TORQUE脚本的全局变量参考手册(List of script globals linked to engine code)
2006-07-03 23:28
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Note:this resource is a complete list of all the global script variables accessed by the engine code, along with definitions. The definitions are a work in progress.
最近忙了一段时间,周日回来后搞了个TORQUE的研究社区网站:www.torquecn.com ,觉得有必要让其他朋友一起发表和搜集资料并一起学习TORUQE,这个社区提供下载,翻译文档,和开发日志,只要是会员就可以发表自己的学习日志,真正做到一起学习!呵呵,重要的还是找个地方把平时搜集的资料保存起来,不然太浪费了.而且现在可以大家一起搜集,是不是周到一点呀!呵呵.废话不说,请各位热心的朋友多多共享资料呀! 首先还是到www.torquecn.com 注册登陆啦.
另外要说的是,虽然有了www.torquecn.com,但是CSDN的"EddieTorque的专栏"还是不变的,毕竟我们是从这里开始的.
下面是TORQUE们整理出来完整的TORQUE脚本的全局变量,有些有变量的说明,有些的还没有,继续完善中,如果您清楚那些没有说明的变量,请留言共享出来,大家一起进步,我只做了前面几个变量的翻译,以后会继续的.
$Game::argc
命令行参数的数量,包括程序的名称.
$Game::argv
命令行参数,这个是个array列表变量,索引从0到$Game::argc-1
$GameBase::boundingBox
通过设置这个全局变量,可以显示或者隐藏bounding boxes用于调试
备注:bounding boxes是模型附带绑定的一个BOX,用于模型物理空间的和法线方向定位.
$Camera::movementSpeed
这个变量存储free-flying摄像机的移动速度.
$Client::MissionFile
Name of the current mission file; used when creating a name for the lighting (.ml) file.
当前任务的文件的名称,
$Con::Prompt
控制器的命令提示符号.
$Con::WindowTitle,
控制器窗口的名称(只用于win32 和mac系统)
$AnisotropySupported
$Audio::numActiveLoopingStreams
$Audio::numActiveStreams
$Audio::numCulledLoopingStreams
$Audio::numInactiveLoopingStreams
$Audio::numLoopingStreams
$Audio::numNullActiveStreams
$Audio::numOpenHandles
$Audio::numOpenLoopingHandles
$Collision::boxSize
$Collision::depthRender
$Collision::depthSort
$Collision::renderAlways
$Collision::testClippedPolyList
$Collision::testDepthSortList
$Collision::testExtrudedPolyList
$Collision::testPolytope
$DamageType::Ground
$DamageType::Impact
$DamageType::Water
$DbgSetCursorWatch
$Demo::playbackTime
$DisableSystemProfiling, win32 and mac only
$DocRoot
$EventModifier::ALT
$EventModifier::CTRL
$EventModifier::LALT
$EventModifier::LCTRL
$EventModifier::LSHIFT
$EventModifier::RALT
$EventModifier::RCTRL
$EventModifier::RSHIFT
$EventModifier::SHIFT
$FP::DisableAsserts
$FogCoordSupported
$GUI::clipboardFile
$GUI::fontCacheDirectory
$InspectingObject
$Inspector
$Interior::DontRestrictOutside
$Interior::insideDistanceFalloff
$Item::maxLatencyTicks
$Item::maxWarpTicks
$Item::minWarpTicks
$MasterServerAddress
$ModRoot
$OpenGL::primCount array, indices 0 through 3, win32 only
$OpenGL::triCount array, indices 0 through 3, win32 only
$PalettedTextureSupported
$Player::maxLatencyTicks
$Player::maxPredictionTicks
$Player::maxWarpTicks
$Player::minWarpTicks
$PlayingOnline, win32 and unix only
$Pref::Audio::ForceMaxDistanceUpdate
May have something to do with detecting if the cutoff distance changes for sounds; however, currently this variable is ignored. (Engine code that would link to this is commented out.)
$Pref::Client::ServerFavoriteCount
Number of favorite servers.
$Pref::Client::ServerFavorite array, indices 0 through $Pref::Client::ServerFavoriteCount-1
Favorite server name, followed by tab, followed by server address:port.
