Windows 游戏编程大师技巧第四章第6个例子---定时器的使用
2009-01-08 21:24
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// DEMO4_6.CPP - WM_TIMER demo
// INCLUDES ///////////////////////////////////////////////
#define WIN32_LEAN_AND_MEAN // just say no to MFC
#include <windows.h> // include all the windows headers
#include <windowsx.h> // include useful macros
#include <mmsystem.h> // very important and include WINMM.LIB too!
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
// DEFINES ////////////////////////////////////////////////
// defines for windows
#define WINDOW_CLASS_NAME "WINCLASS1"
#define WINDOW_WIDTH 400
#define WINDOW_HEIGHT 300
// timer defines
#define TIMER_ID1_SEC 1 // id of 1 sec timer
#define TIMER_ID3_SEC 2 // id of 3 sec timer
#define TIMER_ID30_SEC 3 // id of 30 sec timer
// MACROS /////////////////////////////////////////////////
#define KEYDOWN(vk_code) ((GetAsyncKeyState(vk_code) & 0x8000) ? 1 : 0)
#define KEYUP(vk_code) ((GetAsyncKeyState(vk_code) & 0x8000) ? 0 : 1)
// GLOBALS ////////////////////////////////////////////////
HWND main_window_handle = NULL; // globally track main window
HINSTANCE hinstance_app = NULL; // globally track hinstance
char buffer[80]; // general printing buffer
// FUNCTIONS //////////////////////////////////////////////
LRESULT CALLBACK WindowProc(HWND hwnd,
UINT msg,
WPARAM wparam,
LPARAM lparam)
{
// this is the main message handler of the system
PAINTSTRUCT ps; // used in WM_PAINT
HDC hdc; // handle to a device context
char buffer[80]; // used to print strings
static int counter1=0, // counters
counter2=0,
counter3=0;
// what is the message
switch(msg)
{
case WM_CREATE:
{
// do initialization stuff here
// create a 1 second timer
SetTimer(hwnd, TIMER_ID1_SEC, 1000,NULL);
// now the 3 second timer
SetTimer(hwnd, TIMER_ID3_SEC, 3000,NULL);
// and finally the 30 second timer
SetTimer(hwnd, TIMER_ID30_SEC, 30000,NULL);
// return success
return(0);
} break;
case WM_TIMER:
{
// there is a timer event, test what timer fired
switch(wparam)
{
case TIMER_ID1_SEC:
{
// print out a message
// get the dc
hdc = GetDC(hwnd);
// set the color
SetTextColor(hdc,RGB(0,255,0));
SetBkColor(hdc,RGB(0,0,0));
SetBkMode(hdc,OPAQUE);
// build up the messages
sprintf(buffer,"The 1 second timer has fired %d times",++counter1);
// print the message
TextOut(hdc,0,0,buffer,strlen(buffer));
// release the dc
ReleaseDC(hwnd,hdc);
} break;
case TIMER_ID3_SEC:
{
// make a beep
MessageBeep(MB_ICONEXCLAMATION);
// get the dc
hdc = GetDC(hwnd);
// set the color
SetTextColor(hdc,RGB(0,255,0));
SetBkColor(hdc,RGB(0,0,0));
SetBkMode(hdc,OPAQUE);
// build up the messages
sprintf(buffer,"The 3 second timer has fired %d times",++counter2);
// print the message
TextOut(hdc,0,20,buffer,strlen(buffer));
// release the dc
ReleaseDC(hwnd,hdc);
} break;
case TIMER_ID30_SEC:
{
// make a beep
MessageBeep(MB_ICONEXCLAMATION);
// get the dc
hdc = GetDC(hwnd);
// set the color
SetTextColor(hdc,RGB(0,255,0));
SetBkColor(hdc,RGB(0,0,0));
SetBkMode(hdc,OPAQUE);
// build up the messages
sprintf(buffer,"The 30 second timer has fired %d times",++counter3);
// print the message
TextOut(hdc,0,40,buffer,strlen(buffer));
// release the dc
ReleaseDC(hwnd,hdc);
} break;
// .. test for other id's
default:break;
} // end switch
} break;
case WM_PAINT:
{
// simply validate the window
hdc = BeginPaint(hwnd,&ps);
// end painting
EndPaint(hwnd,&ps);
// return success
return(0);
} break;
case WM_DESTROY:
{
// kill the application, this sends a WM_QUIT message
KillTimer(hwnd,TIMER_ID1_SEC);
KillTimer(hwnd,TIMER_ID3_SEC);
KillTimer(hwnd,TIMER_ID30_SEC);
PostQuitMessage(0);
// return success
return(0);
} break;
default:break;
} // end switch
// process any messages that we didn't take care of
return (DefWindowProc(hwnd, msg, wparam, lparam));
} // end WinProc
// WINMAIN ////////////////////////////////////////////////
int WINAPI WinMain( HINSTANCE hinstance,
HINSTANCE hprevinstance,
LPSTR lpcmdline,
int ncmdshow)
{
WNDCLASSEX winclass; // this will hold the class we create
HWND hwnd; // generic window handle
