Graphics:News,Forum,Developer Resource |
The Guru of 3D | demonews | Real Soon Now |
Linux Games | Gamasutra - The Art & Science of Making Games | SourceForge.net 3d Foundry |
GDSE - The Game Programming and Design Search Engine | flipcode | nVNews |
Game Developer Magazine | GameDev.net - all your game development needs | VR Source |
CFXweb | CG Visual 數碼視覺 | Computer Graphics World |
數位領域科技台灣授權訓練中心 | 設計魔力 | 電插頭CG軟體不負責報告 |
OpenGL | GPGPU | 3D USER電腦繪圖期刊 |
graphics3d | DevMaster.net | ShaderTech |
nVIDIA Developer | | |
Graphics:Paper -- Journals, Conferences, and some related websites |
ACM | ACM Digital Library:Computer Graphics | SIGGRAPH |
Graphics Interface | Eurographics | GraphicsPaper |
SIGGRAPH99 web site link | SIGGRAPH97 web site link | SIGGRAPH2000 papers on the web |
The Visual Computer | web3D | Game Developers Conference |
SIGGRAPH2001 papers on the web | Eurograph in www.cad.zju.edu.cn | journal of graphics tools |
ACM Transactions on Graphics | IEEE Computer Graphics and Applications | Visualization and Computer Graphics |
SIGGRAPH Eurographics Graphics Hardware | Interactive 3D Graphics | Pacific Graphics 2000 |
Pacific Graphics 2001 | VRST2002 | Computer Graphics Workshop 2003 |
CVGIP 2002 | SIGGRAPH 2002 papers on the web | SIGGRAPH 2003 papers on the web |
COMPUTER GRAPHICS AND IMAGING(CGIM2004) | ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry(VRCAI2004) | SIGGRAPH 2004 papers on the web |
Computer Graphics Workshop 2004 | VR 2005 | The 13th Annual Medicine Meets Virtual Reality Conference |
SIGGRAPH 2005 papers on the web | IEEE Transaction on Visualization & Computer Graphics | |
Graphics:My Idol |
Christopher R. Johnson | Pat Hanrahan | Jim Blinn |
Hugues Hoppe | James T. Kajiya | David S. Ebert |
Marc Levoy | Michael F. Cohen | Henrik Wann Jensen |
Kwan-Liu Ma | Han-Wei Shen | Tomoyuki Nishita |
Alan Watt | Arie E. Kaufman | Klaus Mueller |
Graphics:Lab |
Stanford Computer Graphics Laboratory | CGGM CSIE NCTU | A3G - BYU's Advanced 3D Graphics Lab - Current Projects |
Brown University Graphics Group Home Page | Columbia University Computer Graphics and UI Lab | Cornell Program of Computer Graphics |
CMU CSD: Computer Graphics | MIT Computer Graphics Group | The MIT Media Laboratory |
Laboratories of Intelligent Systems | Graphics Research Group | Computer Graphics Lab., Dep. of CIS, NCTU. |
Visualization/Intelligent Systems Lab., CIE of NSYSU, Kaohsiung, Taiwan | Computer Graphics Research Lab, NUS | CS Research Area: Multimedia, Human Computer Interaction and Computer Graphics (MIG) |
GRAIL: Graphics and Imaging Laboratory | Microsoft Research: Graphics | UCSC SciVis |
Visualization Lab SUNY at Stony Brook, New York | VRVis | Institut of Computer Graphics and Algorithms |
tum.3D - Computer Graphics & Visualization | Utah Computer Graphics and Scientific Visualization | IDAVIS Visualization and Graphics Research Group |
Graphics:Modeling |
facefixer | Hugues Hoppe | Martti Mäntylä's Home Page |
Jarek Rossignac | Brian Wyvill | |
Graphics:RS/GIS/GPS |
SOAR Terrain Engine | Virtual Terrain Project | GRASS |
www.remotesensing.org | Gscape | Analytical Graphics, Inc. |
NASA | Visible Earth | Shuttle Radar Topography Mission |
Land Processes Distributed Active Archive Center | 數位地球研究中心 | World Wind 1.2 |
ESRI | PCI Geomatics | Digital Grove |
Global Mapper | JDMCox Software(USAPhotoMaps) | 3DEM |
MARPLOT | Map Maker | OCAD |
SurGe | 3D Contour Maps | geoTIFF Examiner |
shapechk | GeoMerge | European Space Agency |