$Pref::CloudOutline
Whether to outline the clouds.
$Pref::CloudsOn
Enable/disable cloud layers.
$Pref::Decal::DecalTimeout
Decal lifetime in milliseconds.
$Pref::Decal::MaxNumDecals
Maximum number of decals.
$Pref::DecalsOn
Whether to add decals.
$Pref::Editor::VisibleDistance
Visible distance when the editor is active.
$Pref::EnvironmentMaps
Enable/disable environment mapping effects on objects.
$Pref::Input::Joystickx::Axis array, x is device ID, indices 0 through numAxes-1, unix only
$Pref::Input::JoystickEnabled, win32 and unix only
Enable/disable joystick input.
$Pref::Input::KeyboardEnabled, win32 and unix only
Enable/disable keyboard input.
$Pref::Input::MouseEnabled, win32 and unix only
Enable/disable mouse input.
$Pref::Interior::DetailAdjust
Adjust the structure's calculated visible size before selecting level of detail (from 0.3 to 1.0).
$Pref::Interior::DynamicLights
Enable/disable rendering of dynamic lights on structures.
$Pref::Interior::LightUpdatePeriod
Milliseconds between lighting recalculation for structures.
$Pref::Interior::LockArrays
Enable/disable compiled vertex arrays optimization (if supported).
$Pref::Interior::ShowEnvironmentMaps
Enable/disable environment mapping effects on structures.
$Pref::Interior::TexturedFog
Enable/disable textured fog in structures (if supported).
$Pref::Interior::VertexLighting
Enable/disable vertex lighting (instead of lightmaps).
$Pref::Master array, indices 0 through 9
Master server region number followed by colon followed by master server address:port.
$Pref::Net::BindAddress
IP address to bind the server port to, if more than one is available.
$Pref::Net::LagThreshold
Ping time above which GameConnection::setLagIcon is called for a client.
$Pref::Net::PacketRateToClient
$Pref::Net::PacketRateToServer
Rate controls for client/server communication; ranges of 1-32 and 8-32 respectively.
$Pref::Net::PacketSize
Initial size in bytes of the comm buffer (may be enlarged if necessary); range 100-450.
$Pref::Net::RegionMask
Region number used to select master server.
$Pref::NumCloudLayers
Number of cloud layers to render.
$Pref::OpenGL::AllowCompression
$Pref::OpenGL::AllowTexGen
$Pref::OpenGL::Anisotropy
$Pref::OpenGL::DisableARBMultitexture
$Pref::OpenGL::DisableARBTextureCompression
$Pref::OpenGL::DisableEXTCompiledVertexArray
$Pref::OpenGL::DisableEXTFogCoord, win32 only
$Pref::OpenGL::DisableEXTPalettedTexture
$Pref::OpenGL::DisableEXTTexEnvCombine
$Pref::OpenGL::DisableSubImage
$Pref::OpenGL::Force16BitTexture
$Pref::OpenGL::ForcePalettedTexture
$Pref::OpenGL::GammaCorrection
$Pref::OpenGL::InteriorMipReduction, win32 only
$Pref::OpenGL::LightingAmbientColor
$Pref::OpenGL::MaterialAmbientColor
$Pref::OpenGL::MaterialDiffuseColor
$Pref::OpenGL::MaxHardwareLights
$Pref::OpenGL::MipReduction, win32 only
$Pref::OpenGL::NPatch
$Pref::OpenGL::NPatchLevel
$Pref::OpenGL::NoDrawArraysAlpha
$Pref::OpenGL::NoEnvColor
$Pref::OpenGL::NumFSAASamples, mac only
$Pref::OpenGL::SkyMipReduction, win32 only
$Pref::OpenGL::TextureAnisotropy
$Pref::OpenGL::TextureTrilinear
$Pref::Player::RenderMyItems
Enable/disable drawing images mounted on the client's player.
$Pref::Player::RenderMyPlayer
Enable/disable rendering the client's own player object.
$Pref::PrecipitationOn
Enable/disable precipitation.
$Pref::PrePause
Enable/disable motion of precipitation.
