C# ping命令的实现方法:Ping类的使用
2010-05-13 08:24
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本文介绍C# ping命令的实现方法,首先利用原始Socket套接字,实现ICMP协议,然后执行ping命令。最后,还可以使用C# 2.0中新增的Ping类来实现。
以下介绍C# ping命令的两种实现方法。
C# ping命令实现:利用原始Socket套接字,实现ICMP协议。
C# ping命令执行:执行ping命令
首先,我们用使用Process类,来创建独立的进程,导入System.Diagnostics,
using System.Diagnostics;
实例一个Process类,启动一个独立进程
Process p = new Process();
Process类有一个StartInfo属性,这个是ProcessStartInfo类,包括了一些属性和方法,
下面我们用到了他的几个属性:
设定程序名
p.StartInfo.FileName = "cmd.exe";
关闭Shell的使用
p.StartInfo.UseShellExecute = false;
重定向标准输入
p.StartInfo.RedirectStandardInput = true;
重定向标准输出
p.StartInfo.RedirectStandardOutput = true;
重定向错误输出
p.StartInfo.RedirectStandardError = true;
设置不显示窗口
p.StartInfo.CreateNoWindow = true;
上面几个属性的设置是比较关键的一步。
既然都设置好了那就启动进程吧,
p.Start();
输入要执行的命令,这里就是ping了,
p.StandardInput.WriteLine("ping -n 1 www.iwebtrados.com.cn");
p.StandardInput.WriteLine("exit");
从输出流获取命令执行结果,
string strRst = p.StandardOutput.ReadToEnd();
C# ping命令实现:利用c#2.0新增的Ping类
这里我写的是一个窗体程序。首先添加textbox,listbox,button控件,其中textbox录入域名或IP,listbox显示结果.
在button1_click事件键入
也可以做异步的处理,修改button1_click,并添加PingCompletedCallBack方法
怎么样,相比1、2方式,3是不是简单的多呀。
本文来自网络小筑的博客:《c#下实现ping操作》。
以下介绍C# ping命令的两种实现方法。
C# ping命令实现:利用原始Socket套接字,实现ICMP协议。
using System; using System.Collections.Generic; using System.Text; using System.Net; using System.Net.Sockets; namespace PingC { class ping { const int SOCKET_ERROR = -1; const int ICMP_ECHO = 8; static void Main(string[] args) { ping p = new ping(); Console.WriteLine("请输入要 Ping 的IP或者主机名字:"); string MyUrl = Console.ReadLine(); Console.WriteLine("正在 Ping " + MyUrl + " ……"); Console.Write(p.PingHost(MyUrl)); } public string PingHost(string host) { // 声明 IPHostEntry IPHostEntry ServerHE, fromHE; int nBytes = 0; int dwStart = 0, dwStop = 0; //初始化ICMP的Socket Socket socket = new Socket(AddressFamily.InterNetwork, SocketType.Raw, ProtocolType.Icmp); socket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.SendTimeout, 1000); // 得到Server EndPoint try { ServerHE = Dns.GetHostByName(host); } catch (Exception) { return "没有发现主机"; } // 把 Server IP_EndPoint转换成EndPoint IPEndPoint ipepServer = new IPEndPoint(ServerHE.AddressList[0], 0); EndPoint epServer = (ipepServer); // 设定客户机的接收Endpoint fromHE = Dns.GetHostByName(Dns.GetHostName()); IPEndPoint ipEndPointFrom = new IPEndPoint(fromHE.AddressList[0], 0); EndPoint EndPointFrom = (ipEndPointFrom); int PacketSize = 0; IcmpPacket packet = new IcmpPacket(); // 构建要发送的包 packet.Type = ICMP_ECHO; //8 packet.SubCode = 0; packet.CheckSum =0; packet.Identifier = 45; packet.SequenceNumber = 0; int PingData = 24; // sizeof(IcmpPacket) - 8; packet.Data = new Byte[PingData]; // 初始化Packet.Data for (int i = 0; i < PingData; i++) { packet.Data[i] = (byte)'#'; } //Variable to hold the total Packet size PacketSize = 32; Byte[] icmp_pkt_buffer = new Byte[PacketSize]; Int32 Index = 0; //again check the packet size Index = Serialize( packet, icmp_pkt_buffer, PacketSize, PingData); //if there is a error report it if (Index == -1) { return "Error Creating Packet"; } // convert into a UInt16 array //Get the Half size of the Packet Double double_length = Convert.ToDouble(Index); Double dtemp = Math.Ceiling(double_length / 2); int