Skyline | GeoPlace | VPlanet - The Virtual Planet |
Graphics:DIP & Vision |
mpeg | JPEG HOME | Motion Tracking Projects |
Amara's Wavelet Page | wavelet tutorial | tiff library |
Independent JPEG Group | FFTW | paintlib |
png library | libungif | Gnuplot |
ImageMagick | Interactive Data Language(IDL) | Matlab |
IPL98 | CVIPtools | Cppima |
VXL | Open Source Computer Vision Library | JBIG-KIT |
Littl CMS | CxImage | EasyBMP |
Graphics:Nature Phenomena |
Jos Stam | David S. Ebert | Nick Foster |
Animating Lava Flows | Marie-Paule Cani | Tomoyaki Nishita |
Computer Modelling of Fallen Snow | A practical Analytic Model for Daylight | Wispy smoke using a FFT fluid dynamics solver |
Real-Time Cloud Rendering | Real-time animation of amorphous phenomena | Rendering of Liquids |
NATUREWIZARD | NATUREWIZARD | |
Graphics:Image-Based Rendering(IBR) |
Hierarchical Image Caching for Accelerated Walkthroughs of Complex Environments | 黃田津 | Jonathan Ward Shade |
Layered Depth Images | Gernot Schaufler | Light Field Rendering |
The Lumigraph | Michael F. Cohen | Jed Lengyel |
Manuel Oliveira | Leonard McMillan | Pat Hanrahan |
Marc Levoy | Relief Texture Mapping | |
Graphics:Non-Photo-Realistic Rendering(NPR) |
NPR | Shadows for Cel Animation | David Salesin |
Virtual Clay: A Deformation Model by 3D Cellular Automata | NPRQuake | |
Graphics:Global Illumination |
An Introduction to Radiosity | An Empirical Comparison of Radiosity Algorithm | Wavlet Radiosity |
Helios32 | radiosity method | GLUTRAD |
Home of Radiance | POVRAY | A Rapid Hierarchical Radiosity Algorithm |
OpenRT | | |
Graphics:OpenGL |
Mesa | OpenGL ORG | OpenGL programming guide |
OpenGL Tutorials & Courses | OpenGL in SGI | The Good Alien's Homepage |
OpenGL Man Pages | GLOW | nehe |
Interactive Visualisation Framework: Ivf++ | BumpMapping using OpenGL | Ultimate Game Programming - OpenGL tutorials |
Objectecture | Nate Robins | Glut,Glut32 |
qgl | GLE | A 3D Case Study using OpenGL |
SULACO OpenGL | GLUI | OpenGL shader |
CsGL - C# graphics library | GLdomain | GLFW -- An OpenGL Framework |
FTGL | SGI OpenGL Extension Registry | GLGooey |
NGL | Tungsten Graphics | DRI - Direct Rendering Infrastructure |
GLUT/TK | SIGGRAPH 2002 OpenGL BOF / Anniversary Celebration Talks | GLSetup |
JPot - Java Personal OpenGL Tutorial | SoftGL - the Open Source 3D Graphics Library for Mobile Devices | Frustum |
GLEW:The OpenGL Extension Wrangler Library | gluX - cross platform easy OpenGL eXtension Loading | Interactive 3D Graphics with OpenGL |
OpenGL Shading Language Tutorials | The OpenGL Extension Wrangler Library | GLSL Tutorial |
Graphics:RenderMan |
Blue Moon Rendering Tools (BMRT) | RManNotes | renderman course notes |
Glenn's RenderMan Stuff | mops | renderman books & other publications |
Caviar | MaxMan | Entropy |
PIXAR | Ayam | |
Graphics:3D Engine/3D Game Programming |
Crystal Space: A Free 3D Engine | EDGE:Enhanced Doom Gaming Engine | Fly3D |
3D Game Engine | Hawk Software | song.li...it's about the ego |
Paul Constant 3D Game Engine CMP-3P4Y Final Report | C++ 3D Game Engine | Genesis3D |
A C++ 3D Game Programming Framework for DirectX | The DUMB Home Page | GAUGE^3D - the Grand Unified 3D Game Engine |
3D Engine List | Titan | Game Design Web Sites |
Magic SOftware | A Tale in the Desert | 3dMorfit |
Open Inventor | SGI performer | Open Inventor win32 |
Open Scene Graph | TGS | demogl |
Poly Engine | The Stanford Graphics Quake Project | AURAN Jet takes off |
id Software | NDL | Game Tutorials |