$Pref::SceneLighting::CacheLighting
$Pref::SceneLighting::CacheSize
$Pref::SceneLighting::PurgeMethod
$Pref::SceneLighting::TerrainAllowLexelSplits
$Pref::SceneLighting::TerrainGenerateLevel
$Pref::Server::Info
String describing the server, provided to queries.
$Pref::Server::MaxPlayers
Maximum number of clients that can connect to the server.
$Pref::Server::Name
Name of server, provided to queries.
$Pref::Server::Password
Password for server access.
$Pref::Server::RegionMask
Bitfield specifying which region(s) the server belongs to... region numbering scheme unknown?
$Pref::Shadows
$Pref::SkyOn
$Pref::Terrain::DynamicLights
$Pref::Terrain::EnableDetails
$Pref::Terrain::NPatch
$Pref::Terrain::NPatchLevel
$Pref::Terrain::ScreenError
$Pref::Terrain::TexDetail
$Pref::Terrain::TextureCacheSize
$Pref::TradeshowDemo
$Pref::TS::AutoDetail
$Pref::TS::DetailAdjust
$Pref::TS::FogTexture
$Pref::TS::ScreenError
$Pref::TS::SkipFirstFog
$Pref::TS::SkipLoadDLs
$Pref::TS::SkipRenderDLs
$Pref::Video::AllowD3D
$Pref::Video::AllowOpenGL
$Pref::Video::AppliedPref
$Pref::Video::ClipHigh
$Pref::Video::DefaultsRenderer, win32 and mac only
$Pref::Video::DefaultsVendor, win32 and mac only
$Pref::Video::DeleteContext, win32 and mac only
$Pref::Video::DisableVerticalSync
$Pref::Video::DisplayDevice
$Pref::Video::FullScreen
Select fullscreen or windowed display.
$Pref::Video::MonitorNum, mac only
$Pref::Video::Only16
$Pref::Video::PreferOpenGL
$Pref::Video::ProfiledRenderer, win32 and mac only
$Pref::Video::ProfiledVendor, win32 and mac only
$Pref::Video::Resolution
$Pref::Video::SafeModeOn, win32 and mac only
$Pref::Video::WindowedRes, mac only
$Pref::VisibleDistanceMod
$SB::DFDec
$SB::WODec
$SceneLighting::lightingProgress
$SceneLighting::terminateLighting
$ScriptError
$Server::BotCount
$Server::Dedicated
Whether the server is a dedicated server or also moonlighting as its own client.
$Server::GameType
The name of your product or project.
$Server::GuidList
$Server::MissionName
The name of the current environment.
$Server::MissionType
The name of the style of gameplay currently in use.
$Server::PlayerCount
The number of clients currently connected.
$Server::ServerType
"SinglePlayer" or "MultiPlayer".
$ServerInfo::Address
$ServerInfo::BotCount
$ServerInfo::CPUSpeed
$ServerInfo::Dedicated
$ServerInfo::Favorite
$ServerInfo::GameType
$ServerInfo::Info
$ServerInfo::MaxPlayers
$ServerInfo::MissionName
$ServerInfo::MissionType
$ServerInfo::Name
$ServerInfo::Password
$ServerInfo::Ping
$ServerInfo::PlayerCount
$ServerInfo::State
$ServerInfo::Status
$ServerInfo::Version
Info returned from a server query.
$Sim::Time
Value from free-running milliseconds timer.
$SwapIntervalSupported
$T2::FogRejections
$T2::dynamicTextureCount
$T2::fullMipCount
$T2::levelZeroCount
$T2::renderOutline
$T2::staticTSU
$T2::staticTextureCount
$T2::textureSpaceUsed
$T2::unusedTextureCount
$TSControl::frameCount
$TextureCompressionSupported
$ThisControl
$TypeMasks::CameraObjectType
$TypeMasks::CorpseObjectType
$TypeMasks::DamagableItemObjectType
$TypeMasks::DebrisObjectType
$TypeMasks::EnvironmentObjectType
$TypeMasks::ExplosionObjectType
$TypeMasks::ForceFieldObjectType
$TypeMasks::GameBaseObjectType
$TypeMasks::GoalObjectType
$TypeMasks::GuiControlObjectType
$TypeMasks::InteriorObjectType
$TypeMasks::ItemObjectType
$TypeMasks::MarkerObjectType
$TypeMasks::PhysicalZoneObjectType
$TypeMasks::PlayerObjectType
$TypeMasks::ProjectileObjectType
$TypeMasks::ShapeBaseObjectType
$TypeMasks::StaticObjectType
$TypeMasks::StaticRenderedObjectType
$TypeMasks::StaticShapeObjectType
$TypeMasks::StaticTSObjectType
$TypeMasks::TerrainObjectType
$TypeMasks::TriggerObjectType
$TypeMasks::VehicleBlockerObjectType
$TypeMasks::VehicleObjectType
$TypeMasks::WaterObjectType
Values used in the bitflags returned by obj.getType().
