一样具有相同签名的函数
oCounter_NumberReached2,这两个函数都可以被引用:

oCounter = new Counter();

oCounter.NumberReached +=
new NumberReachedEventHandler(oCounter_NumberReached);

oCounter.NumberReached +=
new NumberReachedEventHandler(oCounter_NumberReached2);

现在,触发一个事件后,上面两个函数被依次调用。

视情况而定,如果你想让oCounter_NumberReached2在
NumberReached事件发生后不再被调用,可以简单地这样写:oCounter.NumberReached -= new
NumberReachedEventHandler(oCounter_NumberReached2);

最后

让我们看一下完整的源代码,以供参考:

Form1.cs

Counter.cs



using
System;





namespace
Events







{



public
delegate
void
NumberReachedEventHandler(
object
sender, NumberReachedEventArgs e);







/**/
///
<summary>



///
Summary description for Counter.



///
</summary>



public
class
Counter







{



public
event
NumberReachedEventHandler NumberReached;





public
Counter()







{



//



//
TODO: Add constructor logic here



//



}



public
void
CountTo(
int
countTo,
int
reachableNum)







{



if
(countTo
<
reachableNum)



throw
new
ArgumentException(
"
reachableNum should be less than countTo
"
);



for
(
int
ctr
=
0
;ctr
<=
countTo;ctr
++
)







{



if
(ctr
==
reachableNum)







{



NumberReachedEventArgs e
=
new
NumberReachedEventArgs(reachableNum);



OnNumberReached(e);



return
;
//
don't count any more



}



}



}





protected
virtual
void
OnNumberReached(NumberReachedEventArgs e)







{



if
(NumberReached
!=
null
)







{



NumberReached(
this
, e);



}



}



}





public
class
NumberReachedEventArgs : EventArgs







{



private
int
_reached;



public
NumberReachedEventArgs(
int
num)







{



this
._reached
=
num;



}



public
int
ReachedNumber







{



get







{



return
_reached;



}



}



}



}





using
System;



using
System.Drawing;



using
System.Collections;



using
System.ComponentModel;



using
System.Windows.Forms;



using
System.Data;





namespace
Events







{





/**/
///
<summary>



///
Summary description for Form1.



///
</summary>



public
class
Form1 : System.Windows.Forms.Form







{



Counter oCounter
=
null
;





private
System.Windows.Forms.Button cmdRun;



private
System.Windows.Forms.TextBox txtReachable;



private
System.Windows.Forms.TextBox txtCountTo;



private
System.Windows.Forms.Label label1;



private
System.Windows.Forms.Label label2;



private
System.Windows.Forms.Button btnRemoveDelegate;





/**/
///
<summary>



///
Required designer variable.



///
</summary>



private
System.ComponentModel.Container components
=
null
;





public
Form1()







{



//



//
Required for Windows Form Designer support



//



InitializeComponent();





//



//
TODO: Add any constructor code after InitializeComponent call



//



oCounter
=
new
Counter();



oCounter.NumberReached
+=
new
NumberReachedEventHandler(oCounter_NumberReached);



oCounter.NumberReached
+=
new
NumberReachedEventHandler(oCounter_NumberReached2);



}







/**/
///
<summary>



///
Clean up any resources being used.



///
</summary>



protected
override
void
Dispose(
bool
disposing )







{



if
( disposing )







{



if
(components
!=
null
)







{



components.Dispose();



}



}



base
.Dispose( disposing );



}







Windows Form Designer generated code
#region
Windows Form Designer generated code





/**/
///
<summary>



///
Required method for Designer support - do not modify



///
the contents of this method with the code editor.