Bunnz'sche | PLIB:Portable Game Library | APOCALYX Engine |
R3VIS OpenRM | DevMaster.net | Ultimate Game Programming |
Irrlicht Engine | Glest | Simple DirectMedia Layer (SDL) |
JoeCodeGood | OGRE -- Object-oriented Graphics Rendering Engine | OpenFX |
Graphics:DirectX/Direct3D |
MSDN Online DirectX Developer Center | Bill's DirectX Page | The Awesome Power of Direct3D/DirectX |
Tobias Lensing's DirectX Programming Web Site | The Code Project - DirectX | Game Programming with DirectX |
Direct3D/DirectX Graphics Game Programming | DirectX 4 VB | NeXe,NeHe DirectX Style |
Graphics: Models, Textures, Tutorails, and Plugins |
3DCAFE | Lannie's 3D Model World | Free the Models |
AC design infographie | multimedia help for 3d developers | 3d xtra |
3d total | 3D Heaven | The 3D Studio |
Amazing 3D | The Stanford 3D Scanning Repository | Texture Library |
Infinity Textures | Darking Simulations | free texture collection |
Crinity | 3D Buss | Highend3d |
Large Geemetric Models Archive | | |
Graphics:Tools |
discreet (3DS MAX) | GMax | POVRAY |
POVMAN | 3DView | Blue Moon Rendering Tools |
mops | AC3D | X Dimension Software, 3D Exploration viewer developer |
Adobe | Terrain generation | Rhinoceros, NURBS modeling for Windows,Rhinoceros - Taiwan |
EXLUNA (Entropy & BMRT) | Alias|Wavefront (Maya) | Caligari (TrueSpace) |
VirtualLight | Wings 3D | RightHemisphere |
MAXON | Kapsul 3D modeler | aeliom |
IrfanView | Blender | MayaVi |
moray | xfig | Cult3D |
gimp | ModelMagic3D | Learning-Maya.com |
Graphics:blob/metaball |
Rune's Blob Tutorial | !b | nVIDIA Bubble |
BLOB Sculptor | mm2pov | Blobmaster |
Metaball | an isosurface 3d engine | Metaballs/Blobby Objects |
POLYGONIZING OF IMPLICIT SURFACES | | |
Graphics:Virtual Reality(VR) |
Jerry Isdale's VR Page | VR NEWS | StereoGraphics Corporation |
Actuality Systems | CAVE QUAKE III | VR Source |
EON | Virtools | VREng |
VR CLUB 3D樂園 | | |
Graphics:Scientific Visualization |
The Visualization Toolkit (VTK) | OpenDX | ITK |
ParaView | TGS,Amira | MayaVi |
Scientific Visualization Studio (SVS) | NPACI&SDSC Visualization Lab | Scalable Visualization Toolkit |
skullydoo | Utah Computer Graphics and Scientific Visualization | Computer Graphics and Visualization at the University of Utah School of Computing |
Scientific Computing and Imaging Institute | the GVU Center @ Georgia Tech | GVU:PVaniM-GTW Visualization Package for Parallel Simulations |
Stanford Volume Rendering Project | SGI Volumizer | The Volume Graphics Research Group |
Real-time animation of amorphous phenomena | Volume Graphics | 3D Reconstruction |
Visualization package list | The Resource for medical Image Processing on the Internet | Kwan-Liu Ma |
High-Quality Volume Graphics on Computer PC Hardware | Real-Time Volume Graphics | AccuImage |
Vis5d+ | D3D | Cave5D v2.0 |
HyperVis - Teaching Scientific Visualization Using Hypermedia | Volume Visualization Data Set | etdips |
www.volvis.org | The National Library of Medicine's Visible human Project | High-Quality Pre-Integrated Volume Rendering Using Hardware-Accelerated Pixel Shading |
MRIcro | DCMTK - DICOM Toolkit | DICOM4india |
Klaus Engel | Joe Michael Kniss | Visualization and Graphics Research Group (UCDAVIS) |
Aaron Lofohn | Daniel Weiskopf | The Open QVis Project |
National Capital Area Medical Simulation Center | Stanford-NASA National Biocomputation Center | sofa |
GiPSi | The Medical Informatics and Technology Applications Consortium | Sante Viewer |
julius | FP Image | Rubo Medical Imaging |
Ale Software (3D-Doctor,R2V) | inviweb | dicom2 |