$Video::numTexelsLoaded
$Video::texResidentPercentage
$Video::textureCacheMisses
$cameraFov
$dbgResult
$enableDirectInput, win32 only
$farDistance
$firstPerson
$fps::real
$fps::realTotal
$fps::virtual
$fps::virtualTotal
$frameSkip
$instantGroup
The group that game objects will be added to when created, unless they are created inside the creation statement of some SimGroup or SimSet.
$maxTerrPoints
$movementSpeed
$mvBackwardAction
$mvDownAction
$mvForwardAction
$mvFreeLook
$mvLeftAction
$mvMouseRoll
$mvPitch
$mvPitchDownSpeed
$mvPitchUpSpeed
$mvRightAction
$mvRoll
$mvRollLeftSpeed
$mvRollRightSpeed
$mvTriggerCount array, indices 0 through MaxTriggerKeys-1
$mvUpAction
$mvYaw
$mvYawLeftSpeed
$mvYawRightSpeed
$onSetWatch
$only
$platform
$platformUnixType, unix only
$screenSize
$showAutoDetail
$showBackwardAction
$showDownAction
$showForwardAction
$showLeftAction
$showMovementSpeed
$showPitch
$showRightAction
$showTransition
$showTransitionDuration
$showTransitionSynched
$showTransitionTargetPlay
$showUpAction
$showYaw
$specialFog
$terrainTestBmp
$timeAdvance
$timeScale
最近忙了一段时间,周日回来后搞了个TORQUE的研究社区网站:www.torquecn.com ,觉得有必要让其他朋友一起发表和搜集资料并一起学习TORUQE,这个社区提供下载,翻译文档,和开发日志,只要是会员就可以发表自己的学习日志,真正做到一起学习!呵呵,重要的还是找个地方把平时搜集的资料保存起来,不然太浪费了.而且现在可以大家一起搜集,是不是周到一点呀!呵呵.废话不说,请各位热心的朋友多多共享资料呀! 首先还是到www.torquecn.com 注册登陆啦.
另外要说的是,虽然有了www.torquecn.com,但是CSDN的"EddieTorque的专栏"还是不变的,毕竟我们是从这里开始的.
下面是TORQUE们整理出来完整的TORQUE脚本的全局变量,有些有变量的说明,有些的还没有,继续完善中,如果您清楚那些没有说明的变量,请留言共享出来,大家一起进步,我只做了前面几个变量的翻译,以后会继续的.
$Game::argc
命令行参数的数量,包括程序的名称.
$Game::argv
命令行参数,这个是个array列表变量,索引从0到$Game::argc-1
$GameBase::boundingBox
通过设置这个全局变量,可以显示或者隐藏bounding boxes用于调试
备注:bounding boxes是模型附带绑定的一个BOX,用于模型物理空间的和法线方向定位.
$Camera::movementSpeed
这个变量存储free-flying摄像机的移动速度.
$Client::MissionFile
Name of the current mission file; used when creating a name for the lighting (.ml) file.
当前任务的文件的名称,
$Con::Prompt
控制器的命令提示符号.
