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软件设计模式C#

2004-11-22 02:29 573 查看
软件设计模式C#

Software Design Patterns in C#

设计模式(Design Patterns)是你在实际应用程序开发中,对不断发现的软件设计问题的重复解决方案。设计模式是关于对象的设计和交互,关于对经常出现的软件开发挑战的一些完美和重用的解决方案,也提供了一个交流平台,

“四人帮”(GOF)模式被认为是所有其他模式的基础,23种设计模式分为3类:创建型模式(Creational Pattern),结构型模式(Structural Pattern)和行为型模式(Behavioral Pattern)。

为了让你先起步,这里提供了2种形式的源码:结构方面的(structural)和现实应用方法的(real-world)。结构方面的代码使用模式定义和UML类图中提供的类型名称,而实际应用方面的代码提供了你需要使用模式的真实设计情况。

Creational Patterns 创建型模式

Abstract Factory

Creates an instance of several families of classes

Builder

Separates object construction from its representation

Factory Method

Creates an instance of several derived classes

Prototype

A fully initialized instance to be copied or cloned

Singleton

A class of which only a single instance can exist

Structural Patterns 结构型模式

Adapter

Match interfaces of different classes

Bridge

Separates an object’s interface from its implementation

Composite

A tree structure of simple and composite objects

Decorator

Add responsibilities to objects dynamically

Façade

A single class that represents an entire subsystem

Flyweight

A fine-grained instance used for efficient sharing

Proxy

An object representing another object

Behavioral Patterns 行为型模式

Chain of Resp.

A way of passing a request between a chain of objects

Command

Encapsulate a command request as an object

Interpreter

A way to include language elements in a program

Iterator

Sequentially access the elements of a collection

Mediator

Defines simplified communication between classes

Memento

Capture and restore an object's internal state

Observer

A way of notifying change to a number of classes

State

Alter an object's behavior when its state changes

Strategy

Encapsulates an algorithm inside a class

Template Method

Defer the exact steps of an algorithm to a subclass

Visitor

Defines a new operation to a class without change

原英文URL:

http://www.dofactory.com/Patterns/Patterns.aspx#list

上述各类模式的链接均提供了简单的解释、UML类图、Structural code(C#)和Real-world code(C#)。
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