ezDICOM | (X)MedCon | Infovis |
Joe Michael Kniss | Volume Rendering with Graphics HW (Universitat Tubingen) | The QGLViewer |
Han-Wei Shen | Roger Crawfis | Chromium,WireGL |
Visualization Lab at Stony Brook, New York | CS448B: Visualization | NPACI Visualization Services,Scalable Visualization Toolkit |
VRVis | tum.3D - Computer Graphics and Visualization | Visualization Lab SUNY at Stony Brook,New York |
Stanford Course -- CS348C: Visualizing Computer Systems | VolVis Project - Volume Visualization System | The VolPack Volume Rendering Library |
Graphics:Misc |
SGI | multigen | JAVA 3D |
The Graphics File Format Page | Visual Computing Group | geometry in action |
nVIDIA | nVIDIA Developer Home | AlteredWorlds |
Mind Rover | Loki | Real Time Rendering |
armagetron | Cannon Smash | Hypercosm |
BSP Tree FAQ | Flow | Particle System |
XGL Format | Stripe | Real-Time Procedural Texturing Techniques Using MMX |
Products and Programming | VMD | Fluid Studios |
Magiccian:OpenGL for Java | anim8or | MAVERIK |
TORCS | Open Cascade | BasKuenen.CFXweb.net - Computer Graphics Research |
PFT | Game Tutorial | glvelocity |
3ds library | Disasteroids 3D | HABWare 3DS Max |
A (Spotty) History and Who's Who of Computer Graphics | Don't Re-Invent the Wheel! | RADIANCE |
Morphing | Computer Graphics Bookmark | ATI |
3D Links | Hanosong Zhang's graphics research | Graphics Gems Repository |
Shadow Generation Algorithm | Paul Diefenbach | wahaha 3D |
Stan Melax | Real-Time Graphics Architectures | iRock News |
CS 248 2001 Video Game Competition | Paul Bourke | 3D Pipeline |
max3d | Designs By Mark | XGI |
數位內容學程 | | |
Programming Resource |
SourceForge | STL Tutorial | code project |
MSDN online library | codeguru | C FAQ |
Shiva's Links for C, C++, Win32 and MFC Programming & FAQ's | 文字模式程式設計 | Cprogramming.com |
C++ Home | GnuWin32 | The C Library Reference Guide |
ConText | Make - a tutorial | The C++ resources network |
GNU Manuals Online | C/C++ User Journal | Visual Component Library |
Inno Setup | indent | Whole tomato software (Visual Assist) |
Bloodshed Software (Dev-C++) | WinSock Programmer's FAQ | Software Testing FAQs |
Xwpe-ALPHA Project | HawkNL(Hawk Network Library) | Minimalist GNU For Windows (MinGW) |
MinGW Developer Studio | PCRE - Perl Compatible Regular Expressions | Regex++ |
wxWindows | Bjarne Stroustrup(Father of C++) | The Association of C & C++ Users |
Donald E. Knuth | STLport | Boost C++ Libraries |
Thread |
Programming POSIX Threads | pthreads-win32 | Multi-Threaded Programming With POSIX Threads |
OpenMP | | |
AI/Physics |
Game AI | PhysicsFinder | |
Software Engineering |
OMG | Rational Software | Umbrello UML Modeller |
UMLet | ArgoUML | DIA |
Cetus Links | AmbySoft | Extreme Programming |
Joel on Software 約耳談軟體 | CVS Home | GNU CVS |
CVSGui(WinCvs/MacCvs/gCvs) | TortoiseCVS | cmake |
LinCVS | Flyspray - The bug killer | WHUPS - a web-based bug tracking system |
CppUnit | Artistic Style | Software Development Online |
JOT : Journal of Object Technology | 點空間 | Javadoc |
Doxygen | Artistic Style | Open Source Software Engineering |
developer.* | | |
Cellular Automaton |
A cellular automaton model for the regulatorybehavior of musclethin filaments | Cellular Automaton | The Topologic Skeleton of Cellular Automaton |
Mirek's Cellebratoin | Artificial Life on the Web Java Alife Experiments and Artist 3D Dolls | Cellular Automata Library |
Cellular Automata Laboratory | mata | CONICAL |
EO Evolutionary Computation Framework |