$Con::WindowTitle,
控制器窗口的名称(只用于win32 和mac系统)
$AnisotropySupported
$Audio::numActiveLoopingStreams
$Audio::numActiveStreams
$Audio::numCulledLoopingStreams
$Audio::numInactiveLoopingStreams
$Audio::numLoopingStreams
$Audio::numNullActiveStreams
$Audio::numOpenHandles
$Audio::numOpenLoopingHandles
$Collision::boxSize
$Collision::depthRender
$Collision::depthSort
$Collision::renderAlways
$Collision::testClippedPolyList
$Collision::testDepthSortList
$Collision::testExtrudedPolyList
$Collision::testPolytope
$DamageType::Ground
$DamageType::Impact
$DamageType::Water
$DbgSetCursorWatch
$Demo::playbackTime
$DisableSystemProfiling, win32 and mac only
$DocRoot
$EventModifier::ALT
$EventModifier::CTRL
$EventModifier::LALT
$EventModifier::LCTRL
$EventModifier::LSHIFT
$EventModifier::RALT
$EventModifier::RCTRL
$EventModifier::RSHIFT
$EventModifier::SHIFT
$FP::DisableAsserts
$FogCoordSupported
$GUI::clipboardFile
$GUI::fontCacheDirectory
$InspectingObject
$Inspector
$Interior::DontRestrictOutside
$Interior::insideDistanceFalloff
$Item::maxLatencyTicks
$Item::maxWarpTicks
$Item::minWarpTicks
$MasterServerAddress
$ModRoot
$OpenGL::primCount array, indices 0 through 3, win32 only
$OpenGL::triCount array, indices 0 through 3, win32 only
$PalettedTextureSupported
$Player::maxLatencyTicks
$Player::maxPredictionTicks
$Player::maxWarpTicks
$Player::minWarpTicks
$PlayingOnline, win32 and unix only
$Pref::Audio::ForceMaxDistanceUpdate
May have something to do with detecting if the cutoff distance changes for sounds; however, currently this variable is ignored. (Engine code that would link to this is commented out.)
$Pref::Client::ServerFavoriteCount
Number of favorite servers.
$Pref::Client::ServerFavorite array, indices 0 through $Pref::Client::ServerFavoriteCount-1
Favorite server name, followed by tab, followed by server address:port.
$Pref::CloudOutline
Whether to outline the clouds.
$Pref::CloudsOn
Enable/disable cloud layers.
$Pref::Decal::DecalTimeout
Decal lifetime in milliseconds.
$Pref::Decal::MaxNumDecals
Maximum number of decals.
$Pref::DecalsOn
Whether to add decals.
$Pref::Editor::VisibleDistance
Visible distance when the editor is active.
$Pref::EnvironmentMaps
Enable/disable environment mapping effects on objects.
$Pref::Input::Joystickx::Axis array, x is device ID, indices 0 through numAxes-1, unix only
$Pref::Input::JoystickEnabled, win32 and unix only
Enable/disable joystick input.
$Pref::Input::KeyboardEnabled, win32 and unix only
Enable/disable keyboard input.
$Pref::Input::MouseEnabled, win32 and unix only
Enable/disable mouse input.
$Pref::Interior::DetailAdjust
Adjust the structure's calculated visible size before selecting level of detail (from 0.3 to 1.0).
$Pref::Interior::DynamicLights
Enable/disable rendering of dynamic lights on structures.
$Pref::Interior::LightUpdatePeriod
Milliseconds between lighting recalculation for structures.
$Pref::Interior::LockArrays
Enable/disable compiled vertex arrays optimization (if supported).
$Pref::Interior::ShowEnvironmentMaps
Enable/disable environment mapping effects on structures.
$Pref::Interior::TexturedFog
Enable/disable textured fog in structures (if supported).
$Pref::Interior::VertexLighting
Enable/disable vertex lighting (instead of lightmaps).
$Pref::Master array, indices 0 through 9
Master server region number followed by colon followed by master server address:port.
$Pref::Net::BindAddress
IP address to bind the server port to, if more than one is available.
$Pref::Net::LagThreshold
Ping time above which GameConnection::setLagIcon is called for a client.
$Pref::Net::PacketRateToClient
$Pref::Net::PacketRateToServer
Rate controls for client/server communication; ranges of 1-32 and 8-32 respectively.
$Pref::Net::PacketSize
Initial size in bytes of the comm buffer (may be enlarged if necessary); range 100-450.
