java2d图形设备的几个基本类
2005-12-01 16:56
465 查看
java.awt.DisplayMode
The DisplayMode class encapsulates the bit depth, height, width, and refresh rate of a GraphicsDevice。主要是一些显示有关的参数。
java.awt.GraphicsEnvironment
The
java.awt.GraphicsDevice
描述GraphicsEnvironment中可以获得的图形设备。Note that there can be many screens and many printers in an instance of GraphicsEnvironment. Each graphics device has one or more GraphicsConfiguration objects associated with it. GraphicsDevice 可以是屏幕,打印机,或者image buffer. 而且他们是
java.awt.GraphicsConfiguration
The GraphicsConfiguration class describes the characteristics of a graphics destination such as a printer or monitor。
The DisplayMode class encapsulates the bit depth, height, width, and refresh rate of a GraphicsDevice。主要是一些显示有关的参数。
java.awt.GraphicsEnvironment
The
GraphicsEnvironmentclass describes the collection of
GraphicsDeviceobjects and
Fontobjects available to a Java(tm) application on a particular platform.
java.awt.GraphicsDevice
描述GraphicsEnvironment中可以获得的图形设备。Note that there can be many screens and many printers in an instance of GraphicsEnvironment. Each graphics device has one or more GraphicsConfiguration objects associated with it. GraphicsDevice 可以是屏幕,打印机,或者image buffer. 而且他们是
Graphics2Ddrawing method所画的目标。
java.awt.GraphicsConfiguration
The GraphicsConfiguration class describes the characteristics of a graphics destination such as a printer or monitor。
相关文章推荐
- Java的几个基本类型之间的相互转换
- iOS开发UI篇—Quartz2D使用(绘制基本图形)
- HTML5之SVG 2D入门2—图形绘制(基本形状)介绍及使用
- 浅谈java基本库中关于时间的那几个类
- 幻世(OurDream)2D图形引擎使用教程3——基本图形的绘制
- Java的几个基本问题
- 基本概念学习之GDI(图形设备接口Graphics Device Interface)
- Java绘制基本图形
- Java 中几个经典的打印图形
- Java很重要的几个基本概念
- java基础之几个基本概念
- [Java 12 IO] File 类 的几个基本操作
- Java基本类型占用的字节数(char占用几个字节问题)
- Quartz2D---苹果官方的⼆维绘图引擎(绘制基本图形)
- 小结:基本绘制图形知识点(Quartz2D第一天)
- java学习:Graphics绘制基本图形对象
- Quartz2D - 基本图形绘制(形状)
- 打印几个基本图形
- JavaIO 3—几个基本的流类介绍(下)
- 【iOS】Quartz2D基本图形