MSG msg; // generic message
HDC hdc; // graphics device context
// first fill in the window class stucture
winclass.cbSize = sizeof(WNDCLASSEX);
winclass.style = CS_DBLCLKS | CS_OWNDC |
CS_HREDRAW | CS_VREDRAW;
winclass.lpfnWndProc = WindowProc;
winclass.cbClsExtra = 0;
winclass.cbWndExtra = 0;
winclass.hInstance = hinstance;
winclass.hIcon = LoadIcon(NULL, IDI_APPLICATION);
winclass.hCursor = LoadCursor(NULL, IDC_ARROW);
winclass.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH);
winclass.lpszMenuName = NULL;
winclass.lpszClassName = WINDOW_CLASS_NAME;
winclass.hIconSm = LoadIcon(NULL, IDI_APPLICATION);
// save hinstance in global
hinstance_app = hinstance;
// register the window class
if (!RegisterClassEx(&winclass))
return(0);
// create the window
if (!(hwnd = CreateWindowEx(NULL, // extended style
WINDOW_CLASS_NAME, // class
"Multiple Timer Demo", // title
WS_OVERLAPPEDWINDOW | WS_VISIBLE,
0,0, // initial x,y
WINDOW_WIDTH, // initial width
WINDOW_HEIGHT,// initial height
NULL, // handle to parent
NULL, // handle to menu
hinstance,// instance of this application
NULL))) // extra creation parms
return(0);
// save main window handle
main_window_handle = hwnd;
// get the graphics device context
hdc = GetDC(hwnd);
// enter main event loop, but this time we use PeekMessage()
// instead of GetMessage() to retrieve messages
while(TRUE)
{
// test if there is a message in queue, if so get it
if (PeekMessage(&msg,NULL,0,0,PM_REMOVE))
{
// test if this is a quit
if (msg.message == WM_QUIT)
break;
// translate any accelerator keys
TranslateMessage(&msg);
// send the message to the window proc
DispatchMessage(&msg);
} // end if
// main game processing goes here
if (KEYDOWN(VK_ESCAPE))
SendMessage(hwnd, WM_CLOSE, 0,0);
} // end while
// release the device context
ReleaseDC(hwnd,hdc);
// return to Windows like this
return(msg.wParam);
} // end WinMain
///////////////////////////////////////////////////////////
定时器的使用:
1.创建定时器
// INCLUDES ///////////////////////////////////////////////
#define WIN32_LEAN_AND_MEAN // just say no to MFC
#include <windows.h> // include all the windows headers
#include <windowsx.h> // include useful macros
#include <mmsystem.h> // very important and include WINMM.LIB too!
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
// DEFINES ////////////////////////////////////////////////
// defines for windows
#define WINDOW_CLASS_NAME "WINCLASS1"
#define WINDOW_WIDTH 400
#define WINDOW_HEIGHT 300
// timer defines
#define TIMER_ID1_SEC 1 // id of 1 sec timer
#define TIMER_ID3_SEC 2 // id of 3 sec timer
#define TIMER_ID30_SEC 3 // id of 30 sec timer
// MACROS /////////////////////////////////////////////////
#define KEYDOWN(vk_code) ((GetAsyncKeyState(vk_code) & 0x8000) ? 1 : 0)
#define KEYUP(vk_code) ((GetAsyncKeyState(vk_code) & 0x8000) ? 0 : 1)
// GLOBALS ////////////////////////////////////////////////
HWND main_window_handle = NULL; // globally track main window
HINSTANCE hinstance_app = NULL; // globally track hinstance
char buffer[80]; // general printing buffer
// FUNCTIONS //////////////////////////////////////////////
LRESULT CALLBACK WindowProc(HWND hwnd,
UINT msg,
WPARAM wparam,
LPARAM lparam)
{
// this is the main message handler of the system
PAINTSTRUCT ps; // used in WM_PAINT
HDC hdc; // handle to a device context
char buffer[80]; // used to print strings
static int counter1=0, // counters
counter2=0,
counter3=0;
// what is the message
switch(msg)
{
case WM_CREATE:
{
// do initialization stuff here
// create a 1 second timer
SetTimer(hwnd, TIMER_ID1_SEC, 1000,NULL);
// now the 3 second timer
SetTimer(hwnd, TIMER_ID3_SEC, 3000,NULL);
// and finally the 30 second timer
SetTimer(hwnd, TIMER_ID30_SEC, 30000,NULL);
// return success
return(0);
} break;
case WM_TIMER:
{
// there is a timer event, test what timer fired
switch(wparam)
{
case TIMER_ID1_SEC:
{
// print out a message
// get the dc
hdc = GetDC(hwnd);
// set the color
SetTextColor(hdc,RGB(0,255,0));
SetBkColor(hdc,RGB(0,0,0));
SetBkMode(hdc,OPAQUE);
// build up the messages