cksum_buffer_length = Index/2; //Create a Byte Array UInt16[] cksum_buffer = new UInt16[cksum_buffer_length]; //Code to initialize the Uint16 array int icmp_header_buffer_index = 0; for (int i = 0; i < cksum_buffer_length; i++) { cksum_buffer[i] = BitConverter.ToUInt16(icmp_pkt_buffer, icmp_header_buffer_index); icmp_header_buffer_index += 2; } //Call a method which will return a checksum UInt16 u_cksum = checksum(cksum_buffer, cksum_buffer_length); //Save the checksum to the Packet packet.CheckSum = u_cksum; // Now that we have the checksum, serialize the packet again Byte[] sendbuf = new Byte[PacketSize]; //again check the packet size Index = Serialize( packet, sendbuf, PacketSize, PingData); //if there is a error report it if (Index == -1) { return "Error Creating Packet"; } dwStart = System.Environment.TickCount; // Start timing //send the Packet over the socket if ((nBytes = socket.SendTo(sendbuf, PacketSize, 0, epServer)) == SOCKET_ERROR) { return "Socket Error: cannot send Packet"; } // Initialize the buffers. The receive buffer is the size of the // ICMP header plus the IP header (20 bytes) Byte[] ReceiveBuffer = new Byte[256]; nBytes = 0; //Receive the bytes bool recd = false; int timeout = 0; //loop for checking the time of the server responding while (!recd) { nBytes = socket.ReceiveFrom(ReceiveBuffer, 256, 0, ref EndPointFrom); if (nBytes == SOCKET_ERROR) { return "主机没有响应"; } else if (nBytes > 0) { dwStop = System.Environment.TickCount - dwStart; // stop timing return "Reply from " + epServer.ToString() + " in " + dwStop + "ms. Received: " + nBytes + " Bytes."; } timeout = System.Environment.TickCount - dwStart; if (timeout > 1000) { return "超时"; } } //close the socket socket.Close(); return ""; } /// < summary> /// This method get the Packet and calculates the total size /// of the Pack by converting it to byte array /// < /summary> public static Int32 Serialize(IcmpPacket packet, Byte[] Buffer, Int32 PacketSize, Int32 PingData) { Int32 cbReturn = 0; // serialize the struct into the array int Index = 0; Byte[] b_type = new Byte[1]; b_type[0] = (packet.Type); Byte[] b_code = new Byte[1]; b_code[0] = (packet.SubCode); Byte[] b_cksum = BitConverter.GetBytes(packet.CheckSum); Byte[] b_id = BitConverter.GetBytes(packet.Identifier); Byte[] b_seq = BitConverter.GetBytes(packet.SequenceNumber); Array.Copy(b_type, 0, Buffer, Index, b_type.Length); Index += b_type.Length; Array.Copy(b_code, 0, Buffer, Index, b_code.Length); Index += b_code.Length; Array.Copy(b_cksum, 0, Buffer, Index, b_cksum.Length); Index += b_cksum.Length; Array.Copy(b_id, 0, Buffer, Index, b_id.Length); Index += b_id.Length; Array.Copy(b_seq, 0, Buffer, Index, b_seq.Length); Index += b_seq.Length; // copy the data Array.Copy(packet.Data, 0, Buffer, Index, PingData); Index += PingData; if (Index != PacketSize/* sizeof(IcmpPacket) */) { cbReturn = -1; return cbReturn; } cbReturn = Index; return cbReturn; } /// < summary> /// This Method has the algorithm to make a checksum /// < /summary> public static UInt16 checksum(UInt16[] buffer, int size) { Int32 cksum = 0; int counter; counter = 0; while (size > 0) { UInt16 val = buffer[counter]; cksum += buffer[counter]; counter += 1; size -= 1; } cksum = (cksum >> 16) + (cksum & 0xffff); cksum += (cksum >> 16); return (UInt16)(~cksum); } } /// 类结束 /// < summary> /// Class that holds the Pack information /// < /summary> public class IcmpPacket { public Byte Type; // type of message public Byte SubCode; // type of sub code public UInt16 CheckSum; // ones complement checksum of struct public UInt16 Identifier; // identifier public UInt16 SequenceNumber; // sequence number public Byte[] Data; } // class IcmpPacket }
