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设计模式---生成器(C++版) 希望大家顶一下

2007-11-24 14:20 357 查看

//抽象类部分


class House




...{




}


class Door




...{




}


class Wall




...{




}


class Window




...{




}


class Floor




...{




}


class HouseCeiling




...{




}


class Builder




...{


virtual Door* BuildDoor();


virtual Wall* BuildWall();


virtual Window* BuildWindow();


virtual Floor* BuildFloor();


virtual HouseCeiling* BuildHouseCeiling();


virtual House* GetHouse();


}


//较为稳定的部分


class GameManager




...{


public:


House* CreateHouse(Builder* builder)




...{


builder->BuilderDoor();


builder->BuilderDoor();


builder->BuilderWall();


builder->BuilderWall();


builder->BuilderWall();


builder->BuilderWall();


builder->BuilderWindow();


builder->BuilderWindow();


builder->BuilderFloor();


builder->BuilderHouseCeiling();


return builder->GetHouse();


}




}


//具体类部分


class RomanHouse:public House




...{




}


class RomanDoor:public Door




...{




}


class RomanWall:public Wall




...{




}


class RomanWindow:public Window




...{




}


class RomanFloor:public Floor




...{




}


class RomanHouseCeiling:public HouseCeiling




...{




}


class RomanHouseBuilder : public Builder




...{


Door* BuildDoor()




...{}


Wall* BuildWall()




...{}


Window* BuildWindow()




...{}


Floor* BuildFloor()




...{}


HouseCeiling* BuildHouseCeiling()




...{}


House* GetHouse()




...{}


}


//main函数部分


int main()




...{


GameManager gamemanagetr;


RomanHouse* pRomanHouse = new RomanHouse();


gamemanagetr.CreateHouse(pRomanHouse);


return 0;




}
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