$Pref::Net::RegionMask
Region number used to select master server.
$Pref::NumCloudLayers
Number of cloud layers to render.
$Pref::OpenGL::AllowCompression
$Pref::OpenGL::AllowTexGen
$Pref::OpenGL::Anisotropy
$Pref::OpenGL::DisableARBMultitexture
$Pref::OpenGL::DisableARBTextureCompression
$Pref::OpenGL::DisableEXTCompiledVertexArray
$Pref::OpenGL::DisableEXTFogCoord, win32 only
$Pref::OpenGL::DisableEXTPalettedTexture
$Pref::OpenGL::DisableEXTTexEnvCombine
$Pref::OpenGL::DisableSubImage
$Pref::OpenGL::Force16BitTexture
$Pref::OpenGL::ForcePalettedTexture
$Pref::OpenGL::GammaCorrection
$Pref::OpenGL::InteriorMipReduction, win32 only
$Pref::OpenGL::LightingAmbientColor
$Pref::OpenGL::MaterialAmbientColor
$Pref::OpenGL::MaterialDiffuseColor
$Pref::OpenGL::MaxHardwareLights
$Pref::OpenGL::MipReduction, win32 only
$Pref::OpenGL::NPatch
$Pref::OpenGL::NPatchLevel
$Pref::OpenGL::NoDrawArraysAlpha
$Pref::OpenGL::NoEnvColor
$Pref::OpenGL::NumFSAASamples, mac only
$Pref::OpenGL::SkyMipReduction, win32 only
$Pref::OpenGL::TextureAnisotropy
$Pref::OpenGL::TextureTrilinear
$Pref::Player::RenderMyItems
Enable/disable drawing images mounted on the client's player.
$Pref::Player::RenderMyPlayer
Enable/disable rendering the client's own player object.
$Pref::PrecipitationOn
Enable/disable precipitation.
$Pref::PrePause
Enable/disable motion of precipitation.
$Pref::SceneLighting::CacheLighting
$Pref::SceneLighting::CacheSize
$Pref::SceneLighting::PurgeMethod
$Pref::SceneLighting::TerrainAllowLexelSplits
$Pref::SceneLighting::TerrainGenerateLevel
$Pref::Server::Info
String describing the server, provided to queries.
$Pref::Server::MaxPlayers
Maximum number of clients that can connect to the server.
$Pref::Server::Name
Name of server, provided to queries.
$Pref::Server::Password
Password for server access.
$Pref::Server::RegionMask
Bitfield specifying which region(s) the server belongs to... region numbering scheme unknown?
$Pref::Shadows
$Pref::SkyOn
$Pref::Terrain::DynamicLights
$Pref::Terrain::EnableDetails
$Pref::Terrain::NPatch
$Pref::Terrain::NPatchLevel
$Pref::Terrain::ScreenError
$Pref::Terrain::TexDetail
$Pref::Terrain::TextureCacheSize
$Pref::TradeshowDemo
$Pref::TS::AutoDetail
$Pref::TS::DetailAdjust
$Pref::TS::FogTexture
$Pref::TS::ScreenError
$Pref::TS::SkipFirstFog
$Pref::TS::SkipLoadDLs
$Pref::TS::SkipRenderDLs
$Pref::Video::AllowD3D
$Pref::Video::AllowOpenGL
$Pref::Video::AppliedPref
$Pref::Video::ClipHigh
$Pref::Video::DefaultsRenderer, win32 and mac only
$Pref::Video::DefaultsVendor, win32 and mac only
$Pref::Video::DeleteContext, win32 and mac only
$Pref::Video::DisableVerticalSync
$Pref::Video::DisplayDevice
$Pref::Video::FullScreen
Select fullscreen or windowed display.
$Pref::Video::MonitorNum, mac only
$Pref::Video::Only16
$Pref::Video::PreferOpenGL
$Pref::Video::ProfiledRenderer, win32 and mac only
$Pref::Video::ProfiledVendor, win32 and mac only
$Pref::Video::Resolution
$Pref::Video::SafeModeOn, win32 and mac only
$Pref::Video::WindowedRes, mac only
$Pref::VisibleDistanceMod
$SB::DFDec
$SB::WODec
$SceneLighting::lightingProgress
$SceneLighting::terminateLighting
$ScriptError
$Server::BotCount
$Server::Dedicated
Whether the server is a dedicated server or also moonlighting as its own client.