///
</summary>



private
void
InitializeComponent()







{



this
.cmdRun
=
new
System.Windows.Forms.Button();



this
.txtReachable
=
new
System.Windows.Forms.TextBox();



this
.txtCountTo
=
new
System.Windows.Forms.TextBox();



this
.label1
=
new
System.Windows.Forms.Label();



this
.label2
=
new
System.Windows.Forms.Label();



this
.btnRemoveDelegate
=
new
System.Windows.Forms.Button();



this
.SuspendLayout();



//



//
cmdRun



//



this
.cmdRun.Location
=
new
System.Drawing.Point(
16
,
72
);



this
.cmdRun.Name
=
"
cmdRun
"
;



this
.cmdRun.Size
=
new
System.Drawing.Size(
48
,
23
);



this
.cmdRun.TabIndex
=
2
;



this
.cmdRun.Text
=
"
Run
"
;



this
.cmdRun.Click
+=
new
System.EventHandler(
this
.cmdRun_Click);



//



//
txtReachable



//



this
.txtReachable.Location
=
new
System.Drawing.Point(
144
,
40
);



this
.txtReachable.Name
=
"
txtReachable
"
;



this
.txtReachable.Size
=
new
System.Drawing.Size(
56
,
20
);



this
.txtReachable.TabIndex
=
1
;



this
.txtReachable.Text
=
""
;



//



//
txtCountTo



//



this
.txtCountTo.Location
=
new
System.Drawing.Point(
144
,
16
);



this
.txtCountTo.Name
=
"
txtCountTo
"
;



this
.txtCountTo.Size
=
new
System.Drawing.Size(
56
,
20
);



this
.txtCountTo.TabIndex
=
0
;



this
.txtCountTo.Text
=
""
;



//



//
label1



//



this
.label1.AutoSize
=
true
;



this
.label1.Location
=
new
System.Drawing.Point(
16
,
16
);



this
.label1.Name
=
"
label1
"
;



this
.label1.Size
=
new
System.Drawing.Size(
51
,
13
);



this
.label1.TabIndex
=
3
;



this
.label1.Text
=
"
Count To
"
;



//



//
label2



//



this
.label2.AutoSize
=
true
;



this
.label2.Location
=
new
System.Drawing.Point(
16
,
40
);



this
.label2.Name
=
"
label2
"
;



this
.label2.Size
=
new
System.Drawing.Size(
99
,
13
);



this
.label2.TabIndex
=
4
;



this
.label2.Text
=
"
Reach this number
"
;



//



//
btnRemoveDelegate



//



this
.btnRemoveDelegate.Location
=
new
System.Drawing.Point(
16
,
104
);



this
.btnRemoveDelegate.Name
=
"
btnRemoveDelegate
"
;



this
.btnRemoveDelegate.Size
=
new
System.Drawing.Size(
168
,
23
);



this
.btnRemoveDelegate.TabIndex
=
5
;



this
.btnRemoveDelegate.Text
=
"
Remove second handler
"
;



this
.btnRemoveDelegate.Click
+=
new
System.EventHandler(
this
.btnRemoveDelegate_Click);



//



//
Form1



//



this
.AutoScaleBaseSize
=
new
System.Drawing.Size(
5
,
13
);



this
.ClientSize
=
new
System.Drawing.Size(
224
,
134
);





this
.Controls.AddRange(
new
System.Windows.Forms.Control[]



{



this
.btnRemoveDelegate,



this
.label2,



this
.label1,



this
.txtCountTo,



this
.txtReachable,



this
.cmdRun}

);



this
.Name
=
"
Form1
"
;



this
.Text
=
"
Events
"
;



this
.ResumeLayout(
false
);





}



#endregion







/**/
///
<summary>



///
The main entry point for the application.



///
</summary>



[STAThread]



static
void
Main()







{



Application.Run(
new
Form1());



}





private
void
btnRun_Click(
object
sender, System.EventArgs e)







{



if
(txtCountTo.Text
==
""
||
txtReachable.Text
==
""
)



return
;



oCounter.CountTo(Convert.ToInt32(txtCountTo.Text), Convert.ToInt32(txtReachable.Text));



}





private
void
oCounter_NumberReached(
object
sender, NumberReachedEventArgs e)







{



MessageBox.Show(
"
Reached:
"
+
e.ReachedNumber.ToString());



}



private
void
oCounter_NumberReached2(
object
sender, NumberReachedEventArgs e)







{



MessageBox.Show(
"
Reached2:
"
+
e.ReachedNumber.ToString());



}





private
void
btnRemoveDelegate_Click(
object
sender, System.EventArgs e)







{



oCounter.NumberReached
-=
new
NumberReachedEventHandler(oCounter_NumberReached2);



oCounter.CountTo(Convert.ToInt32(txtCountTo.Text), Convert.ToInt32(txtReachable.Text));



}



}



}
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