sprintf(buffer,"The 1 second timer has fired %d times",++counter1);
// print the message
TextOut(hdc,0,0,buffer,strlen(buffer));
// release the dc
ReleaseDC(hwnd,hdc);
} break;
case TIMER_ID3_SEC:
{
// make a beep
MessageBeep(MB_ICONEXCLAMATION);
// get the dc
hdc = GetDC(hwnd);
// set the color
SetTextColor(hdc,RGB(0,255,0));
SetBkColor(hdc,RGB(0,0,0));
SetBkMode(hdc,OPAQUE);
// build up the messages
sprintf(buffer,"The 3 second timer has fired %d times",++counter2);
// print the message
TextOut(hdc,0,20,buffer,strlen(buffer));
// release the dc
ReleaseDC(hwnd,hdc);
} break;
case TIMER_ID30_SEC:
{
// make a beep
MessageBeep(MB_ICONEXCLAMATION);
// get the dc
hdc = GetDC(hwnd);
// set the color
SetTextColor(hdc,RGB(0,255,0));
SetBkColor(hdc,RGB(0,0,0));
SetBkMode(hdc,OPAQUE);
// build up the messages
sprintf(buffer,"The 30 second timer has fired %d times",++counter3);
// print the message
TextOut(hdc,0,40,buffer,strlen(buffer));
// release the dc
ReleaseDC(hwnd,hdc);
} break;
// .. test for other id's
default:break;
} // end switch
} break;
case WM_PAINT:
{
// simply validate the window
hdc = BeginPaint(hwnd,&ps);
// end painting
EndPaint(hwnd,&ps);
// return success
return(0);
} break;
case WM_DESTROY:
{
// kill the application, this sends a WM_QUIT message
KillTimer(hwnd,TIMER_ID1_SEC);
KillTimer(hwnd,TIMER_ID3_SEC);
KillTimer(hwnd,TIMER_ID30_SEC);
PostQuitMessage(0);
// return success
return(0);
} break;
default:break;
} // end switch
// process any messages that we didn't take care of
return (DefWindowProc(hwnd, msg, wparam, lparam));
} // end WinProc
// WINMAIN ////////////////////////////////////////////////
int WINAPI WinMain( HINSTANCE hinstance,
HINSTANCE hprevinstance,
LPSTR lpcmdline,
int ncmdshow)
{
WNDCLASSEX winclass; // this will hold the class we create
HWND hwnd; // generic window handle
MSG msg; // generic message
HDC hdc; // graphics device context
// first fill in the window class stucture
winclass.cbSize = sizeof(WNDCLASSEX);
winclass.style = CS_DBLCLKS | CS_OWNDC |
CS_HREDRAW | CS_VREDRAW;
winclass.lpfnWndProc = WindowProc;
winclass.cbClsExtra = 0;
winclass.cbWndExtra = 0;
winclass.hInstance = hinstance;
winclass.hIcon = LoadIcon(NULL, IDI_APPLICATION);
winclass.hCursor = LoadCursor(NULL, IDC_ARROW);
winclass.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH);
winclass.lpszMenuName = NULL;
winclass.lpszClassName = WINDOW_CLASS_NAME;
winclass.hIconSm = LoadIcon(NULL, IDI_APPLICATION);
// save hinstance in global
hinstance_app = hinstance;
// register the window class
if (!RegisterClassEx(&winclass))
return(0);
// create the window
if (!(hwnd = CreateWindowEx(NULL, // extended style
WINDOW_CLASS_NAME, // class
"Multiple Timer Demo", // title
WS_OVERLAPPEDWINDOW | WS_VISIBLE,
0,0, // initial x,y
WINDOW_WIDTH, // initial width
WINDOW_HEIGHT,// initial height
NULL, // handle to parent
NULL, // handle to menu
hinstance,// instance of this application
NULL))) // extra creation parms
return(0);
// save main window handle
main_window_handle = hwnd;
// get the graphics device context
hdc = GetDC(hwnd);
// enter main event loop, but this time we use PeekMessage()
// instead of GetMessage() to retrieve messages
while(TRUE)
{
// test if there is a message in queue, if so get it
if (PeekMessage(&msg,NULL,0,0,PM_REMOVE))
{
// test if this is a quit
if (msg.message == WM_QUIT)
break;
// translate any accelerator keys
TranslateMessage(&msg);
// send the message to the window proc
DispatchMessage(&msg);
} // end if
// main game processing goes here
if (KEYDOWN(VK_ESCAPE))
SendMessage(hwnd, WM_CLOSE, 0,0);
} // end while
// release the device context
ReleaseDC(hwnd,hdc);
// return to Windows like this
return(msg.wParam);
} // end WinMain
///////////////////////////////////////////////////////////
定时器的使用:
1.创建定时器
UINT_PTR SetTimer( HWND hWnd, UINT_PTR nIDEvent, UINT uElapse, TIMERPROC lpTimerFunc );
2.处理WM_TIMER消息 wparam标识定时器ID 或者 写lpTimerFunc
3.销毁定时器
BOOL KillTimer( HWND hWnd, UINT_PTR uIDEvent );
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