$Server::GameType
The name of your product or project.
$Server::GuidList
$Server::MissionName
The name of the current environment.
$Server::MissionType
The name of the style of gameplay currently in use.
$Server::PlayerCount
The number of clients currently connected.
$Server::ServerType
"SinglePlayer" or "MultiPlayer".
$ServerInfo::Address
$ServerInfo::BotCount
$ServerInfo::CPUSpeed
$ServerInfo::Dedicated
$ServerInfo::Favorite
$ServerInfo::GameType
$ServerInfo::Info
$ServerInfo::MaxPlayers
$ServerInfo::MissionName
$ServerInfo::MissionType
$ServerInfo::Name
$ServerInfo::Password
$ServerInfo::Ping
$ServerInfo::PlayerCount
$ServerInfo::State
$ServerInfo::Status
$ServerInfo::Version
Info returned from a server query.
$Sim::Time
Value from free-running milliseconds timer.
$SwapIntervalSupported
$T2::FogRejections
$T2::dynamicTextureCount
$T2::fullMipCount
$T2::levelZeroCount
$T2::renderOutline
$T2::staticTSU
$T2::staticTextureCount
$T2::textureSpaceUsed
$T2::unusedTextureCount
$TSControl::frameCount
$TextureCompressionSupported
$ThisControl
$TypeMasks::CameraObjectType
$TypeMasks::CorpseObjectType
$TypeMasks::DamagableItemObjectType
$TypeMasks::DebrisObjectType
$TypeMasks::EnvironmentObjectType
$TypeMasks::ExplosionObjectType
$TypeMasks::ForceFieldObjectType
$TypeMasks::GameBaseObjectType
$TypeMasks::GoalObjectType
$TypeMasks::GuiControlObjectType
$TypeMasks::InteriorObjectType
$TypeMasks::ItemObjectType
$TypeMasks::MarkerObjectType
$TypeMasks::PhysicalZoneObjectType
$TypeMasks::PlayerObjectType
$TypeMasks::ProjectileObjectType
$TypeMasks::ShapeBaseObjectType
$TypeMasks::StaticObjectType
$TypeMasks::StaticRenderedObjectType
$TypeMasks::StaticShapeObjectType
$TypeMasks::StaticTSObjectType
$TypeMasks::TerrainObjectType
$TypeMasks::TriggerObjectType
$TypeMasks::VehicleBlockerObjectType
$TypeMasks::VehicleObjectType
$TypeMasks::WaterObjectType
Values used in the bitflags returned by obj.getType().
$Video::numTexelsLoaded
$Video::texResidentPercentage
$Video::textureCacheMisses
$cameraFov
$dbgResult
$enableDirectInput, win32 only
$farDistance
$firstPerson
$fps::real
$fps::realTotal
$fps::virtual
$fps::virtualTotal
$frameSkip
$instantGroup
The group that game objects will be added to when created, unless they are created inside the creation statement of some SimGroup or SimSet.
$maxTerrPoints
$movementSpeed
$mvBackwardAction
$mvDownAction
$mvForwardAction
$mvFreeLook
$mvLeftAction
$mvMouseRoll
$mvPitch
$mvPitchDownSpeed
$mvPitchUpSpeed
$mvRightAction
$mvRoll
$mvRollLeftSpeed
$mvRollRightSpeed
$mvTriggerCount array, indices 0 through MaxTriggerKeys-1
$mvUpAction
$mvYaw
$mvYawLeftSpeed
$mvYawRightSpeed
$onSetWatch
$only
$platform
$platformUnixType, unix only
$screenSize
$showAutoDetail
$showBackwardAction
$showDownAction
$showForwardAction
$showLeftAction
$showMovementSpeed
$showPitch
$showRightAction
$showTransition
$showTransitionDuration
$showTransitionSynched
$showTransitionTargetPlay
$showUpAction
$showYaw
$specialFog
$terrainTestBmp
$timeAdvance
$timeScale
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