C# ping命令执行:执行ping命令
首先,我们用使用Process类,来创建独立的进程,导入System.Diagnostics,
using System.Diagnostics;
实例一个Process类,启动一个独立进程
Process p = new Process();
Process类有一个StartInfo属性,这个是ProcessStartInfo类,包括了一些属性和方法,
下面我们用到了他的几个属性:
设定程序名
p.StartInfo.FileName = "cmd.exe";
关闭Shell的使用
p.StartInfo.UseShellExecute = false;
重定向标准输入
p.StartInfo.RedirectStandardInput = true;
重定向标准输出
p.StartInfo.RedirectStandardOutput = true;
重定向错误输出
p.StartInfo.RedirectStandardError = true;
设置不显示窗口
p.StartInfo.CreateNoWindow = true;
上面几个属性的设置是比较关键的一步。
既然都设置好了那就启动进程吧,
p.Start();
输入要执行的命令,这里就是ping了,
p.StandardInput.WriteLine("ping -n 1 www.iwebtrados.com.cn");
p.StandardInput.WriteLine("exit");
从输出流获取命令执行结果,
string strRst = p.StandardOutput.ReadToEnd();
C# ping命令实现:利用c#2.0新增的Ping类
这里我写的是一个窗体程序。首先添加textbox,listbox,button控件,其中textbox录入域名或IP,listbox显示结果.
在button1_click事件键入
private void button1_Click(object sender, EventArgs e) { Ping p1 = new Ping(); //只是演示,没有做错误处理 PingReply reply = p1.Send(this.textBox1.Text);//阻塞方式 displayReply(reply); //显示结果 } private void displayReply(PingReply reply) //显示结果 { StringBuilder sbuilder ; if (reply.Status == IPStatus.Success) { sbuilder = new StringBuilder(); sbuilder.Append(string.Format("Address: {0} ", reply.Address.ToString ())); sbuilder.Append(string.Format("RoundTrip time: {0} ", reply.RoundtripTime)); sbuilder.Append(string.Format("Time to live: {0} ", reply.Options.Ttl)); sbuilder.Append(string.Format("Don't fragment: {0} ", reply.Options.DontFragment)); sbuilder.Append(string.Format("Buffer size: {0} ", reply.Buffer.Length)); listBox1.Items.Add(sbuilder.ToString()); } }
也可以做异步的处理,修改button1_click,并添加PingCompletedCallBack方法
private void button1_Click(object sender, EventArgs e) { Ping p1 = new Ping(); p1.PingCompleted += new PingCompletedEventHandler(this.PingCompletedCallBack);//设置PingCompleted事件处理程序 p1.SendAsync(this.textBox1.Text, null); } private void PingCompletedCallBack(object sender, PingCompletedEventArgs e) { if (e.Cancelled) { listBox1.Items.Add("Ping Canncel"); return; } if (e.Error != null) { listBox1.Items.Add(e.Error.Message); return; } StringBuilder sbuilder; PingReply reply = e.Reply; if (reply.Status == IPStatus.Success) { sbuilder = new StringBuilder(); sbuilder.Append(string.Format("Address: {0} ", reply.Address.ToString())); sbuilder.Append(string.Format("RoundTrip time: {0} ", reply.RoundtripTime)); sbuilder.Append(string.Format("Time to live: {0} ", reply.Options.Ttl)); sbuilder.Append(string.Format("Don't fragment: {0} ", reply.Options.DontFragment)); sbuilder.Append(string.Format("Buffer size: {0} ", reply.Buffer.Length)); listBox1.Items.Add(sbuilder.ToString()); } }
怎么样,相比1、2方式,3是不是简单的多呀。
本文来自网络小筑的博客:《c#下实现ping操作》。
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